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<!--
Biggest open issues:
[ ] General iterators
[ ] Conversions:
- current situation is messy
- 2 (3?) different notations for the same thing
- unclear when a type guard is needed
- unclear where conversions can be applied
- for type T int; can we say T(3.0) ?
- do we need channel conversion (channel direction)
[ ] Semantics of type declaration:
- creating a new type (status quo), or only a new type name?
- also: declaration type T S; strips methods of S. why/why not?
Decisions in need of integration into the doc:
[ ] pair assignment is required to get map, and receive ok.
[ ] len() returns an int, new(array_type, n) n must be an int
Todo's:
[ ] there is some funny-ness regarding ';' and empty statements and label decls
[ ] document illegality of package-external tuple assignments to structs
w/ private fields: P.T(1, 2) illegal since same as P.T(a: 1, b: 2) for
a T struct { a b int }.
[ ] clarification on interface types, rules
[ ] clarify tuples
[ ] need to talk about precise int/floats clearly
[ ] iant suggests to use abstract/precise int for len(), cap() - good idea
(issue: what happens in len() + const - what is the type?)
[ ] cleanup convert() vs T() vs x.(T) - convert() should go away?
[ ] fix "else" part of if statement
[ ] cleanup: 6g allows: interface { f F } where F is a function type.
fine, but then we should also allow: func f F {}, where F is a function type.
Wish list:
[ ] enum facility (enum symbols that are not mixable with ints) or some other
mechanism to obtain type-safety which we don't have with int-only tags
[ ] Gri: built-in assert() - alternatively: allow entire expressions
as statements so we can write: some_condition || panic(); (along these lines)
[ ] Helper syntax for composite types: allow names/keys/indices for
structs/maps/arrays, remove need for type in elements of composites
Smaller issues:
[ ] need for type switch? (or use type guard with ok in tuple assignment?)
[ ] Is . import implemented / do we still need it?
[ ] Do we allow empty statements? If so, do we allow empty statements after a label?
and if so, does a label followed by an empty statement (a semicolon) still denote
a for loop that is following, and can break L be used inside it?
Closed:
[x] Russ: If we use x.(T) for all conversions, we could use T() for "construction"
and type literals - would resolve the parsing ambiguity of T{} in if's -
switching to () for literals, conversion discussion still open
[x] Russ: consider re-introducing "func" for function type. Make function literals
behave like slices, etc. Require no &'s to get a function value (solves issue
of func{} vs &func{} vs &func_name).
[x] onreturn/undo statement - now: defer statement
[x] comparison of non-basic types: what do we allow? what do we allow in interfaces
what about maps (require ==, copy and hash)
maybe: no maps with non-basic type keys, and no interface comparison unless
with nil[x]
[x] clarify slice rules
[x] what are the permissible ranges for the indices in slices? The spec
doesn't correspond to the implementation. The spec is wrong when it
comes to the first index i: it should allow (at least) the range 0 <= i <= len(a).
also: document different semantics for strings and arrays (strings cannot be grown).
[x] reopening & and func issue: Seems inconsistent as both &func(){} and func(){} are
permitted. Suggestion: func literals are pointers. We need to use & for all other
functions. This would be in consistency with the declaration of function pointer
variables and the use of '&' to convert methods into function pointers.
- covered by other entry
[x] composite types should uniformly create an instance instead of a pointer - fixed
[x] like to have assert() in the language, w/ option to disable code gen for it
- added to wish list
[x] convert should not be used for composite literals anymore,
in fact, convert() should go away - made a todo
[x] type switch or some form of type test needed - duplicate entry
[x] provide composite literal notation to address array indices: []int{ 0: x1, 1: x2, ... }
and struct field names (both seem easy to do). - under "Missing" list
[x] passing a "..." arg to another "..." parameter doesn't wrap the argument again
(so "..." args can be passed down easily) - this is documented
[x] consider syntactic notation for composite literals to make them parseable w/o type information
(require ()'s in control clauses) - use heuristics for now
[x] do we need anything on package vs file names? - current package scheme workable for now
[x] what is the meaning of typeof() - we don't have it
[x] old-style export decls (still needed, but ideally should go away)
[x] packages of multiple files - we have a working approach
[x] partial export of structs, methods
[x] new as it is now is weird - need to go back to previous semantics and introduce
literals for slices, maps, channels - done
[x] determine if really necessary to disallow array assignment - allow array assignment
[x] semantics of statements - we just need to fill in the language, the semantics is mostly clear
[x] range statement: to be defined more reasonably
[x] need to be specific on (unsigned) integer operations: one must be able
to rely on wrap-around on overflow
[x] global var decls: "var a, b, c int = 0, 0, 0" is ok, but "var a, b, c = 0, 0, 0" is not
(seems inconsistent with "var a = 0", and ":=" notation)
[x] const decls: "const a, b = 1, 2" is not allowed - why not? Should be symmetric to vars.
[x] new(arraytype, n1, n2): spec only talks about length, not capacity
(should only use new(arraytype, n) - this will allow later
extension to multi-dim arrays w/o breaking the language) - documented
[x] should we have a shorter list of alias types? (byte, int, uint, float) - done
[x] reflection support
[x] syntax for var args
[x] Do composite literals create a new literal each time (gri thinks yes) (Russ is putting in a change
to this effect, essentially)
[x] comparison operators: can we compare interfaces?
[x] can we add methods to types defined in another package? (probably not)
[x] optional semicolons: too complicated and unclear
[x] anonymous types are written using a type name, which can be a qualified identifier.
this might be a problem when referring to such a field using the type name.
[x] nil and interfaces - can we test for nil, what does it mean, etc.
[x] talk about underflow/overflow of 2's complement numbers (defined vs not defined).
[x] change wording on array composite literals: the types are always fixed arrays
for array composites
[x] meaning of nil
[x] remove "any"
[x] methods for all types
[x] should binary <- be at lowest precedence level? when is a send/receive non-blocking? (NO - 9/19/08)
[x] func literal like a composite type - should probably require the '&' to get address (NO)
[x] & needed to get a function pointer from a function? (NO - there is the "func" keyword - 9/19/08)
-->
<h2>Introduction</h2>
<p>
This is a reference manual for the Go programming language. For
more information and other documents, see <a
href="/">the Go home page</a>.
</p>
<p>
Go is a general-purpose language designed with systems programming
in mind. It is strongly typed and garbage-collected, and has explicit
support for concurrent programming. Programs are constructed from
<i>packages</i>, whose properties allow efficient management of
dependencies. The existing implementations use a traditional
compile/link model to generate executable binaries.
</p>
<p>
The grammar is compact and regular, allowing for easy analysis by
automatic tools such as integrated development environments.
</p>
<hr/>
<h2>Notation</h2>
<p>
The syntax is specified using Extended Backus-Naur Form (EBNF):
</p>
<pre class="grammar">
Production = production_name "=" Expression .
Expression = Alternative { "|" Alternative } .
Alternative = Term { Term } .
Term = production_name | token [ "..." token ] | Group | Option | Repetition .
Group = "(" Expression ")" .
Option = "[" Expression ")" .
Repetition = "{" Expression "}" .
</pre>
<p>
Productions are expressions constructed from terms and the following
operators, in increasing precedence:
</p>
<pre class="grammar">
| alternation
() grouping
[] option (0 or 1 times)
{} repetition (0 to n times)
</pre>
<p>
Lower-case production names are used to identify lexical tokens.
Non-terminals are in CamelCase. Lexical symbols are enclosed in
double quotes <code>""</code> (the double quote symbol is written as
<code>'"'</code>).
</p>
<p>
The form <code>"a ... b"</code> represents the set of characters from
<code>a</code> through <code>b</code> as alternatives.
</p>
<p>
Where possible, recursive productions are used to express evaluation order
and operator precedence syntactically.
</p>
<hr/>
<h2>Source code representation</h2>
<p>
Source code is Unicode text encoded in UTF-8. The text is not
canonicalized, so a single accented code point is distinct from the
same character constructed from combining an accent and a letter;
those are treated as two code points. For simplicity, this document
will use the term <i>character</i> to refer to a Unicode code point.
</p>
<p>
Each code point is distinct; for instance, upper and lower case letters
are different characters.
</p>
<h3>Characters</h3>
<p>
The following terms are used to denote specific Unicode character classes:
</p>
<ul>
<li>unicode_char an arbitrary Unicode code point</li>
<li>unicode_letter a Unicode code point classified as "Letter"</li>
<li>capital_letter a Unicode code point classified as "Letter, uppercase"</li>
<li>unicode_digit a Unicode code point classified as "Digit"</li>
</ul>
(The Unicode Standard, Section 4.5 General Category - Normative.)
<h3>Letters and digits</h3>
<p>
The underscore character <code>_</code> (U+005F) is considered a letter.
</>
<pre class="grammar">
letter = unicode_letter | "_" .
decimal_digit = "0" ... "9" .
octal_digit = "0" ... "7" .
hex_digit = "0" ... "9" | "A" ... "F" | "a" ... "f" .
</pre>
<hr/>
<h2>Lexical elements</h2>
<h3>Comments</h3>
<p>
There are two forms of comments. The first starts at the character
sequence <code>//</code> and continues through the next newline. The
second starts at the character sequence <code>/*</code> and continues
through the character sequence <code>*/</code>. Comments do not nest.
</p>
<h3>Tokens</h3>
<p>
Tokens form the vocabulary of the Go language.
There are four classes: identifiers, keywords, operators
and delimiters, and literals. <i>White space</i>, formed from
blanks, tabs, and newlines, is ignored except as it separates tokens
that would otherwise combine into a single token. Comments
behave as white space. While breaking the input into tokens,
the next token is the longest sequence of characters that form a
valid token.
</p>
<h3>Identifiers</h3>
<p>
Identifiers name program entities such as variables and types.
An identifier is a sequence of one or more letters and digits.
The first character in an identifier must be a letter.
</p>
<pre class="grammar">
identifier = letter { letter | unicode_digit } .
</pre>
<pre>
a
_x9
ThisVariableIsExported
αβ
</pre>
Some identifiers are predeclared (§Predeclared identifiers).
<h3>Keywords</h3>
<p>
The following keywords are reserved and may not be used as identifiers.
</p>
<pre class="grammar">
break default func interface select
case defer go map struct
chan else goto package switch
const fallthrough if range type
continue for import return var
</pre>
<h3>Operators and Delimiters</h3>
<p>
The following character sequences represent operators, delimiters, and other special tokens:
</p>
<pre class="grammar">
+ &amp; += &amp;= &amp;&amp; == != ( )
- | -= |= || &lt; &lt;= [ ]
* ^ *= ^= &lt;- &gt; &gt;= { }
/ << /= <<= ++ = := , ;
% >> %= >>= -- ! ... . :
</pre>
<h3>Integer literals</h3>
<p>
An integer literal is a sequence of one or more digits in the
corresponding base, which may be 8, 10, or 16. An optional prefix
sets a non-decimal base: <code>0</code> for octal, <code>0x</code> or
<code>0X</code> for hexadecimal. In hexadecimal literals, letters
<code>a-f</code> and <code>A-F</code> represent values 10 through 15.
</p>
<pre class="grammar">
int_lit = decimal_lit | octal_lit | hex_lit .
decimal_lit = ( "1" ... "9" ) { decimal_digit } .
octal_lit = "0" { octal_digit } .
hex_lit = "0" ( "x" | "X" ) hex_digit { hex_digit } .
</pre>
<pre>
42
0600
0xBadFace
170141183460469231731687303715884105727
</pre>
<h3>Floating-point literals</h3>
<p>
A floating-point literal is a decimal representation of a floating-point
number. It has an integer part, a decimal point, a fractional part,
and an exponent part. The integer and fractional part comprise
decimal digits; the exponent part is an <code>e</code> or <code>E</code>
followed by an optionally signed decimal exponent. One of the
integer part or the fractional part may be elided; one of the decimal
point or the exponent may be elided.
</p>
<pre class="grammar">
float_lit = decimals "." [ decimals ] [ exponent ] |
decimals exponent |
"." decimals [ exponent ] .
decimals = decimal_digit { decimal_digit } .
exponent = ( "e" | "E" ) [ "+" | "-" ] decimals .
</pre>
<pre>
0.
2.71828
1.e+0
6.67428e-11
1E6
.25
.12345E+5
</pre>
<h3>Ideal numbers</h3>
<p>
Integer literals represent values of arbitrary precision, or <i>ideal
integers</i>. Similarly, floating-point literals represent values
of arbitrary precision, or <i>ideal floats</i>. These <i>ideal
numbers</i> have no size or type and cannot overflow. However,
when (used in an expression) assigned to a variable or typed constant,
the destination must be able to represent the assigned value.
</p>
<p>
Implementation restriction: A compiler may implement ideal numbers
by choosing a large internal representation of such numbers.
<br>
<font color=red>TODO: This is too vague. It used to say "sufficiently"
but that doesn't help. Define a minimum?</font>
</p>
<h3>Character literals</h3>
<p>
A character literal represents an integer value, typically a
Unicode code point, as one or more characters enclosed in single
quotes. Within the quotes, any character may appear except single
quote and newline. A single quoted character represents itself,
while multi-character sequences beginning with a backslash encode
values in various formats.
