335 lines
8.6 KiB
Plaintext
335 lines
8.6 KiB
Plaintext
# This is no longer maintained since I can not test it.
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############################################################
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# Make file to makexlock.exe on a VMS system.
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#
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# Created By J.Jansen 12 February 1996
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#
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# Usage : type MMS in the directory containing the source
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#
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# It automatically detects the existance of the XPM-library and the XVMSUTILS
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# library to use the new (better) features of the program. It is assumed that
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# both libraries if exist are in the directory with logical symbol X11.
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#
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#
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############################################################
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# default target
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C = .c
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#C++
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#C = .cc
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#VMS
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O = .obj
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S = ,
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E = .exe
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A = ;*
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all : macro xmlock$(E)
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@ $(ECHO) ""
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macro :
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@ xvms = f$search("X11:XVMSUTILS.OLB").nes.""
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@ xpm = f$search("X11:LIBXPM.OLB").nes.""
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@ axp = f$getsyi("HW_MODEL").ge.1024
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@ macro = ""
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@ if axp.or.xvms.or.xpm then macro = "/MACRO=("
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@ if axp then macro = macro + "__ALPHA__=1,"
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@ if xpm then macro = macro + "__XPM__=1,"
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@ if xvms then macro = macro + "__XVMSUTILS__=1,"
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@ if macro.nes."" then macro = f$extract(0,f$length(macro)-1,macro)+ ")"
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$(MMS)$(MMSQUALIFIERS)'macro' xlock$(E)
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BITMAPDIR = [.bitmaps]
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PIXMAPDIR = [.pixmaps]
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CONFIGDIR = [.config]
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GLDIR = [.glx]
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HACKERDIR = [.hackers]
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#CC = gcc -g -Wall -ansi -pedantic
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#CC = gcc -g -Wall
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#CC = g++ -g -Wall
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CC = cc
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#CC = cxx
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BITMAPTYPE = x11
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PIXMAPTYPE = x11
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# Here is your chance to override the default icon:
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TINYBITMAP = $(BITMAPTYPE)
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TINYBITMAP = t-x11
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SMALLBITMAP = s-$(BITMAPTYPE)
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MEDIUMBITMAP = m-$(BITMAPTYPE)
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LARGEBITMAP = l-$(BITMAPTYPE)
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MEDIUMPIXMAP = m-$(PIXMAPTYPE)
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LARGEPIXMAP = l-$(PIXMAPTYPE)
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#EYESBITMAP = $(MEDIUMBITMAP)
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EYESBITMAP = m-grelb
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IMAGEBITMAP = $(MEDIUMBITMAP)
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#IMAGEBITMAP = m-xlock
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#LIFEBITMAP = $(SMALLBITMAP)
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LIFEBITMAP = s-grelb
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LIFE1DBITMAP = $(TINYBITMAP)
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MAZEBITMAP = $(LARGEBITMAP)
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#MAZEBITMAP = m-xlock
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#PACMANBITMAP = $(MEDIUMBITMAP)
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PACMANBITMAP = m-ghost
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#PUZZLEBITMAP = $(LARGEBITMAP)
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PUZZLEBITMAP = l-xlock
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IMAGEPIXMAP = $(MEDIUMPIXMAP)
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#IMAGEPIXMAP = m-xlock
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#PUZZLEPIXMAP = $(LARGEPIXMAP)
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PUZZLEPIXMAP = l-xlock
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RM = delete/noconfirm
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RM_S = set file/remove
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ECHO = write sys$output
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BLN_S = set file/enter=[]
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.IFDEF __ALPHA__
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#SYSTEMDEF = /standard=vaxc
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SOUNDOBJS = $(S)amd$(O)
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SOUNDSRCS = amd$(C)
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SOUNDDEF = ,VMS_PLAY
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.ENDIF
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.IFDEF __XPM__
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XPMDEF = ,HAVE_XPM
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.ENDIF
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.IFDEF __XVMSUTILS__
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XVMSUTILSDEF = ,HAVE_XVMSUTILS
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.ENDIF
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# Add hackers modes as you like. It may make your xlock unstable.
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# Please do not uncomment for precompiled distributions.
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#HACKERDEF = ,USE_HACKERS
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#XLOCKHACKEROBJS =
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CFLAGS = /define = (VMS,USE_VROOT,USE_BOMB$(SOUNDDEF)$(XPMDEF)$(XVMSUTILSDEF)$(GLDEF)$(HACKERDEF))$(SYSTEMDEF)
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LDFLAGS =
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VER = xlockmore
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DISTVER = xlockmore-4.00
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####################################################################
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# List of object files
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XLOCKCOREOBJS =
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XLOCKMODEOBJS =
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XLOCKGLOBJS =
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XLOCKCOREMODEOBJS = blank$(O)$(S)bomb$(O)$(S)random$(O)
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XLOCKOBJS = $(XLOCKCOREOBJS)$(S)$(XLOCKMODEOBJS)$(S)\
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$(XLOCKGLOBJS)$(XLOCKHACKEROBJS)$(S)$(XLOCKCOREMODEOBJS)
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XMLOCKOBJS = option$(O)$(S)xmlock$(O)
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####################################################################
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# List of source files
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# Used for lint, and some dependencies.
