xenocara/xserver/glx/glprocs.h

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/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
/*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
* (C) Copyright IBM Corporation 2004, 2006
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL, IBM,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/* This file is only included by glapi.c and is used for
* the GetProcAddress() function
*/
typedef struct {
GLint Name_offset;
#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
_glapi_proc Address;
#endif
GLuint Offset;
} glprocs_table_t;
#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
#endif
static const char gl_string_table[] =
"glNewList\0"
"glEndList\0"
"glCallList\0"
"glCallLists\0"
"glDeleteLists\0"
"glGenLists\0"
"glListBase\0"
"glBegin\0"
"glBitmap\0"
"glColor3b\0"
"glColor3bv\0"
"glColor3d\0"
"glColor3dv\0"
"glColor3f\0"
"glColor3fv\0"
"glColor3i\0"
"glColor3iv\0"
"glColor3s\0"
"glColor3sv\0"
"glColor3ub\0"
"glColor3ubv\0"
"glColor3ui\0"
"glColor3uiv\0"
"glColor3us\0"
"glColor3usv\0"
"glColor4b\0"
"glColor4bv\0"
"glColor4d\0"
"glColor4dv\0"
"glColor4f\0"
"glColor4fv\0"
"glColor4i\0"
"glColor4iv\0"
"glColor4s\0"
"glColor4sv\0"
"glColor4ub\0"
"glColor4ubv\0"
"glColor4ui\0"
"glColor4uiv\0"
"glColor4us\0"
"glColor4usv\0"
"glEdgeFlag\0"
"glEdgeFlagv\0"
"glEnd\0"
"glIndexd\0"
"glIndexdv\0"
"glIndexf\0"
"glIndexfv\0"
"glIndexi\0"
"glIndexiv\0"
"glIndexs\0"
"glIndexsv\0"
"glNormal3b\0"
"glNormal3bv\0"
"glNormal3d\0"
"glNormal3dv\0"
"glNormal3f\0"
"glNormal3fv\0"
"glNormal3i\0"
"glNormal3iv\0"
"glNormal3s\0"
"glNormal3sv\0"
"glRasterPos2d\0"
"glRasterPos2dv\0"
"glRasterPos2f\0"
"glRasterPos2fv\0"
"glRasterPos2i\0"
"glRasterPos2iv\0"
"glRasterPos2s\0"
"glRasterPos2sv\0"
"glRasterPos3d\0"
"glRasterPos3dv\0"
"glRasterPos3f\0"
"glRasterPos3fv\0"
"glRasterPos3i\0"
"glRasterPos3iv\0"
"glRasterPos3s\0"
"glRasterPos3sv\0"
"glRasterPos4d\0"
"glRasterPos4dv\0"
"glRasterPos4f\0"
"glRasterPos4fv\0"
"glRasterPos4i\0"
"glRasterPos4iv\0"
"glRasterPos4s\0"
"glRasterPos4sv\0"
"glRectd\0"
"glRectdv\0"
"glRectf\0"
"glRectfv\0"
"glRecti\0"
"glRectiv\0"
"glRects\0"
"glRectsv\0"
"glTexCoord1d\0"
"glTexCoord1dv\0"
"glTexCoord1f\0"
"glTexCoord1fv\0"
"glTexCoord1i\0"
"glTexCoord1iv\0"
"glTexCoord1s\0"
"glTexCoord1sv\0"
"glTexCoord2d\0"
"glTexCoord2dv\0"
"glTexCoord2f\0"
"glTexCoord2fv\0"
"glTexCoord2i\0"
"glTexCoord2iv\0"
"glTexCoord2s\0"
"glTexCoord2sv\0"
"glTexCoord3d\0"
"glTexCoord3dv\0"
"glTexCoord3f\0"
"glTexCoord3fv\0"
"glTexCoord3i\0"
"glTexCoord3iv\0"
"glTexCoord3s\0"
"glTexCoord3sv\0"
"glTexCoord4d\0"
"glTexCoord4dv\0"
"glTexCoord4f\0"
"glTexCoord4fv\0"
"glTexCoord4i\0"
"glTexCoord4iv\0"
"glTexCoord4s\0"
"glTexCoord4sv\0"
"glVertex2d\0"
"glVertex2dv\0"
"glVertex2f\0"
"glVertex2fv\0"
"glVertex2i\0"
"glVertex2iv\0"
"glVertex2s\0"
"glVertex2sv\0"
"glVertex3d\0"
"glVertex3dv\0"
"glVertex3f\0"
"glVertex3fv\0"
"glVertex3i\0"
"glVertex3iv\0"
"glVertex3s\0"
"glVertex3sv\0"
"glVertex4d\0"
"glVertex4dv\0"
"glVertex4f\0"
"glVertex4fv\0"
"glVertex4i\0"
"glVertex4iv\0"
"glVertex4s\0"
"glVertex4sv\0"
"glClipPlane\0"
"glColorMaterial\0"
"glCullFace\0"
"glFogf\0"
"glFogfv\0"
"glFogi\0"
"glFogiv\0"
"glFrontFace\0"
"glHint\0"
"glLightf\0"
"glLightfv\0"
"glLighti\0"
"glLightiv\0"
"glLightModelf\0"
"glLightModelfv\0"
"glLightModeli\0"
"glLightModeliv\0"
"glLineStipple\0"
"glLineWidth\0"
"glMaterialf\0"
"glMaterialfv\0"
"glMateriali\0"
"glMaterialiv\0"
"glPointSize\0"
"glPolygonMode\0"
"glPolygonStipple\0"
"glScissor\0"
"glShadeModel\0"
"glTexParameterf\0"
"glTexParameterfv\0"
"glTexParameteri\0"
"glTexParameteriv\0"
"glTexImage1D\0"
"glTexImage2D\0"
"glTexEnvf\0"
"glTexEnvfv\0"
"glTexEnvi\0"
"glTexEnviv\0"
"glTexGend\0"
"glTexGendv\0"
"glTexGenf\0"
"glTexGenfv\0"
"glTexGeni\0"
"glTexGeniv\0"
"glFeedbackBuffer\0"
"glSelectBuffer\0"
"glRenderMode\0"
"glInitNames\0"
"glLoadName\0"
"glPassThrough\0"
"glPopName\0"
"glPushName\0"
"glDrawBuffer\0"
"glClear\0"
"glClearAccum\0"
"glClearIndex\0"
"glClearColor\0"
"glClearStencil\0"
"glClearDepth\0"
"glStencilMask\0"
"glColorMask\0"
"glDepthMask\0"
"glIndexMask\0"
"glAccum\0"
"glDisable\0"
"glEnable\0"
"glFinish\0"
"glFlush\0"
"glPopAttrib\0"
"glPushAttrib\0"
"glMap1d\0"
"glMap1f\0"
"glMap2d\0"
"glMap2f\0"
"glMapGrid1d\0"
"glMapGrid1f\0"
"glMapGrid2d\0"
"glMapGrid2f\0"
"glEvalCoord1d\0"
"glEvalCoord1dv\0"
"glEvalCoord1f\0"
"glEvalCoord1fv\0"
"glEvalCoord2d\0"
"glEvalCoord2dv\0"
"glEvalCoord2f\0"
"glEvalCoord2fv\0"
"glEvalMesh1\0"
"glEvalPoint1\0"
"glEvalMesh2\0"
"glEvalPoint2\0"
"glAlphaFunc\0"
"glBlendFunc\0"
"glLogicOp\0"
"glStencilFunc\0"
"glStencilOp\0"
"glDepthFunc\0"
"glPixelZoom\0"
"glPixelTransferf\0"
"glPixelTransferi\0"
"glPixelStoref\0"
"glPixelStorei\0"
"glPixelMapfv\0"
"glPixelMapuiv\0"
"glPixelMapusv\0"
"glReadBuffer\0"
"glCopyPixels\0"
"glReadPixels\0"
"glDrawPixels\0"
"glGetBooleanv\0"
"glGetClipPlane\0"
"glGetDoublev\0"
"glGetError\0"
"glGetFloatv\0"
"glGetIntegerv\0"
"glGetLightfv\0"
"glGetLightiv\0"
"glGetMapdv\0"
"glGetMapfv\0"
"glGetMapiv\0"
"glGetMaterialfv\0"
"glGetMaterialiv\0"
"glGetPixelMapfv\0"
"glGetPixelMapuiv\0"
"glGetPixelMapusv\0"
"glGetPolygonStipple\0"
"glGetString\0"
"glGetTexEnvfv\0"
"glGetTexEnviv\0"
"glGetTexGendv\0"
"glGetTexGenfv\0"
"glGetTexGeniv\0"
"glGetTexImage\0"
"glGetTexParameterfv\0"
"glGetTexParameteriv\0"
"glGetTexLevelParameterfv\0"
"glGetTexLevelParameteriv\0"
"glIsEnabled\0"
"glIsList\0"
"glDepthRange\0"
"glFrustum\0"
"glLoadIdentity\0"
"glLoadMatrixf\0"
"glLoadMatrixd\0"
