xenocara/app/xlockmore/modes/ball.c
2006-11-26 11:07:42 +00:00

541 lines
12 KiB
C

/* -*- Mode: C; tab-width: 4 -*- */
/* ball --- bouncing balls with random drawing functions that leave a trail */
#if !defined( lint ) && !defined( SABER )
static const char sccsid[] = "@(#)ball.c 5.00 2000/11/01 xlockmore";
#endif
/*-
* Copyright (c) 1995 by Heath Rice <rice@asl.dl.nec.com>.
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
*
* Revision History:
* 01-Nov-2000: Allocation checks
* 10-May-1997: Compatible with xscreensaver
*/
#ifdef STANDALONE
#define MODE_ball
#define PROGCLASS "Ball"
#define HACK_INIT init_ball
#define HACK_DRAW draw_ball
#define ball_opts xlockmore_opts
#define DEFAULTS "*delay: 10000 \n" \
"*count: 10 \n" \
"*cycles: 20 \n" \
"*size: -100 \n" \
"*ncolors: 200 \n"
#include "xlockmore.h" /* in xscreensaver distribution */
#else /* STANDALONE */
#include "xlock.h" /* in xlockmore distribution */
#endif /* STANDALONE */
#ifdef MODE_ball
ModeSpecOpt ball_opts =
{0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
#ifdef USE_MODULES
const ModStruct ball_description =
{"ball", "init_ball", "draw_ball", "release_ball",
"refresh_ball", "init_ball", (char *) NULL, &ball_opts,
10000, 10, 20, -100, 64, 1.0, "",
"Shows bouncing balls", 0, NULL};
#endif
#define NONE 0 /* not in a window */
#define V 1 /* vertical */
#define H 2 /* horizontal */
#define B 3 /* ball */
#define MINBALLS 1
#define MINSIZE 2
#define MINGRIDSIZE 4
#define DEFNO 6
#define SPEED 156
#define SQLIMIT (SPEED*SPEED/(30*30)) /* square of lower speed limit */
#define RATE 600
typedef struct {
int x, y; /* x and y coords */
int dx, dy; /* x and y velocity */
int rad;
int bounce;
int dyold;
int started;
int def;
GC GcF, GcB;
} balltype;
typedef struct {
Bool painted;
balltype *bt;
int rad;
int size;
int width, height;
int bounce;
int nballs;
int dispx, dispy;
} ballstruct;
static ballstruct *balls = (ballstruct *) NULL;
static void
collided(ModeInfo * mi, int i, int n, int *dx, int *dy, int td)
{
ballstruct *bp = &balls[MI_SCREEN(mi)];
balltype *bti = &bp->bt[i];
balltype *btn = &bp->bt[n];
int rx1, ry1, rx2, ry2;
int Vx1, Vy1, Vx2, Vy2;
int NVx1, NVy1, NVx2, NVy2;
float Ux1, Uy1, Ux2, Uy2;
float mag1, mag2, imp;
rx1 = bti->x;
ry1 = bti->y;
Vx1 = bti->dx;
Vy1 = bti->dy;
rx2 = btn->x;
ry2 = btn->y;
Vx2 = btn->dx;
Vy2 = btn->dy;
Ux1 = rx1 - rx2;
Uy1 = ry1 - ry2;
mag1 = sqrt(((Ux1 * Ux1) + (Uy1 * Uy1)));
Ux1 = Ux1 / mag1;
Uy1 = Uy1 / mag1;
Ux2 = rx2 - rx1;
Uy2 = ry2 - ry1;
mag2 = sqrt(((Ux2 * Ux2) + (Uy2 * Uy2)));
Ux2 = Ux2 / mag2;
Uy2 = Uy2 / mag2;
imp = ((Vx1 * Ux2) + (Vy1 * Uy2)) + ((Vx2 * Ux1) + (Vy2 * Uy1));
