541 lines
12 KiB
C
541 lines
12 KiB
C
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/* -*- Mode: C; tab-width: 4 -*- */
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/* ball --- bouncing balls with random drawing functions that leave a trail */
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#if !defined( lint ) && !defined( SABER )
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static const char sccsid[] = "@(#)ball.c 5.00 2000/11/01 xlockmore";
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#endif
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/*-
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* Copyright (c) 1995 by Heath Rice <rice@asl.dl.nec.com>.
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*
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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*
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* Revision History:
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* 01-Nov-2000: Allocation checks
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* 10-May-1997: Compatible with xscreensaver
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*/
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#ifdef STANDALONE
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#define MODE_ball
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#define PROGCLASS "Ball"
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#define HACK_INIT init_ball
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#define HACK_DRAW draw_ball
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#define ball_opts xlockmore_opts
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#define DEFAULTS "*delay: 10000 \n" \
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"*count: 10 \n" \
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"*cycles: 20 \n" \
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"*size: -100 \n" \
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"*ncolors: 200 \n"
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#include "xlockmore.h" /* in xscreensaver distribution */
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#else /* STANDALONE */
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#include "xlock.h" /* in xlockmore distribution */
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#endif /* STANDALONE */
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#ifdef MODE_ball
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ModeSpecOpt ball_opts =
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{0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
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#ifdef USE_MODULES
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const ModStruct ball_description =
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{"ball", "init_ball", "draw_ball", "release_ball",
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"refresh_ball", "init_ball", (char *) NULL, &ball_opts,
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10000, 10, 20, -100, 64, 1.0, "",
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"Shows bouncing balls", 0, NULL};
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#endif
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#define NONE 0 /* not in a window */
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#define V 1 /* vertical */
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#define H 2 /* horizontal */
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#define B 3 /* ball */
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#define MINBALLS 1
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#define MINSIZE 2
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#define MINGRIDSIZE 4
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#define DEFNO 6
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#define SPEED 156
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#define SQLIMIT (SPEED*SPEED/(30*30)) /* square of lower speed limit */
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#define RATE 600
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typedef struct {
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int x, y; /* x and y coords */
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int dx, dy; /* x and y velocity */
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int rad;
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int bounce;
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int dyold;
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int started;
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int def;
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GC GcF, GcB;
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} balltype;
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typedef struct {
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Bool painted;
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balltype *bt;
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int rad;
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int size;
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int width, height;
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int bounce;
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int nballs;
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int dispx, dispy;
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} ballstruct;
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static ballstruct *balls = (ballstruct *) NULL;
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static void