"glMatrixMode\0"
"glMultMatrixf\0"
"glMultMatrixd\0"
"glOrtho\0"
"glPopMatrix\0"
"glPushMatrix\0"
"glRotated\0"
"glRotatef\0"
"glScaled\0"
"glScalef\0"
"glTranslated\0"
"glTranslatef\0"
"glViewport\0"
"glArrayElement\0"
"glBindTexture\0"
"glColorPointer\0"
"glDisableClientState\0"
"glDrawArrays\0"
"glDrawElements\0"
"glEdgeFlagPointer\0"
"glEnableClientState\0"
"glIndexPointer\0"
"glIndexub\0"
"glIndexubv\0"
"glInterleavedArrays\0"
"glNormalPointer\0"
"glPolygonOffset\0"
"glTexCoordPointer\0"
"glVertexPointer\0"
"glAreTexturesResident\0"
"glCopyTexImage1D\0"
"glCopyTexImage2D\0"
"glCopyTexSubImage1D\0"
"glCopyTexSubImage2D\0"
"glDeleteTextures\0"
"glGenTextures\0"
"glGetPointerv\0"
"glIsTexture\0"
"glPrioritizeTextures\0"
"glTexSubImage1D\0"
"glTexSubImage2D\0"
"glPopClientAttrib\0"
"glPushClientAttrib\0"
"glBlendColor\0"
"glBlendEquation\0"
"glDrawRangeElements\0"
"glColorTable\0"
"glColorTableParameterfv\0"
"glColorTableParameteriv\0"
"glCopyColorTable\0"
"glGetColorTable\0"
"glGetColorTableParameterfv\0"
"glGetColorTableParameteriv\0"
"glColorSubTable\0"
"glCopyColorSubTable\0"
"glConvolutionFilter1D\0"
"glConvolutionFilter2D\0"
"glConvolutionParameterf\0"
"glConvolutionParameterfv\0"
"glConvolutionParameteri\0"
"glConvolutionParameteriv\0"
"glCopyConvolutionFilter1D\0"
"glCopyConvolutionFilter2D\0"
"glGetConvolutionFilter\0"
"glGetConvolutionParameterfv\0"
"glGetConvolutionParameteriv\0"
"glGetSeparableFilter\0"
"glSeparableFilter2D\0"
"glGetHistogram\0"
"glGetHistogramParameterfv\0"
"glGetHistogramParameteriv\0"
"glGetMinmax\0"
"glGetMinmaxParameterfv\0"
"glGetMinmaxParameteriv\0"
"glHistogram\0"
"glMinmax\0"
"glResetHistogram\0"
"glResetMinmax\0"
"glTexImage3D\0"
"glTexSubImage3D\0"
"glCopyTexSubImage3D\0"
"glActiveTextureARB\0"
"glClientActiveTextureARB\0"
"glMultiTexCoord1dARB\0"
"glMultiTexCoord1dvARB\0"
"glMultiTexCoord1fARB\0"
"glMultiTexCoord1fvARB\0"
"glMultiTexCoord1iARB\0"
"glMultiTexCoord1ivARB\0"
"glMultiTexCoord1sARB\0"
"glMultiTexCoord1svARB\0"
"glMultiTexCoord2dARB\0"
"glMultiTexCoord2dvARB\0"
"glMultiTexCoord2fARB\0"
"glMultiTexCoord2fvARB\0"
"glMultiTexCoord2iARB\0"
"glMultiTexCoord2ivARB\0"
"glMultiTexCoord2sARB\0"
"glMultiTexCoord2svARB\0"
"glMultiTexCoord3dARB\0"
"glMultiTexCoord3dvARB\0"
"glMultiTexCoord3fARB\0"
"glMultiTexCoord3fvARB\0"
"glMultiTexCoord3iARB\0"
"glMultiTexCoord3ivARB\0"
"glMultiTexCoord3sARB\0"
"glMultiTexCoord3svARB\0"
"glMultiTexCoord4dARB\0"
"glMultiTexCoord4dvARB\0"
"glMultiTexCoord4fARB\0"
"glMultiTexCoord4fvARB\0"
"glMultiTexCoord4iARB\0"
"glMultiTexCoord4ivARB\0"
"glMultiTexCoord4sARB\0"
"glMultiTexCoord4svARB\0"
"glAttachShader\0"
"glCreateProgram\0"
"glCreateShader\0"
"glDeleteProgram\0"
"glDeleteShader\0"
"glDetachShader\0"
"glGetAttachedShaders\0"
"glGetProgramInfoLog\0"
"glGetProgramiv\0"
"glGetShaderInfoLog\0"
"glGetShaderiv\0"
"glIsProgram\0"
"glIsShader\0"
"glStencilFuncSeparate\0"
"glStencilMaskSeparate\0"
"glStencilOpSeparate\0"
"glUniformMatrix2x3fv\0"
"glUniformMatrix2x4fv\0"
"glUniformMatrix3x2fv\0"
"glUniformMatrix3x4fv\0"
"glUniformMatrix4x2fv\0"
"glUniformMatrix4x3fv\0"
"glClampColor\0"
"glClearBufferfi\0"
"glClearBufferfv\0"
"glClearBufferiv\0"
"glClearBufferuiv\0"
"glGetStringi\0"
"glTexBuffer\0"
"glFramebufferTexture\0"
"glGetBufferParameteri64v\0"
"glGetInteger64i_v\0"
"glVertexAttribDivisor\0"
"glLoadTransposeMatrixdARB\0"
"glLoadTransposeMatrixfARB\0"
"glMultTransposeMatrixdARB\0"
"glMultTransposeMatrixfARB\0"
"glSampleCoverageARB\0"
"glCompressedTexImage1DARB\0"
"glCompressedTexImage2DARB\0"
"glCompressedTexImage3DARB\0"
"glCompressedTexSubImage1DARB\0"
"glCompressedTexSubImage2DARB\0"
"glCompressedTexSubImage3DARB\0"
"glGetCompressedTexImageARB\0"
"glDisableVertexAttribArrayARB\0"
"glEnableVertexAttribArrayARB\0"
"glGetProgramEnvParameterdvARB\0"
"glGetProgramEnvParameterfvARB\0"
"glGetProgramLocalParameterdvARB\0"
"glGetProgramLocalParameterfvARB\0"
"glGetProgramStringARB\0"
"glGetProgramivARB\0"
"glGetVertexAttribdvARB\0"
"glGetVertexAttribfvARB\0"
"glGetVertexAttribivARB\0"
"glProgramEnvParameter4dARB\0"
"glProgramEnvParameter4dvARB\0"
"glProgramEnvParameter4fARB\0"
"glProgramEnvParameter4fvARB\0"
"glProgramLocalParameter4dARB\0"
"glProgramLocalParameter4dvARB\0"
"glProgramLocalParameter4fARB\0"
"glProgramLocalParameter4fvARB\0"
"glProgramStringARB\0"
"glVertexAttrib1dARB\0"
"glVertexAttrib1dvARB\0"
"glVertexAttrib1fARB\0"
"glVertexAttrib1fvARB\0"
"glVertexAttrib1sARB\0"
"glVertexAttrib1svARB\0"
"glVertexAttrib2dARB\0"
"glVertexAttrib2dvARB\0"
"glVertexAttrib2fARB\0"
"glVertexAttrib2fvARB\0"
"glVertexAttrib2sARB\0"
"glVertexAttrib2svARB\0"
"glVertexAttrib3dARB\0"
"glVertexAttrib3dvARB\0"
"glVertexAttrib3fARB\0"
"glVertexAttrib3fvARB\0"
"glVertexAttrib3sARB\0"
"glVertexAttrib3svARB\0"
"glVertexAttrib4NbvARB\0"
"glVertexAttrib4NivARB\0"
"glVertexAttrib4NsvARB\0"
"glVertexAttrib4NubARB\0"
"glVertexAttrib4NubvARB\0"
"glVertexAttrib4NuivARB\0"
"glVertexAttrib4NusvARB\0"
"glVertexAttrib4bvARB\0"
"glVertexAttrib4dARB\0"
"glVertexAttrib4dvARB\0"
"glVertexAttrib4fARB\0"
"glVertexAttrib4fvARB\0"
"glVertexAttrib4ivARB\0"
"glVertexAttrib4sARB\0"
"glVertexAttrib4svARB\0"
"glVertexAttrib4ubvARB\0"
"glVertexAttrib4uivARB\0"
"glVertexAttrib4usvARB\0"
"glVertexAttribPointerARB\0"
"glBindBufferARB\0"
"glBufferDataARB\0"
"glBufferSubDataARB\0"
"glDeleteBuffersARB\0"
"glGenBuffersARB\0"
"glGetBufferParameterivARB\0"
"glGetBufferPointervARB\0"
"glGetBufferSubDataARB\0"
"glIsBufferARB\0"
"glMapBufferARB\0"
"glUnmapBufferARB\0"
"glBeginQueryARB\0"
