/* -*- Mode: C; tab-width: 4 -*- */ /* atunnels --- OpenGL Advanced Tunnel Screensaver */ #if !defined( lint ) && !defined( SABER ) /* static const char sccsid[] = "@(#)tunnel_draw.h 5.13 2004/07/19 xlockmore"; */ #endif /* Copyright (c) E. Lassauge, 2002-2004. */ /* * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in * supporting documentation. * * This file is provided AS IS with no warranties of any kind. The author * shall have no liability with respect to the infringement of copyrights, * trade secrets or any patents by this file or any part thereof. In no * event will the author be liable for any lost revenue or profits or * other special, indirect and consequential damages. * * The original code for this mode was written by Roman Podobedov * Email: romka@ut.ee * WEB: http://romka.demonews.com * * Eric Lassauge (March-16-2002) * http://lassauge.free.fr/linux.html * */ #include #include #define MAX_TEXTURE 6 extern void DrawTunnel(int do_texture, int do_light, GLuint *textures); extern void SplashScreen(int do_wire, int do_texture, int do_light); extern Bool InitTunnel(void);