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collided(ModeInfo * mi, int i, int n, int *dx, int *dy, int td)
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{
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ballstruct *bp = &balls[MI_SCREEN(mi)];
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balltype *bti = &bp->bt[i];
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balltype *btn = &bp->bt[n];
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int rx1, ry1, rx2, ry2;
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int Vx1, Vy1, Vx2, Vy2;
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int NVx1, NVy1, NVx2, NVy2;
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float Ux1, Uy1, Ux2, Uy2;
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float mag1, mag2, imp;
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rx1 = bti->x;
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ry1 = bti->y;
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Vx1 = bti->dx;
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Vy1 = bti->dy;
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rx2 = btn->x;
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ry2 = btn->y;
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Vx2 = btn->dx;
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Vy2 = btn->dy;
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Ux1 = rx1 - rx2;
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Uy1 = ry1 - ry2;
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mag1 = sqrt(((Ux1 * Ux1) + (Uy1 * Uy1)));
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Ux1 = Ux1 / mag1;
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Uy1 = Uy1 / mag1;
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Ux2 = rx2 - rx1;
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Uy2 = ry2 - ry1;
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mag2 = sqrt(((Ux2 * Ux2) + (Uy2 * Uy2)));
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Ux2 = Ux2 / mag2;
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Uy2 = Uy2 / mag2;
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imp = ((Vx1 * Ux2) + (Vy1 * Uy2)) + ((Vx2 * Ux1) + (Vy2 * Uy1));
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NVx1 = Vx1 + (int) (imp * Ux1);
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NVy1 = Vy1 + (int) (imp * Uy1);
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NVx2 = Vx2 + (int) (imp * Ux2);
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NVy2 = Vy2 + (int) (imp * Uy2);
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bti->dx = NVx1;
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bti->dy = NVy1;
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btn->dx = NVx2;
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btn->dy = NVy2;
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XFillArc(MI_DISPLAY(mi), MI_WINDOW(mi), btn->GcB,
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btn->x - (btn->rad / 2), btn->y - (btn->rad / 2),
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btn->rad, btn->rad, 0, 360 * 64);
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if (bp->dispx > 100) {
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*dx = (td * btn->dx) / RATE;
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*dy = (td * btn->dy) / RATE;
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} else {
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*dx = (td * btn->dx) / 150;
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*dy = (td * btn->dy) / 150;
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}
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btn->x += (*dx / 2);
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btn->y += (*dy / 2);
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XFillArc(MI_DISPLAY(mi), MI_WINDOW(mi), btn->GcF,
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btn->x - (btn->rad / 2), btn->y - (btn->rad / 2),
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btn->rad, btn->rad, 0, 360 * 64);
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if (bp->dispx > 100) {
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*dx = (td * bti->dx) / RATE;
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*dy = (td * bti->dy) / RATE;
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} else {
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*dx = (td * bti->dx) / 150;
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*dy = (td * bti->dy) / 150;
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}
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bti->x += (*dx / 2);
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bti->y += (*dy / 2);
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}
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static int
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inwin(ballstruct * bp, int x, int y, int *n, int rad)
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{
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int i, diffx, diffy;
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if ((x < 0) || (x > bp->dispx)) {
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return (V);
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}
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if ((y < 0) || (y > bp->dispy)) {
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return (H);
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}
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if (bp->dispx > 100) {
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for (i = 0; i < bp->nballs; i++) {
