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go/src/runtime/os1_windows.go

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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package runtime
import (
"unsafe"
)
//go:cgo_import_dynamic runtime._AddVectoredExceptionHandler AddVectoredExceptionHandler%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._CloseHandle CloseHandle%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateEventA CreateEventA%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateIoCompletionPort CreateIoCompletionPort%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateThread CreateThread%6 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateWaitableTimerA CreateWaitableTimerA%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._CryptAcquireContextW CryptAcquireContextW%5 "advapi32.dll"
//go:cgo_import_dynamic runtime._CryptGenRandom CryptGenRandom%3 "advapi32.dll"
//go:cgo_import_dynamic runtime._CryptReleaseContext CryptReleaseContext%2 "advapi32.dll"
//go:cgo_import_dynamic runtime._DuplicateHandle DuplicateHandle%7 "kernel32.dll"
//go:cgo_import_dynamic runtime._ExitProcess ExitProcess%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._FreeEnvironmentStringsW FreeEnvironmentStringsW%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetEnvironmentStringsW GetEnvironmentStringsW%0 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetProcAddress GetProcAddress%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetQueuedCompletionStatus GetQueuedCompletionStatus%5 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetStdHandle GetStdHandle%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetSystemInfo GetSystemInfo%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetThreadContext GetThreadContext%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._LoadLibraryW LoadLibraryW%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._LoadLibraryA LoadLibraryA%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._NtWaitForSingleObject NtWaitForSingleObject%3 "ntdll.dll"
//go:cgo_import_dynamic runtime._ResumeThread ResumeThread%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetConsoleCtrlHandler SetConsoleCtrlHandler%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetErrorMode SetErrorMode%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetEvent SetEvent%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetProcessPriorityBoost SetProcessPriorityBoost%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetThreadPriority SetThreadPriority%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetUnhandledExceptionFilter SetUnhandledExceptionFilter%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetWaitableTimer SetWaitableTimer%6 "kernel32.dll"
//go:cgo_import_dynamic runtime._SuspendThread SuspendThread%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._VirtualAlloc VirtualAlloc%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._VirtualFree VirtualFree%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._WSAGetOverlappedResult WSAGetOverlappedResult%5 "ws2_32.dll"
//go:cgo_import_dynamic runtime._WaitForSingleObject WaitForSingleObject%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._WriteFile WriteFile%5 "kernel32.dll"
//go:cgo_import_dynamic runtime._timeBeginPeriod timeBeginPeriod%1 "winmm.dll"
var (
// Following syscalls are available on every Windows PC.
// All these variables are set by the Windows executable
// loader before the Go program starts.
_AddVectoredExceptionHandler,
_CloseHandle,
_CreateEventA,
_CreateIoCompletionPort,
_CreateThread,
_CreateWaitableTimerA,
_CryptAcquireContextW,
_CryptGenRandom,
_CryptReleaseContext,
_DuplicateHandle,
_ExitProcess,
_FreeEnvironmentStringsW,
_GetEnvironmentStringsW,
_GetProcAddress,
_GetQueuedCompletionStatus,
_GetStdHandle,
_GetSystemInfo,
_GetThreadContext,
_LoadLibraryW,
_LoadLibraryA,
_NtWaitForSingleObject,
_ResumeThread,
_SetConsoleCtrlHandler,
_SetErrorMode,
_SetEvent,
_SetProcessPriorityBoost,
_SetThreadPriority,
_SetUnhandledExceptionFilter,
_SetWaitableTimer,
_SuspendThread,
_VirtualAlloc,
_VirtualFree,
_WSAGetOverlappedResult,
_WaitForSingleObject,
_WriteFile,
_timeBeginPeriod stdFunction
// Following syscalls are only available on some Windows PCs.
// We will load syscalls, if available, before using them.
_AddVectoredContinueHandler,
_GetQueuedCompletionStatusEx stdFunction
)
// Call a Windows function with stdcall conventions,
// and switch to os stack during the call.