NVx1 = Vx1 + (int) (imp * Ux1);
NVy1 = Vy1 + (int) (imp * Uy1);
NVx2 = Vx2 + (int) (imp * Ux2);
NVy2 = Vy2 + (int) (imp * Uy2);
bti->dx = NVx1;
bti->dy = NVy1;
btn->dx = NVx2;
btn->dy = NVy2;
XFillArc(MI_DISPLAY(mi), MI_WINDOW(mi), btn->GcB,
btn->x - (btn->rad / 2), btn->y - (btn->rad / 2),
btn->rad, btn->rad, 0, 360 * 64);
if (bp->dispx > 100) {
*dx = (td * btn->dx) / RATE;
*dy = (td * btn->dy) / RATE;
} else {
*dx = (td * btn->dx) / 150;
*dy = (td * btn->dy) / 150;
}
btn->x += (*dx / 2);
btn->y += (*dy / 2);
XFillArc(MI_DISPLAY(mi), MI_WINDOW(mi), btn->GcF,
btn->x - (btn->rad / 2), btn->y - (btn->rad / 2),
btn->rad, btn->rad, 0, 360 * 64);
if (bp->dispx > 100) {
*dx = (td * bti->dx) / RATE;
*dy = (td * bti->dy) / RATE;
} else {
*dx = (td * bti->dx) / 150;
*dy = (td * bti->dy) / 150;
}
bti->x += (*dx / 2);
bti->y += (*dy / 2);
}
static int
inwin(ballstruct * bp, int x, int y, int *n, int rad)
{
int i, diffx, diffy;
if ((x < 0) || (x > bp->dispx)) {
return (V);
}
if ((y < 0) || (y > bp->dispy)) {
return (H);
}
if (bp->dispx > 100) {
for (i = 0; i < bp->nballs; i++) {
if ((i == (*n)) || (!bp->bt[i].def))
continue;
diffx = (bp->bt[i].x - x);
diffy = (bp->bt[i].y - y);
if ((diffx * diffx + diffy * diffy) <
(((rad / 2) * (rad / 2) * 2) +
((bp->bt[i].rad / 2) * (bp->bt[i].rad / 2) * 2))) {
(*n) = i;
return (B);
}
}
}
return (NONE);
}
static void
randomball(ModeInfo * mi, int i)
{
ballstruct *bp = &balls[MI_SCREEN(mi)];
balltype *bti = &bp->bt[i];
Display *display = MI_DISPLAY(mi);
int x, y, bn;
int dum;
int attempts;
unsigned long randbg;
attempts = 0;
if (bp->bounce == -2)
bn = 30 + NRAND(69L);
else
bn = bp->bounce;
if (bn > 100)
bn = 100;
if (bn < 0)
bn = 0;
bn = (0 - bn);
if (bp->dispx > 100) {
bti->dx = NRAND(2L * SPEED) + SPEED;
bti->dy = NRAND(2L * SPEED) + (SPEED / 2);
} else {
bti->dx = NRAND(4L * SPEED) + (SPEED / 20);
bti->dy = NRAND(2L * SPEED) + (SPEED / 40);
}
switch (NRAND(9L) % 2) {
case 0:
break;
case 1:
bti->dx = (0 - bti->dx);
break;
}
bti->bounce = bn;
bti->dyold = 0;
bti->rad = bp->rad; /* Pretty lame... should be different sizes */
do {
dum = i;
x = NRAND((long) bp->dispx);
y = 0;
attempts++;
if (attempts > 5) {
bti->def = 0;
return;
}
} while ((inwin(bp, x, y, &dum, bti->rad) != NONE) ||
(inwin(bp, bti->dx + x, bti->dy + y, &dum, bti->rad) != NONE));
bti->def = 1;
bti->x = x;
bti->y = y;
/* set background color for ball */
if (MI_NPIXELS(mi) > 2) {
randbg = MI_PIXEL(mi, NRAND(MI_NPIXELS(mi)));
} else {
randbg = MI_BLACK_PIXEL(mi);
}
XSetForeground(display, bti->GcB, randbg);
/* set foreground color for ball */
if (MI_NPIXELS(mi) > 2) {
randbg = MI_PIXEL(mi, NRAND(MI_NPIXELS(mi)));
} else {