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if ((i == (*n)) || (!bp->bt[i].def))
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continue;
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diffx = (bp->bt[i].x - x);
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diffy = (bp->bt[i].y - y);
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if ((diffx * diffx + diffy * diffy) <
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(((rad / 2) * (rad / 2) * 2) +
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((bp->bt[i].rad / 2) * (bp->bt[i].rad / 2) * 2))) {
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(*n) = i;
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return (B);
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}
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}
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}
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return (NONE);
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}
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static void
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randomball(ModeInfo * mi, int i)
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{
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ballstruct *bp = &balls[MI_SCREEN(mi)];
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balltype *bti = &bp->bt[i];
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Display *display = MI_DISPLAY(mi);
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int x, y, bn;
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int dum;
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int attempts;
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unsigned long randbg;
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attempts = 0;
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if (bp->bounce == -2)
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bn = 30 + NRAND(69L);
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else
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bn = bp->bounce;
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if (bn > 100)
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bn = 100;
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if (bn < 0)
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bn = 0;
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bn = (0 - bn);
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if (bp->dispx > 100) {
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bti->dx = NRAND(2L * SPEED) + SPEED;
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bti->dy = NRAND(2L * SPEED) + (SPEED / 2);
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} else {
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bti->dx = NRAND(4L * SPEED) + (SPEED / 20);
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bti->dy = NRAND(2L * SPEED) + (SPEED / 40);
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}
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switch (NRAND(9L) % 2) {
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case 0:
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break;
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case 1:
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bti->dx = (0 - bti->dx);
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break;
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}
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bti->bounce = bn;
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bti->dyold = 0;
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bti->rad = bp->rad; /* Pretty lame... should be different sizes */
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do {
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dum = i;
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x = NRAND((long) bp->dispx);
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y = 0;
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attempts++;
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if (attempts > 5) {
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bti->def = 0;
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return;
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}
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} while ((inwin(bp, x, y, &dum, bti->rad) != NONE) ||
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(inwin(bp, bti->dx + x, bti->dy + y, &dum, bti->rad) != NONE));
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bti->def = 1;
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bti->x = x;
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bti->y = y;
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/* set background color for ball */
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if (MI_NPIXELS(mi) > 2) {
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randbg = MI_PIXEL(mi, NRAND(MI_NPIXELS(mi)));
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} else {
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randbg = MI_BLACK_PIXEL(mi);
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}
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XSetForeground(display, bti->GcB, randbg);
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/* set foreground color for ball */
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if (MI_NPIXELS(mi) > 2) {
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randbg = MI_PIXEL(mi, NRAND(MI_NPIXELS(mi)));
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} else {