func asmstdcall(fn unsafe.Pointer)
var asmstdcallAddr unsafe.Pointer
func loadOptionalSyscalls() {
var buf [50]byte // large enough for longest string
strtoptr := func(s string) uintptr {
buf[copy(buf[:], s)] = 0 // nil-terminated for OS
return uintptr(noescape(unsafe.Pointer(&buf[0])))
}
l := stdcall1(_LoadLibraryA, strtoptr("kernel32.dll"))
findfunc := func(name string) stdFunction {
f := stdcall2(_GetProcAddress, l, strtoptr(name))
return stdFunction(unsafe.Pointer(f))
}
if l != 0 {
_AddVectoredContinueHandler = findfunc("AddVectoredContinueHandler")
_GetQueuedCompletionStatusEx = findfunc("GetQueuedCompletionStatusEx")
}
}
//go:nosplit
func getLoadLibrary() uintptr {
return uintptr(unsafe.Pointer(_LoadLibraryW))
}
//go:nosplit
func getGetProcAddress() uintptr {
return uintptr(unsafe.Pointer(_GetProcAddress))
}
func getproccount() int32 {
var info systeminfo
stdcall1(_GetSystemInfo, uintptr(unsafe.Pointer(&info)))
return int32(info.dwnumberofprocessors)
}
const (
currentProcess = ^uintptr(0) // -1 = current process
currentThread = ^uintptr(1) // -2 = current thread
)
// in sys_windows_386.s and sys_windows_amd64.s
func externalthreadhandler()
func osinit() {
asmstdcallAddr = unsafe.Pointer(funcPC(asmstdcall))
setBadSignalMsg()
loadOptionalSyscalls()
disableWER()
externalthreadhandlerp = funcPC(externalthreadhandler)
initExceptionHandler()
stdcall2(_SetConsoleCtrlHandler, funcPC(ctrlhandler), 1)
stdcall1(_timeBeginPeriod, 1)
ncpu = getproccount()
// Windows dynamic priority boosting assumes that a process has different types
// of dedicated threads -- GUI, IO, computational, etc. Go processes use
// equivalent threads that all do a mix of GUI, IO, computations, etc.
// In such context dynamic priority boosting does nothing but harm, so we turn it off.
stdcall2(_SetProcessPriorityBoost, currentProcess, 1)
}
//go:nosplit
func getRandomData(r []byte) {
const (
prov_rsa_full = 1
crypt_verifycontext = 0xF0000000
)
var handle uintptr
n := 0
if stdcall5(_CryptAcquireContextW, uintptr(unsafe.Pointer(&handle)), 0, 0, prov_rsa_full, crypt_verifycontext) != 0 {
if stdcall3(_CryptGenRandom, handle, uintptr(len(r)), uintptr(unsafe.Pointer(&r[0]))) != 0 {
n = len(r)
}
stdcall2(_CryptReleaseContext, handle, 0)
}
extendRandom(r, n)
}
func goenvs() {
// strings is a pointer to environment variable pairs in the form:
// "envA=valA\x00envB=valB\x00\x00" (in UTF-16)
// Two consecutive zero bytes end the list.
strings := unsafe.Pointer(stdcall0(_GetEnvironmentStringsW))
p := (*[1 << 24]uint16)(strings)[:]
n := 0
for from, i := 0, 0; true; i++ {
if p[i] == 0 {
// empty string marks the end
if i == from {
break
}
from = i + 1
n++
}
}
envs = make([]string, n)
for i := range envs {
envs[i] = gostringw(&p[0])
for p[0] != 0 {
p = p[1:]
}
p = p[1:] // skip nil byte
}
stdcall1(_FreeEnvironmentStringsW, uintptr(strings))
}
//go:nosplit
func exit(code int32) {
stdcall1(_ExitProcess, uintptr(code))
}
//go:nosplit
func write(fd uintptr, buf unsafe.Pointer, n int32) int32 {
const (
_STD_OUTPUT_HANDLE = ^uintptr(10) // -11
_STD_ERROR_HANDLE = ^uintptr(11) // -12
)
var handle uintptr
switch fd {
case 1:
handle = stdcall1(_GetStdHandle, _STD_OUTPUT_HANDLE)
case 2:
handle = stdcall1(_GetStdHandle, _STD_ERROR_HANDLE)
default:
// assume fd is real windows handle.
handle = fd
}
var written uint32
stdcall5(_WriteFile, handle, uintptr(buf), uintptr(n), uintptr(unsafe.Pointer(&written)), 0)
return int32(written)
}
//go:nosplit
func semasleep(ns int64) int32 {
// store ms in ns to save stack space
if ns < 0 {
ns = _INFINITE
} else {
ns = int64(timediv(ns, 1000000, nil))
if ns == 0 {
ns = 1
}
}
if stdcall2(_WaitForSingleObject, getg().m.waitsema, uintptr(ns)) != 0 {
return -1 // timeout
}
return 0
}
//go:nosplit
func semawakeup(mp *m) {
stdcall1(_SetEvent, mp.waitsema)
}
//go:nosplit
func semacreate() uintptr {
return stdcall4(_CreateEventA, 0, 0, 0, 0)
}
// May run with m.p==nil, so write barriers are not allowed.