"glDeleteQueriesARB\0"
"glEndQueryARB\0"
"glGenQueriesARB\0"
"glGetQueryObjectivARB\0"
"glGetQueryObjectuivARB\0"
"glGetQueryivARB\0"
"glIsQueryARB\0"
"glAttachObjectARB\0"
"glCompileShaderARB\0"
"glCreateProgramObjectARB\0"
"glCreateShaderObjectARB\0"
"glDeleteObjectARB\0"
"glDetachObjectARB\0"
"glGetActiveUniformARB\0"
"glGetAttachedObjectsARB\0"
"glGetHandleARB\0"
"glGetInfoLogARB\0"
"glGetObjectParameterfvARB\0"
"glGetObjectParameterivARB\0"
"glGetShaderSourceARB\0"
"glGetUniformLocationARB\0"
"glGetUniformfvARB\0"
"glGetUniformivARB\0"
"glLinkProgramARB\0"
"glShaderSourceARB\0"
"glUniform1fARB\0"
"glUniform1fvARB\0"
"glUniform1iARB\0"
"glUniform1ivARB\0"
"glUniform2fARB\0"
"glUniform2fvARB\0"
"glUniform2iARB\0"
"glUniform2ivARB\0"
"glUniform3fARB\0"
"glUniform3fvARB\0"
"glUniform3iARB\0"
"glUniform3ivARB\0"
"glUniform4fARB\0"
"glUniform4fvARB\0"
"glUniform4iARB\0"
"glUniform4ivARB\0"
"glUniformMatrix2fvARB\0"
"glUniformMatrix3fvARB\0"
"glUniformMatrix4fvARB\0"
"glUseProgramObjectARB\0"
"glValidateProgramARB\0"
"glBindAttribLocationARB\0"
"glGetActiveAttribARB\0"
"glGetAttribLocationARB\0"
"glDrawBuffersARB\0"
"glClampColorARB\0"
"glDrawArraysInstancedARB\0"
"glDrawElementsInstancedARB\0"
"glRenderbufferStorageMultisample\0"
"glFramebufferTextureARB\0"
"glFramebufferTextureFaceARB\0"
"glProgramParameteriARB\0"
"glVertexAttribDivisorARB\0"
"glFlushMappedBufferRange\0"
"glMapBufferRange\0"
"glTexBufferARB\0"
"glBindVertexArray\0"
"glGenVertexArrays\0"
"glCopyBufferSubData\0"
"glClientWaitSync\0"
"glDeleteSync\0"
"glFenceSync\0"
"glGetInteger64v\0"
"glGetSynciv\0"
"glIsSync\0"
"glWaitSync\0"
"glDrawElementsBaseVertex\0"
"glDrawElementsInstancedBaseVertex\0"
"glDrawRangeElementsBaseVertex\0"
"glMultiDrawElementsBaseVertex\0"
"glBlendEquationSeparateiARB\0"
"glBlendEquationiARB\0"
"glBlendFuncSeparateiARB\0"
"glBlendFunciARB\0"
"glBindSampler\0"
"glDeleteSamplers\0"
"glGenSamplers\0"
"glGetSamplerParameterIiv\0"
"glGetSamplerParameterIuiv\0"
"glGetSamplerParameterfv\0"
"glGetSamplerParameteriv\0"
"glIsSampler\0"
"glSamplerParameterIiv\0"
"glSamplerParameterIuiv\0"
"glSamplerParameterf\0"
"glSamplerParameterfv\0"
"glSamplerParameteri\0"
"glSamplerParameteriv\0"
"glColorP3ui\0"
"glColorP3uiv\0"
"glColorP4ui\0"
"glColorP4uiv\0"
"glMultiTexCoordP1ui\0"
"glMultiTexCoordP1uiv\0"
"glMultiTexCoordP2ui\0"
"glMultiTexCoordP2uiv\0"
"glMultiTexCoordP3ui\0"
"glMultiTexCoordP3uiv\0"
"glMultiTexCoordP4ui\0"
"glMultiTexCoordP4uiv\0"
"glNormalP3ui\0"
"glNormalP3uiv\0"
"glSecondaryColorP3ui\0"
"glSecondaryColorP3uiv\0"
"glTexCoordP1ui\0"
"glTexCoordP1uiv\0"
"glTexCoordP2ui\0"
"glTexCoordP2uiv\0"
"glTexCoordP3ui\0"
"glTexCoordP3uiv\0"
"glTexCoordP4ui\0"
"glTexCoordP4uiv\0"
"glVertexAttribP1ui\0"
"glVertexAttribP1uiv\0"
"glVertexAttribP2ui\0"
"glVertexAttribP2uiv\0"
"glVertexAttribP3ui\0"
"glVertexAttribP3uiv\0"
"glVertexAttribP4ui\0"
"glVertexAttribP4uiv\0"
"glVertexP2ui\0"
"glVertexP2uiv\0"
"glVertexP3ui\0"
"glVertexP3uiv\0"
"glVertexP4ui\0"
"glVertexP4uiv\0"
"glBindTransformFeedback\0"
"glDeleteTransformFeedbacks\0"
"glDrawTransformFeedback\0"
"glGenTransformFeedbacks\0"
"glIsTransformFeedback\0"
"glPauseTransformFeedback\0"
"glResumeTransformFeedback\0"
"glClearDepthf\0"
"glDepthRangef\0"
"glGetShaderPrecisionFormat\0"
"glReleaseShaderCompiler\0"
"glShaderBinary\0"
"glGetGraphicsResetStatusARB\0"
"glGetnColorTableARB\0"
"glGetnCompressedTexImageARB\0"
"glGetnConvolutionFilterARB\0"
"glGetnHistogramARB\0"
"glGetnMapdvARB\0"
"glGetnMapfvARB\0"
"glGetnMapivARB\0"
"glGetnMinmaxARB\0"
"glGetnPixelMapfvARB\0"
"glGetnPixelMapuivARB\0"
"glGetnPixelMapusvARB\0"
"glGetnPolygonStippleARB\0"
"glGetnSeparableFilterARB\0"
"glGetnTexImageARB\0"
"glGetnUniformdvARB\0"
"glGetnUniformfvARB\0"
"glGetnUniformivARB\0"
"glGetnUniformuivARB\0"
"glReadnPixelsARB\0"
"glTexStorage1D\0"
"glTexStorage2D\0"
"glTexStorage3D\0"
"glTextureStorage1DEXT\0"
"glTextureStorage2DEXT\0"
"glTextureStorage3DEXT\0"
"glPolygonOffsetEXT\0"
"glGetPixelTexGenParameterfvSGIS\0"
"glGetPixelTexGenParameterivSGIS\0"
"glPixelTexGenParameterfSGIS\0"
"glPixelTexGenParameterfvSGIS\0"
"glPixelTexGenParameteriSGIS\0"
"glPixelTexGenParameterivSGIS\0"
"glSampleMaskSGIS\0"
"glSamplePatternSGIS\0"
"glColorPointerEXT\0"
"glEdgeFlagPointerEXT\0"
"glIndexPointerEXT\0"
"glNormalPointerEXT\0"
"glTexCoordPointerEXT\0"
"glVertexPointerEXT\0"
"glPointParameterfEXT\0"
"glPointParameterfvEXT\0"
"glLockArraysEXT\0"
"glUnlockArraysEXT\0"
"glSecondaryColor3bEXT\0"
"glSecondaryColor3bvEXT\0"
"glSecondaryColor3dEXT\0"
"glSecondaryColor3dvEXT\0"
"glSecondaryColor3fEXT\0"
"glSecondaryColor3fvEXT\0"
"glSecondaryColor3iEXT\0"
"glSecondaryColor3ivEXT\0"
"glSecondaryColor3sEXT\0"
"glSecondaryColor3svEXT\0"
"glSecondaryColor3ubEXT\0"
"glSecondaryColor3ubvEXT\0"
"glSecondaryColor3uiEXT\0"
"glSecondaryColor3uivEXT\0"
"glSecondaryColor3usEXT\0"
"glSecondaryColor3usvEXT\0"
"glSecondaryColorPointerEXT\0"
"glMultiDrawArraysEXT\0"
"glMultiDrawElementsEXT\0"
"glFogCoordPointerEXT\0"
"glFogCoorddEXT\0"
"glFogCoorddvEXT\0"
"glFogCoordfEXT\0"
"glFogCoordfvEXT\0"
"glPixelTexGenSGIX\0"
"glBlendFuncSeparateEXT\0"
"glFlushVertexArrayRangeNV\0"
"glVertexArrayRangeNV\0"
"glCombinerInputNV\0"
"glCombinerOutputNV\0"
"glCombinerParameterfNV\0"
"glCombinerParameterfvNV\0"
"glCombinerParameteriNV\0"
"glCombinerParameterivNV\0"
"glFinalCombinerInputNV\0"
"glGetCombinerInputParameterfvNV\0"
"glGetCombinerInputParameterivNV\0"
"glGetCombinerOutputParameterfvNV\0"
"glGetCombinerOutputParameterivNV\0"
