# This is no longer maintained since I can not test it. ############################################################ # Make file to makexlock.exe on a VMS system. # # Created By J.Jansen 12 February 1996 # # Usage : type MMS in the directory containing the source # # It automatically detects the existance of the XPM-library and the XVMSUTILS # library to use the new (better) features of the program. It is assumed that # both libraries if exist are in the directory with logical symbol X11. # # ############################################################ # default target C = .c #C++ #C = .cc #VMS O = .obj S = , E = .exe A = ;* all : macro xmlock$(E) @ $(ECHO) "" macro : @ xvms = f$search("X11:XVMSUTILS.OLB").nes."" @ xpm = f$search("X11:LIBXPM.OLB").nes."" @ axp = f$getsyi("HW_MODEL").ge.1024 @ macro = "" @ if axp.or.xvms.or.xpm then macro = "/MACRO=(" @ if axp then macro = macro + "__ALPHA__=1," @ if xpm then macro = macro + "__XPM__=1," @ if xvms then macro = macro + "__XVMSUTILS__=1," @ if macro.nes."" then macro = f$extract(0,f$length(macro)-1,macro)+ ")" $(MMS)$(MMSQUALIFIERS)'macro' xlock$(E) BITMAPDIR = [.bitmaps] PIXMAPDIR = [.pixmaps] CONFIGDIR = [.config] GLDIR = [.glx] HACKERDIR = [.hackers] #CC = gcc -g -Wall -ansi -pedantic #CC = gcc -g -Wall #CC = g++ -g -Wall CC = cc #CC = cxx BITMAPTYPE = x11 PIXMAPTYPE = x11 # Here is your chance to override the default icon: TINYBITMAP = $(BITMAPTYPE) TINYBITMAP = t-x11 SMALLBITMAP = s-$(BITMAPTYPE) MEDIUMBITMAP = m-$(BITMAPTYPE) LARGEBITMAP = l-$(BITMAPTYPE) MEDIUMPIXMAP = m-$(PIXMAPTYPE) LARGEPIXMAP = l-$(PIXMAPTYPE) #EYESBITMAP = $(MEDIUMBITMAP) EYESBITMAP = m-grelb IMAGEBITMAP = $(MEDIUMBITMAP) #IMAGEBITMAP = m-xlock #LIFEBITMAP = $(SMALLBITMAP) LIFEBITMAP = s-grelb LIFE1DBITMAP = $(TINYBITMAP) MAZEBITMAP = $(LARGEBITMAP) #MAZEBITMAP = m-xlock #PACMANBITMAP = $(MEDIUMBITMAP) PACMANBITMAP = m-ghost #PUZZLEBITMAP = $(LARGEBITMAP) PUZZLEBITMAP = l-xlock IMAGEPIXMAP = $(MEDIUMPIXMAP) #IMAGEPIXMAP = m-xlock #PUZZLEPIXMAP = $(LARGEPIXMAP) PUZZLEPIXMAP = l-xlock RM = delete/noconfirm RM_S = set file/remove ECHO = write sys$output BLN_S = set file/enter=[] .IFDEF __ALPHA__ #SYSTEMDEF = /standard=vaxc SOUNDOBJS = $(S)amd$(O) SOUNDSRCS = amd$(C) SOUNDDEF = ,VMS_PLAY .ENDIF .IFDEF __XPM__ XPMDEF = ,HAVE_XPM .ENDIF .IFDEF __XVMSUTILS__ XVMSUTILSDEF = ,HAVE_XVMSUTILS .ENDIF # Add hackers modes as you like. It may make your xlock unstable. # Please do not uncomment for precompiled distributions. #HACKERDEF = ,USE_HACKERS #XLOCKHACKEROBJS = CFLAGS = /define = (VMS,USE_VROOT,USE_BOMB$(SOUNDDEF)$(XPMDEF)$(XVMSUTILSDEF)$(GLDEF)$(HACKERDEF))$(SYSTEMDEF) LDFLAGS = VER = xlockmore DISTVER = xlockmore-4.00 #################################################################### # List of object files XLOCKCOREOBJS = XLOCKMODEOBJS = XLOCKGLOBJS = XLOCKCOREMODEOBJS = blank$(O)$(S)bomb$(O)$(S)random$(O) XLOCKOBJS = $(XLOCKCOREOBJS)$(S)$(XLOCKMODEOBJS)$(S)\ $(XLOCKGLOBJS)$(XLOCKHACKEROBJS)$(S)$(XLOCKCOREMODEOBJS) XMLOCKOBJS = option$(O)$(S)xmlock$(O) #################################################################### # List of source files # Used for lint, and some dependencies. BITMAPS = eyes.xbm ghost.xbm image.xbm life.xbm life1d.xbm \ maze.xbm puzzle.xbm PIXMAPS = image.xpm puzzle.xpm XLOCKHDRS = xlock.h mode.h vroot.h ras.h version.h config.h XLOCKCORESRCS = XLOCKMODESRCS = XLOCKGLSRCS = XLOCKCOREMODESRCS = blank$(C) bomb$(C) random$(C) XLOCKHACKERSRCS = XLOCKSRCS = $(XLOCKCORESRCS) $(XLOCKMODESRCS) $(XLOCKCOREMODESRCS) \ $(XLOCKGLSRCS) $(XLOCKHACKERSRCS) XMLOCKSRCS = option$(C) xmlock$(C) ######################################################################### xlock$(E) : $(XLOCKOBJS)$(S)xlock.opt link/map $(XLOCKOBJS)$(S)xlock.opt/opt @ $(ECHO) "$@ BUILD COMPLETE" @ $(ECHO) "" xmlock$(E) : $(XMLOCKOBJS)$(S)xmlock.opt link/map $(XMLOCKOBJS)$(S)xmlock.opt/opt @ $(ECHO) "$@ BUILD COMPLETE" @ $(ECHO) "" xlock.opt : @ close/nolog optf @ open/write optf xlock.opt # @ if .not. axp then write optf "sys$library:vaxcrtl/lib" @ write optf "sys$library:vaxcrtl/lib" @ if axp then write optf "sys$library:ucx$ipc_shr/share" @ if axp then write optf "sys$share:decw$xextlibshr/share" @ if axp then write optf "sys$share:decw$xtlibshrr5/share" @ if .not. axp then write optf "sys$library:ucx$ipc/lib" # @ write optf "sys$share:decw$dxmlibshr/share" @ write optf "sys$share:decw$xmlibshr12/share" @ write optf "sys$share:decw$xlibshr/share" @ close optf xmlock.opt : @ close/nolog optf @ open/write optf xmlock.opt # @ if .not. axp then write optf "sys$library:vaxcrtl/lib" @ write optf "sys$library:vaxcrtl/lib" @ if axp then write optf "sys$library:ucx$ipc_shr/share" @ if axp then write optf "sys$share:decw$xextlibshr/share" @ if axp then write optf "sys$share:decw$xtlibshrr5/share" @ if .not. axp then write optf "sys$library:ucx$ipc/lib" # @ write optf "sys$share:decw$dxmlibshr/share" @ write optf "sys$share:decw$xmlibshr12/share" @ write optf "sys$share:decw$xlibshr/share" @ close optf eyes$(O) : eyes$(C) eyes.xbm flag$(O) : flag$(C) flag.xbm life$(O) : life$(C) life.xbm life1d$(O) : life1d$(C) life1d.xbm maze$(O) : maze$(C) maze.xbm pacman$(O) : pacman$(C) ghost.xbm # Do not need xpm files if not using them but not worth figuring out image$(O) : image$(C) image.xbm image.xpm puzzle$(O) : puzzle$(C) puzzle.xbm puzzle.xpm eyes.xbm : $(BITMAPDIR)$(EYESBITMAP).xbm $(BLN_S)eyes.xbm $(BITMAPDIR)$(EYESBITMAP).xbm flag.xbm : $(BITMAPDIR)$(FLAGBITMAP).xbm $(BLN_S)flag.xbm $(FLAGDIR)$(FLAGBITMAP).xbm image.xbm : $(BITMAPDIR)$(IMAGEBITMAP).xbm $(BLN_S)image.xbm $(BITMAPDIR)$(IMAGEBITMAP).xbm ghost.xbm : $(BITMAPDIR)$(PACMANBITMAP).xbm $(BLN_S)ghost.xbm $(BITMAPDIR)$(PACMANBITMAP).xbm life.xbm : $(BITMAPDIR)$(LIFEBITMAP).xbm $(BLN_S)life.xbm $(BITMAPDIR)$(LIFEBITMAP).xbm life1d.xbm : $(BITMAPDIR)$(LIFE1DBITMAP).xbm $(BLN_S)life1d.xbm $(BITMAPDIR)$(LIFE1DBITMAP).xbm maze.xbm : $(BITMAPDIR)$(MAZEBITMAP).xbm $(BLN_S)maze.xbm $(BITMAPDIR)$(MAZEBITMAP).xbm puzzle.xbm : $(BITMAPDIR)$(IMAGEBITMAP).xbm $(BLN_S)puzzle.xbm $(BITMAPDIR)$(IMAGEBITMAP).xbm image.xpm : $(PIXMAPDIR)$(IMAGEPIXMAP).xpm $(BLN_S)image.xpm $(PIXMAPDIR)$(IMAGEPIXMAP).xpm puzzle.xpm : $(PIXMAPDIR)$(PUZZLEPIXMAP).xpm $(BLN_S)puzzle.xpm $(PIXMAPDIR)$(PUZZLEPIXMAP).xpm amd$(C) : $(CONFIGDIR)amd$(C) $(BLN_S)amd$(C) $(CONFIGDIR)amd$(C) amd.h : $(CONFIGDIR)amd.h $(BLN_S)amd.h $(CONFIGDIR)amd.h amd$(O) : amd$(C) amd.h atlantis$(C) : $(GLDIR)atlantis$(C) $(BLN_S) atlantis$(C) $(GLDIR)atlantis$(C) dolphin$(C) : $(GLDIR)dolphin$(C) $(BLN_S) dolphin$(C) $(GLDIR)dolphin$(C) shark$(C) : $(GLDIR)shark$(C) $(BLN_S) shark$(C) $(GLDIR)shark$(C) swim$(C) : $(GLDIR)swim$(C) $(BLN_S) swim$(C) $(GLDIR)swim$(C) whale$(C) : $(GLDIR)whale$(C) $(BLN_S) whale$(C) $(GLDIR)whale$(C) cage$(C) : $(GLDIR)cage$(C) $(BLN_S) cage$(C) $(GLDIR)cage$(C) gears$(C) : $(GLDIR)gears$(C) $(BLN_S) gears$(C) $(GLDIR)gears$(C) moebius$(C) : $(GLDIR)moebius$(C) $(BLN_S) moebius$(C) $(GLDIR)moebius$(C) morph3d$(C) : $(GLDIR)morph3d$(C) $(BLN_S) morph3d$(C) $(GLDIR)morph3d$(C) superquadrics$(C) : $(GLDIR)superquadrics$(C) $(BLN_S) superquadrics$(C) $(GLDIR)superquadrics$(C) buildlwo$(C) : $(GLDIR)buildlwo$(C) $(BLN_S) buildlwo$(C) $(GLDIR)buildlwo$(C) pipes$(C) : $(GLDIR)pipes$(C) $(BLN_S) pipes$(C) $(GLDIR)pipes$(C) pipeobjs$(C) : $(GLDIR)pipeobjs$(C) $(BLN_S) pipeobjs$(C) $(GLDIR)pipeobjs$(C) sproingies$(C) : $(GLDIR)sproingies$(C) $(BLN_S)sproingies$(C) $(GLDIR)sproingies$(C) sproingiewrap$(C) : $(GLDIR)sproingiewrap$(C) $(BLN_S)sproingiewrap$(C) $(GLDIR)sproingiewrap$(C) s1_b$(C) : $(GLDIR)s1_b$(C) $(BLN_S)s1_b$(C) $(GLDIR)s1_b$(C) s1_1$(C) : $(GLDIR)s1_1$(C) $(BLN_S)s1_1$(C) $(GLDIR)s1_1$(C) s1_2$(C) : $(GLDIR)s1_2$(C) $(BLN_S)s1_2$(C) $(GLDIR)s1_2$(C) s1_3$(C) : $(GLDIR)s1_3$(C) $(BLN_S)s1_3$(C) $(GLDIR)s1_3$(C) s1_4$(C) : $(GLDIR)s1_4$(C) $(BLN_S)s1_4$(C) $(GLDIR)s1_4$(C) s1_5$(C) : $(GLDIR)s1_5$(C) $(BLN_S)s1_5$(C) $(GLDIR)s1_6$(C) s1_6$(C) : $(GLDIR)s1_6$(C) $(BLN_S)s1_6$(C) $(GLDIR)s1_6$(C) ################################################################ install : uninstall : ################################################################ # Miscellaneous targets clean : @ close/nolog optf @ purge @ $(RM) *.lis$(A) @ $(RM) *.obj$(A) @ $(RM) *.opt$(A) @ $(RM) *.map$(A) @ $(RM_S) eyes.xbm$(A) @ $(RM_S) flag.xbm$(A) @ $(RM_S) image.xbm$(A) @ $(RM_S) ghost.xbm$(A) @ $(RM_S) life.xbm$(A) @ $(RM_S) life1d.xbm$(A) @ $(RM_S) maze.xbm$(A) @ $(RM_S) puzzle.xbm$(A) @ $(RM_S) image.xpm$(A) @ $(RM_S) puzzle.xpm$(A) @ $(RM_S) amd.h$(A) @ $(RM_S) amd.c$(A) distclean : clean @ $(RM) xlock$(E)$(A) @ $(RM) xmlock$(E)$(A) read : more README