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BITMAPS = eyes.xbm ghost.xbm image.xbm life.xbm life1d.xbm \
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maze.xbm puzzle.xbm
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PIXMAPS = image.xpm puzzle.xpm
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XLOCKHDRS = xlock.h mode.h vroot.h ras.h version.h config.h
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XLOCKCORESRCS =
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XLOCKMODESRCS =
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XLOCKGLSRCS =
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XLOCKCOREMODESRCS = blank$(C) bomb$(C) random$(C)
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XLOCKHACKERSRCS =
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XLOCKSRCS = $(XLOCKCORESRCS) $(XLOCKMODESRCS) $(XLOCKCOREMODESRCS) \
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$(XLOCKGLSRCS) $(XLOCKHACKERSRCS)
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XMLOCKSRCS = option$(C) xmlock$(C)
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#########################################################################
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xlock$(E) : $(XLOCKOBJS)$(S)xlock.opt
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link/map $(XLOCKOBJS)$(S)xlock.opt/opt
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@ $(ECHO) "$@ BUILD COMPLETE"
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@ $(ECHO) ""
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xmlock$(E) : $(XMLOCKOBJS)$(S)xmlock.opt
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link/map $(XMLOCKOBJS)$(S)xmlock.opt/opt
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@ $(ECHO) "$@ BUILD COMPLETE"
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@ $(ECHO) ""
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xlock.opt :
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@ close/nolog optf
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@ open/write optf xlock.opt
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# @ if .not. axp then write optf "sys$library:vaxcrtl/lib"
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@ write optf "sys$library:vaxcrtl/lib"
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@ if axp then write optf "sys$library:ucx$ipc_shr/share"
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@ if axp then write optf "sys$share:decw$xextlibshr/share"
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@ if axp then write optf "sys$share:decw$xtlibshrr5/share"
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@ if .not. axp then write optf "sys$library:ucx$ipc/lib"
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# @ write optf "sys$share:decw$dxmlibshr/share"
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@ write optf "sys$share:decw$xmlibshr12/share"
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@ write optf "sys$share:decw$xlibshr/share"
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@ close optf
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xmlock.opt :
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@ close/nolog optf
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@ open/write optf xmlock.opt
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# @ if .not. axp then write optf "sys$library:vaxcrtl/lib"
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@ write optf "sys$library:vaxcrtl/lib"
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@ if axp then write optf "sys$library:ucx$ipc_shr/share"
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@ if axp then write optf "sys$share:decw$xextlibshr/share"
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@ if axp then write optf "sys$share:decw$xtlibshrr5/share"
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@ if .not. axp then write optf "sys$library:ucx$ipc/lib"
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# @ write optf "sys$share:decw$dxmlibshr/share"
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@ write optf "sys$share:decw$xmlibshr12/share"
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@ write optf "sys$share:decw$xlibshr/share"
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@ close optf
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eyes$(O) : eyes$(C) eyes.xbm
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flag$(O) : flag$(C) flag.xbm
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life$(O) : life$(C) life.xbm
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life1d$(O) : life1d$(C) life1d.xbm
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maze$(O) : maze$(C) maze.xbm
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pacman$(O) : pacman$(C) ghost.xbm
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# Do not need xpm files if not using them but not worth figuring out
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image$(O) : image$(C) image.xbm image.xpm
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puzzle$(O) : puzzle$(C) puzzle.xbm puzzle.xpm
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eyes.xbm : $(BITMAPDIR)$(EYESBITMAP).xbm
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$(BLN_S)eyes.xbm $(BITMAPDIR)$(EYESBITMAP).xbm
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flag.xbm : $(BITMAPDIR)$(FLAGBITMAP).xbm
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$(BLN_S)flag.xbm $(FLAGDIR)$(FLAGBITMAP).xbm
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image.xbm : $(BITMAPDIR)$(IMAGEBITMAP).xbm
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$(BLN_S)image.xbm $(BITMAPDIR)$(IMAGEBITMAP).xbm
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ghost.xbm : $(BITMAPDIR)$(PACMANBITMAP).xbm
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$(BLN_S)ghost.xbm $(BITMAPDIR)$(PACMANBITMAP).xbm
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life.xbm : $(BITMAPDIR)$(LIFEBITMAP).xbm
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$(BLN_S)life.xbm $(BITMAPDIR)$(LIFEBITMAP).xbm
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life1d.xbm : $(BITMAPDIR)$(LIFE1DBITMAP).xbm
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$(BLN_S)life1d.xbm $(BITMAPDIR)$(LIFE1DBITMAP).xbm
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maze.xbm : $(BITMAPDIR)$(MAZEBITMAP).xbm
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$(BLN_S)maze.xbm $(BITMAPDIR)$(MAZEBITMAP).xbm
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puzzle.xbm : $(BITMAPDIR)$(IMAGEBITMAP).xbm
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$(BLN_S)puzzle.xbm $(BITMAPDIR)$(IMAGEBITMAP).xbm
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image.xpm : $(PIXMAPDIR)$(IMAGEPIXMAP).xpm