"glGetFinalCombinerInputParameterfvNV\0"
"glGetFinalCombinerInputParameterivNV\0"
"glResizeBuffersMESA\0"
"glWindowPos2dMESA\0"
"glWindowPos2dvMESA\0"
"glWindowPos2fMESA\0"
"glWindowPos2fvMESA\0"
"glWindowPos2iMESA\0"
"glWindowPos2ivMESA\0"
"glWindowPos2sMESA\0"
"glWindowPos2svMESA\0"
"glWindowPos3dMESA\0"
"glWindowPos3dvMESA\0"
"glWindowPos3fMESA\0"
"glWindowPos3fvMESA\0"
"glWindowPos3iMESA\0"
"glWindowPos3ivMESA\0"
"glWindowPos3sMESA\0"
"glWindowPos3svMESA\0"
"glWindowPos4dMESA\0"
"glWindowPos4dvMESA\0"
"glWindowPos4fMESA\0"
"glWindowPos4fvMESA\0"
"glWindowPos4iMESA\0"
"glWindowPos4ivMESA\0"
"glWindowPos4sMESA\0"
"glWindowPos4svMESA\0"
"glMultiModeDrawArraysIBM\0"
"glMultiModeDrawElementsIBM\0"
"glDeleteFencesNV\0"
"glFinishFenceNV\0"
"glGenFencesNV\0"
"glGetFenceivNV\0"
"glIsFenceNV\0"
"glSetFenceNV\0"
"glTestFenceNV\0"
"glAreProgramsResidentNV\0"
"glBindProgramNV\0"
"glDeleteProgramsNV\0"
"glExecuteProgramNV\0"
"glGenProgramsNV\0"
"glGetProgramParameterdvNV\0"
"glGetProgramParameterfvNV\0"
"glGetProgramStringNV\0"
"glGetProgramivNV\0"
"glGetTrackMatrixivNV\0"
"glGetVertexAttribPointervNV\0"
"glGetVertexAttribdvNV\0"
"glGetVertexAttribfvNV\0"
"glGetVertexAttribivNV\0"
"glIsProgramNV\0"
"glLoadProgramNV\0"
"glProgramParameters4dvNV\0"
"glProgramParameters4fvNV\0"
"glRequestResidentProgramsNV\0"
"glTrackMatrixNV\0"
"glVertexAttrib1dNV\0"
"glVertexAttrib1dvNV\0"
"glVertexAttrib1fNV\0"
"glVertexAttrib1fvNV\0"
"glVertexAttrib1sNV\0"
"glVertexAttrib1svNV\0"
"glVertexAttrib2dNV\0"
"glVertexAttrib2dvNV\0"
"glVertexAttrib2fNV\0"
"glVertexAttrib2fvNV\0"
"glVertexAttrib2sNV\0"
"glVertexAttrib2svNV\0"
"glVertexAttrib3dNV\0"
"glVertexAttrib3dvNV\0"
"glVertexAttrib3fNV\0"
"glVertexAttrib3fvNV\0"
"glVertexAttrib3sNV\0"
"glVertexAttrib3svNV\0"
"glVertexAttrib4dNV\0"
"glVertexAttrib4dvNV\0"
"glVertexAttrib4fNV\0"
"glVertexAttrib4fvNV\0"
"glVertexAttrib4sNV\0"
"glVertexAttrib4svNV\0"
"glVertexAttrib4ubNV\0"
"glVertexAttrib4ubvNV\0"
"glVertexAttribPointerNV\0"
"glVertexAttribs1dvNV\0"
"glVertexAttribs1fvNV\0"
"glVertexAttribs1svNV\0"
"glVertexAttribs2dvNV\0"
"glVertexAttribs2fvNV\0"
"glVertexAttribs2svNV\0"
"glVertexAttribs3dvNV\0"
"glVertexAttribs3fvNV\0"
"glVertexAttribs3svNV\0"
"glVertexAttribs4dvNV\0"
"glVertexAttribs4fvNV\0"
"glVertexAttribs4svNV\0"
"glVertexAttribs4ubvNV\0"
"glGetTexBumpParameterfvATI\0"
"glGetTexBumpParameterivATI\0"
"glTexBumpParameterfvATI\0"
"glTexBumpParameterivATI\0"
"glAlphaFragmentOp1ATI\0"
"glAlphaFragmentOp2ATI\0"
"glAlphaFragmentOp3ATI\0"
"glBeginFragmentShaderATI\0"
"glBindFragmentShaderATI\0"
"glColorFragmentOp1ATI\0"
"glColorFragmentOp2ATI\0"
"glColorFragmentOp3ATI\0"
"glDeleteFragmentShaderATI\0"
"glEndFragmentShaderATI\0"
"glGenFragmentShadersATI\0"
"glPassTexCoordATI\0"
"glSampleMapATI\0"
"glSetFragmentShaderConstantATI\0"
"glPointParameteriNV\0"
"glPointParameterivNV\0"
"glActiveStencilFaceEXT\0"
"glBindVertexArrayAPPLE\0"
"glDeleteVertexArraysAPPLE\0"
"glGenVertexArraysAPPLE\0"
"glIsVertexArrayAPPLE\0"
"glGetProgramNamedParameterdvNV\0"
"glGetProgramNamedParameterfvNV\0"
"glProgramNamedParameter4dNV\0"
"glProgramNamedParameter4dvNV\0"
"glProgramNamedParameter4fNV\0"
"glProgramNamedParameter4fvNV\0"
"glPrimitiveRestartIndexNV\0"
"glPrimitiveRestartNV\0"
"glDepthBoundsEXT\0"
"glBlendEquationSeparateEXT\0"
"glBindFramebufferEXT\0"
"glBindRenderbufferEXT\0"
"glCheckFramebufferStatusEXT\0"
"glDeleteFramebuffersEXT\0"
"glDeleteRenderbuffersEXT\0"
"glFramebufferRenderbufferEXT\0"
"glFramebufferTexture1DEXT\0"
"glFramebufferTexture2DEXT\0"
"glFramebufferTexture3DEXT\0"
"glGenFramebuffersEXT\0"
"glGenRenderbuffersEXT\0"
"glGenerateMipmapEXT\0"
"glGetFramebufferAttachmentParameterivEXT\0"
"glGetRenderbufferParameterivEXT\0"
"glIsFramebufferEXT\0"
"glIsRenderbufferEXT\0"
"glRenderbufferStorageEXT\0"
"glBlitFramebufferEXT\0"
"glBufferParameteriAPPLE\0"
"glFlushMappedBufferRangeAPPLE\0"
"glBindFragDataLocationEXT\0"
"glGetFragDataLocationEXT\0"
"glGetUniformuivEXT\0"
"glGetVertexAttribIivEXT\0"
"glGetVertexAttribIuivEXT\0"
"glUniform1uiEXT\0"
"glUniform1uivEXT\0"
"glUniform2uiEXT\0"
"glUniform2uivEXT\0"
"glUniform3uiEXT\0"
"glUniform3uivEXT\0"
"glUniform4uiEXT\0"
"glUniform4uivEXT\0"
"glVertexAttribI1iEXT\0"
"glVertexAttribI1ivEXT\0"
"glVertexAttribI1uiEXT\0"
"glVertexAttribI1uivEXT\0"
"glVertexAttribI2iEXT\0"
"glVertexAttribI2ivEXT\0"
"glVertexAttribI2uiEXT\0"
"glVertexAttribI2uivEXT\0"
"glVertexAttribI3iEXT\0"
"glVertexAttribI3ivEXT\0"
"glVertexAttribI3uiEXT\0"
"glVertexAttribI3uivEXT\0"
"glVertexAttribI4bvEXT\0"
"glVertexAttribI4iEXT\0"
"glVertexAttribI4ivEXT\0"
"glVertexAttribI4svEXT\0"
"glVertexAttribI4ubvEXT\0"
"glVertexAttribI4uiEXT\0"
"glVertexAttribI4uivEXT\0"
"glVertexAttribI4usvEXT\0"
"glVertexAttribIPointerEXT\0"
"glFramebufferTextureLayerEXT\0"
"glColorMaskIndexedEXT\0"
"glDisableIndexedEXT\0"
"glEnableIndexedEXT\0"
"glGetBooleanIndexedvEXT\0"
"glGetIntegerIndexedvEXT\0"
"glIsEnabledIndexedEXT\0"
"glClearColorIiEXT\0"
"glClearColorIuiEXT\0"
"glGetTexParameterIivEXT\0"
"glGetTexParameterIuivEXT\0"
"glTexParameterIivEXT\0"
"glTexParameterIuivEXT\0"
"glBeginConditionalRenderNV\0"
"glEndConditionalRenderNV\0"
"glBeginTransformFeedbackEXT\0"
"glBindBufferBaseEXT\0"
"glBindBufferOffsetEXT\0"
"glBindBufferRangeEXT\0"
"glEndTransformFeedbackEXT\0"
"glGetTransformFeedbackVaryingEXT\0"
"glTransformFeedbackVaryingsEXT\0"
"glProvokingVertexEXT\0"
"glGetTexParameterPointervAPPLE\0"
"glTextureRangeAPPLE\0"
"glGetObjectParameterivAPPLE\0"
"glObjectPurgeableAPPLE\0"
"glObjectUnpurgeableAPPLE\0"