//go:nowritebarrier
func newosproc(mp *m, stk unsafe.Pointer) {
const _STACK_SIZE_PARAM_IS_A_RESERVATION = 0x00010000
thandle := stdcall6(_CreateThread, 0, 0x20000,
funcPC(tstart_stdcall), uintptr(unsafe.Pointer(mp)),
_STACK_SIZE_PARAM_IS_A_RESERVATION, 0)
if thandle == 0 {
print("runtime: failed to create new OS thread (have ", mcount(), " already; errno=", getlasterror(), ")\n")
throw("runtime.newosproc")
}
}
// Called to initialize a new m (including the bootstrap m).
// Called on the parent thread (main thread in case of bootstrap), can allocate memory.
func mpreinit(mp *m) {
}
runtime: don't always unblock all signals Ian proposed an improved way of handling signals masks in Go, motivated by a problem where the Android java runtime expects certain signals to be blocked for all JVM threads. Discussion here https://groups.google.com/forum/#!topic/golang-dev/_TSCkQHJt6g Ian's text is used in the following: A Go program always needs to have the synchronous signals enabled. These are the signals for which _SigPanic is set in sigtable, namely SIGSEGV, SIGBUS, SIGFPE. A Go program that uses the os/signal package, and calls signal.Notify, needs to have at least one thread which is not blocking that signal, but it doesn't matter much which one. Unix programs do not change signal mask across execve. They inherit signal masks across fork. The shell uses this fact to some extent; for example, the job control signals (SIGTTIN, SIGTTOU, SIGTSTP) are blocked for commands run due to backquote quoting or $(). Our current position on signal masks was not thought out. We wandered into step by step, e.g., http://golang.org/cl/7323067 . This CL does the following: Introduce a new platform hook, msigsave, that saves the signal mask of the current thread to m.sigsave. Call msigsave from needm and newm. In minit grab set up the signal mask from m.sigsave and unblock the essential synchronous signals, and SIGILL, SIGTRAP, SIGPROF, SIGSTKFLT (for systems that have it). In unminit, restore the signal mask from m.sigsave. The first time that os/signal.Notify is called, start a new thread whose only purpose is to update its signal mask to make sure signals for signal.Notify are unblocked on at least one thread. The effect on Go programs will be that if they are invoked with some non-synchronous signals blocked, those signals will normally be ignored. Previously, those signals would mostly be ignored. A change in behaviour will occur for programs started with any of these signals blocked, if they receive the signal: SIGHUP, SIGINT, SIGQUIT, SIGABRT, SIGTERM. Previously those signals would always cause a crash (unless using the os/signal package); with this change, they will be ignored if the program is started with the signal blocked (and does not use the os/signal package). ./all.bash completes successfully on linux/amd64. OpenBSD is missing the implementation. Change-Id: I188098ba7eb85eae4c14861269cc466f2aa40e8c Reviewed-on: https://go-review.googlesource.com/10173 Reviewed-by: Ian Lance Taylor <iant@golang.org>
2015-05-18 03:00:24 -06:00
func msigsave(mp *m) {
}
// Called to initialize a new m (including the bootstrap m).
// Called on the new thread, can not allocate memory.
func minit() {
var thandle uintptr
stdcall7(_DuplicateHandle, currentProcess, currentThread, currentProcess, uintptr(unsafe.Pointer(&thandle)), 0, 0, _DUPLICATE_SAME_ACCESS)
atomicstoreuintptr(&getg().m.thread, thandle)
}
// Called from dropm to undo the effect of an minit.
func unminit() {
tp := &getg().m.thread
stdcall1(_CloseHandle, *tp)
*tp = 0
}
// Described in http://www.dcl.hpi.uni-potsdam.de/research/WRK/2007/08/getting-os-information-the-kuser_shared_data-structure/
type _KSYSTEM_TIME struct {
LowPart uint32
High1Time int32
High2Time int32
}
const (
_INTERRUPT_TIME = 0x7ffe0008
_SYSTEM_TIME = 0x7ffe0014
)
//go:nosplit
func systime(addr uintptr) int64 {
timeaddr := (*_KSYSTEM_TIME)(unsafe.Pointer(addr))
var t _KSYSTEM_TIME
for i := 1; i < 10000; i++ {
// these fields must be read in that order (see URL above)
t.High1Time = timeaddr.High1Time
t.LowPart = timeaddr.LowPart
t.High2Time = timeaddr.High2Time
if t.High1Time == t.High2Time {
return int64(t.High1Time)<<32 | int64(t.LowPart)
}
if (i % 100) == 0 {
osyield()
}
}
systemstack(func() {
throw("interrupt/system time is changing too fast")
})
return 0
}
//go:nosplit
func unixnano() int64 {
return (systime(_SYSTEM_TIME) - 116444736000000000) * 100
}
//go:nosplit
func nanotime() int64 {
return systime(_INTERRUPT_TIME) * 100
}
// Calling stdcall on os stack.
// May run during STW, so write barriers are not allowed.