</p>
<p>
The simplest form represents the single character within the quotes;
since Go source text is Unicode characters encoded in UTF-8, multiple
UTF-8-encoded bytes may represent a single integer value. For
instance, the literal <code>'a'</code> holds a single byte representing
a literal <code>a</code>, Unicode U+0061, value <code>0x61</code>, while
<code>'ä'</code> holds two bytes (<code>0xc3</code> <code>0xa4</code>) representing
a literal <code>a</code>-dieresis, U+00E4, value <code>0xe4</code>.
</p>
<p>
Several backslash escapes allow arbitrary values to be represented
as ASCII text. There are four ways to represent the integer value
as a numeric constant: <code>\x</code> followed by exactly two hexadecimal
digits; <code>\u</code> followed by exactly four hexadecimal digits;
<code>\U</code> followed by exactly eight hexadecimal digits, and a
plain backslash <code>\</code> followed by exactly three octal digits.
In each case the value of the literal is the value represented by
the digits in the corresponding base.
</p>
<p>
Although these representations all result in an integer, they have
different valid ranges. Octal escapes must represent a value between
0 and 255 inclusive. (Hexadecimal escapes satisfy this condition
by construction). The `Unicode' escapes <code>\u</code> and <code>\U</code>
represent Unicode code points so within them some values are illegal,
in particular those above <code>0x10FFFF</code> and surrogate halves.
</p>
<p>
After a backslash, certain single-character escapes represent special values:
</p>
<pre class="grammar">
\a U+0007 alert or bell
\b U+0008 backspace
\f U+000C form feed
\n U+000A line feed or newline
\r U+000D carriage return
\t U+0009 horizontal tab
\v U+000b vertical tab
\\ U+005c backslash
\' U+0027 single quote (valid escape only within character literals)
\" U+0022 double quote (valid escape only within string literals)
</pre>
<p>
All other sequences are illegal inside character literals.
</p>
<pre class="grammar">
char_lit = "'" ( unicode_value | byte_value ) "'" .
unicode_value = unicode_char | little_u_value | big_u_value | escaped_char .
byte_value = octal_byte_value | hex_byte_value .
octal_byte_value = "\" octal_digit octal_digit octal_digit .
hex_byte_value = "\" "x" hex_digit hex_digit .
little_u_value = "\" "u" hex_digit hex_digit hex_digit hex_digit .
big_u_value = "\" "U" hex_digit hex_digit hex_digit hex_digit
hex_digit hex_digit hex_digit hex_digit .
escaped_char = "\" ( "a" | "b" | "f" | "n" | "r" | "t" | "v" | "\" | "'" | """ ) .
</pre>
<pre>
'a'
'ä'
'本'
'\t'
'\000'
'\007'
'\377'
'\x07'
'\xff'
'\u12e4'
'\U00101234'
</pre>
<p>
The value of a character literal is an ideal integer, just as with
integer literals.
</p>
<h3>String literals</h3>
<p>
String literals represent constant values of type <code>string</code>.
There are two forms: raw string literals and interpreted string
literals.
</p>
<p>
Raw string literals are character sequences between back quotes
<code>``</code>. Within the quotes, any character is legal except
newline and back quote. The value of a raw string literal is the
string composed of the uninterpreted bytes between the quotes;
in particular, backslashes have no special meaning.
</p>
<p>
Interpreted string literals are character sequences between double
quotes <code>&quot;&quot;</code>. The text between the quotes forms the
value of the literal, with backslash escapes interpreted as they
are in character literals (except that <code>\'</code> is illegal and
<code>\"</code> is legal). The three-digit octal (<code>\000</code>)
and two-digit hexadecimal (<code>\x00</code>) escapes represent individual
<i>bytes</i> of the resulting string; all other escapes represent
the (possibly multi-byte) UTF-8 encoding of individual <i>characters</i>.
Thus inside a string literal <code>\377</code> and <code>\xFF</code> represent
a single byte of value <code>0xFF</code>=255, while <code>ÿ</code>,
<code>\u00FF</code>, <code>\U000000FF</code> and <code>\xc3\xbf</code> represent
the two bytes <code>0xc3 0xbf</code> of the UTF-8 encoding of character
U+00FF.
</p>
<pre class="grammar">
string_lit = raw_string_lit | interpreted_string_lit .
raw_string_lit = "`" { unicode_char } "`" .
interpreted_string_lit = """ { unicode_value | byte_value } """ .
</pre>
<pre>
`abc`
`\n`
"hello, world\n"
"\n"
""
"Hello, world!\n"
"日本語"
"\u65e5本\U00008a9e"
"\xff\u00FF"
</pre>
<p>
These examples all represent the same string:
</p>
<pre>
"日本語" // UTF-8 input text
`日本語` // UTF-8 input text as a raw literal
"\u65e5\u672c\u8a9e" // The explicit Unicode code points
"\U000065e5\U0000672c\U00008a9e" // The explicit Unicode code points
"\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e" // The explicit UTF-8 bytes
</pre>
<p>
Adjacent string literals separated only by the empty string, white
space, or comments are concatenated into a single string literal.
</p>
<pre class="grammar">
StringLit = string_lit { string_lit } .
</pre>
<pre>
"Alea iacta est."
"Alea " /* The die */ `iacta est` /* is cast */ "."
</pre>
<p>
If the source code represents a character as two code points, such as
a combining form involving an accent and a letter, the result will be
an error if placed in a character literal (it is not a single code
point), and will appear as two code points if placed in a string
literal.
</p>
<hr/>
<h2>Declarations and Scope</h2>
<p>
A declaration binds an identifier to a language entity such as
a variable or function and specifies properties such as its type.
Every identifier in a program must be declared.
</p>
<pre class="grammar">
Declaration = ConstDecl | TypeDecl | VarDecl | FunctionDecl | MethodDecl .
</pre>
<p>
The <i>scope</i> of an identifier is the extent of source text within which the
identifier denotes the bound entity. No identifier may be declared twice in a
single scope, but inner blocks can declare a new entity with the same
identifier, in which case the scope created by the outer declaration excludes
that created by the inner.
</p>
<p>
There are levels of scoping in effect before each source file is compiled.
In order from outermost to innermost:
</p>
<ol>
<li>The <i>universe</i> scope contains all predeclared identifiers.</li>
<li>An implicit scope contains only the package name.</li>
<li>The <i>package-level</i> scope surrounds all declarations at the
top level of the file, that is, outside the body of any
function or method. That scope is shared across all
source files within the package (§Packages), allowing
package-level identifiers to be shared between source
files.</li>
</ol>
<p>
The scope of an identifier depends on the entity declared:
</p>
<ol>
<li> The scope of predeclared identifiers is the universe scope.</li>
<li> The scope of an (identifier denoting a) type, function or package
extends from the point of the identifier in the declaration
to the end of the innermost surrounding block.</li>
<li> The scope of a constant or variable extends textually from
the end of the declaration to the end of the innermost
surrounding block. If the variable is declared in the
<i>init</i> statement of an <code>if </code>, <code>for</code>,
or <code>switch </code> statement, the
innermost surrounding block is the block associated
with that statement.</li>
<li> The scope of a parameter or result is the body of the
corresponding function.</li>
<li> The scope of a field or method is selectors for the
corresponding type containing the field or method (§Selectors).</li>
<li> The scope of a label is a unique scope emcompassing
the body of the innermost surrounding function, excluding
nested functions. Labels do not conflict with variables.</li>
</ol>
<h3>Predeclared identifiers</h3>
<p>
The following identifiers are implicitly declared in the outermost scope:
</p>
<pre class="grammar">
Basic types:
bool byte float32 float64 int8 int16 int32 int64 string uint8 uint16 uint32 uint64
Platform-specific convenience types:
float int uint uintptr
Constants:
true false iota nil
Functions:
cap convert len make new panic panicln print println typeof (TODO: typeof??)
Packages:
sys unsafe (TODO: does sys endure?)
</pre>
<h3>Exported identifiers</h3>
<p>
By default, identifiers are visible only within the package in which they are declared.
Some identifiers are <i>exported</i> and can be referenced using
<i>qualified identifiers</i> in other packages (§Qualified identifiers).
If an identifier satisfies these two conditions:
</p>
<ol>
<li>the first character of the identifier's name is a Unicode upper case letter;
<li>the identifier is declared at the package level or is a field or method of a type
declared at the top level;
</ol>
<p>
it will be exported automatically.
</p>
<h3>Const declarations</h3>
<p>
A constant declaration binds a list of identifiers (the names of
the constants) to the values of a list of constant expressions
(§Constant expressions). The number of identifiers must be equal
to the number of expressions, and the n<sup>th</sup> identifier on
the left is bound to value of the n<sup>th</sup> expression on the
right.
</p>
<pre class="grammar">
ConstDecl = "const" ( ConstSpec | "(" [ ConstSpecList ] ")" ) .
ConstSpecList = ConstSpec { ";" ConstSpec } [ ";" ] .
ConstSpec = IdentifierList [ CompleteType ] [ "=" ExpressionList ] .
IdentifierList = identifier { "," identifier } .
ExpressionList = Expression { "," Expression } .
CompleteType = Type .
</pre>
<p>
If the type (CompleteType) is omitted, the constants take the
individual types of the corresponding expressions, which may be
``ideal integer'' or ``ideal float'' (§Ideal number). If the type
is present, all constants take the type specified, and the types
of all the expressions must be assignment-compatible
with that type.
</p>
<pre>
const Pi float64 = 3.14159265358979323846
const E = 2.718281828
const (
size int64 = 1024;
eof = -1;
)
const a, b, c = 3, 4, "foo" // a = 3, b = 4, c = "foo"
const u, v float = 0, 3 // u = 0.0, v = 3.0
</pre>
<p>
Within a parenthesized <code>const</code> declaration list the
expression list may be omitted from any but the first declaration.
Such an empty list is equivalent to the textual substitution of the
first preceding non-empty expression list. Omitting the list of
expressions is therefore equivalent to repeating the previous list.
The number of identifiers must be equal to the number of expressions
in the previous list. Together with the <code>iota</code> constant generator
(§Iota) this mechanism permits light-weight declaration of sequential values:
</p>
<pre>
const (
Sunday = iota;
Monday;
Tuesday;
Wednesday;
Thursday;
Friday;
Partyday;
numberOfDays; // this constant is not exported
)
</pre>
<h3>Iota</h3>
<p>
Within a constant declaration, the predeclared pseudo-constant
<code>iota</code> represents successive integers. It is reset to 0
whenever the reserved word <code>const</code> appears in the source
and increments with each semicolon. It can be used to construct a
set of related constants:
</p>
<pre>
const ( // iota is reset to 0
c0 = iota; // c0 == 0
c1 = iota; // c1 == 1
c2 = iota // c2 == 2
)
const (
a = 1 << iota; // a == 1 (iota has been reset)
b = 1 << iota; // b == 2
c = 1 << iota; // c == 4
)
const (
u = iota * 42; // u == 0 (ideal integer)
v float = iota * 42; // v == 42.0 (float)
w = iota * 42; // w == 84 (ideal integer)
)
const x = iota; // x == 0 (iota has been reset)
const y = iota; // y == 0 (iota has been reset)
</pre>
<p>
Within an ExpressionList, the value of each <code>iota</code> is the same because
it is only incremented at a semicolon:
</p>
<pre>
const (
bit0, mask0 = 1 << iota, 1 << iota - 1; // bit0 == 1, mask0 == 0
bit1, mask1; // bit1 == 2, mask1 == 1
bit2, mask2; // bit2 == 4, mask2 == 3
)
</pre>
<p>
This last example exploits the implicit repetition of the
last non-empty expression list.
</p>
<h3>Type declarations</h3>
<p>
A type declaration binds an identifier, the <i>type name</i>,
to a new type. <font color=red>TODO: what exactly is a "new type"?</font>
</p>
<pre class="grammar">
TypeDecl = "type" ( TypeSpec | "(" [ TypeSpecList ] ")" ) .
TypeSpecList = TypeSpec { ";" TypeSpec } [ ";" ] .
TypeSpec = identifier Type .
</pre>
<pre>
type IntArray [16] int
type (
Point struct { x, y float };
Polar Point
)
type TreeNode struct {
left, right *TreeNode;
value Point;
}
type Comparable interface {
cmp(Comparable) int
}
</pre>
<h3>Variable declarations</h3>
<p>
A variable declaration creates a variable, binds an identifier to it and
gives it a type and optionally an initial value.
The variable type must be a complete type (§Types).
</p>
<pre class="grammar">
VarDecl = "var" ( VarSpec | "(" [ VarSpecList ] ")" ) .
VarSpecList = VarSpec { ";" VarSpec } [ ";" ] .
VarSpec = IdentifierList ( CompleteType [ "=" ExpressionList ] | "=" ExpressionList ) .
</pre>
<pre>
var i int
var U, V, W float
var k = 0
var x, y float = -1.0, -2.0
var (
i int;
u, v, s = 2.0, 3.0, "bar"
)
</pre>
<p>
If there are expressions, their number must be equal
to the number of identifiers, and the n<sup>th</sup> variable
is initialized to the value of the n<sup>th</sup> expression.
Otherwise, each variable is initialized to the <i>zero</i>
of the type (§Program initialization and execution).
The expressions can be general expressions; they need not be constants.
</p>
<p>
Either the type or the expression list must be present. If the
type is present, it sets the type of each variable and the expressions
(if any) must be assignment-compatible to that type. If the type
is absent, the variables take the types of the corresponding
expressions.
