1
0
mirror of https://github.com/golang/go synced 2024-11-21 18:04:40 -07:00

- Add introduction section (1 page), essentially a condensed form

of an earlier intro.
- Updated contents section.
- Removed left-over text from earlier documents.

No spec changes.

R=r
DELTA=379  (147 added, 227 deleted, 5 changed)
OCL=21312
CL=21331
This commit is contained in:
Robert Griesemer 2008-12-16 14:45:09 -08:00
parent 67a7abad7f
commit 6715358652

View File

@ -3,9 +3,9 @@ The Go Programming Language Specification (DRAFT)
Robert Griesemer, Rob Pike, Ken Thompson
----
(December 16, 2008)
----
This document is a semi-formal specification of the Go systems
programming language.
@ -15,6 +15,7 @@ This document is not ready for external review, it is under active development.
Any part may change substantially as design progresses.
</font>
----
<!--
Timeline (9/5/08):
@ -128,6 +129,13 @@ Contents
----
Introduction
Guiding principles
Program structure
Modularity, identifiers and scopes
Typing, polymorphism, and object-orientation
Pointers and garbage collection
Values and references
Multithreading and channels
Notation
@ -207,11 +215,11 @@ Contents
Goto statements
Function declarations
Method declarations
Predeclared functions
Length and capacity
Conversions
Allocation
Method declarations
Predeclared functions
Length and capacity
Conversions
Allocation
Packages
@ -223,6 +231,129 @@ Contents
Introduction
----
Go is a new systems programming language intended as an alternative to C++ at
Google. Its main purpose is to provide a productive and efficient programming
environment for compiled programs such as servers and distributed systems.
Guiding principles
----
The design of Go is motivated by the following goals (in no particular order):
- very fast compilation, instantaneous incremental compilation
- strongly typed
- procedural
- concise syntax avoiding repetition
- few, orthogonal, and general concepts
- support for threading and interprocess communication
- garbage collection
- container library written in Go
- efficient code, comparable to other compiled languages
Program structure
----
A Go program consists of a number of ``packages''.
A package is built from one or more source files, each of which consists
of a package specifier followed by declarations. There are no statements at
the top level of a file.
By convention, the package called "main" is the starting point for execution.
It contains a function, also called "main", that is the first function invoked
by the run time system after initialization (if a source file within the program
contains a function "init()", that function will be executed before "main.main()"
is called).
Source files can be compiled separately (without the source code of packages
they depend on), but not independently (the compiler does check dependencies
by consulting the symbol information in compiled packages).
Modularity, identifiers and scopes
----
A package is a collection of import, constant, type, variable, and function
declarations. Each declaration binds an ``identifier'' with a program entity
(such as a variable).
In particular, all identifiers in a package are either declared explicitly
within the package, arise from an import statement, or belong to a small set
of predeclared identifiers (such as "string").
Scoping follows the usual rules: The scope of an identifier declared within
a ``block'' generally extends from the declaration of the identifier to the
end of the block. An identifier shadows identifiers with the same name declared
in outer scopes. Within a scope, an identifier can be declared at most once.
A package may mark explicitly declared identifiers for ``export'' to make them
visible to other source files in the same package, or to other packages.
Typing, polymorphism, and object-orientation
----
Go programs are strongly typed. Certain variables may be polymorphic.
The language provides mechanisms to make use of such polymorphic variables
type-safe.
Object-oriented programming is supported by interface types.
Different interface types are independent of each
other and no explicit hierarchy is required (such as single or
multiple inheritance explicitly specified through respective type
declarations). Interface types only define a set of methods that a
corresponding implementation must provide. Thus interface and
implementation are strictly separated.
An interface is implemented by associating methods with types. If a type
defines all methods of an interface, it implements that interface and thus
can be used where that interface is required. Unless used through a variable
of interface type, methods can always be statically bound (they are not
``virtual''), and invoking them incurs no extra run-time overhead compared
to ordinary functions.
Go has no explicit notion of classes, sub-classes, or inheritance.
These concepts are trivially modeled in Go through the use of
functions, structures, embedding of types, associated methods, and interfaces.
Go has no explicit notion of type parameters or templates. Instead,
containers (such as stacks, lists, etc.) are implemented through the