"glActiveProgramEXT\0"
"glCreateShaderProgramEXT\0"
"glUseShaderProgramEXT\0"
"glTextureBarrierNV\0"
"glStencilFuncSeparateATI\0"
"glProgramEnvParameters4fvEXT\0"
"glProgramLocalParameters4fvEXT\0"
"glGetQueryObjecti64vEXT\0"
"glGetQueryObjectui64vEXT\0"
"glEGLImageTargetRenderbufferStorageOES\0"
"glEGLImageTargetTexture2DOES\0"
"glArrayElementEXT\0"
"glBindTextureEXT\0"
"glDrawArraysEXT\0"
"glAreTexturesResidentEXT\0"
"glCopyTexImage1DEXT\0"
"glCopyTexImage2DEXT\0"
"glCopyTexSubImage1DEXT\0"
"glCopyTexSubImage2DEXT\0"
"glDeleteTexturesEXT\0"
"glGenTexturesEXT\0"
"glGetPointervEXT\0"
"glIsTextureEXT\0"
"glPrioritizeTexturesEXT\0"
"glTexSubImage1DEXT\0"
"glTexSubImage2DEXT\0"
"glBlendColorEXT\0"
"glBlendEquationEXT\0"
"glDrawRangeElementsEXT\0"
"glColorTableSGI\0"
"glColorTableEXT\0"
"glColorTableParameterfvSGI\0"
"glColorTableParameterivSGI\0"
"glCopyColorTableSGI\0"
"glGetColorTableSGI\0"
"glGetColorTableEXT\0"
"glGetColorTableParameterfvSGI\0"
"glGetColorTableParameterfvEXT\0"
"glGetColorTableParameterivSGI\0"
"glGetColorTableParameterivEXT\0"
"glColorSubTableEXT\0"
"glCopyColorSubTableEXT\0"
"glConvolutionFilter1DEXT\0"
"glConvolutionFilter2DEXT\0"
"glConvolutionParameterfEXT\0"
"glConvolutionParameterfvEXT\0"
"glConvolutionParameteriEXT\0"
"glConvolutionParameterivEXT\0"
"glCopyConvolutionFilter1DEXT\0"
"glCopyConvolutionFilter2DEXT\0"
"glGetConvolutionFilterEXT\0"
"glGetConvolutionParameterfvEXT\0"
"glGetConvolutionParameterivEXT\0"
"glGetSeparableFilterEXT\0"
"glSeparableFilter2DEXT\0"
"glGetHistogramEXT\0"
"glGetHistogramParameterfvEXT\0"
"glGetHistogramParameterivEXT\0"
"glGetMinmaxEXT\0"
"glGetMinmaxParameterfvEXT\0"
"glGetMinmaxParameterivEXT\0"
"glHistogramEXT\0"
"glMinmaxEXT\0"
"glResetHistogramEXT\0"
"glResetMinmaxEXT\0"
"glTexImage3DEXT\0"
"glTexSubImage3DEXT\0"
"glCopyTexSubImage3DEXT\0"
"glActiveTexture\0"
"glClientActiveTexture\0"
"glMultiTexCoord1d\0"
"glMultiTexCoord1dv\0"
"glMultiTexCoord1f\0"
"glMultiTexCoord1fv\0"
"glMultiTexCoord1i\0"
"glMultiTexCoord1iv\0"
"glMultiTexCoord1s\0"
"glMultiTexCoord1sv\0"
"glMultiTexCoord2d\0"
"glMultiTexCoord2dv\0"
"glMultiTexCoord2f\0"
"glMultiTexCoord2fv\0"
"glMultiTexCoord2i\0"
"glMultiTexCoord2iv\0"
"glMultiTexCoord2s\0"
"glMultiTexCoord2sv\0"
"glMultiTexCoord3d\0"
"glMultiTexCoord3dv\0"
"glMultiTexCoord3f\0"
"glMultiTexCoord3fv\0"
"glMultiTexCoord3i\0"
"glMultiTexCoord3iv\0"
"glMultiTexCoord3s\0"
"glMultiTexCoord3sv\0"
"glMultiTexCoord4d\0"
"glMultiTexCoord4dv\0"
"glMultiTexCoord4f\0"
"glMultiTexCoord4fv\0"
"glMultiTexCoord4i\0"
"glMultiTexCoord4iv\0"
"glMultiTexCoord4s\0"
"glMultiTexCoord4sv\0"
"glStencilOpSeparateATI\0"
"glLoadTransposeMatrixd\0"
"glLoadTransposeMatrixf\0"
"glMultTransposeMatrixd\0"
"glMultTransposeMatrixf\0"
"glSampleCoverage\0"
"glCompressedTexImage1D\0"
"glCompressedTexImage2D\0"
"glCompressedTexImage3D\0"
"glCompressedTexSubImage1D\0"
"glCompressedTexSubImage2D\0"
"glCompressedTexSubImage3D\0"
"glGetCompressedTexImage\0"
"glDisableVertexAttribArray\0"
"glEnableVertexAttribArray\0"
"glGetVertexAttribdv\0"
"glGetVertexAttribfv\0"
"glGetVertexAttribiv\0"
"glProgramParameter4dNV\0"
"glProgramParameter4dvNV\0"
"glProgramParameter4fNV\0"
"glProgramParameter4fvNV\0"
"glVertexAttrib1d\0"
"glVertexAttrib1dv\0"
"glVertexAttrib1f\0"
"glVertexAttrib1fv\0"
"glVertexAttrib1s\0"
"glVertexAttrib1sv\0"
"glVertexAttrib2d\0"
"glVertexAttrib2dv\0"
"glVertexAttrib2f\0"
"glVertexAttrib2fv\0"
"glVertexAttrib2s\0"
"glVertexAttrib2sv\0"
"glVertexAttrib3d\0"
"glVertexAttrib3dv\0"
"glVertexAttrib3f\0"
"glVertexAttrib3fv\0"
"glVertexAttrib3s\0"
"glVertexAttrib3sv\0"
"glVertexAttrib4Nbv\0"
"glVertexAttrib4Niv\0"
"glVertexAttrib4Nsv\0"
"glVertexAttrib4Nub\0"
"glVertexAttrib4Nubv\0"
"glVertexAttrib4Nuiv\0"
"glVertexAttrib4Nusv\0"
"glVertexAttrib4bv\0"
"glVertexAttrib4d\0"
"glVertexAttrib4dv\0"
"glVertexAttrib4f\0"
"glVertexAttrib4fv\0"
"glVertexAttrib4iv\0"
"glVertexAttrib4s\0"
"glVertexAttrib4sv\0"
"glVertexAttrib4ubv\0"
"glVertexAttrib4uiv\0"
"glVertexAttrib4usv\0"
"glVertexAttribPointer\0"
"glBindBuffer\0"
"glBufferData\0"
"glBufferSubData\0"
"glDeleteBuffers\0"
"glGenBuffers\0"
"glGetBufferParameteriv\0"
"glGetBufferPointerv\0"
"glGetBufferSubData\0"
"glIsBuffer\0"
"glMapBuffer\0"
"glUnmapBuffer\0"
"glBeginQuery\0"
"glDeleteQueries\0"
"glEndQuery\0"
"glGenQueries\0"
"glGetQueryObjectiv\0"
"glGetQueryObjectuiv\0"
"glGetQueryiv\0"
"glIsQuery\0"
"glCompileShader\0"
"glGetActiveUniform\0"
"glGetShaderSource\0"
"glGetUniformLocation\0"
"glGetUniformfv\0"
"glGetUniformiv\0"
"glLinkProgram\0"
"glShaderSource\0"
"glUniform1f\0"
"glUniform1fv\0"
"glUniform1i\0"
"glUniform1iv\0"
"glUniform2f\0"
"glUniform2fv\0"
"glUniform2i\0"
"glUniform2iv\0"
"glUniform3f\0"
"glUniform3fv\0"
"glUniform3i\0"
"glUniform3iv\0"
"glUniform4f\0"
"glUniform4fv\0"
"glUniform4i\0"
"glUniform4iv\0"
"glUniformMatrix2fv\0"
"glUniformMatrix3fv\0"
"glUniformMatrix4fv\0"
"glUseProgram\0"
"glValidateProgram\0"
"glBindAttribLocation\0"
"glGetActiveAttrib\0"
"glGetAttribLocation\0"
"glDrawBuffers\0"
"glDrawBuffersATI\0"
"glDrawBuffersNV\0"
"glDrawArraysInstancedEXT\0"
"glDrawArraysInstanced\0"
"glDrawElementsInstancedEXT\0"
"glDrawElementsInstanced\0"
"glRenderbufferStorageMultisampleEXT\0"
"glBlendEquationSeparateIndexedAMD\0"
"glBlendEquationIndexedAMD\0"
"glBlendFuncSeparateIndexedAMD\0"
"glBlendFuncIndexedAMD\0"
"glSampleMaskEXT\0"
"glSamplePatternEXT\0"
"glPointParameterf\0"
"glPointParameterfARB\0"
"glPointParameterfSGIS\0"
"glPointParameterfv\0"
"glPointParameterfvARB\0"
