84 lines
3.2 KiB
Plaintext
84 lines
3.2 KiB
Plaintext
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// $XConsortium: il_phonetic /main/3 1997/12/18 12:40:12 rch $
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//
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// $XFree86$
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partial default alphanumeric_keys
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xkb_symbols "basic" {
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// Describes the differences between a very simple en_US
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// keyboard and a very simple Israelian keyboard
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// uses the phonetic layout from old Slackware 'il.map' file
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name[Group1]= "US/ASCII";
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name[Group2]= "Israelian";
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key <AE12> { [ equal, plus ],
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[ hebrew_doublelowline, hebrew_doublelowline ]};
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key <AD01> { [ q, Q ],
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[ hebrew_qoph, hebrew_qoph ] };
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key <AD02> { [ w, W ],
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[ hebrew_waw, hebrew_waw ] };
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key <AD03> { [ e, E ],
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[ hebrew_aleph, hebrew_aleph ] };
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key <AD04> { [ r, R ],
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[ hebrew_resh, hebrew_resh ] };
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key <AD05> { [ t, T ],
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[ hebrew_taw, hebrew_tet ] };
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key <AD06> { [ y, Y ],
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[ hebrew_ayin, hebrew_ayin ] };
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key <AD07> { [ u, U ],
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[ hebrew_waw, hebrew_waw ] };
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key <AD08> { [ i, I ],
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[ hebrew_yod, hebrew_yod ] };
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key <AD09> { [ o, O ],
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[ hebrew_samech, hebrew_samech ] };
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key <AD10> { [ p, P ],
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[ hebrew_pe, hebrew_finalpe ] };
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key <AC01> { [ a, A ],
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[ hebrew_aleph, hebrew_aleph ] };
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key <AC02> { [ s, S ],
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[ hebrew_shin, hebrew_shin ] };
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key <AC03> { [ d, D ],
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[ hebrew_dalet, hebrew_dalet ] };
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key <AC04> { [ f, F ],
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[ hebrew_pe, hebrew_finalpe ] };
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key <AC05> { [ g, G ],
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[ hebrew_gimel, hebrew_gimel ] };
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key <AC06> { [ h, H ],
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[ hebrew_he, hebrew_he ] };
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key <AC07> { [ j, J ],
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[ hebrew_yod, hebrew_yod ] };
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key <AC08> { [ k, K ],
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[ hebrew_kaph, hebrew_finalkaph ] };
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key <AC09> { [ l, L ],
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[ hebrew_lamed, hebrew_lamed ] };
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key <AB01> { [ z, Z ],
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[ hebrew_zain, hebrew_zain ] };
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key <AB02> { [ x, X ],
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[ hebrew_chet, hebrew_chet ] };
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key <AB03> { [ c, C ],
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[ hebrew_zade, hebrew_finalzade ] };
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key <AB04> { [ v, V ],
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[ hebrew_waw, hebrew_waw ] };
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key <AB05> { [ b, B ],
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[ hebrew_bet, hebrew_bet ] };
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key <AB06> { [ n, N ],
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[ hebrew_nun, hebrew_finalnun ] };
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key <AB07> { [ m, M ],
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[ hebrew_mem, hebrew_finalmem ] };
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// Begin modifier mappings
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modifier_map Shift { Shift_L };
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modifier_map Lock { Caps_Lock, ISO_Lock };
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modifier_map Control{ Control_L };
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modifier_map Mod3 { Mode_switch };
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};
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