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randbg = MI_WHITE_PIXEL(mi);
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}
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XSetForeground(display, bti->GcF, randbg);
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XFillArc(display, MI_WINDOW(mi),
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bti->GcB, bti->x - (bti->rad / 2), bti->y - (bti->rad / 2),
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bti->rad, bti->rad, 0, 360 * 64);
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}
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static void
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free_ball(Display *display, ballstruct *bp)
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{
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if (bp->bt != NULL) {
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int i;
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for (i = 0; i < bp->nballs; i++) {
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if (bp->bt[i].GcF != None) {
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XFreeGC(display, bp->bt[i].GcF);
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bp->bt[i].GcF = None;
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}
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if (bp->bt[i].GcB != None) {
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XFreeGC(display, bp->bt[i].GcB);
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bp->bt[i].GcB = None;
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}
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}
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free(bp->bt);
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bp->bt = (balltype *) NULL;
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}
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}
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void
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init_ball(ModeInfo * mi)
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{
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Display *display = MI_DISPLAY(mi);
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Window window = MI_WINDOW(mi);
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int GcLp, i;
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int size = MI_SIZE(mi);
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ballstruct *bp;
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if (balls == NULL) {
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if ((balls = (ballstruct *) calloc(MI_NUM_SCREENS(mi),
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sizeof (ballstruct))) == NULL)
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return;
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}
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bp = &balls[MI_SCREEN(mi)];
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bp->bounce = 85;
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bp->width = MI_WIDTH(mi);
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bp->height = MI_HEIGHT(mi);
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bp->nballs = MI_COUNT(mi);
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if (bp->nballs < -MINBALLS) {
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/* if bp->nballs is random ... the size can change */
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if (bp->bt != NULL) {
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free(bp->bt);
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bp->bt = (balltype *) NULL;
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}
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bp->nballs = NRAND(-bp->nballs - MINBALLS + 1) + MINBALLS;
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} else if (bp->nballs < MINBALLS)
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bp->nballs = MINBALLS;
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if (bp->bt == NULL) {
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if ((bp->bt = (balltype *) calloc(bp->nballs, sizeof (balltype))) ==
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NULL) {
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free_ball(display, bp);
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return;
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}
|
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}
|
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if (size == 0 ||
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MINGRIDSIZE * size > bp->width || MINGRIDSIZE * size > bp->height) {
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bp->rad = MAX(MINSIZE, MIN(bp->width, bp->height) / MINGRIDSIZE);
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} else {
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if (size < -MINSIZE)
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bp->rad = NRAND(MIN(-size, MAX(MINSIZE, MIN(bp->width, bp->height) /
|
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MINGRIDSIZE)) - MINSIZE + 1) + MINSIZE;
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else if (size < MINSIZE)
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bp->rad = MINSIZE;
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else
|
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bp->rad = MIN(size, MAX(MINSIZE, MIN(bp->width, bp->height) /
|
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MINGRIDSIZE));
|
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}
|
||
|
|
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/* clearballs */