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$(BLN_S)image.xpm $(PIXMAPDIR)$(IMAGEPIXMAP).xpm
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puzzle.xpm : $(PIXMAPDIR)$(PUZZLEPIXMAP).xpm
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$(BLN_S)puzzle.xpm $(PIXMAPDIR)$(PUZZLEPIXMAP).xpm
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amd$(C) : $(CONFIGDIR)amd$(C)
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$(BLN_S)amd$(C) $(CONFIGDIR)amd$(C)
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amd.h : $(CONFIGDIR)amd.h
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$(BLN_S)amd.h $(CONFIGDIR)amd.h
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amd$(O) : amd$(C) amd.h
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atlantis$(C) : $(GLDIR)atlantis$(C)
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$(BLN_S) atlantis$(C) $(GLDIR)atlantis$(C)
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dolphin$(C) : $(GLDIR)dolphin$(C)
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$(BLN_S) dolphin$(C) $(GLDIR)dolphin$(C)
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shark$(C) : $(GLDIR)shark$(C)
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$(BLN_S) shark$(C) $(GLDIR)shark$(C)
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swim$(C) : $(GLDIR)swim$(C)
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$(BLN_S) swim$(C) $(GLDIR)swim$(C)
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whale$(C) : $(GLDIR)whale$(C)
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$(BLN_S) whale$(C) $(GLDIR)whale$(C)
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cage$(C) : $(GLDIR)cage$(C)
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$(BLN_S) cage$(C) $(GLDIR)cage$(C)
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gears$(C) : $(GLDIR)gears$(C)
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$(BLN_S) gears$(C) $(GLDIR)gears$(C)
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moebius$(C) : $(GLDIR)moebius$(C)
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$(BLN_S) moebius$(C) $(GLDIR)moebius$(C)
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morph3d$(C) : $(GLDIR)morph3d$(C)
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$(BLN_S) morph3d$(C) $(GLDIR)morph3d$(C)
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superquadrics$(C) : $(GLDIR)superquadrics$(C)
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$(BLN_S) superquadrics$(C) $(GLDIR)superquadrics$(C)
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buildlwo$(C) : $(GLDIR)buildlwo$(C)
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$(BLN_S) buildlwo$(C) $(GLDIR)buildlwo$(C)
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pipes$(C) : $(GLDIR)pipes$(C)
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$(BLN_S) pipes$(C) $(GLDIR)pipes$(C)
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pipeobjs$(C) : $(GLDIR)pipeobjs$(C)
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$(BLN_S) pipeobjs$(C) $(GLDIR)pipeobjs$(C)
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sproingies$(C) : $(GLDIR)sproingies$(C)
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$(BLN_S)sproingies$(C) $(GLDIR)sproingies$(C)
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sproingiewrap$(C) : $(GLDIR)sproingiewrap$(C)
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$(BLN_S)sproingiewrap$(C) $(GLDIR)sproingiewrap$(C)
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s1_b$(C) : $(GLDIR)s1_b$(C)
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$(BLN_S)s1_b$(C) $(GLDIR)s1_b$(C)
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s1_1$(C) : $(GLDIR)s1_1$(C)
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$(BLN_S)s1_1$(C) $(GLDIR)s1_1$(C)
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s1_2$(C) : $(GLDIR)s1_2$(C)
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$(BLN_S)s1_2$(C) $(GLDIR)s1_2$(C)
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s1_3$(C) : $(GLDIR)s1_3$(C)
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$(BLN_S)s1_3$(C) $(GLDIR)s1_3$(C)
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s1_4$(C) : $(GLDIR)s1_4$(C)
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$(BLN_S)s1_4$(C) $(GLDIR)s1_4$(C)
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s1_5$(C) : $(GLDIR)s1_5$(C)
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$(BLN_S)s1_5$(C) $(GLDIR)s1_6$(C)
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s1_6$(C) : $(GLDIR)s1_6$(C)
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$(BLN_S)s1_6$(C) $(GLDIR)s1_6$(C)
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################################################################
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install :
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uninstall :
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################################################################
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# Miscellaneous targets
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clean :
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@ close/nolog optf
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@ purge
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@ $(RM) *.lis$(A)
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@ $(RM) *.obj$(A)
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@ $(RM) *.opt$(A)
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@ $(RM) *.map$(A)
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@ $(RM_S) eyes.xbm$(A)
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@ $(RM_S) flag.xbm$(A)
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@ $(RM_S) image.xbm$(A)
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@ $(RM_S) ghost.xbm$(A)
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@ $(RM_S) life.xbm$(A)
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@ $(RM_S) life1d.xbm$(A)
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@ $(RM_S) maze.xbm$(A)
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@ $(RM_S) puzzle.xbm$(A)
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@ $(RM_S) image.xpm$(A)
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@ $(RM_S) puzzle.xpm$(A)
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@ $(RM_S) amd.h$(A)
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@ $(RM_S) amd.c$(A)
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distclean : clean
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@ $(RM) xlock$(E)$(A)
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@ $(RM) xmlock$(E)$(A)
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read :
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more README
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