use of abstract operations on interface types.
Pointers and garbage collection
----
Variables may be allocated automatically (when entering the scope of
the variable) or explicitly on the heap. Pointers are used to refer
to heap-allocated variables. Pointers may also be used to point to
any other variable; such a pointer is obtained by "taking the
address" of that variable. Variables are automatically reclaimed when
they are no longer accessible. There is no pointer arithmetic in Go.
Values and references
----
All objects have value semantics, but their contents may be accessed
through different pointers referring to the same object.
For example, when calling a function with an array, the array is
passed by value, possibly by making a copy. To pass a reference,
one must explicitly pass a pointer to the array.
Multithreading and channels
----
Go supports multithreaded programming directly. A function may
be invoked as a parallel thread of execution. Communication and
synchronization are provided through channels and their associated
language support.
----
Notation
----
@ -274,6 +405,7 @@ A production may be referenced from various places in this document
but is usually defined close to its first use. Productions and code
examples are indented.
----
Source code representation
----
@ -315,6 +447,7 @@ Letters and digits
All non-ASCII code points are considered letters; digits are always ASCII.
----
Vocabulary
----
@ -538,6 +671,8 @@ The following words are reserved and must not be used as identifiers:
continue for import return var
----
Declarations and scope rules
----
@ -921,6 +1056,7 @@ export directive.
export sin, cos
export math.abs
----
Types
----
@ -1583,6 +1719,8 @@ As an example, "T0" and "T1" are equal but not identical because they have
different declarations.
----
Expressions
----
@ -2362,6 +2500,8 @@ TODO: Complete this list as needed.
Constant expressions can be evaluated at compile time.
----
Statements
----
@ -2884,6 +3024,8 @@ clause of the switch statement.
FallthroughStat = "fallthrough" .
----
Function declarations
----
@ -3069,6 +3211,8 @@ into a faster internal call that doesn't do slicing).
-->
----
Packages
----
@ -3168,6 +3312,8 @@ Here is a complete example Go package that implements a concurrent prime sieve:
}
----
Program initialization and execution
----
@ -3233,229 +3379,3 @@ When main.main() returns, the program exits.
TODO: is there a way to override the default for package main or the
default for the function name main.main?
<!--
----
----
UNUSED PARTS OF OLD DOCUMENT go_lang.txt - KEEP AROUND UNTIL NOT NEEDED ANYMORE
----
Guiding principles
----
Go is a new systems programming language intended as an alternative to C++ at
Google. Its main purpose is to provide a productive and efficient programming
environment for compiled programs such as servers and distributed systems.
The design is motivated by the following guidelines:
- very fast compilation (1MLOC/s stretch goal); instantaneous incremental compilation
- procedural
- strongly typed
- concise syntax avoiding repetition
- few, orthogonal, and general concepts
- support for threading and interprocess communication
- garbage collection
- container library written in Go
- reasonably efficient (C ballpark)
The language should be strong enough that the compiler and run time can be
written in itself.
Program structure
----
A Go program consists of a number of ``packages''.
A package is built from one or more source files, each of which consists
of a package specifier followed by import declarations followed by other
declarations. There are no statements at the top level of a file.
By convention, one package, by default called main, is the starting point for
execution. It contains a function, also called main, that is the first function
invoked by the run time system.
If a source file within the program
contains a function init(), that function will be executed
before main.main() is called.
Source files can be compiled separately (without the source
code of packages they depend on), but not independently (the compiler does
check dependencies by consulting the symbol information in compiled packages).
Modularity, identifiers and scopes
----
A package is a collection of import, constant, type, variable, and function
declarations. Each declaration associates an ``identifier'' with a program
entity (such as a type).
In particular, all identifiers in a package are either
declared explicitly within the package, arise from an import statement,
or belong to a small set of predefined identifiers (such as "int32").
A package may make explicitly declared identifiers visible to other
packages by marking them as exported; there is no ``header file''.
Imported identifiers cannot be re-exported.
Scoping is essentially the same as in C: The scope of an identifier declared
within a ``block'' extends from the declaration of the identifier (that is, the
position immediately after the identifier) to the end of the block. An identifier
shadows identifiers with the same name declared in outer scopes. Within a