</p>
<p>
If the type is absent and the corresponding expression is a constant
expression of ideal integer or ideal float type, the type of the
declared variable is <code>int</code> or <code>float</code>
respectively:
</p>
<pre>
var i = 0 // i has type int
var f = 3.1415 // f has type float
</pre>
<h3>Short variable declarations</h3>
A <i>short variable declaration</i> uses the syntax
<pre class="grammar">
SimpleVarDecl = IdentifierList ":=" ExpressionList .
</pre>
and is shorthand for the declaration syntax
<pre class="grammar">
"var" IdentifierList = ExpressionList .
</pre>
<pre>
i, j := 0, 10;
f := func() int { return 7; }
ch := new(chan int);
</pre>
<p>
Unlike regular variable declarations, short variable declarations
can be used, by analogy with tuple assignment (§Assignments), to
receive the individual elements of a multi-valued expression such
as a call to a multi-valued function. In this form, the ExpressionLIst
must be a single such multi-valued expression, the number of
identifiers must equal the number of values, and the declared
variables will be assigned the corresponding values.
</p>
<pre>
count, error := os.Close(fd); // os.Close() returns two values
</pre>
<p>
Short variable declarations may appear only inside functions.
In some contexts such as the initializers for <code>if</code>,
<code>for</code>, or <code>switch</code> statements,
they can be used to declare local temporary variables (§Statements).
</p>
<h3>Function declarations</h3>
<p>
A function declaration binds an identifier to a function (§Function types).
</p>
<pre class="grammar">
FunctionDecl = "func" identifier Signature [ Block ] .
</pre>
<pre>
func min(x int, y int) int {
if x &lt; y {
return x;
}
return y;
}
</pre>
<p>
A function must be declared or forward-declared before it can be invoked (§Forward declarations).
Implementation restriction: Functions can only be declared at the package level.
</p>
<h3>Method declarations</h3>
<p>
A method declaration binds an identifier to a method,
which is a function with a <i>receiver</i>.
</p>
<pre class="grammar">
MethodDecl = "func" Receiver identifier Signature [ Block ] .
Receiver = "(" [ identifier ] [ "*" ] TypeName ")" .
</pre>
<p>
The receiver type must be a type name or a pointer to a type name,
and that name is called the <i>receiver base type</i> or just <i>base type</i>.
The base type must not be a pointer type and must be
declared in the same source file as the method.
The method is said to be <i>bound</i> to the base type
and is visible only within selectors for that type
(§Type declarations, §Selectors).
</p>
<p>
All methods bound to a base type must have the same receiver type,
either all pointers to the base type or all the base type itself.
Given type <code>Point</code>, the declarations
</p>
<pre>
func (p *Point) Length() float {
return Math.sqrt(p.x * p.x + p.y * p.y);
}
func (p *Point) Scale(factor float) {
p.x = p.x * factor;
p.y = p.y * factor;
}
</pre>
<p>
bind the methods <code>Length</code> and <code>Scale</code>
to the base type <code>Point</code>.
</p>
<p>
If the
receiver's value is not referenced inside the the body of the method,
its identifier may be omitted in the declaration. The same applies in
general to parameters of functions and methods.
</p>
<p>
Methods can be declared
only after their base type is declared or forward-declared, and invoked
only after their own declaration or forward-declaration (§Forward declarations).
Implementation restriction: They can only be declared at package level.
</p>
<h3>Forward declarations</h3>
<p>
Mutually-recursive types struct or interface types require that one be
<i>forward declared</i> so that it may be named in the other.
A forward declaration of a type omits the block containing the fields
or methods of the type.
</p>
<pre>
type List struct // forward declaration of List
type Item struct {
value int;
next *List;
}
type List struct {
head, tail *Item
}
</pre>
<p>
A forward-declared type is incomplete (§Types)
until it is fully declared. The full declaration must follow
before the end of the block containing the forward declaration.
</p>
<p>
Functions and methods may similarly be forward-declared by omitting their body.
</p>
<pre>
func F(a int) int // forward declaration of F
func G(a, b int) int {
return F(a) + F(b)
}
func F(a int) int {
if a <= 0 { return 0 }
return G(a-1, b+1)
}
</pre>
<hr/>
<h2>Types</h2>
A type specifies the set of values that variables of that type may assume
and the operators that are applicable.
<p>
A type may be specified by a type name (§Type declarations) or a type literal.
A type literal is a syntactic construct that explicitly specifies the
composition of a new type in terms of other (already declared) types.
<pre class="grammar">
Type = TypeName | TypeLit | "(" Type ")" .
TypeName = QualifiedIdent.
TypeLit =
ArrayType | StructType | PointerType | FunctionType | InterfaceType |
SliceType | MapType | ChannelType .
</pre>
Some types are predeclared and denoted by their type names; these are called
``basic types''. Generally (except for strings) they are not composed of more
elementary types; instead they model elementary machine data types.
<p>
All other types are called ``composite types'; they are composed from other
(basic or composite) types and denoted by their type names or by type literals.
There are arrays, structs, pointers, functions, interfaces, slices, maps, and
channels.
<p>
At a given point in the source code, a type may be ``complete'' or
''incomplete''. Array and struct types are complete when they are fully declared.
All other types are always complete (although their components, such as the base
type of a pointer type, may be incomplete). Incomplete types are subject to usage
restrictions; for instance the type of a variable must be complete where the
variable is declared.
The ``interface'' of a type is the set of methods bound to it
(§Method declarations). The interface of a pointer type is the interface
of the pointer base type (§Pointer types). All types have an interface;
if they have no methods associated with them, their interface is
called the ``empty'' interface.
<p>
The ``static type'' (or simply ``type'') of a variable is the type defined by
the variable's declaration. The ``dynamic type'' of a variable is the actual
type of the value stored in a variable at run-time. Except for variables of
interface type, the dynamic type of a variable is always its static type.
<p>
Variables of interface type may hold values with different dynamic types
during execution. However, its dynamic type is always compatible with
the static type of the interface variable (§Interface types).
<h3>Basic types</h3>
Go defines a number of basic types, referred to by their predeclared
type names. These include traditional arithmetic types, booleans,
and strings.
<h3>Arithmetic types</h3>
The following list enumerates all platform-independent numeric types:
<pre class="grammar">
byte same as uint8 (for convenience)
uint8 the set of all unsigned 8-bit integers (0 to 255)
uint16 the set of all unsigned 16-bit integers (0 to 65535)
uint32 the set of all unsigned 32-bit integers (0 to 4294967295)
uint64 the set of all unsigned 64-bit integers (0 to 18446744073709551615)
int8 the set of all signed 8-bit integers (-128 to 127)
int16 the set of all signed 16-bit integers (-32768 to 32767)
int32 the set of all signed 32-bit integers (-2147483648 to 2147483647)
int64 the set of all signed 64-bit integers (-9223372036854775808 to 9223372036854775807)
float32 the set of all valid IEEE-754 32-bit floating point numbers
float64 the set of all valid IEEE-754 64-bit floating point numbers
</pre>
Integer types are represented in the usual binary format; the value of
an n-bit integer is n bits wide. A negative signed integer is represented
as the two's complement of its absolute value.
<!--
The representation of signed integers and their exact range is
implementation-specific, but the set of all positive values (including zero)
of a signed integer type is always a subset of the corresponding unsigned
integer type (thus, a positive signed integer can always be converted into
its corresponding unsigned type without loss).
-->
Additionally, Go declares a set of platform-specific numeric types for
convenience:
<pre class="grammar">
uint at least 32 bits, at most the size of the largest uint type
int at least 32 bits, at most the size of the largest int type
float at least 32 bits, at most the size of the largest float type
uintptr smallest uint type large enough to store the uninterpreted
bits of a pointer value
</pre>
For instance, int might have the same size as int32 on a 32-bit
architecture, or int64 on a 64-bit architecture.
<p>
Except for "byte", which is an alias for "uint8", all numeric types
are different from each other to avoid portability issues. Conversions
are required when different numeric types are mixed in an expression or assignment.
For instance, "int32" and "int" are not the same type even though they may have
the same size on a particular platform.
<h3>Booleans</h3>
The type "bool" comprises the truth values true and false, which are
available through the two predeclared constants, "true" and "false".
<h3>Strings</h3>
<p>
The "string" type represents the set of string values (strings).
Strings behave like arrays of bytes, with the following properties:
</p>
<ul>
<li>They are immutable: after creation, it is not possible to change the
contents of a string.
<li>No internal pointers: it is illegal to create a pointer to an inner
element of a string.
<li>They can be indexed: given string "s1", "s1[i]" is a byte value.
<li>They can be concatenated: given strings "s1" and "s2", "s1 + s2" is a value
combining the elements of "s1" and "s2" in sequence.
<li>Known length: the length of a string "s1" can be obtained by calling
"len(s1)". The length of a string is the number
of bytes within. Unlike in C, there is no terminal NUL byte.
<li>Creation 1: a string can be created from an integer value by a conversion;
the result is a string containing the UTF-8 encoding of that code point
(§Conversions).
"string('x')" yields "x"; "string(0x1234)" yields the equivalent of "\u1234"
<li>Creation 2: a string can by created from an array of integer values (maybe
just array of bytes) by a conversion (§Conversions):
<pre>
a [3]byte; a[0] = 'a'; a[1] = 'b'; a[2] = 'c'; string(a) == "abc";
</pre>
</ul>
<h3>Array types</h3>
An array is a composite type consisting of a number of elements all of the
same type, called the element type. The element type must be a complete type
(§Types). The number of elements of an array is called its length; it is never
negative. The elements of an array are designated by indices
which are integers from 0 through the length - 1.
<pre class="grammar">
ArrayType = "[" ArrayLength "]" ElementType .
ArrayLength = Expression .
ElementType = CompleteType .
</pre>
The array length and its value are part of the array type. The array length
must be a constant expression (§Constant expressions) that evaluates to an
integer value >= 0.
<p>
The number of elements of an array "a" can be discovered using the built-in
function
<pre>
len(a)
</pre>
The length of arrays is known at compile-time, and the result of a call to
"len(a)" is a compile-time constant.
<pre>
[32]byte
[2*N] struct { x, y int32 }
[1000]*float64
</pre>
Assignment compatibility: Arrays can be assigned to variables of equal type
and to slice variables with equal element type. When assigning to a slice
variable, the array is not copied but a slice comprising the entire array
is created.
<h3>Struct types</h3>
A struct is a composite type consisting of a fixed number of elements,
called fields, with possibly different types. A struct type declares
an identifier and type for each field. Within a struct type no field
identifier may be declared twice and all field types must be complete
types (§Types).
<pre class="grammar">
StructType = "struct" [ "{" [ FieldDeclList ] "}" ] .
FieldDeclList = FieldDecl { ";" FieldDecl } [ ";" ] .
FieldDecl = (IdentifierList CompleteType | [ "*" ] TypeName) [ Tag ] .
Tag = StringLit .
</pre>
<pre>
// An empty struct.
struct {}
// A struct with 5 fields.
struct {
x, y int;
u float;
A *[]int;
F func();
}
</pre>
A struct may contain ``anonymous fields'', which are declared with a type
but no explicit field identifier. An anonymous field type must be specified as
a type name "T", or as a pointer to a type name ``*T'', and T itself may not be
a pointer or interface type. The unqualified type name acts as the field identifier.
<pre>
// A struct with four anonymous fields of type T1, *T2, P.T3 and *P.T4
struct {
T1; // the field name is T1
*T2; // the field name is T2
P.T3; // the field name is the unqualified type name T3
*P.T4; // the field name is the unqualified type name T4
x, y int;
}
</pre>
The unqualified type name of an anonymous field must not conflict with the
field identifier (or unqualified type name for an anonymous field) of any
other field within the struct. The following declaration is illegal:
<pre>
struct {
T; // conflicts with anonymous field *T and *P.T
*T; // conflicts with anonymous field T and *P.T
*P.T; // conflicts with anonymous field T and *T
}
</pre>
Fields and methods (§Method declarations) of an anonymous field become directly
accessible as fields and methods of the struct without the need to provide the
type name of the respective anonymous field (§Selectors).
<p>
A field declaration may be followed by an optional string literal tag which
becomes an ``attribute'' for all the identifiers in the corresponding
field declaration. The tags are available via the reflection library but
are ignored otherwise. A tag may contain arbitrary application-specific
information.
<pre>
// A struct corresponding to the EventIdMessage protocol buffer.
// The tag strings contain the protocol buffer field tags.
struct {
time_usec uint64 "1";
server_ip uint32 "2";
process_id uint32 "3";
}
</pre>
Assignment compatibility: Structs are assignment compatible to variables of
equal type only.
<h3>Pointer types</h3>
A pointer type denotes the set of all pointers to variables of a given
type, called the ``base type'' of the pointer, and the value "nil".
<pre class="grammar">
PointerType = "*" BaseType .
BaseType = Type .
</pre>
<pre>
*int
map[string] chan
</pre>
The pointer base type may be denoted by an identifier referring to an
incomplete type (§Types), possibly declared via a forward declaration.
This allows the construction of recursive and mutually recursive types
such as:
<pre>
type S struct { s *S }
type S2 struct // forward declaration of S2
type S1 struct { s2 *S2 }
type S2 struct { s1 *S1 }
</pre>
Assignment compatibility: A pointer is assignment compatible to a variable
of pointer type, only if both types are equal.
<p>
Comparisons: A variable of pointer type can be compared against "nil" with the
operators "==" and "!=" (§Comparison operators). The variable is
"nil" only if "nil" is assigned explicitly to the variable (§Assignments), or
if the variable has not been modified since creation (§Program initialization
and execution).