|
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MI_CLEARWINDOW(mi);
|
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bp->painted = False;
|
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XFlush(display);
|
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if (bp->nballs <= 0)
|
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bp->nballs = 1;
|
||
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if (!bp->bt[0].GcB) {
|
||
|
XGCValues gcv;
|
||
|
|
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gcv.foreground = MI_WHITE_PIXEL(mi);
|
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gcv.background = MI_BLACK_PIXEL(mi);
|
||
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for (GcLp = 0; GcLp < bp->nballs; GcLp++) {
|
||
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if ((bp->bt[GcLp].GcB = XCreateGC(display, window,
|
||
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GCForeground | GCBackground, &gcv)) == None) {
|
||
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free_ball(display, bp);
|
||
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return;
|
||
|
}
|
||
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if ((bp->bt[GcLp].GcF = XCreateGC(display, window,
|
||
|
GCForeground | GCBackground, &gcv)) == None) {
|
||
|
free_ball(display, bp);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
for (GcLp = 0; GcLp < bp->nballs; GcLp++) {
|
||
|
if (MI_NPIXELS(mi) > 2) {
|
||
|
XSetFunction(display, bp->bt[GcLp].GcB, NRAND(16L));
|
||
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XSetFunction(display, bp->bt[GcLp].GcF, NRAND(16L));
|
||
|
} else {
|
||
|
XSetFunction(display, bp->bt[GcLp].GcB, NRAND(8L));
|
||
|
XSetFunction(display, bp->bt[GcLp].GcF, NRAND(8L));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bp->dispx = MI_WIDTH(mi);
|
||
|
bp->dispy = MI_HEIGHT(mi);
|
||
|
|
||
|
XFlush(display);
|
||
|
for (i = 0; i < bp->nballs; i++) {
|
||
|
randomball(mi, i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
draw_ball(ModeInfo * mi)
|
||
|
{
|
||
|
Display *display = MI_DISPLAY(mi);
|
||
|
Window window = MI_WINDOW(mi);
|
||
|
int i, n;
|
||
|
int td;
|
||
|
int dx, dy;
|
||
|
int redo;
|
||
|
ballstruct *bp;
|
||
|
|
||
|
if (balls == NULL)
|
||
|
return;
|
||
|
bp = &balls[MI_SCREEN(mi)];
|
||
|
if (bp->bt == NULL)
|
||
|
return;
|
||
|
|
||
|
MI_IS_DRAWN(mi) = True;
|
||
|
td = 10;
|
||
|
bp->painted = True;
|
||
|
for (i = 0; i < bp->nballs; i++) {
|
||
|
if (!bp->bt[i].def)
|
||
|
randomball(mi, i);
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < bp->nballs; i++) {
|
||
|
if (!bp->bt[i].def) {
|
||
|
continue;
|
||
|
}
|
||
|
XFillArc(display, window, bp->bt[i].GcB,
|
||
|
bp->bt[i].x - (bp->bt[i].rad / 2), bp->bt[i].y - (bp->bt[i].rad / 2),
|
||
|
bp->bt[i].rad, bp->bt[i].rad, 0, 360 * 64);
|
||
|
redo = 0;
|
||
|
if (((bp->bt[i].dx * bp->bt[i].dx + bp->bt[i].dy * bp->bt[i].dy) <
|
||
|
SQLIMIT) && (bp->bt[i].y >= (bp->dispy - 3))) {
|
||
|
redo = 25;
|
||
|
}
|
||
|
do {
|
||
|
if (bp->dispx > 100) {
|
||
|
dx = (td * bp->bt[i].dx) / RATE;
|
||
|
dy = (td * bp->bt[i].dy) / RATE;
|
||
|
} else {
|
||
|
dx = (td * bp->bt[i].dx) / 150;
|
||
|
dy = (td * bp->bt[i].dy) / 150;
|
||
|
}
|
||
|
|
||
|
if (redo > 5) {
|
||
|
redo = 0;
|
||
|
randomball(mi, i);
|
||
|
if (!bp->bt[i].def)
|
||
|
continue;
|
||
|
XFillArc(display, window, bp->bt[i].GcF,
|
||
|
bp->bt[i].x - (bp->bt[i].rad / 2),
|
||
|
bp->bt[i].y - (bp->bt[i].rad / 2),
|
||
|
bp->bt[i].rad, bp->bt[i].rad, 0, 360 * 64);
|
||
|
}
|
||
|
n = i;
|
||
|
switch (inwin(bp, dx + bp->bt[i].x, dy + bp->bt[i].y, &n,
|
||
|
bp->bt[i].rad)) {
|
||
|
case NONE:
|
||
|
bp->bt[i].x += dx;
|
||
|
bp->bt[i].y += dy;
|
||
|
redo = 0;
|
||
|
break;
|
||
|
case V:
|
||
|
bp->bt[i].dx = (int) (((float) bp->bt[i].bounce *
|
||
|
(float) bp->bt[i].dx) / (float) 100);
|
||
|
redo++;
|
||
|
break;
|
||
|
case H:
|
||
|
bp->bt[i].dy = (int) (((float) bp->bt[i].bounce *
|
||
|
(float) bp->bt[i].dy) / (float) 100);
|
||
|
if (bp->bt[i].bounce != 100) {
|
||
|
if ((bp->bt[i].y >= (bp->dispy - 3)) && (bp->bt[i].dy > -250) &&
|
||
|
(bp->bt[i].dy < 0)) {
|
||
|
redo = 15;
|
||
|
}
|
||
|
if ((bp->bt[i].y >= (bp->dispy - 3)) &&
|
||
|
(bp->bt[i].dy == bp->bt[i].dyold)) {
|
||
|
redo = 10;
|
||
|
}
|
||
|
bp->bt[i].dyold = bp->bt[i].dy;
|
||
|
}
|
||
|
redo++;
|
||
|
break;
|
||
|
case B:
|
||
|
if (redo > 5) {
|
||
|
if (bp->bt[i].y >= (bp->dispy - 3)) {
|
||
|
randomball(mi, i);
|
||
|
redo = 0;
|
||
|
} else if (bp->bt[n].y >= (bp->dispy - 3)) {
|
||
|
randomball(mi, n);
|
||
|
redo = 0;
|
||
|
} else
|
||
|
redo = 0;
|
||
|
} else {
|
||
|
collided(mi, i, n, &dx, &dy, td);
|
||
|
redo = 0;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
while (redo);
|
||
|
bp->bt[i].dy += td;
|
||
|
|
||
|
if (bp->bt[i].def)
|
||
|
XFillArc(display, window, bp->bt[i].GcF,
|
||
|
bp->bt[i].x - (bp->bt[i].rad / 2), bp->bt[i].y - (bp->bt[i].rad / 2),
|
||
|
bp->bt[i].rad, bp->bt[i].rad, 0, 360 * 64);
|
||
|
}
|
||
|
|
||
|
XFlush(display);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
release_ball(ModeInfo * mi)
|
||
|
{
|
||
|
if (balls != NULL) {
|
||
|
int screen;
|
||
|
|
||
|
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++)
|
||
|
free_ball(MI_DISPLAY(mi), &balls[screen]);
|
||
|
free(balls);
|
||
|
balls = (ballstruct *) NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
refresh_ball(ModeInfo * mi)
|
||
|
{
|
||
|
ballstruct *bp;
|
||
|
|
||
|
if (balls == NULL)
|
||
|
return;
|
||
|
bp = &balls[MI_SCREEN(mi)];
|
||
|
|
||
|
if (bp->painted)
|
||
|
MI_CLEARWINDOW(mi);
|
||
|
}
|
||
|
|
||
|
#endif /* MODE_ball */
|