randbg = MI_WHITE_PIXEL(mi);
}
XSetForeground(display, bti->GcF, randbg);
XFillArc(display, MI_WINDOW(mi),
bti->GcB, bti->x - (bti->rad / 2), bti->y - (bti->rad / 2),
bti->rad, bti->rad, 0, 360 * 64);
}
static void
free_ball(Display *display, ballstruct *bp)
{
if (bp->bt != NULL) {
int i;
for (i = 0; i < bp->nballs; i++) {
if (bp->bt[i].GcF != None) {
XFreeGC(display, bp->bt[i].GcF);
bp->bt[i].GcF = None;
}
if (bp->bt[i].GcB != None) {
XFreeGC(display, bp->bt[i].GcB);
bp->bt[i].GcB = None;
}
}
free(bp->bt);
bp->bt = (balltype *) NULL;
}
}
void
init_ball(ModeInfo * mi)
{
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
int GcLp, i;
int size = MI_SIZE(mi);
ballstruct *bp;
if (balls == NULL) {
if ((balls = (ballstruct *) calloc(MI_NUM_SCREENS(mi),
sizeof (ballstruct))) == NULL)
return;
}
bp = &balls[MI_SCREEN(mi)];
bp->bounce = 85;
bp->width = MI_WIDTH(mi);
bp->height = MI_HEIGHT(mi);
bp->nballs = MI_COUNT(mi);
if (bp->nballs < -MINBALLS) {
/* if bp->nballs is random ... the size can change */
if (bp->bt != NULL) {
free(bp->bt);
bp->bt = (balltype *) NULL;
}
bp->nballs = NRAND(-bp->nballs - MINBALLS + 1) + MINBALLS;
} else if (bp->nballs < MINBALLS)
bp->nballs = MINBALLS;
if (bp->bt == NULL) {
if ((bp->bt = (balltype *) calloc(bp->nballs, sizeof (balltype))) ==
NULL) {
free_ball(display, bp);
return;
}
}
if (size == 0 ||
MINGRIDSIZE * size > bp->width || MINGRIDSIZE * size > bp->height) {
bp->rad = MAX(MINSIZE, MIN(bp->width, bp->height) / MINGRIDSIZE);
} else {
if (size < -MINSIZE)
bp->rad = NRAND(MIN(-size, MAX(MINSIZE, MIN(bp->width, bp->height) /
MINGRIDSIZE)) - MINSIZE + 1) + MINSIZE;
else if (size < MINSIZE)
bp->rad = MINSIZE;
else
bp->rad = MIN(size, MAX(MINSIZE, MIN(bp->width, bp->height) /
MINGRIDSIZE));
}
/* clearballs */
MI_CLEARWINDOW(mi);
bp->painted = False;
XFlush(display);
if (bp->nballs <= 0)
bp->nballs = 1;
if (!bp->bt[0].GcB) {
XGCValues gcv;
gcv.foreground = MI_WHITE_PIXEL(mi);
gcv.background = MI_BLACK_PIXEL(mi);
for (GcLp = 0; GcLp < bp->nballs; GcLp++) {
if ((bp->bt[GcLp].GcB = XCreateGC(display, window,
GCForeground | GCBackground, &gcv)) == None) {
free_ball(display, bp);
return;
}
if ((bp->bt[GcLp].GcF = XCreateGC(display, window,
GCForeground | GCBackground, &gcv)) == None) {
free_ball(display, bp);
return;
}
}
}
for (GcLp = 0; GcLp < bp->nballs; GcLp++) {
if (MI_NPIXELS(mi) > 2) {
XSetFunction(display, bp->bt[GcLp].GcB, NRAND(16L));
XSetFunction(display, bp->bt[GcLp].GcF, NRAND(16L));
} else {
XSetFunction(display, bp->bt[GcLp].GcB, NRAND(8L));
XSetFunction(display, bp->bt[GcLp].GcF, NRAND(8L));
}
}
bp->dispx = MI_WIDTH(mi);
bp->dispy = MI_HEIGHT(mi);
XFlush(display);