"glPointParameterfvSGIS\0"
"glSecondaryColor3b\0"
"glSecondaryColor3bv\0"
"glSecondaryColor3d\0"
"glSecondaryColor3dv\0"
"glSecondaryColor3f\0"
"glSecondaryColor3fv\0"
"glSecondaryColor3i\0"
"glSecondaryColor3iv\0"
"glSecondaryColor3s\0"
"glSecondaryColor3sv\0"
"glSecondaryColor3ub\0"
"glSecondaryColor3ubv\0"
"glSecondaryColor3ui\0"
"glSecondaryColor3uiv\0"
"glSecondaryColor3us\0"
"glSecondaryColor3usv\0"
"glSecondaryColorPointer\0"
"glMultiDrawArrays\0"
"glMultiDrawElements\0"
"glFogCoordPointer\0"
"glFogCoordd\0"
"glFogCoorddv\0"
"glFogCoordf\0"
"glFogCoordfv\0"
"glBlendFuncSeparate\0"
"glBlendFuncSeparateINGR\0"
"glWindowPos2d\0"
"glWindowPos2dARB\0"
"glWindowPos2dv\0"
"glWindowPos2dvARB\0"
"glWindowPos2f\0"
"glWindowPos2fARB\0"
"glWindowPos2fv\0"
"glWindowPos2fvARB\0"
"glWindowPos2i\0"
"glWindowPos2iARB\0"
"glWindowPos2iv\0"
"glWindowPos2ivARB\0"
"glWindowPos2s\0"
"glWindowPos2sARB\0"
"glWindowPos2sv\0"
"glWindowPos2svARB\0"
"glWindowPos3d\0"
"glWindowPos3dARB\0"
"glWindowPos3dv\0"
"glWindowPos3dvARB\0"
"glWindowPos3f\0"
"glWindowPos3fARB\0"
"glWindowPos3fv\0"
"glWindowPos3fvARB\0"
"glWindowPos3i\0"
"glWindowPos3iARB\0"
"glWindowPos3iv\0"
"glWindowPos3ivARB\0"
"glWindowPos3s\0"
"glWindowPos3sARB\0"
"glWindowPos3sv\0"
"glWindowPos3svARB\0"
"glBindProgramARB\0"
"glDeleteProgramsARB\0"
"glGenProgramsARB\0"
"glGetVertexAttribPointerv\0"
"glGetVertexAttribPointervARB\0"
"glIsProgramARB\0"
"glPointParameteri\0"
"glPointParameteriv\0"
"glDeleteVertexArrays\0"
"glIsVertexArray\0"
"glPrimitiveRestartIndex\0"
"glBlendEquationSeparate\0"
"glBlendEquationSeparateATI\0"
"glBindFramebuffer\0"
"glBindRenderbuffer\0"
"glCheckFramebufferStatus\0"
"glDeleteFramebuffers\0"
"glDeleteRenderbuffers\0"
"glFramebufferRenderbuffer\0"
"glFramebufferTexture1D\0"
"glFramebufferTexture2D\0"
"glFramebufferTexture3D\0"
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"glGenRenderbuffers\0"
"glGenerateMipmap\0"
"glGetFramebufferAttachmentParameteriv\0"
"glGetRenderbufferParameteriv\0"
"glIsFramebuffer\0"
"glIsRenderbuffer\0"
"glRenderbufferStorage\0"
"glBlitFramebuffer\0"
"glBindFragDataLocation\0"
"glGetFragDataLocation\0"
"glGetUniformuiv\0"
"glGetVertexAttribIiv\0"
"glGetVertexAttribIuiv\0"
"glUniform1ui\0"
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"glUniform3ui\0"
"glUniform3uiv\0"
"glUniform4ui\0"
"glUniform4uiv\0"
"glVertexAttribI1i\0"
"glVertexAttribI1iv\0"
"glVertexAttribI1ui\0"
"glVertexAttribI1uiv\0"
"glVertexAttribI2i\0"
"glVertexAttribI2iv\0"
"glVertexAttribI2ui\0"
"glVertexAttribI2uiv\0"
"glVertexAttribI3i\0"
"glVertexAttribI3iv\0"
"glVertexAttribI3ui\0"
"glVertexAttribI3uiv\0"
"glVertexAttribI4bv\0"
"glVertexAttribI4i\0"
"glVertexAttribI4iv\0"
"glVertexAttribI4sv\0"
"glVertexAttribI4ubv\0"
"glVertexAttribI4ui\0"
"glVertexAttribI4uiv\0"
"glVertexAttribI4usv\0"
"glVertexAttribIPointer\0"
"glFramebufferTextureLayer\0"
"glFramebufferTextureLayerARB\0"
"glColorMaski\0"
"glDisablei\0"
"glEnablei\0"
"glGetBooleani_v\0"
"glGetIntegeri_v\0"
"glIsEnabledi\0"
"glGetTexParameterIiv\0"
"glGetTexParameterIuiv\0"
"glTexParameterIiv\0"
"glTexParameterIuiv\0"
"glBeginConditionalRender\0"
"glEndConditionalRender\0"
"glBeginTransformFeedback\0"
"glBindBufferBase\0"
"glBindBufferRange\0"
"glEndTransformFeedback\0"
"glGetTransformFeedbackVarying\0"
"glTransformFeedbackVaryings\0" "glProvokingVertex\0";
#ifdef USE_MGL_NAMESPACE
#define gl_dispatch_stub_343 mgl_dispatch_stub_343
#define gl_dispatch_stub_344 mgl_dispatch_stub_344
#define gl_dispatch_stub_345 mgl_dispatch_stub_345
#define gl_dispatch_stub_356 mgl_dispatch_stub_356
#define gl_dispatch_stub_357 mgl_dispatch_stub_357
#define gl_dispatch_stub_358 mgl_dispatch_stub_358
#define gl_dispatch_stub_359 mgl_dispatch_stub_359
#define gl_dispatch_stub_361 mgl_dispatch_stub_361
#define gl_dispatch_stub_362 mgl_dispatch_stub_362
#define gl_dispatch_stub_363 mgl_dispatch_stub_363
#define gl_dispatch_stub_364 mgl_dispatch_stub_364
#define gl_dispatch_stub_365 mgl_dispatch_stub_365
#define gl_dispatch_stub_366 mgl_dispatch_stub_366
#define gl_dispatch_stub_692 mgl_dispatch_stub_692
#define gl_dispatch_stub_693 mgl_dispatch_stub_693
#define gl_dispatch_stub_694 mgl_dispatch_stub_694
#define gl_dispatch_stub_695 mgl_dispatch_stub_695
#define gl_dispatch_stub_696 mgl_dispatch_stub_696
#define gl_dispatch_stub_697 mgl_dispatch_stub_697
#define gl_dispatch_stub_698 mgl_dispatch_stub_698
#define gl_dispatch_stub_699 mgl_dispatch_stub_699
#define gl_dispatch_stub_734 mgl_dispatch_stub_734
#define gl_dispatch_stub_776 mgl_dispatch_stub_776
#define gl_dispatch_stub_777 mgl_dispatch_stub_777
#define gl_dispatch_stub_778 mgl_dispatch_stub_778
#define gl_dispatch_stub_779 mgl_dispatch_stub_779
#define gl_dispatch_stub_780 mgl_dispatch_stub_780
#define gl_dispatch_stub_781 mgl_dispatch_stub_781
#define gl_dispatch_stub_782 mgl_dispatch_stub_782
#define gl_dispatch_stub_783 mgl_dispatch_stub_783
#define gl_dispatch_stub_784 mgl_dispatch_stub_784
#define gl_dispatch_stub_865 mgl_dispatch_stub_865
#define gl_dispatch_stub_866 mgl_dispatch_stub_866
#define gl_dispatch_stub_867 mgl_dispatch_stub_867
#define gl_dispatch_stub_868 mgl_dispatch_stub_868
#define gl_dispatch_stub_869 mgl_dispatch_stub_869
#define gl_dispatch_stub_878 mgl_dispatch_stub_878
#define gl_dispatch_stub_879 mgl_dispatch_stub_879
#define gl_dispatch_stub_897 mgl_dispatch_stub_897
#define gl_dispatch_stub_898 mgl_dispatch_stub_898
#define gl_dispatch_stub_899 mgl_dispatch_stub_899
#define gl_dispatch_stub_957 mgl_dispatch_stub_957