<p>
Two variables of equal pointer type can be tested for equality with the
operators "==" and "!=" (§Comparison operators). The pointers are equal
if they point to the same location.
Pointer arithmetic of any kind is not permitted.
<h3>Function types</h3>
A function type denotes the set of all functions with the same parameter
and result types, and the value "nil".
<pre class="grammar">
FunctionType = "func" Signature .
Signature = "(" [ ParameterList ] ")" [ Result ] .
ParameterList = ParameterDecl { "," ParameterDecl } .
ParameterDecl = [ IdentifierList ] ( Type | "..." ) .
Result = Type | "(" ParameterList ")" .
</pre>
In ParameterList, the parameter names (IdentifierList) either must all be
present, or all be absent. If the parameters are named, each name stands
for one parameter of the specified type. If the parameters are unnamed, each
type stands for one parameter of that type.
<p>
For the last incoming parameter only, instead of a parameter type one
may write "...". The ellipsis indicates that the last parameter stands
for an arbitrary number of additional arguments of any type (including
no additional arguments). If the parameters are named, the identifier
list immediately preceding "..." must contain only one identifier (the
name of the last parameter).
<pre>
func ()
func (x int)
func () int
func (string, float, ...)
func (a, b int, z float) bool
func (a, b int, z float) (bool)
func (a, b int, z float, opt ...) (success bool)
func (int, int, float) (float, *[]int)
</pre>
If the result type of a function is itself a function type, the result type
must be parenthesized to resolve a parsing ambiguity:
<pre>
func (n int) (func (p* T))
</pre>
Assignment compatibility: A function can be assigned to a function
variable only if both function types are equal.
<p>
Comparisons: A variable of function type can be compared against "nil" with the
operators "==" and "!=" (§Comparison operators). The variable is
"nil" only if "nil" is assigned explicitly to the variable (§Assignments), or
if the variable has not been modified since creation (§Program initialization
and execution).
<p>
Two variables of equal function type can be tested for equality with the
operators "==" and "!=" (§Comparison operators). The variables are equal
if they refer to the same function.
<h3>Interface types</h3>
Type interfaces may be specified explicitly by interface types.
An interface type denotes the set of all types that implement at least
the set of methods specified by the interface type, and the value "nil".
<pre class="grammar">
InterfaceType = "interface" [ "{" [ MethodSpecList ] "}" ] .
MethodSpecList = MethodSpec { ";" MethodSpec } [ ";" ] .
MethodSpec = IdentifierList Signature | TypeName .
</pre>
<pre>
// An interface specifying a basic File type.
interface {
Read, Write (b Buffer) bool;
Close ();
}
</pre>
Any type (including interface types) whose interface has, possibly as a
subset, the complete set of methods of an interface I is said to implement
interface I. For instance, if two types S1 and S2 have the methods
<pre>
func (p T) Read(b Buffer) bool { return ... }
func (p T) Write(b Buffer) bool { return ... }
func (p T) Close() { ... }
</pre>
(where T stands for either S1 or S2) then the File interface is
implemented by both S1 and S2, regardless of what other methods
S1 and S2 may have or share.
All types implement the empty interface:
<pre>
interface {}
</pre>
In general, a type implements an arbitrary number of interfaces.
For instance, consider the interface
<pre>
type Lock interface {
Lock, Unlock ();
}
</pre>
If S1 and S2 also implement
<pre>
func (p T) Lock() { ... }
func (p T) Unlock() { ... }
</pre>
they implement the Lock interface as well as the File interface.
<p>
An interface may contain a type name T in place of a method specification.
T must denote another, complete (and not forward-declared) interface type.
Using this notation is equivalent to enumerating the methods of T explicitly
in the interface containing T.
<pre>
type ReadWrite interface {
Read, Write (b Buffer) bool;
}
type File interface {
ReadWrite; // same as enumerating the methods in ReadWrite
Lock; // same as enumerating the methods in Lock
Close();
}
</pre>
Forward declaration:
A interface type consisting of only the reserved word "interface" may be used in
a type declaration; it declares an incomplete interface type (§Type declarations).
This allows the construction of mutually recursive types such as:
<pre>
type T2 interface
type T1 interface {
foo(T2) int;
}
type T2 interface {
bar(T1) int;
}
</pre>
Assignment compatibility: A value can be assigned to an interface variable
if the static type of the value implements the interface or if the value is "nil".
<p>
Comparisons: A variable of interface type can be compared against "nil" with the
operators "==" and "!=" (§Comparison operators). The variable is
"nil" only if "nil" is assigned explicitly to the variable (§Assignments), or
if the variable has not been modified since creation (§Program initialization
and execution).
<p>
Two variables of interface type can be tested for equality with the
operators "==" and "!=" (§Comparison operators) if both variables have the
same static type. They are equal if both their dynamic types and values are
equal. If the dynamic types are equal but the values do not support comparison,
a run-time error occurs.
<h3>Slice types</h3>
A slice type denotes the set of all slices (segments) of arrays
(§Array types) of a given element type, and the value "nil".
The number of elements of a slice is called its length; it is never negative.
The elements of a slice are designated by indices which are
integers from 0 through the length - 1.
<pre class="grammar">
SliceType = "[" "]" ElementType .
</pre>
Syntactically and semantically, arrays and slices look and behave very
similarly, but with one important difference: A slice is a descriptor
of an array segment; in particular, different variables of a slice type may
refer to different (and possibly overlapping) segments of the same underlying
array. Thus, with respect to the underlying array, slices behave like
references. In contrast, two different variables of array type always
denote two different arrays.
<p>
For slices, the actual array underlying the slice may extend past the current
slice length; the maximum length a slice may assume is called its capacity.
The capacity of any slice "a" can be discovered using the built-in function
<pre>
cap(a)
</pre>
and the following relationship between "len()" and "cap()" holds:
<pre>
0 <= len(a) <= cap(a)
</pre>
The value of an uninitialized slice is "nil", and its length and capacity
are 0. A new, initialized slice value for a given element type T is
made using the built-in function "make", which takes a slice type
and parameters specifying the length and optionally the capacity:
<pre>
make([]T, length)
make([]T, length, capacity)
</pre>
The "make()" call allocates a new underlying array to which the returned
slice value refers. More precisely, calling "make"
<pre>
make([]T, length, capacity)
</pre>
is effectively the same as allocating an array and slicing it
<pre>
new([capacity]T)[0 : length]
</pre>
Assignment compatibility: Slices are assignment compatible to variables
of the same type.
<p>
Indexing: Given a (pointer to) a slice variable "a", a slice element is
specified with an index operation:
<pre>
a[i]
</pre>
This denotes the slice element at index "i". "i" must be within bounds,
that is "0 &lt;= i &lt; len(a)".
<p>
Slicing: Given a a slice variable "a", a sub-slice is created with a slice
operation:
<pre>
a[i : j]
</pre>
This creates the sub-slice consisting of the elements "a[i]" through "a[j - 1]"
(that is, excluding "a[j]"). The values "i" and "j" must satisfy the condition
"0 &lt;= i &lt;= j &lt;= cap(a)". The length of the new slice is "j - i". The capacity of
the slice is "cap(a) - i"; thus if "i" is 0, the slice capacity does not change
as a result of a slice operation. The type of a sub-slice is the same as the
type of the slice. Unlike the capacity, the length of a sub-slice may be larger
than the length of the original slice.
<p>
Comparisons: A variable of slice type can be compared against "nil" with the
operators "==" and "!=" (§Comparison operators). The variable is
"nil" only if "nil" is assigned explicitly to the variable (§Assignments), or
if the variable has not been modified since creation (§Program initialization
and execution).
<h3>Map types</h3>
A map is a composite type consisting of a variable number of entries
called (key, value) pairs. For a given map, the keys and values must
each be of a specific complete type (§Types) called the key and value type,
respectively. The number of entries in a map is called its length; it is never
negative.
<pre class="grammar">
MapType = "map" "[" KeyType "]" ValueType .
KeyType = CompleteType .
ValueType = CompleteType .
</pre>
The comparison operators "==" and "!=" (§Comparison operators) must be defined
for operands of the key type; thus the key type must be a basic, pointer,
interface, or channel type. If the key type is an interface type,
the dynamic key types must support these comparison operators. In this case,
inserting a map value with a key that does not support testing for equality
is a run-time error.
<p>
Upon creation, a map is empty and values may be added and removed
during execution.
<pre>
map [string] int
map [*T] struct { x, y float }
map [string] interface {}
</pre>
The length of a map "m" can be discovered using the built-in function
<pre>
len(m)
</pre>
The value of an uninitialized map is "nil". A new, empty map value for given
map type M is made using the built-in function "make" which takes the map type
and an optional capacity as arguments:
<pre>
my_map := make(M, 100);
</pre>
The map capacity is an allocation hint for more efficient incremental growth
of the map.
<p>
Assignment compatibility: A map type is assignment compatible to a variable of
map type only if both types are equal.
<p>
Comparisons: A variable of map type can be compared against "nil" with the
operators "==" and "!=" (§Comparison operators). The variable is
"nil" only if "nil" is assigned explicitly to the variable (§Assignments), or
if the variable has not been modified since creation (§Program initialization
and execution).
<h3>Channel types</h3>
A channel provides a mechanism for two concurrently executing functions
to synchronize execution and exchange values of a specified type. This
type must be a complete type (§Types). <font color=red>(TODO could it be incomplete?)</font>
<pre class="grammar">
ChannelType = Channel | SendChannel | RecvChannel .
Channel = "chan" ValueType .
SendChannel = "chan" "&lt;-" ValueType .
RecvChannel = "&lt;-" "chan" ValueType .
</pre>
Upon creation, a channel can be used both to send and to receive.
By conversion or assignment, a channel may be constrained only to send or
to receive. This constraint is called a channel's ``direction''; either
bi-directional (unconstrained), send, or receive.
<pre>
chan T // can send and receive values of type T
chan &lt;- float // can only be used to send floats
&lt;-chan int // can only receive ints
</pre>
The value of an uninitialized channel is "nil". A new, initialized channel
value for a given element type T is made using the built-in function "make",
which takes the channel type and an optional capacity as arguments:
<pre>
my_chan = make(chan int, 100);
</pre>
The capacity sets the size of the buffer in the communication channel. If the
capacity is greater than zero, the channel is asynchronous and, provided the
buffer is not full, sends can succeed without blocking. If the capacity is zero,
the communication succeeds only when both a sender and receiver are ready.
<p>
Assignment compatibility: A value of type channel can be assigned to a variable
of type channel only if a) both types are equal (§Type equality), or b) both
have equal channel value types and the value is a bidirectional channel.
<p>
Comparisons: A variable of channel type can be compared against "nil" with the
operators "==" and "!=" (§Comparison operators). The variable is
"nil" only if "nil" is assigned explicitly to the variable (§Assignments), or
if the variable has not been modified since creation (§Program initialization
and execution).
<p>
Two variables of channel type can be tested for equality with the
operators "==" and "!=" (§Comparison operators) if both variables have
the same ValueType. They are equal if both values were created by the same
"make" call (§Making slices, maps, and channels).
<h3>Type equality</h3>
<p>
Types may be ``different'', ``structurally equal'', or ``identical''.
Go is a type-safe language; generally different types cannot be mixed
in binary operations, and values cannot be assigned to variables of different
types. However, values may be assigned to variables of structurally
equal types. Finally, type guards succeed only if the dynamic type
is identical to or implements the type tested against (§Type guards).
<p>
Structural type equality (equality for short) is defined by these rules:
<p>
Two type names denote equal types if the types in the corresponding declarations
are equal. Two type literals specify equal types if they have the same
literal structure and corresponding components have equal types. Loosely
speaking, two types are equal if their values have the same layout in memory.
More precisely:
</p>
<ul>
<li>Two array types are equal if they have equal element types and if they
have the same array length.
<li>Two struct types are equal if they have the same number of fields in the
same order, corresponding fields either have both the same name or
are both anonymous, and corresponding field types are identical.
<li>Two pointer types are equal if they have equal base types.
<li>Two function types are equal if they have the same number of parameters
and result values and if corresponding parameter and result types are
equal (a "..." parameter is equal to another "..." parameter).
Note that parameter and result names do not have to match.
<li>Two slice types are equal if they have equal element types.
<li>Two channel types are equal if they have equal value types and
the same direction.
<li>Two map types are equal if they have equal key and value types.
<li>Two interface types are equal if they have the same set of methods
with the same names and equal function types. Note that the order
of the methods in the respective type declarations is irrelevant.
</ul>
<p>
Type identity is defined by these rules:
</p>
<p>
Two type names denote identical types if they originate in the same
type declaration. Two type literals specify identical types if they have the
same literal structure and corresponding components have identical types.
More precisely:
</p>
<ul>
<li>Two array types are identical if they have identical element types and if
they have the same array length.
<li>Two struct types are identical if they have the same number of fields in
the same order, corresponding fields either have both the same name or
are both anonymous, and corresponding field types are identical.
<li>Two pointer types are identical if they have identical base types.
<li>Two function types are identical if they have the same number of
parameters and result values both with the same (or absent) names, and
if corresponding parameter and result types are identical (a "..."
parameter is identical to another "..." parameter with the same name).
<li>Two slice types are identical if they have identical element types.
<li>Two channel types are identical if they have identical value types and
the same direction.
<li>Two map types are identical if they have identical key and value types.