for (i = 0; i < bp->nballs; i++) {
randomball(mi, i);
}
}
void
draw_ball(ModeInfo * mi)
{
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
int i, n;
int td;
int dx, dy;
int redo;
ballstruct *bp;
if (balls == NULL)
return;
bp = &balls[MI_SCREEN(mi)];
if (bp->bt == NULL)
return;
MI_IS_DRAWN(mi) = True;
td = 10;
bp->painted = True;
for (i = 0; i < bp->nballs; i++) {
if (!bp->bt[i].def)
randomball(mi, i);
}
for (i = 0; i < bp->nballs; i++) {
if (!bp->bt[i].def) {
continue;
}
XFillArc(display, window, bp->bt[i].GcB,
bp->bt[i].x - (bp->bt[i].rad / 2), bp->bt[i].y - (bp->bt[i].rad / 2),
bp->bt[i].rad, bp->bt[i].rad, 0, 360 * 64);
redo = 0;
if (((bp->bt[i].dx * bp->bt[i].dx + bp->bt[i].dy * bp->bt[i].dy) <
SQLIMIT) && (bp->bt[i].y >= (bp->dispy - 3))) {
redo = 25;
}
do {
if (bp->dispx > 100) {
dx = (td * bp->bt[i].dx) / RATE;
dy = (td * bp->bt[i].dy) / RATE;
} else {
dx = (td * bp->bt[i].dx) / 150;
dy = (td * bp->bt[i].dy) / 150;
}
if (redo > 5) {
redo = 0;
randomball(mi, i);
if (!bp->bt[i].def)
continue;
XFillArc(display, window, bp->bt[i].GcF,
bp->bt[i].x - (bp->bt[i].rad / 2),
bp->bt[i].y - (bp->bt[i].rad / 2),
bp->bt[i].rad, bp->bt[i].rad, 0, 360 * 64);
}
n = i;
switch (inwin(bp, dx + bp->bt[i].x, dy + bp->bt[i].y, &n,
bp->bt[i].rad)) {
case NONE:
bp->bt[i].x += dx;
bp->bt[i].y += dy;
redo = 0;
break;
case V:
bp->bt[i].dx = (int) (((float) bp->bt[i].bounce *
(float) bp->bt[i].dx) / (float) 100);
redo++;
break;
case H:
bp->bt[i].dy = (int) (((float) bp->bt[i].bounce *
(float) bp->bt[i].dy) / (float) 100);
if (bp->bt[i].bounce != 100) {
if ((bp->bt[i].y >= (bp->dispy - 3)) && (bp->bt[i].dy > -250) &&
(bp->bt[i].dy < 0)) {
redo = 15;
}
if ((bp->bt[i].y >= (bp->dispy - 3)) &&
(bp->bt[i].dy == bp->bt[i].dyold)) {
redo = 10;
}
bp->bt[i].dyold = bp->bt[i].dy;
}
redo++;
break;
case B:
if (redo > 5) {
if (bp->bt[i].y >= (bp->dispy - 3)) {
randomball(mi, i);
redo = 0;
} else if (bp->bt[n].y >= (bp->dispy - 3)) {
randomball(mi, n);
redo = 0;
} else
redo = 0;
} else {
collided(mi, i, n, &dx, &dy, td);
redo = 0;
}
break;
}
}
while (redo);
bp->bt[i].dy += td;
if (bp->bt[i].def)
XFillArc(display, window, bp->bt[i].GcF,
bp->bt[i].x - (bp->bt[i].rad / 2), bp->bt[i].y - (bp->bt[i].rad / 2),
bp->bt[i].rad, bp->bt[i].rad, 0, 360 * 64);
}
XFlush(display);
}
void
release_ball(ModeInfo * mi)
{
if (balls != NULL) {
int screen;
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++)
free_ball(MI_DISPLAY(mi), &balls[screen]);
free(balls);
balls = (ballstruct *) NULL;
}
}
void
refresh_ball(ModeInfo * mi)
{
ballstruct *bp;
if (balls == NULL)
return;
bp = &balls[MI_SCREEN(mi)];
if (bp->painted)
MI_CLEARWINDOW(mi);
}
#endif /* MODE_ball */