//go:nowritebarrier
//go:nosplit
func stdcall(fn stdFunction) uintptr {
gp := getg()
mp := gp.m
mp.libcall.fn = uintptr(unsafe.Pointer(fn))
if mp.profilehz != 0 {
// leave pc/sp for cpu profiler
mp.libcallg.set(gp)
mp.libcallpc = getcallerpc(unsafe.Pointer(&fn))
// sp must be the last, because once async cpu profiler finds
// all three values to be non-zero, it will use them
mp.libcallsp = getcallersp(unsafe.Pointer(&fn))
}
asmcgocall(asmstdcallAddr, unsafe.Pointer(&mp.libcall))
mp.libcallsp = 0
return mp.libcall.r1
}
//go:nosplit
func stdcall0(fn stdFunction) uintptr {
mp := getg().m
mp.libcall.n = 0
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&fn))) // it's unused but must be non-nil, otherwise crashes
return stdcall(fn)
}
//go:nosplit
func stdcall1(fn stdFunction, a0 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 1
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
func stdcall2(fn stdFunction, a0, a1 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 2
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
func stdcall3(fn stdFunction, a0, a1, a2 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 3
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
func stdcall4(fn stdFunction, a0, a1, a2, a3 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 4
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
func stdcall5(fn stdFunction, a0, a1, a2, a3, a4 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 5
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
func stdcall6(fn stdFunction, a0, a1, a2, a3, a4, a5 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 6
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
func stdcall7(fn stdFunction, a0, a1, a2, a3, a4, a5, a6 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 7
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
// in sys_windows_386.s and sys_windows_amd64.s
func usleep1(usec uint32)
//go:nosplit
func osyield() {
usleep1(1)
}
//go:nosplit
func usleep(us uint32) {
// Have 1us units; want 100ns units.
usleep1(10 * us)
}
func ctrlhandler1(_type uint32) uint32 {
var s uint32
switch _type {
case _CTRL_C_EVENT, _CTRL_BREAK_EVENT:
s = _SIGINT
default:
return 0
}
if sigsend(s) {
return 1
}
exit(2) // SIGINT, SIGTERM, etc
return 0
}
// in sys_windows_386.s and sys_windows_amd64.s
func profileloop()
var profiletimer uintptr
func profilem(mp *m) {
var r *context
rbuf := make([]byte, unsafe.Sizeof(*r)+15)
tls := &mp.tls[0]
if mp == &m0 {
tls = &tls0[0]
}
gp := *((**g)(unsafe.Pointer(tls)))
// align Context to 16 bytes
r = (*context)(unsafe.Pointer((uintptr(unsafe.Pointer(&rbuf[15]))) &^ 15))
r.contextflags = _CONTEXT_CONTROL
stdcall2(_GetThreadContext, mp.thread, uintptr(unsafe.Pointer(r)))
sigprof(r.ip(), r.sp(), 0, gp, mp)
}
func profileloop1(param uintptr) uint32 {
stdcall2(_SetThreadPriority, currentThread, _THREAD_PRIORITY_HIGHEST)
for {
stdcall2(_WaitForSingleObject, profiletimer, _INFINITE)
first := (*m)(atomicloadp(unsafe.Pointer(&allm)))
for mp := first; mp != nil; mp = mp.alllink {
thread := atomicloaduintptr(&mp.thread)
// Do not profile threads blocked on Notes,
// this includes idle worker threads,
// idle timer thread, idle heap scavenger, etc.
if thread == 0 || mp.profilehz == 0 || mp.blocked {
continue
}
stdcall1(_SuspendThread, thread)
if mp.profilehz != 0 && !mp.blocked {
profilem(mp)
}
stdcall1(_ResumeThread, thread)
}
}
}
var cpuprofilerlock mutex
func resetcpuprofiler(hz int32) {
lock(&cpuprofilerlock)
if profiletimer == 0 {
timer := stdcall3(_CreateWaitableTimerA, 0, 0, 0)
atomicstoreuintptr(&profiletimer, timer)
thread := stdcall6(_CreateThread, 0, 0, funcPC(profileloop), 0, 0, 0)
stdcall2(_SetThreadPriority, thread, _THREAD_PRIORITY_HIGHEST)
stdcall1(_CloseHandle, thread)
}
unlock(&cpuprofilerlock)
ms := int32(0)
due := ^int64(^uint64(1 << 63))
if hz > 0 {
ms = 1000 / hz
if ms == 0 {
ms = 1
}
due = int64(ms) * -10000
}
stdcall6(_SetWaitableTimer, profiletimer, uintptr(unsafe.Pointer(&due)), uintptr(ms), 0, 0, 0)
atomicstore((*uint32)(unsafe.Pointer(&getg().m.profilehz)), uint32(hz))
}
func memlimit() uintptr {
return 0
}