<li>Two interface types are identical if they have the same set of methods
with the same names and identical function types. Note that the order
of the methods in the respective type declarations is irrelevant.
</ul>
Note that the type denoted by a type name is identical only to the type literal
in the type name's declaration.
<p>
Finally, two types are different if they are not structurally equal.
(By definition, they cannot be identical, either).
For instance, given the declarations
<pre>
type (
T0 []string;
T1 []string
T2 struct { a, b int };
T3 struct { a, c int };
T4 func (int, float) *T0
T5 func (x int, y float) *[]string
)
</pre>
these are some types that are equal
<pre>
T0 and T0
T0 and []string
T2 and T3
T4 and T5
T3 and struct { a int; int }
</pre>
and these are some types that are identical
<pre>
T0 and T0
[]int and []int
struct { a, b *T5 } and struct { a, b *T5 }
</pre>
As an example, "T0" and "T1" are equal but not identical because they have
different declarations.
<hr/>
<h2>Expressions</h2>
An expression specifies the computation of a value via the application of
operators and function invocations on operands. An expression has a value and
a type.
<p>
The type of a constant expression may be an ideal number. The type of such expressions
is implicitly converted into the 'expected numeric type' required for the expression.
The conversion is legal if the (ideal) expression value is a member of the
set represented by the expected numeric type. In all other cases, and specifically
if the expected type is not a numeric type, the expression is erroneous.
<p>
For instance, if the expected numeric type is a uint32, any ideal number
which fits into a uint32 without loss of precision can be legally converted.
Thus, the values 991, 42.0, and 1e9 are ok, but -1, 3.14, or 1e100 are not.
<!--
TODO(gri) This may be overly constraining. What about "len(a) + c" where
c is an ideal number? Is len(a) of type int, or of an ideal number? Probably
should be ideal number, because for arrays, it is a constant.
-->
<h3>Operands</h3>
Operands denote the elementary values in an expression.
<pre class="grammar">
Operand = Literal | QualifiedIdent | "(" Expression ")" .
Literal = BasicLit | CompositeLit | FunctionLit .
BasicLit = int_lit | float_lit | char_lit | StringLit .
StringLit = string_lit { string_lit } .
</pre>
<h3>Constants</h3>
An operand is called ``constant'' if it is a literal of a basic type
(including the predeclared constants "true" and "false", and the values
denoted by "iota"), the predeclared constant "nil", or a parenthesized
constant expression (§Constant expressions). Constants have values that
are known at compile-time.
<h3>Qualified identifiers</h3>
A qualified identifier is an identifier qualified by a package name.
<p>
<font color=red>
TODO(gri) expand this section.
</font>
<pre class="grammar">
QualifiedIdent = { PackageName "." } identifier .
PackageName = identifier .
</pre>
<h3>Composite literals</h3>
Literals for composite data structures consist of the type of the value
followed by a braced expression list for array, slice, and structure literals,
or a list of expression pairs for map literals.
<pre class="grammar">
CompositeLit = LiteralType "(" [ ( ExpressionList | ExprPairList ) [ "," ] ] ")" .
LiteralType = Type | "[" "..." "]" ElementType .
ExprPairList = ExprPair { "," ExprPair } .
ExprPair = Expression ":" Expression .
</pre>
The LiteralType must be an struct, array, slice, or map type.
The types of the expressions must match the respective field, element, and
key types of the LiteralType; there is no automatic type conversion.
Composite literals are values of the type specified by LiteralType; that is
a new value is created every time the literal is evaluated. To get
a pointer to the literal, the address operator "&amp;" must be used.
<p>
Given
<pre>
type Rat struct { num, den int }
type Num struct { r Rat; f float; s string }
</pre>
one can write
<pre>
pi := Num(Rat(22, 7), 3.14159, "pi");
</pre>
The length of an array literal is the length specified in the LiteralType.
If fewer elements than the length are provided in the literal, the missing
elements are set to the appropriate zero value for the array element type.
It is an error to provide more elements than specified in LiteralType. The
notation "..." may be used in place of the length expression to denote a
length equal to the number of elements in the literal.
<pre>
buffer := [10]string(); // len(buffer) == 10
primes := [6]int(2, 3, 5, 7, 9, 11); // len(primes) == 6
days := [...]string("sat", "sun"); // len(days) == 2
</pre>
A slice literal is a slice describing the entire underlying array literal.
Thus, the length and capacity of a slice literal is the number of elements
provided in the literal. A slice literal of the form
<pre>
[]T(x1, x2, ... xn)
</pre>
is essentially a shortcut for a slice operation applied to an array literal:
<pre>
[n]T(x1, x2, ... xn)[0 : n]
</pre>
Map literals are similar except the elements of the expression list are
key-value pairs separated by a colon:
<pre>
m := map[string]int("good": 0, "bad": 1, "indifferent": 7);
</pre>
<font color=red>
TODO: Consider adding helper syntax for nested composites
(avoids repeating types but complicates the spec needlessly.)
</font>
<h3>Function literals</h3>
A function literal represents an anonymous function. It consists of a
specification of the function type and the function body. The parameter
and result types of the function type must all be complete types (§Types).
<pre class="grammar">
FunctionLit = "func" Signature Block .
Block = "{" [ StatementList ] "}" .
</pre>
The type of a function literal is the function type specified.
<pre>
func (a, b int, z float) bool { return a*b &lt; int(z); }
</pre>
A function literal can be assigned to a variable of the
corresponding function type, or invoked directly.
<pre>
f := func(x, y int) int { return x + y; }
func(ch chan int) { ch &lt;- ACK; } (reply_chan)
</pre>
Function literals are "closures": they may refer to variables
defined in a surrounding function. Those variables are then shared between
the surrounding function and the function literal, and they survive as long
as they are accessible in any way.
<h3>Primary expressions</h3>
<pre class="grammar">
PrimaryExpr =
Operand |
PrimaryExpr Selector |
PrimaryExpr Index |
PrimaryExpr Slice |
PrimaryExpr TypeGuard |
PrimaryExpr Call .
Selector = "." identifier .
Index = "[" Expression "]" .
Slice = "[" Expression ":" Expression "]" .
TypeGuard = "." "(" Type ")" .
Call = "(" [ ExpressionList ] ")" .
</pre>
<pre>
x
2
(s + ".txt")
f(3.1415, true)
Point(1, 2)
m["foo"]
s[i : j + 1]
obj.color
Math.sin
f.p[i].x()
</pre>
<h3>Selectors</h3>
A primary expression of the form
<pre>
x.f
</pre>
denotes the field or method f of the value denoted by x (or of *x if
x is of pointer type). The identifier f is called the (field or method)
``selector''.
<p>
A selector f may denote a field f declared in a type T, or it may refer
to a field f declared in a nested anonymous field of T. Analogously,
f may denote a method f of T, or it may refer to a method f of the type
of a nested anonymous field of T. The number of anonymous fields traversed
to get to the field or method is called its ``depth'' in T.
<p>
More precisely, the depth of a field or method f declared in T is zero.
The depth of a field or method f declared anywhere inside
an anonymous field A declared in T is the depth of f in A plus one.
<p>
The following rules apply to selectors:
<p>
1) For a value x of type T or *T where T is not an interface type,
x.f denotes the field or method at the shallowest depth in T where there
is such an f. The type of x.f is the type of the field or method f.
If there is not exactly one f with shallowest depth, the selector
expression is illegal.
<p>
2) For a variable x of type I or *I where I is an interface type,
x.f denotes the actual method with name f of the value assigned
to x if there is such a method. The type of x.f is the type
of the method f. If no value or nil was assigned to x, x.f is illegal.
<p>
3) In all other cases, x.f is illegal.
<p>
Thus, selectors automatically dereference pointers as necessary. For instance,
for an x of type *T where T declares an f, x.f is a shortcut for (*x).f.
Furthermore, for an x of type T containing an anonymous field A declared as *A
inside T, and where A contains a field f, x.f is a shortcut for (*x.A).f
(assuming that the selector is legal in the first place).
<p>
The following examples illustrate selector use in more detail. Given the
declarations:
<pre>
type T0 struct {
x int;
}
func (recv *T0) M0()
type T1 struct {
y int;
}
func (recv T1) M1()
type T2 struct {
z int;
T1;
*T0;
}
func (recv *T2) M2()
var p *T2; // with p != nil and p.T1 != nil
</pre>
one can write:
<pre>
p.z // (*p).z
p.y // ((*p).T1).y
p.x // (*(*p).T0).x
p.M2 // (*p).M2
p.M1 // ((*p).T1).M1
p.M0 // ((*p).T0).M0
</pre>
<font color=red>
TODO: Specify what happens to receivers.
</font>
<h3>Indexes</h3>
A primary expression of the form
<pre>
a[x]
</pre>
<p>
denotes the array or map element x. The value x is called the
``array index'' or ``map key'', respectively. The following
rules apply:
</p>
<p>
For a of type A or *A where A is an array type (§Array types):
</p>
<ul>
<li>x must be an integer value and 0 &lt;= x &lt; len(a)
<li>a[x] is the array element at index x and the type of a[x]
is the element type of A
</ul>
<p>
For a of type *M, where M is a map type (§Map types):
</p>
<ul>
<li>x must be of the same type as the key type of M
and the map must contain an entry with key x
<li>a[x] is the map value with key x and the type of a[x]
is the value type of M
</ul>
Otherwise a[x] is illegal.
<p>
<font color=red>
TODO: Need to expand map rules for assignments of the form v, ok = m[k].
</font>
<h3>Slices</h3>
Strings, arrays, and slices can be ``sliced'' to construct substrings or descriptors
of subarrays. The index expressions in the slice select which elements appear
in the result. The result has indexes starting at 0 and length equal to the
difference in the index values in the slice. After slicing the array "a"
<pre>
a := [4]int(1, 2, 3, 4);
s := a[1:3];
</pre>
the slice "s" has type "[]int", length 2, and elements
<pre>
s[0] == 2
s[1] == 3
</pre>
The index values in the slice must be in bounds for the original
array (or string) and the slice length must be non-negative.
<p>
If the sliced operand is a string, the result of the slice operation is another
string (§String types). If the sliced operand is an array or slice, the result
of the slice operation is a slice (§Slice types).
<h3>Type guards</h3>
For an expression "x" and a type "T", the primary expression
<pre>
x.(T)
</pre>
asserts that the value stored in "x" is an element of type "T" (§Types).
The notation ".(T)" is called a ``type guard'', and "x.(T)" is called
a ``guarded expression''. The type of "x" must be an interface type.
<p>
More precisely, if "T" is not an interface type, the expression asserts
that the dynamic type of "x" is identical to the type "T" (§Types).
If "T" is an interface type, the expression asserts that the dynamic type
of T implements the interface "T" (§Interface types). Because it can be
verified statically, a type guard in which the static type of "x" implements
the interface "T" is illegal. The type guard is said to succeed if the
assertion holds.
<p>
If the type guard succeeds, the value of the guarded expression is the value
stored in "x" and its type is "T". If the type guard fails, a run-time
exception occurs. In other words, even though the dynamic type of "x"
is only known at run-time, the type of the guarded expression "x.(T)" is
known to be "T" in a correct program.
<p>
As a special form, if a guarded expression is used in an assignment
<pre>
v, ok = x.(T)
v, ok := x.(T)
</pre>
the result of the guarded expression is a pair of values with types "(T, bool)".
If the type guard succeeds, the expression returns the pair "(x.(T), true)";
that is, the value stored in "x" (of type "T") is assigned to "v", and "ok"
is set to true. If the type guard fails, the value in "v" is set to the initial
value for the type of "v" (§Program initialization and execution), and "ok" is
set to false. No run-time exception occurs in this case.
<p>
<font color=red>
TODO add examples
</font>
<h3>Calls</h3>
<font color=red>
TODO: This needs to be expanded and cleaned up.
</font>
Given a function or a function variable p, one writes
<pre>
p()
</pre>
to call the function.
<p>
A method is called using the notation
<pre>
receiver.method()
</pre>
where receiver is a value of the receiver type of the method.
<p>
For instance, given a *Point variable pt, one may call
<pre>
pt.Scale(3.5)
</pre>
The type of a method is the type of a function with the receiver as first
argument. For instance, the method "Scale" has type
<pre>
(p *Point, factor float)
</pre>
However, a function declared this way is not a method.
<p>
There is no distinct method type and there are no method literals.
<h3>Parameter passing</h3>
<font color=red>
TODO expand this section (right now only "..." parameters are covered).
</font>
Inside a function, the type of the "..." parameter is the empty interface
"interface {}". The dynamic type of the parameter - that is, the type of
the value stored in the parameter - is of the form (in pseudo-
notation)
<pre>
*struct {
arg(0) typeof(arg(0));
arg(1) typeof(arg(1));
arg(2) typeof(arg(2));
...
arg(n-1) typeof(arg(n-1));
}
</pre>
where the "arg(i)"'s correspond to the actual arguments passed in place
of the "..." parameter (the parameter and type names are for illustration
only). Reflection code may be used to access the struct value and its fields.
Thus, arguments provided in place of a "..." parameter are wrapped into
a corresponding struct, and a pointer to the struct is passed to the
function instead of the actual arguments.
For instance, consider the function
<pre>
func f(x int, s string, f_extra ...)
</pre>
and the call
<pre>
f(42, "foo", 3.14, true, []int(1, 2, 3))
</pre>
Upon invocation, the parameters "3.14", "true", and "[]int(1, 2, 3)"
are wrapped into a struct and the pointer to the struct is passed to f.
