xenocara/data/xkbdata/symbols/il_phonetic
2006-11-25 16:30:37 +00:00

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// $XConsortium: il_phonetic /main/3 1997/12/18 12:40:12 rch $
//
// $XFree86$
partial default alphanumeric_keys
xkb_symbols "basic" {
// Describes the differences between a very simple en_US
// keyboard and a very simple Israelian keyboard
// uses the phonetic layout from old Slackware 'il.map' file
name[Group1]= "US/ASCII";
name[Group2]= "Israelian";
key <AE12> { [ equal, plus ],
[ hebrew_doublelowline, hebrew_doublelowline ]};
key <AD01> { [ q, Q ],
[ hebrew_qoph, hebrew_qoph ] };
key <AD02> { [ w, W ],
[ hebrew_waw, hebrew_waw ] };
key <AD03> { [ e, E ],
[ hebrew_aleph, hebrew_aleph ] };
key <AD04> { [ r, R ],
[ hebrew_resh, hebrew_resh ] };
key <AD05> { [ t, T ],
[ hebrew_taw, hebrew_tet ] };
key <AD06> { [ y, Y ],
[ hebrew_ayin, hebrew_ayin ] };
key <AD07> { [ u, U ],
[ hebrew_waw, hebrew_waw ] };
key <AD08> { [ i, I ],
[ hebrew_yod, hebrew_yod ] };
key <AD09> { [ o, O ],
[ hebrew_samech, hebrew_samech ] };
key <AD10> { [ p, P ],
[ hebrew_pe, hebrew_finalpe ] };
key <AC01> { [ a, A ],
[ hebrew_aleph, hebrew_aleph ] };
key <AC02> { [ s, S ],
[ hebrew_shin, hebrew_shin ] };
key <AC03> { [ d, D ],
[ hebrew_dalet, hebrew_dalet ] };
key <AC04> { [ f, F ],
[ hebrew_pe, hebrew_finalpe ] };
key <AC05> { [ g, G ],
[ hebrew_gimel, hebrew_gimel ] };
key <AC06> { [ h, H ],
[ hebrew_he, hebrew_he ] };
key <AC07> { [ j, J ],
[ hebrew_yod, hebrew_yod ] };
key <AC08> { [ k, K ],
[ hebrew_kaph, hebrew_finalkaph ] };
key <AC09> { [ l, L ],
[ hebrew_lamed, hebrew_lamed ] };
key <AB01> { [ z, Z ],
[ hebrew_zain, hebrew_zain ] };
key <AB02> { [ x, X ],
[ hebrew_chet, hebrew_chet ] };
key <AB03> { [ c, C ],
[ hebrew_zade, hebrew_finalzade ] };
key <AB04> { [ v, V ],
[ hebrew_waw, hebrew_waw ] };
key <AB05> { [ b, B ],
[ hebrew_bet, hebrew_bet ] };
key <AB06> { [ n, N ],
[ hebrew_nun, hebrew_finalnun ] };
key <AB07> { [ m, M ],
[ hebrew_mem, hebrew_finalmem ] };
// Begin modifier mappings
modifier_map Shift { Shift_L };
modifier_map Lock { Caps_Lock, ISO_Lock };
modifier_map Control{ Control_L };
modifier_map Mod3 { Mode_switch };
};