40 lines
1.4 KiB
C
40 lines
1.4 KiB
C
/* -*- Mode: C; tab-width: 4 -*- */
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/* atunnels --- OpenGL Advanced Tunnel Screensaver */
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#if !defined( lint ) && !defined( SABER )
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/* static const char sccsid[] = "@(#)tunnel_draw.h 5.13 2004/07/19 xlockmore"; */
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#endif
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/* Copyright (c) E. Lassauge, 2002-2004. */
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/*
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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*
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* The original code for this mode was written by Roman Podobedov
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* Email: romka@ut.ee
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* WEB: http://romka.demonews.com
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*
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* Eric Lassauge (March-16-2002) <lassauge AT users.sourceforge.net>
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* http://lassauge.free.fr/linux.html
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*
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*/
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#include <GL/gl.h>
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#include <GL/glx.h>
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#define MAX_TEXTURE 6
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extern void DrawTunnel(int do_texture, int do_light, GLuint *textures);
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extern void SplashScreen(int do_wire, int do_texture, int do_light);
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extern Bool InitTunnel(void);
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