In f the type of parameter "f_extra" is "interface{}".
The dynamic type of "f_extra" is the type of the value assigned
to it upon invocation (the field names "arg0", "arg1", "arg2" are made
up for illustration only, they are not accessible via reflection):
<pre>
*struct {
arg0 float;
arg1 bool;
arg2 []int;
}
</pre>
The values of the fields "arg0", "arg1", and "arg2" are "3.14", "true",
and "[]int(1, 2, 3)".
<p>
As a special case, if a function passes a "..." parameter as the argument
for a "..." parameter of a function, the parameter is not wrapped again into
a struct. Instead it is passed along unchanged. For instance, the function
f may call a function g with declaration
<pre>
func g(x int, g_extra ...)
</pre>
as
<pre>
g(x, f_extra);
</pre>
Inside g, the value stored in g_extra is the same as the value stored
in f_extra.
<h3>Operators</h3>
Operators combine operands into expressions.
<pre class="grammar">
Expression = UnaryExpr | Expression binaryOp UnaryExpr .
UnaryExpr = PrimaryExpr | unary_op UnaryExpr .
binary_op = log_op | com_op | rel_op | add_op | mul_op .
log_op = "||" | "&amp;&amp;" .
com_op = "&lt;-" .
rel_op = "==" | "!=" | "&lt;" | "&lt;=" | ">" | ">=" .
add_op = "+" | "-" | "|" | "^" .
mul_op = "*" | "/" | "%" | "&lt;&lt;" | ">>" | "&amp;" .
unary_op = "+" | "-" | "!" | "^" | "*" | "&amp;" | "&lt;-" .
</pre>
<p>
The operand types in binary operations must be equal, with the following exceptions:
</p>
<ul>
<li>If one operand has numeric type and the other operand is
an ideal number, the ideal number is converted to match the type of
the other operand (§Expression).
<li>If both operands are ideal numbers, the conversion is to ideal floats
if one of the operands is an ideal float (relevant for "/" and "%").
<li>The right operand in a shift operation must be always be an unsigned int
(or an ideal number that can be safely converted into an unsigned int)
(§Arithmetic operators).
<li>When comparing two operands of channel type, the channel value types
must be equal but the channel direction is ignored.
</ul>
Unary operators have the highest precedence. They are evaluated from
right to left. Note that "++" and "--" are outside the unary operator
hierarchy (they are statements) and they apply to the operand on the left.
Specifically, "*p++" means "(*p)++" in Go (as opposed to "*(p++)" in C).
<p>
There are six precedence levels for binary operators:
multiplication operators bind strongest, followed by addition
operators, comparison operators, communication operators,
"&amp;&amp;" (logical and), and finally "||" (logical or) with the
lowest precedence:
<pre class="grammar">
Precedence Operator
6 * / % &lt;&lt; >> &amp;
5 + - | ^
4 == != &lt; &lt;= > >=
3 &lt;-
2 &amp;&amp;
1 ||
</pre>
Binary operators of the same precedence associate from left to right.
For instance, "x / y / z" stands for "(x / y) / z".
<p>
Examples
<pre>
+x
23 + 3*x[i]
x &lt;= f()
^a >> b
f() || g()
x == y + 1 &amp;&amp; &lt;-chan_ptr > 0
</pre>
<h3>Arithmetic operators</h3>
<p>
Arithmetic operators apply to numeric types and yield a result of the same
type as the first operand. The four standard arithmetic operators ("+", "-",
"*", "/") apply to both integer and floating point types, while "+" also applies
to strings and arrays; all other arithmetic operators apply to integer types only.
<pre class="grammar">
+ sum integers, floats, strings, arrays
- difference integers, floats
* product integers, floats
/ quotient integers, floats
% remainder integers
&amp; bitwise and integers
| bitwise or integers
^ bitwise xor integers
<< left shift integer << unsigned integer
>> right shift integer >> unsigned integer
</pre>
Strings can be concatenated using the "+" operator (or the "+=" assignment):
<pre>
s := "hi" + string(c)
</pre>
String addition creates a new string by copying the elements.
<p>
For integer values, "/" and "%" satisfy the following relationship:
<pre>
(a / b) * b + a % b == a
</pre>
and
<pre>
(a / b) is "truncated towards zero".
</pre>
Examples:
<pre>
x y x / y x % y
5 3 1 2
-5 3 -1 -2
5 -3 -1 2
-5 -3 1 -2
</pre>
Note that if the dividend is positive and the divisor is a constant power of 2,
the division may be replaced by a left shift, and computing the remainder may
be replaced by a bitwise "and" operation:
<pre>
x x / 4 x % 4 x >> 2 x &amp; 3
11 2 3 2 3
-11 -2 -3 -3 1
</pre>
The shift operators shift the left operand by the shift count specified by the
right operand. They implement arithmetic shifts if the left operand is a signed
integer, and logical shifts if it is an unsigned integer. The shift count must
be an unsigned integer. There is no upper limit on the shift count. It is
as if the left operand is shifted "n" times by 1 for a shift count of "n".
Specifically, "x << 1" is the same as "x*2"; and "x >> 1" is the same as
"x/2 truncated towards negative infinity".
For integer operands, the unary operators "+", "-", and "^" are defined as
follows:
<pre class="grammar">
+x is 0 + x
-x negation is 0 - x
^x bitwise complement is m ^ x with m = "all bits set to 1"
</pre>
<h3>Integer overflow</h3>
For unsigned integer values, the operations "+", "-", "*", and "&lt;&lt;" are
computed modulo 2^n, where n is the bit width of the unsigned integer type
(§Arithmetic types). Loosely speaking, these unsigned integer operations
discard high bits upon overflow, and programs may rely on ``wrap around''.
<p>
For signed integers, the operations "+", "-", "*", and "&lt;&lt;" may legally
overflow and the resulting value exists and is deterministically defined
by the signed integer representation, the operation, and its operands.
No exception is raised as a result of overflow. As a consequence, a
compiler may not optimize code under the assumption that overflow does
not occur. For instance, it may not assume that "x &lt; x + 1" is always true.
<h3>Comparison operators</h3>
Comparison operators yield a boolean result. All comparison operators apply
to strings and numeric types. The operators "==" and "!=" also apply to
boolean values, pointer, interface, and channel types. Slice and
map types only support testing for equality against the predeclared value
"nil".
<pre class="grammar">
== equal
!= not equal
< less
<= less or equal
> greater
>= greater or equal
</pre>
Strings are compared byte-wise (lexically).
<p>
Booleans are equal if they are either both "true" or both "false".
<p>
Pointers are equal if they point to the same value.
<p>
Interface, slice, map, and channel types can be compared for equality according
to the rules specified in the section on §Interface types, §Slice types, §Map types,
and §Channel types, respectively.
<h3>Logical operators</h3>
Logical operators apply to boolean operands and yield a boolean result.
The right operand is evaluated conditionally.
<pre class="grammar">
&amp;&amp; conditional and p &amp;&amp; q is "if p then q else false"
|| conditional or p || q is "if p then true else q"
! not !p is "not p"
</pre>
<h3>Address operators</h3>
<font color=red>TODO: Need to talk about unary "*", clean up section below.</font>
<p>
<font color=red>TODO: This text needs to be cleaned up and go elsewhere, there are no address
operators involved.
</font>
<p>
Methods are a form of function, and a method ``value'' has a function type.
Consider the type T with method M:
<pre>
type T struct {
a int;
}
func (tp *T) M(a int) int;
var t *T;
</pre>
To construct the value of method M, one writes
<pre>
t.M
</pre>
using the variable t (not the type T).
<font color=red>TODO: It makes perfect sense to be able to say T.M (in fact, it makes more
sense then t.M, since only the type T is needed to find the method M, i.e.,
its address). TBD.
</font>
The expression t.M is a function value with type
<pre>
func (t *T, a int) int
</pre>
and may be invoked only as a function, not as a method:
<pre>
var f func (t *T, a int) int;
f = t.M;
x := f(t, 7);
</pre>
Note that one does not write t.f(7); taking the value of a method demotes
it to a function.
In general, given type T with method M and variable t of type T,
the method invocation
<pre>
t.M(args)
</pre>
is equivalent to the function call
<pre>
(t.M)(t, args)
</pre>
<font color=red>
TODO: should probably describe the effect of (t.m) under §Expressions if t.m
denotes a method: Effect is as described above, converts into function.
</font>
<p>
If T is an interface type, the expression t.M does not determine which
underlying type's M is called until the point of the call itself. Thus given
T1 and T2, both implementing interface I with method M, the sequence
<pre>
var t1 *T1;
var t2 *T2;
var i I = t1;
m := i.M;
m(t2, 7);
</pre>
will invoke t2.M() even though m was constructed with an expression involving
t1. Effectively, the value of m is a function literal
<pre>
func (recv I, a int) {
recv.M(a);
}
</pre>
that is automatically created.
<p>
<font color=red>
TODO: Document implementation restriction: It is illegal to take the address
of a result parameter (e.g.: func f() (x int, p *int) { return 2, &amp;x }).
(TBD: is it an implementation restriction or fact?)
</font>
<h3>Communication operators</h3>
The syntax presented above covers communication operations. This
section describes their form and function.
<p>
Here the term "channel" means "variable of type chan".
<p>
The built-in function "make" makes a new channel value:
<pre>
ch := make(chan int)
</pre>
An optional argument to "make()" specifies a buffer size for an
asynchronous channel; if absent or zero, the channel is synchronous:
<pre>
sync_chan := make(chan int)
buffered_chan := make(chan int, 10)
</pre>
The send operation uses the binary operator "&lt;-", which operates on
a channel and a value (expression):
<pre>
ch <- 3
</pre>
In this form, the send operation is an (expression) statement that
sends the value on the channel. Both the channel and the expression
are evaluated before communication begins. Communication blocks
until the send can proceed, at which point the value is transmitted
on the channel.
<p>
If the send operation appears in an expression context, the value
of the expression is a boolean and the operation is non-blocking.
The value of the boolean reports true if the communication succeeded,
false if it did not. These two examples are equivalent:
<pre>
ok := ch <- 3;
if ok { print("sent") } else { print("not sent") }
if ch <- 3 { print("sent") } else { print("not sent") }
</pre>
In other words, if the program tests the value of a send operation,
the send is non-blocking and the value of the expression is the
success of the operation. If the program does not test the value,
the operation blocks until it succeeds.
<p>
<font color=red>
TODO: Adjust the above depending on how we rule on the ok semantics.
For instance, does the sent expression get evaluated if ok is false?
</font>
<p>
The receive operation uses the prefix unary operator "&lt;-".
The value of the expression is the value received:
<pre>
<-ch
</pre>
The expression blocks until a value is available, which then can
be assigned to a variable or used like any other expression:
<pre>
v1 := <-ch
v2 = <-ch
f(<-ch)
</pre>
If the receive expression does not save the value, the value is
discarded:
<pre>
<-strobe // wait until clock pulse
</pre>
If a receive expression is used in a tuple assignment of the form
<pre>
x, ok = <-ch; // or: x, ok := <-ch
</pre>
the receive operation becomes non-blocking, and the boolean variable
"ok" will be set to "true" if the receive operation succeeded, and set
to "false" otherwise.
<h3>Constant expressions</h3>
<p>
Constant expressions may contain only constants, <code>iota</code>,
numeric literals, string literals, and
some constant-valued built-in functions such as <code>unsafe.Sizeof</code>
and <code>len</code> applied to an array.
In practice, constant expressions are those that can be evaluated at compile time.
<p>
The type of a constant expression is determined by the type of its
elements. If it contains only numeric literals, its type is ``ideal
integer'' or ``ideal float'' (§Ideal number). Whether it is an
integer or float depends on whether the value can be represented
precisely as an integer (123 vs. 1.23). The nature of the arithmetic
operations within the expression depends, elementwise, on the values;
for example, 3/2 is an integer division yielding 1, while 3./2. is
a floating point division yielding 1.5. Thus
</p>
<pre>
const x = 3./2. + 3/2;
</pre>
<p>
yields a floating point constant of ideal float value 2.5 (1.5 +
1); its constituent expressions are evaluated using distinct rules
for division.
</p>
<p>
Intermediate values and the constants themselves
may require precision significantly larger than any concrete type
in the language. The following are legal declarations:
</p>
<pre>
const Huge = 1 << 100;
const Four int8 = Huge >> 98;
</pre>
<p>
A constant expression may appear in any context, such as assignment
to a variable of any numeric type, as long as the value of the
expression can be represented accurately in that context. For
instance, 3 can be assigned to any integer variable but also to any
floating point variable, while 1e12 can be assigned to a
<code>float32</code>, <code>float64</code>, or even <code>int64</code>.
It is erroneous to assign a value with a non-zero fractional part
to an integer, or if the assignment would overflow or underflow.
</p>
<hr/>
<h2>Statements</h2>
Statements control execution.
<pre class="grammar">
Statement =
Declaration | LabelDecl | EmptyStat |
SimpleStat | GoStat | ReturnStat | BreakStat | ContinueStat | GotoStat |
FallthroughStat | Block | IfStat | SwitchStat | SelectStat | ForStat |
DeferStat .
SimpleStat =
ExpressionStat | IncDecStat | Assignment | SimpleVarDecl .
</pre>
Statements in a statement list are separated by semicolons, which can be
omitted in some cases as expressed by the OptSemicolon production.
