xenocara/app/xlockmore/etc/descrip.mms
2006-11-26 11:07:42 +00:00

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# This is no longer maintained since I can not test it.
############################################################
# Make file to makexlock.exe on a VMS system.
#
# Created By J.Jansen 12 February 1996
#
# Usage : type MMS in the directory containing the source
#
# It automatically detects the existance of the XPM-library and the XVMSUTILS
# library to use the new (better) features of the program. It is assumed that
# both libraries if exist are in the directory with logical symbol X11.
#
#
############################################################
# default target
C = .c
#C++
#C = .cc
#VMS
O = .obj
S = ,
E = .exe
A = ;*
all : macro xmlock$(E)
@ $(ECHO) ""
macro :
@ xvms = f$search("X11:XVMSUTILS.OLB").nes.""
@ xpm = f$search("X11:LIBXPM.OLB").nes.""
@ axp = f$getsyi("HW_MODEL").ge.1024
@ macro = ""
@ if axp.or.xvms.or.xpm then macro = "/MACRO=("
@ if axp then macro = macro + "__ALPHA__=1,"
@ if xpm then macro = macro + "__XPM__=1,"
@ if xvms then macro = macro + "__XVMSUTILS__=1,"
@ if macro.nes."" then macro = f$extract(0,f$length(macro)-1,macro)+ ")"
$(MMS)$(MMSQUALIFIERS)'macro' xlock$(E)
BITMAPDIR = [.bitmaps]
PIXMAPDIR = [.pixmaps]
CONFIGDIR = [.config]
GLDIR = [.glx]
HACKERDIR = [.hackers]
#CC = gcc -g -Wall -ansi -pedantic
#CC = gcc -g -Wall
#CC = g++ -g -Wall
CC = cc
#CC = cxx
BITMAPTYPE = x11
PIXMAPTYPE = x11
# Here is your chance to override the default icon:
TINYBITMAP = $(BITMAPTYPE)
TINYBITMAP = t-x11
SMALLBITMAP = s-$(BITMAPTYPE)
MEDIUMBITMAP = m-$(BITMAPTYPE)
LARGEBITMAP = l-$(BITMAPTYPE)
MEDIUMPIXMAP = m-$(PIXMAPTYPE)
LARGEPIXMAP = l-$(PIXMAPTYPE)
#EYESBITMAP = $(MEDIUMBITMAP)
EYESBITMAP = m-grelb
IMAGEBITMAP = $(MEDIUMBITMAP)
#IMAGEBITMAP = m-xlock
#LIFEBITMAP = $(SMALLBITMAP)
LIFEBITMAP = s-grelb
LIFE1DBITMAP = $(TINYBITMAP)
MAZEBITMAP = $(LARGEBITMAP)
#MAZEBITMAP = m-xlock
#PACMANBITMAP = $(MEDIUMBITMAP)
PACMANBITMAP = m-ghost
#PUZZLEBITMAP = $(LARGEBITMAP)
PUZZLEBITMAP = l-xlock
IMAGEPIXMAP = $(MEDIUMPIXMAP)
#IMAGEPIXMAP = m-xlock
#PUZZLEPIXMAP = $(LARGEPIXMAP)
PUZZLEPIXMAP = l-xlock
RM = delete/noconfirm
RM_S = set file/remove
ECHO = write sys$output
BLN_S = set file/enter=[]
.IFDEF __ALPHA__
#SYSTEMDEF = /standard=vaxc
SOUNDOBJS = $(S)amd$(O)
SOUNDSRCS = amd$(C)
SOUNDDEF = ,VMS_PLAY
.ENDIF
.IFDEF __XPM__
XPMDEF = ,HAVE_XPM
.ENDIF
.IFDEF __XVMSUTILS__
XVMSUTILSDEF = ,HAVE_XVMSUTILS
.ENDIF
# Add hackers modes as you like. It may make your xlock unstable.
# Please do not uncomment for precompiled distributions.
#HACKERDEF = ,USE_HACKERS
#XLOCKHACKEROBJS =
CFLAGS = /define = (VMS,USE_VROOT,USE_BOMB$(SOUNDDEF)$(XPMDEF)$(XVMSUTILSDEF)$(GLDEF)$(HACKERDEF))$(SYSTEMDEF)
LDFLAGS =
VER = xlockmore
DISTVER = xlockmore-4.00
####################################################################
# List of object files
XLOCKCOREOBJS =
XLOCKMODEOBJS =
XLOCKGLOBJS =
XLOCKCOREMODEOBJS = blank$(O)$(S)bomb$(O)$(S)random$(O)
XLOCKOBJS = $(XLOCKCOREOBJS)$(S)$(XLOCKMODEOBJS)$(S)\
$(XLOCKGLOBJS)$(XLOCKHACKEROBJS)$(S)$(XLOCKCOREMODEOBJS)
XMLOCKOBJS = option$(O)$(S)xmlock$(O)