block, a particular identifier must be declared at most once.
Typing, polymorphism, and object-orientation
----
Go programs are strongly typed. Certain values can also be
polymorphic. The language provides mechanisms to make use of such
polymorphic values type-safe.
Interface types provide the mechanisms to support object-oriented
programming. Different interface types are independent of each
other and no explicit hierarchy is required (such as single or
multiple inheritance explicitly specified through respective type
declarations). Interface types only define a set of methods that a
corresponding implementation must provide. Thus interface and
implementation are strictly separated.
An interface is implemented by associating methods with types.
If a type defines all methods of an interface, it
implements that interface and thus can be used where that interface is
required. Unless used through a variable of interface type, methods
can always be statically bound (they are not ``virtual''), and incur no
run-time overhead compared to an ordinary function.
[OLD
Interface types, building on structures with methods, provide
the mechanisms to support object-oriented programming.
Different interface types are independent of each
other and no explicit hierarchy is required (such as single or
multiple inheritance explicitly specified through respective type
declarations). Interface types only define a set of methods that a
corresponding implementation must provide. Thus interface and
implementation are strictly separated.
An interface is implemented by associating methods with
structures. If a structure implements all methods of an interface, it
implements that interface and thus can be used where that interface is
required. Unless used through a variable of interface type, methods
can always be statically bound (they are not ``virtual''), and incur no
run-time overhead compared to an ordinary function.
END]
Go has no explicit notion of classes, sub-classes, or inheritance.
These concepts are trivially modeled in Go through the use of
functions, structures, associated methods, and interfaces.
Go has no explicit notion of type parameters or templates. Instead,
containers (such as stacks, lists, etc.) are implemented through the
use of abstract operations on interface types or polymorphic values.
Pointers and garbage collection
----
Variables may be allocated automatically (when entering the scope of
the variable) or explicitly on the heap. Pointers are used to refer
to heap-allocated variables. Pointers may also be used to point to
any other variable; such a pointer is obtained by "taking the
address" of that variable. Variables are automatically reclaimed when
they are no longer accessible. There is no pointer arithmetic in Go.
Multithreading and channels
----
Go supports multithreaded programming directly. A function may
be invoked as a parallel thread of execution. Communication and
synchronization are provided through channels and their associated
language support.
Values and references
----
All objects have value semantics, but their contents may be accessed
through different pointers referring to the same object.
For example, when calling a function with an array, the array is
passed by value, possibly by making a copy. To pass a reference,
one must explicitly pass a pointer to the array. For arrays in
particular, this is different from C.
There is also a built-in string type, which represents immutable
strings of bytes.
Interface of a type
----
The interface of a type is defined to be the unordered set of methods
associated with that type. Methods are defined in a later section;
they are functions bound to a type.
[OLD
It is legal to assign a pointer to a struct to a variable of
compatible interface type. It is legal to assign an interface
variable to any struct pointer variable but if the struct type is
incompatible the result will be nil.
END]
[OLD
The polymorphic "any" type
----
Given a variable of type "any", one can store any value into it by
plain assignment or implicitly, such as through a function parameter
or channel operation. Given an "any" variable v storing an underlying
value of type T, one may:
- copy v's value to another variable of type "any"
- extract the stored value by an explicit conversion operation T(v)
- copy v's value to a variable of type T
Attempts to convert/extract to an incompatible type will yield nil.
No other operations are defined (yet).
Note that type
interface {}
is a special case that can match any struct type, while type
any
can match any type at all, including basic types, arrays, etc.
TODO: details about reflection
END]
[OLD
The nil value
----
The predeclared constant
nil
represents the ``zero'' value for a pointer type or interface type.
The only operations allowed for nil are to assign it to a pointer or
interface variable and to compare it for equality or inequality with a
pointer or interface value.
var p *int;
if p != nil {
print(p)
} else {
print("p points nowhere")
}
By default, pointers are initialized to nil.
TODO: This needs to be revisited.
-->