<pre class="grammar">
StatementList = Statement { OptSemicolon Statement } .
</pre>
<p>
A semicolon may be omitted immediately following:
</p>
<ul>
<li>a closing parenthesis ")" ending a list of declarations (§Declarations and Scope)
<li>a closing brace "}" ending a type declaration (§Type declarations)
<li>a closing brace "}" ending a block (including switch and select statements)
<li>a label declaration (§Label declarations)
</ul>
In all other cases a semicolon is required to separate two statements. Since there
is an empty statement, a statement list can always be ``terminated'' with a semicolon.
<h3>Empty statements</h3>
The empty statement does nothing.
<pre class="grammar">
EmptyStat = .
</pre>
<h3>Expression statements</h3>
<pre class="grammar">
ExpressionStat = Expression .
</pre>
<pre>
f(x+y)
</pre>
<font color=red>
TODO: specify restrictions. 6g only appears to allow calls here.
</font>
<h3>IncDec statements</h3>
The "++" and "--" statements increment or decrement their operands
by the (ideal) constant value 1.
<pre class="grammar">
IncDecStat = Expression ( "++" | "--" ) .
</pre>
The following assignment statements (§Assignments) are semantically
equivalent:
<pre class="grammar">
IncDec statement Assignment
x++ x += 1
x-- x -= 1
</pre>
Both operators apply to integer and floating point types only.
<p>
Note that increment and decrement are statements, not expressions.
For instance, "x++" cannot be used as an operand in an expression.
<h3>Assignments</h3>
<pre class="grammar">
Assignment = ExpressionList assign_op ExpressionList .
assign_op = [ add_op | mul_op ] "=" .
</pre>
The left-hand side must be an l-value such as a variable, pointer indirection,
or an array index.
<pre>
x = 1
*p = f()
a[i] = 23
k = <-ch
</pre>
As in C, arithmetic binary operators can be combined with assignments:
<pre>
j <<= 2
</pre>
A tuple assignment assigns the individual elements of a multi-valued operation,
such as function evaluation or some channel and map operations, into individual
variables. For instance, a tuple assignment such as
<pre>
v1, v2, v3 = e1, e2, e3
</pre>
assigns the expressions e1, e2, e3 to temporaries and then assigns the temporaries
to the variables v1, v2, v3. Thus
<pre>
a, b = b, a
</pre>
exchanges the values of a and b. The tuple assignment
<pre>
x, y = f()
</pre>
calls the function f, which must return two values, and assigns them to x and y.
As a special case, retrieving a value from a map, when written as a two-element
tuple assignment, assign a value and a boolean. If the value is present in the map,
the value is assigned and the second, boolean variable is set to true. Otherwise,
the variable is unchanged, and the boolean value is set to false.
<pre>
value, present = map_var[key]
</pre>
To delete a value from a map, use a tuple assignment with the map on the left
and a false boolean expression as the second expression on the right, such
as:
<pre>
map_var[key] = value, false
</pre>
In assignments, the type of the expression must match the type of the left-hand side.
<h3>If statements</h3>
If statements specify the conditional execution of two branches; the "if"
and the "else" branch. If Expression evaluates to true,
the "if" branch is executed. Otherwise the "else" branch is executed if present.
If Condition is omitted, it is equivalent to true.
<pre class="grammar">
IfStat = "if" [ [ SimpleStat ] ";" ] [ Expression ] Block [ "else" Statement ] .
</pre>
<pre>
if x > 0 {
return true;
}
</pre>
An "if" statement may include the declaration of a single temporary variable.
The scope of the declared variable extends to the end of the if statement, and
the variable is initialized once before the statement is entered.
<pre>
if x := f(); x < y {
return x;
} else if x > z {
return z;
} else {
return y;
}
</pre>
<!--
TODO: gri thinks that Statement needs to be changed as follows:
IfStat =
"if" [ [ SimpleStat ] ";" ] [ Expression ] Block
[ "else" ( IfStat | Block ) ] .
To facilitate the "if else if" code pattern, if the "else" branch is
simply another "if" statement, that "if" statement may be written
without the surrounding Block:
if x > 0 {
return 0;
} else if x > 10 {
return 1;
} else {
return 2;
}
-->
<h3>Switch statements</h3>
Switches provide multi-way execution.
<pre class="grammar">
SwitchStat = "switch" [ [ SimpleStat ] ";" ] [ Expression ] "{" { CaseClause } "}" .
CaseClause = SwitchCase ":" [ StatementList ] .
SwitchCase = "case" ExpressionList | "default" .
</pre>
There can be at most one default case in a switch statement. In a case clause,
the last statement only may be a fallthrough statement ($Fallthrough statement).
It indicates that the control should flow from the end of this case clause to
the first statement of the next clause.
<p>
Each case clause effectively acts as a block for scoping purposes
($Declarations and scope rules).
<p>
The expressions do not need to be constants. They will
be evaluated top to bottom until the first successful non-default case is reached.
If none matches and there is a default case, the statements of the default
case are executed.
<pre>
switch tag {
default: s3()
case 0, 1: s1()
case 2: s2()
}
</pre>
A switch statement may include the declaration of a single temporary variable.
The scope of the declared variable extends to the end of the switch statement, and
the variable is initialized once before the switch is entered.
<pre>
switch x := f(); true {
case x &lt; 0: return -x
default: return x
}
</pre>
Cases do not fall through unless explicitly marked with a "fallthrough" statement.
<pre>
switch a {
case 1:
b();
fallthrough
case 2:
c();
}
</pre>
If the expression is omitted, it is equivalent to "true".
<pre>
switch {
case x < y: f1();
case x < z: f2();
case x == 4: f3();
}
</pre>
<h3>For statements</h3>
A for statement specifies repeated execution of a block. The iteration is
controlled by a condition, a for clause, or a range clause.
<pre class="grammar">
ForStat = "for" [ Condition | ForClause | RangeClause ] Block .
Condition = Expression .
</pre>
In its simplest form, a for statement specifies the repeated execution of
a block as long as a condition evaluates to true. The condition is evaluated
before each iteration. The type of the condition expression must be boolean.
If the condition is absent, it is equivalent to "true".
<pre>
for a &lt; b {
a *= 2
}
</pre>
A for statement with a for clause is also controlled by its condition, but
additionally it may specify an init and post statement, such as an assignment,
an increment or decrement statement. The init statement may also be a (simple)
variable declaration; no variables can be declared in the post statement.
<pre class="grammar">
ForClause = [ InitStat ] ";" [ Condition ] ";" [ PostStat ] .
InitStat = SimpleStat .
PostStat = SimpleStat .
</pre>
For instance, one may declare an iteration variable in the init statement:
<pre>
for i := 0; i < 10; i++ {
f(i)
}
</pre>
If present, the init statement is executed once before commencing the iteration;
the post statement is executed after each execution of the statement block (and
only if the block was executed). The scope of any variable declared in the init
statement ends with the end of the for statement block ($Declarations and scope
rules, Rule 3).
<p>
The init and post statement as well as the condition may be omitted; however
if either the init or post statement are present, the separating semicolons
must be present. If the condition is absent, it is equivalent to "true".
The following statements are equivalent:
<pre>
for ; cond ; { S() } is the same as for cond { S() }
for true { S() } is the same as for { S() }
</pre>
Alternatively, a for statement may be controlled by a range clause. A
range clause specifies iteration through all entries of an array or map.
For each entry it first assigns the current index or key to an iteration
variable - or the current (index, element) or (key, value) pair to a pair
of iteration variables - and then executes the block. Iteration terminates
when all entries have been processed, or if the for statement is terminated
early, for instance by a break or return statement.
<pre class="grammar">
RangeClause = IdentifierList ( "=" | ":=" ) "range" Expression .
</pre>
The type of the right-hand expression in the range clause must be an array or
map, or a pointer to an array or map. If it is a pointer, it must not be nil.
The left-hand identifier list must contain one or two identifiers denoting the
iteration variables. The first variable is set to the current array index or
map key, and the second variable, if present, is set to the corresponding
array element or map value. The types of the array index (int) and element,
or of the map key and value respectively, must be assignment-compatible to
the iteration variables.
<p>
The iteration variables may be declared by the range clause (":="), in which
case their scope ends at the end of the for statement block ($Declarations and
scope rules, Rule 3). In this case their types are the array index and element,
or the map key and value types, respectively.
<pre>
var a [10]string;
m := map[string]int("mon":0, "tue":1, "wed":2, "thu":3, "fri":4, "sat":5, "sun":6);
for i, s := range a {
// type of i is int
// type of s is string
// s == a[i]
g(i, s)
}
var key string;
var val interface {}; // value type of m is assignment-compatible to val
for key, value = range m {
h(key, value)
}
// key == last map key encountered in iteration
// val == map[key]
</pre>
If map entries that have not yet been processed are deleted during iteration,
they will not be processed. If map entries are inserted during iteration, the
behavior is implementation-dependent. Likewise, if the range expression is a
pointer variable, the behavior of assigning to that variable is implementation-
dependent. Assigning to the iteration variables during iteration simply changes
the values of those variables for the current iteration; it does not affect any
subsequent iterations.
<h3>Go statements</h3>
A go statement starts the execution of a function as an independent
concurrent thread of control within the same address space. The expression
must be a function or method call.
<pre class="grammar">
GoStat = "go" Expression .
</pre>
Unlike with a regular function call, program execution does not wait
for the invoked function to complete.
<pre>
go Server()
go func(ch chan <- bool) { for { sleep(10); ch <- true; }} (c)
</pre>
<h3>Select statements</h3>
A select statement chooses which of a set of possible communications
will proceed. It looks similar to a switch statement but with the
cases all referring to communication operations.
<pre class="grammar">
SelectStat = "select" "{" { CommClause } "}" .
CommClause = CommCase ":" [ StatementList ] .
CommCase = "case" ( SendExpr | RecvExpr) | "default" .
SendExpr = Expression "&lt;-" Expression .
RecvExpr = [ Expression ( "=" | ":=" ) ] "&lt;-" Expression .
</pre>
Each communication clause acts as a block for the purpose of scoping
(§Declarations and scope rules).
<p>
For all the send and receive expressions in the select
statement, the channel expression is evaluated. Any values
that appear on the right hand side of send expressions are also
evaluated. If any of the resulting channels can proceed, one is
chosen and the corresponding communication and statements are
evaluated. Otherwise, if there is a default case, that executes;
if not, the statement blocks until one of the communications can
complete. The channels and send expressions are not re-evaluated.
A channel pointer may be nil, which is equivalent to that case not
being present in the select statement.
<p>
Since all the channels and send expressions are evaluated, any side
effects in that evaluation will occur for all the communications
in the select.
<p>
If the channel sends or receives an interface type, its
communication can proceed only if the type of the communication
clause matches that of the dynamic value to be exchanged.
<p>
If multiple cases can proceed, a uniform fair choice is made regarding
which single communication will execute.
<p>
The receive case may declare a new variable (via a ":=" assignment). The
scope of such variables begins immediately after the variable identifier
and ends at the end of the respective "select" case (that is, before the
next "case", "default", or closing brace).
<pre>
var c, c1, c2 chan int;
var i1, i2 int;
select {
case i1 = &lt;-c1:
print("received ", i1, " from c1\n");
case c2 &lt;- i2:
print("sent ", i2, " to c2\n");
default:
print("no communication\n");
}
for { // send random sequence of bits to c
select {
case c &lt;- 0: // note: no statement, no fallthrough, no folding of cases
case c &lt;- 1:
}
}
var ca chan interface {};
var i int;
var f float;
select {
case i = &lt;-ca:
print("received int ", i, " from ca\n");
case f = &lt;-ca:
print("received float ", f, " from ca\n");
}
</pre>
<font color=red>
TODO: Make semantics more precise.
</font>
<h3>Return statements</h3>
A return statement terminates execution of the containing function
and optionally provides a result value or values to the caller.
<pre class="grammar">
ReturnStat = "return" [ ExpressionList ] .
</pre>
There are two ways to return values from a function. The first is to
explicitly list the return value or values in the return statement:
<pre>
func simple_f() int {
return 2;
}
</pre>
A function may return multiple values.
The syntax of the return clause in that case is the same as
that of a parameter list; in particular, names must be provided for
the elements of the return value.
<pre>
func complex_f1() (re float, im float) {
return -7.0, -4.0;
}
</pre>
A second method to return values
is to use those names within the function as variables
to be assigned explicitly; the return statement will then provide no
values:
<pre>
func complex_f2() (re float, im float) {
re = 7.0;
im = 4.0;
return;
}
</pre>
<h3>Break statements</h3>
Within a for, switch, or select statement, a break statement terminates
execution of the innermost such statement.
<pre class="grammar">
BreakStat = "break" [ identifier ].
</pre>
If there is an identifier, it must be a label marking an enclosing
for, switch, or select statement, and that is the one whose execution
terminates.
<pre>
L: for i < n {
switch i {
case 5: break L
}
}
</pre>
<h3>Continue statements</h3>
Within a for loop a continue statement begins the next iteration of the
loop at the post statement.
<pre class="grammar">
ContinueStat = "continue" [ identifier ].
</pre>
The optional identifier is analogous to that of a break statement.
<h3>Label declarations</h3>
A label declaration serves as the target of a goto, break or continue statement.
<pre class="grammar">
LabelDecl = identifier ":" .
</pre>
Example:
<pre>
Error:
</pre>
<h3>Goto statements</h3>
A goto statement transfers control to the corresponding label statement.