#define gl_dispatch_stub_958 mgl_dispatch_stub_958
#define gl_dispatch_stub_966 mgl_dispatch_stub_966
#define gl_dispatch_stub_967 mgl_dispatch_stub_967
#define gl_dispatch_stub_968 mgl_dispatch_stub_968
#define gl_dispatch_stub_969 mgl_dispatch_stub_969
#define gl_dispatch_stub_970 mgl_dispatch_stub_970
#endif /* USE_MGL_NAMESPACE */
#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type,
GLvoid * table);
void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname,
GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname,
GLint * params);
void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type,
GLvoid * image);
void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname,
GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname,
GLint * params);
void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type,
GLvoid * row, GLvoid * column,
GLvoid * span);
void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset,
GLenum format, GLenum type,
GLvoid * values);
void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname,
GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname,
GLint * params);
void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset,
GLenum format, GLenum type,
GLvoid * values);
void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname,
GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname,
GLint * params);
void GLAPIENTRY gl_dispatch_stub_692(GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_693(GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_694(GLenum pname, GLfloat param);
void GLAPIENTRY gl_dispatch_stub_695(GLenum pname, const GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_696(GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_697(GLenum pname, const GLint * params);
void GLAPIENTRY gl_dispatch_stub_698(GLclampf value, GLboolean invert);
void GLAPIENTRY gl_dispatch_stub_699(GLenum pattern);
void GLAPIENTRY gl_dispatch_stub_734(GLenum mode);
void GLAPIENTRY gl_dispatch_stub_776(const GLenum * mode, const GLint * first,
const GLsizei * count, GLsizei primcount,
GLint modestride);
void GLAPIENTRY gl_dispatch_stub_777(const GLenum * mode, const GLsizei * count,
GLenum type, const GLvoid * const *indices,
GLsizei primcount, GLint modestride);
void GLAPIENTRY gl_dispatch_stub_778(GLsizei n, const GLuint * fences);
void GLAPIENTRY gl_dispatch_stub_779(GLuint fence);
void GLAPIENTRY gl_dispatch_stub_780(GLsizei n, GLuint * fences);
void GLAPIENTRY gl_dispatch_stub_781(GLuint fence, GLenum pname,
GLint * params);
GLboolean GLAPIENTRY gl_dispatch_stub_782(GLuint fence);
void GLAPIENTRY gl_dispatch_stub_783(GLuint fence, GLenum condition);
GLboolean GLAPIENTRY gl_dispatch_stub_784(GLuint fence);
void GLAPIENTRY gl_dispatch_stub_865(GLenum face);
void GLAPIENTRY gl_dispatch_stub_866(GLuint array);
void GLAPIENTRY gl_dispatch_stub_867(GLsizei n, const GLuint * arrays);
void GLAPIENTRY gl_dispatch_stub_868(GLsizei n, GLuint * arrays);
GLboolean GLAPIENTRY gl_dispatch_stub_869(GLuint array);
void GLAPIENTRY gl_dispatch_stub_878(GLclampd zmin, GLclampd zmax);
void GLAPIENTRY gl_dispatch_stub_879(GLenum modeRGB, GLenum modeA);
void GLAPIENTRY gl_dispatch_stub_897(GLint srcX0, GLint srcY0, GLint srcX1,
GLint srcY1, GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1, GLbitfield mask,
GLenum filter);
void GLAPIENTRY gl_dispatch_stub_898(GLenum target, GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_899(GLenum target, GLintptr offset,
GLsizeiptr size);
void GLAPIENTRY gl_dispatch_stub_957(GLenum target, GLenum pname,
GLvoid ** params);
void GLAPIENTRY gl_dispatch_stub_958(GLenum target, GLsizei length,
GLvoid * pointer);
void GLAPIENTRY gl_dispatch_stub_966(GLenum frontfunc, GLenum backfunc,
GLint ref, GLuint mask);
void GLAPIENTRY gl_dispatch_stub_967(GLenum target, GLuint index, GLsizei count,
const GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_968(GLenum target, GLuint index, GLsizei count,
const GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_969(GLuint id, GLenum pname,
GLint64EXT * params);
void GLAPIENTRY gl_dispatch_stub_970(GLuint id, GLenum pname,
GLuint64EXT * params);
#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
static const glprocs_table_t static_functions[] = {
NAME_FUNC_OFFSET(0, glNewList, glNewList, NULL, 0),
NAME_FUNC_OFFSET(10, glEndList, glEndList, NULL, 1),
NAME_FUNC_OFFSET(20, glCallList, glCallList, NULL, 2),
NAME_FUNC_OFFSET(31, glCallLists, glCallLists, NULL, 3),
NAME_FUNC_OFFSET(43, glDeleteLists, glDeleteLists, NULL, 4),
NAME_FUNC_OFFSET(57, glGenLists, glGenLists, NULL, 5),
NAME_FUNC_OFFSET(68, glListBase, glListBase, NULL, 6),
NAME_FUNC_OFFSET(79, glBegin, glBegin, NULL, 7),
NAME_FUNC_OFFSET(87, glBitmap, glBitmap, NULL, 8),
NAME_FUNC_OFFSET(96, glColor3b, glColor3b, NULL, 9),
NAME_FUNC_OFFSET(106, glColor3bv, glColor3bv, NULL, 10),
NAME_FUNC_OFFSET(117, glColor3d, glColor3d, NULL, 11),
NAME_FUNC_OFFSET(127, glColor3dv, glColor3dv, NULL, 12),
NAME_FUNC_OFFSET(138, glColor3f, glColor3f, NULL, 13),
NAME_FUNC_OFFSET(148, glColor3fv, glColor3fv, NULL, 14),
NAME_FUNC_OFFSET(159, glColor3i, glColor3i, NULL, 15),
NAME_FUNC_OFFSET(169, glColor3iv, glColor3iv, NULL, 16),
NAME_FUNC_OFFSET(180, glColor3s, glColor3s, NULL, 17),
NAME_FUNC_OFFSET(190, glColor3sv, glColor3sv, NULL, 18),
NAME_FUNC_OFFSET(201, glColor3ub, glColor3ub, NULL, 19),
NAME_FUNC_OFFSET(212, glColor3ubv, glColor3ubv, NULL, 20),
NAME_FUNC_OFFSET(224, glColor3ui, glColor3ui, NULL, 21),