####################################################################
# List of source files
# Used for lint, and some dependencies.
BITMAPS = eyes.xbm ghost.xbm image.xbm life.xbm life1d.xbm \
maze.xbm puzzle.xbm
PIXMAPS = image.xpm puzzle.xpm
XLOCKHDRS = xlock.h mode.h vroot.h ras.h version.h config.h
XLOCKCORESRCS =
XLOCKMODESRCS =
XLOCKGLSRCS =
XLOCKCOREMODESRCS = blank$(C) bomb$(C) random$(C)
XLOCKHACKERSRCS =
XLOCKSRCS = $(XLOCKCORESRCS) $(XLOCKMODESRCS) $(XLOCKCOREMODESRCS) \
$(XLOCKGLSRCS) $(XLOCKHACKERSRCS)
XMLOCKSRCS = option$(C) xmlock$(C)
#########################################################################
xlock$(E) : $(XLOCKOBJS)$(S)xlock.opt
link/map $(XLOCKOBJS)$(S)xlock.opt/opt
@ $(ECHO) "$@ BUILD COMPLETE"
@ $(ECHO) ""
xmlock$(E) : $(XMLOCKOBJS)$(S)xmlock.opt
link/map $(XMLOCKOBJS)$(S)xmlock.opt/opt
@ $(ECHO) "$@ BUILD COMPLETE"
@ $(ECHO) ""
xlock.opt :
@ close/nolog optf
@ open/write optf xlock.opt
# @ if .not. axp then write optf "sys$library:vaxcrtl/lib"
@ write optf "sys$library:vaxcrtl/lib"
@ if axp then write optf "sys$library:ucx$ipc_shr/share"
@ if axp then write optf "sys$share:decw$xextlibshr/share"
@ if axp then write optf "sys$share:decw$xtlibshrr5/share"
@ if .not. axp then write optf "sys$library:ucx$ipc/lib"
# @ write optf "sys$share:decw$dxmlibshr/share"
@ write optf "sys$share:decw$xmlibshr12/share"
@ write optf "sys$share:decw$xlibshr/share"
@ close optf
xmlock.opt :
@ close/nolog optf
@ open/write optf xmlock.opt
# @ if .not. axp then write optf "sys$library:vaxcrtl/lib"
@ write optf "sys$library:vaxcrtl/lib"
@ if axp then write optf "sys$library:ucx$ipc_shr/share"
@ if axp then write optf "sys$share:decw$xextlibshr/share"
@ if axp then write optf "sys$share:decw$xtlibshrr5/share"
@ if .not. axp then write optf "sys$library:ucx$ipc/lib"
# @ write optf "sys$share:decw$dxmlibshr/share"
@ write optf "sys$share:decw$xmlibshr12/share"
@ write optf "sys$share:decw$xlibshr/share"
@ close optf
eyes$(O) : eyes$(C) eyes.xbm
flag$(O) : flag$(C) flag.xbm
life$(O) : life$(C) life.xbm
life1d$(O) : life1d$(C) life1d.xbm
maze$(O) : maze$(C) maze.xbm
pacman$(O) : pacman$(C) ghost.xbm
# Do not need xpm files if not using them but not worth figuring out
image$(O) : image$(C) image.xbm image.xpm
puzzle$(O) : puzzle$(C) puzzle.xbm puzzle.xpm
eyes.xbm : $(BITMAPDIR)$(EYESBITMAP).xbm
$(BLN_S)eyes.xbm $(BITMAPDIR)$(EYESBITMAP).xbm
flag.xbm : $(BITMAPDIR)$(FLAGBITMAP).xbm
$(BLN_S)flag.xbm $(FLAGDIR)$(FLAGBITMAP).xbm
image.xbm : $(BITMAPDIR)$(IMAGEBITMAP).xbm
$(BLN_S)image.xbm $(BITMAPDIR)$(IMAGEBITMAP).xbm
ghost.xbm : $(BITMAPDIR)$(PACMANBITMAP).xbm
$(BLN_S)ghost.xbm $(BITMAPDIR)$(PACMANBITMAP).xbm
life.xbm : $(BITMAPDIR)$(LIFEBITMAP).xbm
$(BLN_S)life.xbm $(BITMAPDIR)$(LIFEBITMAP).xbm
life1d.xbm : $(BITMAPDIR)$(LIFE1DBITMAP).xbm