<pre class="grammar">
GotoStat = "goto" identifier .
</pre>
<pre>
goto Error
</pre>
Executing the goto statement must not cause any variables to come into
scope that were not already in scope at the point of the goto. For
instance, this example:
<pre>
goto L; // BAD
v := 3;
L:
</pre>
is erroneous because the jump to label L skips the creation of v.
<h3>Fallthrough statements</h3>
A fallthrough statement transfers control to the first statement of the
next case clause in a switch statement (§Switch statements). It may only
be used in a switch statement, and only as the last statement in a case
clause of the switch statement.
<pre class="grammar">
FallthroughStat = "fallthrough" .
</pre>
<h3>Defer statements</h3>
A defer statement invokes a function whose execution is deferred to the moment
when the surrounding function returns.
<pre class="grammar">
DeferStat = "defer" Expression .
</pre>
The expression must be a function or method call. Each time the defer statement
executes, the parameters to the function call are evaluated and saved anew but the
function is not invoked. Immediately before the innermost function surrounding
the defer statement returns, but after its return value (if any) is evaluated,
each deferred function is executed with its saved parameters. Deferred functions
are executed in LIFO order.
<pre>
lock(l);
defer unlock(l); // unlocking happens before surrounding function returns
// prints 3 2 1 0 before surrounding function returns
for i := 0; i &lt;= 3; i++ {
defer fmt.Print(i);
}
</pre>
<hr/>
<h2>Predeclared functions</h2>
<ul>
<li>cap
<li>convert
<li>len
<li>make
<li>new
<li>panic
<li>panicln
<li>print
<li>println
<li>typeof
</ul>
<h3>Length and capacity</h3>
<pre class="grammar">
Call Argument type Result
len(s) string, *string string length (in bytes)
[n]T, *[n]T array length (== n)
[]T, *[]T slice length
map[K]T, *map[K]T map length
chan T number of elements in channel buffer
cap(s) []T, *[]T capacity of s
map[K]T, *map[K]T capacity of s
chan T channel buffer capacity
</pre>
<font color=red>
TODO: confirm len() and cap() for channels
</font>
<p>
The type of the result is always "int" and the implementation guarantees that
the result always fits into an "int".
<p>
The capacity of a slice or map is the number of elements for which there is
space allocated in the underlying array (for a slice) or map. For a slice "s",
at any time the following relationship holds:
<pre>
0 <= len(s) <= cap(s)
</pre>
<h3>Conversions</h3>
Conversions syntactically look like function calls of the form
<pre class="grammar">
T(value)
</pre>
where "T" is the type name of an arithmetic type or string (§Basic types),
and "value" is the value of an expression which can be converted to a value
of result type "T".
<p>
The following conversion rules apply:
<p>
1) Between integer types. If the value is a signed quantity, it is
sign extended to implicit infinite precision; otherwise it is zero
extended. It is then truncated to fit in the result type size.
For example, uint32(int8(0xFF)) is 0xFFFFFFFF. The conversion always
yields a valid value; there is no signal for overflow.
<p>
2) Between integer and floating point types, or between floating point
types. To avoid overdefining the properties of the conversion, for
now it is defined as a ``best effort'' conversion. The conversion
always succeeds but the value may be a NaN or other problematic
result. <font color=red>TODO: clarify?</font>
<p>
3) Strings permit two special conversions.
<p>
3a) Converting an integer value yields a string containing the UTF-8
representation of the integer.
<pre>
string(0x65e5) // "\u65e5"
</pre>
3b) Converting an array of uint8s yields a string whose successive
bytes are those of the array. (Recall byte is a synonym for uint8.)
<pre>
string([]byte('h', 'e', 'l', 'l', 'o')) // "hello"
</pre>
There is no linguistic mechanism to convert between pointers
and integers. A library may be provided under restricted circumstances
to acccess this conversion in low-level code.
<p>
<font color=red>
TODO: Do we allow interface/ptr conversions in this form or do they
have to be written as type guards? (§Type guards)
</font>
<h3>Allocation</h3>
The built-in function "new" takes a type "T" and returns a value of type "*T".
The memory is initialized as described in the section on initial values
(§Program initialization and execution).
<pre>
new(T)
</pre>
For instance
<pre>
type S struct { a int; b float }
new(S)
</pre>
dynamically allocates memory for a variable of type S, initializes it
(a=0, b=0.0), and returns a value of type *S pointing to that variable.
<p>
<font color=red>
TODO Once this has become clearer, connect new() and make() (new() may be
explained by make() and vice versa).
</font>
<h3>Making slices, maps, and channels</h3>
The built-in function "make" takes a type "T", optionally followed by a
type-specific list of expressions. It returns a value of type "T". "T"
must be a slice, map, or channel type.
The memory is initialized as described in the section on initial values
(§Program initialization and execution).
<pre>
make(T [, optional list of expressions])
</pre>
For instance
<pre>
make(map[string] int)
</pre>
creates a new map value and initializes it to an empty map.
The only defined parameters affect sizes for allocating slices, maps, and
buffered channels:
<pre>
s := make([]int, 10, 100); # slice with len(s) == 10, cap(s) == 100
c := make(chan int, 10); # channel with a buffer size of 10
m := make(map[string] int, 100); # map with initial space for 100 elements
</pre>
<font color=red>
TODO Once this has become clearer, connect new() and make() (new() may be
explained by make() and vice versa).
</font>
<hr/>
<h2>Packages</h2>
A package is a package clause, optionally followed by import declarations,
followed by a series of declarations.
<pre class="grammar">
Package = PackageClause { ImportDecl [ ";" ] } { Declaration [ ";" ] } .
</pre>
The source text following the package clause acts like a block for scoping
purposes ($Declarations and scope rules).
<p>
Every source file identifies the package to which it belongs.
The file must begin with a package clause.
<pre class="grammar">
PackageClause = "package" PackageName .
package Math
</pre>
A package can gain access to exported identifiers from another package
through an import declaration:
<pre class="grammar">
ImportDecl = "import" ( ImportSpec | "(" [ ImportSpecList ] ")" ) .
ImportSpecList = ImportSpec { ";" ImportSpec } [ ";" ] .
ImportSpec = [ "." | PackageName ] PackageFileName .
PackageFileName = StringLit .
</pre>
An import statement makes the exported package-level identifiers of the named
package file accessible to this package.
<p>
In the following discussion, assume we have a package in the
file "/lib/math", called package "math", which exports the identifiers
"Sin" and "Cos" denoting the respective trigonometric functions.
<p>
In the general form, with an explicit package name, the import
statement declares that package name as an identifier whose
contents are the exported elements of the imported package.
For instance, after
<pre>
import M "/lib/math"
</pre>
the contents of the package /lib/math can be accessed by
"M.Sin", "M.Cos", etc.
<p>
In its simplest form, with no package name, the import statement
implicitly uses the imported package name itself as the local
package name. After
<pre>
import "/lib/math"
</pre>
the contents are accessible by "math.Sin", "math.Cos".
<p>
Finally, if instead of a package name the import statement uses
an explicit period, the contents of the imported package are added
to the current package. After
<pre>
import . "/lib/math"
</pre>
the contents are accessible by "Sin" and "Cos". In this instance, it is
an error if the import introduces name conflicts.
<p>
Here is a complete example Go package that implements a concurrent prime sieve:
<pre>
package main
// Send the sequence 2, 3, 4, ... to channel 'ch'.
func generate(ch chan <- int) {
for i := 2; ; i++ {
ch <- i // Send 'i' to channel 'ch'.
}
}
// Copy the values from channel 'in' to channel 'out',
// removing those divisible by 'prime'.
func filter(in chan <- int, out *<-chan int, prime int) {
for {
i := <-in; // Receive value of new variable 'i' from 'in'.
if i % prime != 0 {
out <- i // Send 'i' to channel 'out'.
}
}
}
// The prime sieve: Daisy-chain filter processes together.
func sieve() {
ch := make(chan int); // Create a new channel.
go generate(ch); // Start generate() as a subprocess.
for {
prime := <-ch;
print(prime, "\n");
ch1 := make(chan int);
go filter(ch, ch1, prime);
ch = ch1
}
}
func main() {
sieve()
}
</pre>
<hr/>
<h2>Program initialization and execution</h2>
When memory is allocated to store a value, either through a declaration
or "new()", and no explicit initialization is provided, the memory is
given a default initialization. Each element of such a value is
set to the ``zero'' for that type: "false" for booleans, "0" for integers,
"0.0" for floats, '''' for strings, and "nil" for pointers and interfaces.
This initialization is done recursively, so for instance each element of an
array of integers will be set to 0 if no other value is specified.
<p>
These two simple declarations are equivalent:
<pre>
var i int;
var i int = 0;
</pre>
After
<pre>
type T struct { i int; f float; next *T };
t := new(T);
</pre>
the following holds:
<pre>
t.i == 0
t.f == 0.0
t.next == nil
</pre>
A package with no imports is initialized by assigning initial values to
all its global variables in declaration order and then calling any init()
functions defined in its source. Since a package may contain more
than one source file, there may be more than one init() function, but
only one per source file.
<p>
Initialization code may contain "go" statements, but the functions
they invoke do not begin execution until initialization of the entire
program is complete. Therefore, all initialization code is run in a single
thread of execution.
<p>
Furthermore, an "init()" function cannot be referred to from anywhere
in a program. In particular, "init()" cannot be called explicitly, nor
can a pointer to "init" be assigned to a function variable).
<p>
If a package has imports, the imported packages are initialized
before initializing the package itself. If multiple packages import
a package P, P will be initialized only once.
<p>
The importing of packages, by construction, guarantees that there can
be no cyclic dependencies in initialization.
<p>
A complete program, possibly created by linking multiple packages,
must have one package called main, with a function
<pre>
func main() { ... }
</pre>
defined. The function main.main() takes no arguments and returns no
value.
<p>
Program execution begins by initializing the main package and then
invoking main.main().
<p>
When main.main() returns, the program exits.
<hr/>
<h2>System considerations</h2>
<h3>Package <code>unsafe</code></h3>
<p>
The built-in package <code>unsafe</code>, known to the compiler, provides facilities
for low-level programming including operations that violate the type
system. A package using <code>unsafe</code> must be vetted manually for type safety.
The package provides the following interface:
</p>
<pre class="grammar">
package unsafe
const Maxalign int
type Pointer *any // "any" is shorthand for any Go type; it is not a real type.
func Alignof(variable any) int
func Offsetof(selector any) int
func Sizeof(variable any) int
</pre>
<p>
Any pointer or value of type <code>uintptr</code> can be converted into
a <code>Pointer</code> and vice versa.
</p>
<p>
The function <code>Sizeof</code> takes an expression denoting a
variable of any type and returns the size of the variable in bytes.
</p>
<p>
The function <code>Offsetof</code> takes a selector (§Selectors) denoting a struct
field of any type and returns the field offset in bytes relative to the
struct's address. For a struct <code>s</code> with field <code>f</code>:
</p>
<pre>
uintptr(unsafe.Pointer(&amp;s)) + uintptr(unsafe.Offsetof(s.f)) == uintptr(unsafe.Pointer(&amp;s.f))
</pre>
<p>
Computer architectures may require memory addresses to be <i>aligned</i>;
that is, for addresses of a variable to be a multiple of a factor,
the variable's type's <i>alignment</i>. The function <code>Alignof</code>
takes an expression denoting a variable of any type and returns the
alignment of the (type of the) variable in bytes. For a variable
<code>x</code>:
</p>
<pre>
uintptr(unsafe.Pointer(&amp;x)) % uintptr(unsafe.Alignof(x)) == 0
</pre>
<p>
The maximum alignment is given by the constant <code>Maxalign</code>.
It usually corresponds to the value of <code>Sizeof(x)</code> for
a variable <code>x</code> of the largest arithmetic type (8 for a
<code>float64</code>), but may
be smaller on systems with weaker alignment restrictions.
</p>
<p>
Calls to <code>Alignof</code>, <code>Offsetof</code>, and
<code>Sizeof</code> are constant expressions of type <code>int</code>.
</p>
<h3>Size and alignment guarantees</h3>
For the arithmetic types (§Arithmetic types), the following sizes are guaranteed:
<pre class="grammar">
type size in bytes
byte, uint8, int8 1
uint16, int16 2
uint32, int32, float32 4
uint64, int64, float64 8
</pre>
<p>
The following minimal alignment properties are guaranteed:
</p>
<ol>
<li>For a variable <code>x</code> of any type: <code>1 <= unsafe.Alignof(x) <= unsafe.Maxalign</code>.
<li>For a variable <code>x</code> of arithmetic type: <code>unsafe.Alignof(x)</code> is the smaller
of <code>unsafe.Sizeof(x)</code> and <code>unsafe.Maxalign</code>, but at least 1.
<li>For a variable <code>x</code> of struct type: <code>unsafe.Alignof(x)</code> is the largest of
all the values <code>unsafe.Alignof(x.f)</code> for each field <code>f</code> of x, but at least 1.
<li>For a variable <code>x</code> of array type: <code>unsafe.Alignof(x)</code> is the same as
<code>unsafe.Alignof(x[0])</code>, but at least 1.
</ol>
<hr/>
<h2><font color=red>Differences between this doc and implementation - TODO</font></h2>
<p>
<font color=red>
Current implementation accepts only ASCII digits for digits; doc says Unicode.
<br>
</font>
</p>
</div>
</body>
</html>