$(BLN_S)life1d.xbm $(BITMAPDIR)$(LIFE1DBITMAP).xbm
maze.xbm : $(BITMAPDIR)$(MAZEBITMAP).xbm
$(BLN_S)maze.xbm $(BITMAPDIR)$(MAZEBITMAP).xbm
puzzle.xbm : $(BITMAPDIR)$(IMAGEBITMAP).xbm
$(BLN_S)puzzle.xbm $(BITMAPDIR)$(IMAGEBITMAP).xbm
image.xpm : $(PIXMAPDIR)$(IMAGEPIXMAP).xpm
$(BLN_S)image.xpm $(PIXMAPDIR)$(IMAGEPIXMAP).xpm
puzzle.xpm : $(PIXMAPDIR)$(PUZZLEPIXMAP).xpm
$(BLN_S)puzzle.xpm $(PIXMAPDIR)$(PUZZLEPIXMAP).xpm
amd$(C) : $(CONFIGDIR)amd$(C)
$(BLN_S)amd$(C) $(CONFIGDIR)amd$(C)
amd.h : $(CONFIGDIR)amd.h
$(BLN_S)amd.h $(CONFIGDIR)amd.h
amd$(O) : amd$(C) amd.h
atlantis$(C) : $(GLDIR)atlantis$(C)
$(BLN_S) atlantis$(C) $(GLDIR)atlantis$(C)
dolphin$(C) : $(GLDIR)dolphin$(C)
$(BLN_S) dolphin$(C) $(GLDIR)dolphin$(C)
shark$(C) : $(GLDIR)shark$(C)
$(BLN_S) shark$(C) $(GLDIR)shark$(C)
swim$(C) : $(GLDIR)swim$(C)
$(BLN_S) swim$(C) $(GLDIR)swim$(C)
whale$(C) : $(GLDIR)whale$(C)
$(BLN_S) whale$(C) $(GLDIR)whale$(C)
cage$(C) : $(GLDIR)cage$(C)
$(BLN_S) cage$(C) $(GLDIR)cage$(C)
gears$(C) : $(GLDIR)gears$(C)
$(BLN_S) gears$(C) $(GLDIR)gears$(C)
moebius$(C) : $(GLDIR)moebius$(C)
$(BLN_S) moebius$(C) $(GLDIR)moebius$(C)
morph3d$(C) : $(GLDIR)morph3d$(C)
$(BLN_S) morph3d$(C) $(GLDIR)morph3d$(C)
superquadrics$(C) : $(GLDIR)superquadrics$(C)
$(BLN_S) superquadrics$(C) $(GLDIR)superquadrics$(C)
buildlwo$(C) : $(GLDIR)buildlwo$(C)
$(BLN_S) buildlwo$(C) $(GLDIR)buildlwo$(C)
pipes$(C) : $(GLDIR)pipes$(C)
$(BLN_S) pipes$(C) $(GLDIR)pipes$(C)
pipeobjs$(C) : $(GLDIR)pipeobjs$(C)
$(BLN_S) pipeobjs$(C) $(GLDIR)pipeobjs$(C)
sproingies$(C) : $(GLDIR)sproingies$(C)
$(BLN_S)sproingies$(C) $(GLDIR)sproingies$(C)
sproingiewrap$(C) : $(GLDIR)sproingiewrap$(C)
$(BLN_S)sproingiewrap$(C) $(GLDIR)sproingiewrap$(C)
s1_b$(C) : $(GLDIR)s1_b$(C)
$(BLN_S)s1_b$(C) $(GLDIR)s1_b$(C)
s1_1$(C) : $(GLDIR)s1_1$(C)
$(BLN_S)s1_1$(C) $(GLDIR)s1_1$(C)
s1_2$(C) : $(GLDIR)s1_2$(C)
$(BLN_S)s1_2$(C) $(GLDIR)s1_2$(C)
s1_3$(C) : $(GLDIR)s1_3$(C)
$(BLN_S)s1_3$(C) $(GLDIR)s1_3$(C)
s1_4$(C) : $(GLDIR)s1_4$(C)
$(BLN_S)s1_4$(C) $(GLDIR)s1_4$(C)
s1_5$(C) : $(GLDIR)s1_5$(C)
$(BLN_S)s1_5$(C) $(GLDIR)s1_6$(C)
s1_6$(C) : $(GLDIR)s1_6$(C)
$(BLN_S)s1_6$(C) $(GLDIR)s1_6$(C)
################################################################
install :
uninstall :
################################################################
# Miscellaneous targets
clean :
@ close/nolog optf
@ purge
@ $(RM) *.lis$(A)
@ $(RM) *.obj$(A)
@ $(RM) *.opt$(A)
@ $(RM) *.map$(A)
@ $(RM_S) eyes.xbm$(A)
@ $(RM_S) flag.xbm$(A)
@ $(RM_S) image.xbm$(A)
@ $(RM_S) ghost.xbm$(A)
@ $(RM_S) life.xbm$(A)
@ $(RM_S) life1d.xbm$(A)
@ $(RM_S) maze.xbm$(A)
@ $(RM_S) puzzle.xbm$(A)
@ $(RM_S) image.xpm$(A)
@ $(RM_S) puzzle.xpm$(A)
@ $(RM_S) amd.h$(A)
@ $(RM_S) amd.c$(A)
distclean : clean
@ $(RM) xlock$(E)$(A)
@ $(RM) xmlock$(E)$(A)
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