NAME_FUNC_OFFSET(235, glColor3uiv, glColor3uiv, NULL, 22),
NAME_FUNC_OFFSET(247, glColor3us, glColor3us, NULL, 23),
NAME_FUNC_OFFSET(258, glColor3usv, glColor3usv, NULL, 24),
NAME_FUNC_OFFSET(270, glColor4b, glColor4b, NULL, 25),
NAME_FUNC_OFFSET(280, glColor4bv, glColor4bv, NULL, 26),
NAME_FUNC_OFFSET(291, glColor4d, glColor4d, NULL, 27),
NAME_FUNC_OFFSET(301, glColor4dv, glColor4dv, NULL, 28),
NAME_FUNC_OFFSET(312, glColor4f, glColor4f, NULL, 29),
NAME_FUNC_OFFSET(322, glColor4fv, glColor4fv, NULL, 30),
NAME_FUNC_OFFSET(333, glColor4i, glColor4i, NULL, 31),
NAME_FUNC_OFFSET(343, glColor4iv, glColor4iv, NULL, 32),
NAME_FUNC_OFFSET(354, glColor4s, glColor4s, NULL, 33),
NAME_FUNC_OFFSET(364, glColor4sv, glColor4sv, NULL, 34),
NAME_FUNC_OFFSET(375, glColor4ub, glColor4ub, NULL, 35),
NAME_FUNC_OFFSET(386, glColor4ubv, glColor4ubv, NULL, 36),
NAME_FUNC_OFFSET(398, glColor4ui, glColor4ui, NULL, 37),
NAME_FUNC_OFFSET(409, glColor4uiv, glColor4uiv, NULL, 38),
NAME_FUNC_OFFSET(421, glColor4us, glColor4us, NULL, 39),
NAME_FUNC_OFFSET(432, glColor4usv, glColor4usv, NULL, 40),
NAME_FUNC_OFFSET(444, glEdgeFlag, glEdgeFlag, NULL, 41),
NAME_FUNC_OFFSET(455, glEdgeFlagv, glEdgeFlagv, NULL, 42),
NAME_FUNC_OFFSET(467, glEnd, glEnd, NULL, 43),
NAME_FUNC_OFFSET(473, glIndexd, glIndexd, NULL, 44),
NAME_FUNC_OFFSET(482, glIndexdv, glIndexdv, NULL, 45),
NAME_FUNC_OFFSET(492, glIndexf, glIndexf, NULL, 46),
NAME_FUNC_OFFSET(501, glIndexfv, glIndexfv, NULL, 47),
NAME_FUNC_OFFSET(511, glIndexi, glIndexi, NULL, 48),
NAME_FUNC_OFFSET(520, glIndexiv, glIndexiv, NULL, 49),
NAME_FUNC_OFFSET(530, glIndexs, glIndexs, NULL, 50),
NAME_FUNC_OFFSET(539, glIndexsv, glIndexsv, NULL, 51),
NAME_FUNC_OFFSET(549, glNormal3b, glNormal3b, NULL, 52),
NAME_FUNC_OFFSET(560, glNormal3bv, glNormal3bv, NULL, 53),
NAME_FUNC_OFFSET(572, glNormal3d, glNormal3d, NULL, 54),
NAME_FUNC_OFFSET(583, glNormal3dv, glNormal3dv, NULL, 55),
NAME_FUNC_OFFSET(595, glNormal3f, glNormal3f, NULL, 56),
NAME_FUNC_OFFSET(606, glNormal3fv, glNormal3fv, NULL, 57),
NAME_FUNC_OFFSET(618, glNormal3i, glNormal3i, NULL, 58),
NAME_FUNC_OFFSET(629, glNormal3iv, glNormal3iv, NULL, 59),
NAME_FUNC_OFFSET(641, glNormal3s, glNormal3s, NULL, 60),
NAME_FUNC_OFFSET(652, glNormal3sv, glNormal3sv, NULL, 61),
NAME_FUNC_OFFSET(664, glRasterPos2d, glRasterPos2d, NULL, 62),
NAME_FUNC_OFFSET(678, glRasterPos2dv, glRasterPos2dv, NULL, 63),
NAME_FUNC_OFFSET(693, glRasterPos2f, glRasterPos2f, NULL, 64),
NAME_FUNC_OFFSET(707, glRasterPos2fv, glRasterPos2fv, NULL, 65),
NAME_FUNC_OFFSET(722, glRasterPos2i, glRasterPos2i, NULL, 66),
NAME_FUNC_OFFSET(736, glRasterPos2iv, glRasterPos2iv, NULL, 67),
NAME_FUNC_OFFSET(751, glRasterPos2s, glRasterPos2s, NULL, 68),
NAME_FUNC_OFFSET(765, glRasterPos2sv, glRasterPos2sv, NULL, 69),
NAME_FUNC_OFFSET(780, glRasterPos3d, glRasterPos3d, NULL, 70),
NAME_FUNC_OFFSET(794, glRasterPos3dv, glRasterPos3dv, NULL, 71),
NAME_FUNC_OFFSET(809, glRasterPos3f, glRasterPos3f, NULL, 72),
NAME_FUNC_OFFSET(823, glRasterPos3fv, glRasterPos3fv, NULL, 73),
NAME_FUNC_OFFSET(838, glRasterPos3i, glRasterPos3i, NULL, 74),
NAME_FUNC_OFFSET(852, glRasterPos3iv, glRasterPos3iv, NULL, 75),
NAME_FUNC_OFFSET(867, glRasterPos3s, glRasterPos3s, NULL, 76),
NAME_FUNC_OFFSET(881, glRasterPos3sv, glRasterPos3sv, NULL, 77),
NAME_FUNC_OFFSET(896, glRasterPos4d, glRasterPos4d, NULL, 78),
NAME_FUNC_OFFSET(910, glRasterPos4dv, glRasterPos4dv, NULL, 79),
NAME_FUNC_OFFSET(925, glRasterPos4f, glRasterPos4f, NULL, 80),
NAME_FUNC_OFFSET(939, glRasterPos4fv, glRasterPos4fv, NULL, 81),
NAME_FUNC_OFFSET(954, glRasterPos4i, glRasterPos4i, NULL, 82),
NAME_FUNC_OFFSET(968, glRasterPos4iv, glRasterPos4iv, NULL, 83),
NAME_FUNC_OFFSET(983, glRasterPos4s, glRasterPos4s, NULL, 84),
NAME_FUNC_OFFSET(997, glRasterPos4sv, glRasterPos4sv, NULL, 85),
NAME_FUNC_OFFSET(1012, glRectd, glRectd, NULL, 86),
NAME_FUNC_OFFSET(1020, glRectdv, glRectdv, NULL, 87),
NAME_FUNC_OFFSET(1029, glRectf, glRectf, NULL, 88),
NAME_FUNC_OFFSET(1037, glRectfv, glRectfv, NULL, 89),
NAME_FUNC_OFFSET(1046, glRecti, glRecti, NULL, 90),
NAME_FUNC_OFFSET(1054, glRectiv, glRectiv, NULL, 91),
NAME_FUNC_OFFSET(1063, glRects, glRects, NULL, 92),
NAME_FUNC_OFFSET(1071, glRectsv, glRectsv, NULL, 93),
NAME_FUNC_OFFSET(1080, glTexCoord1d, glTexCoord1d, NULL, 94),
NAME_FUNC_OFFSET(1093, glTexCoord1dv, glTexCoord1dv, NULL, 95),
NAME_FUNC_OFFSET(1107, glTexCoord1f, glTexCoord1f, NULL, 96),
NAME_FUNC_OFFSET(1120, glTexCoord1fv, glTexCoord1fv, NULL, 97),
NAME_FUNC_OFFSET(1134, glTexCoord1i, glTexCoord1i, NULL, 98),
NAME_FUNC_OFFSET(1147, glTexCoord1iv, glTexCoord1iv, NULL, 99),
NAME_FUNC_OFFSET(1161, glTexCoord1s, glTexCoord1s, NULL, 100),
NAME_FUNC_OFFSET(1174, glTexCoord1sv, glTexCoord1sv, NULL, 101),
NAME_FUNC_OFFSET(1188, glTexCoord2d, glTexCoord2d, NULL, 102),
NAME_FUNC_OFFSET(1201, glTexCoord2dv, glTexCoord2dv, NULL, 103),
NAME_FUNC_OFFSET(1215, glTexCoord2f, glTexCoord2f, NULL, 104),
NAME_FUNC_OFFSET(1228, glTexCoord2fv, glTexCoord2fv, NULL, 105),
NAME_FUNC_OFFSET(1242, glTexCoord2i, glTexCoord2i, NULL, 106),
NAME_FUNC_OFFSET(1255, glTexCoord2iv, glTexCoord2iv, NULL, 107),
NAME_FUNC_OFFSET(1269, glTexCoord2s, glTexCoord2s, NULL, 108),
NAME_FUNC_OFFSET(1282, glTexCoord2sv, glTexCoord2sv, NULL, 109),
NAME_FUNC_OFFSET(1296, glTexCoord3d, glTexCoord3d, NULL, 110),
NAME_FUNC_OFFSET(1309, glTexCoord3dv, glTexCoord3dv, NULL, 111),
NAME_FUNC_OFFSET(1323, glTexCoord3f, glTexCoord3f, NULL, 112),
NAME_FUNC_OFFSET(1336, glTexCoord3fv, glTexCoord3fv, NULL, 113),
NAME_FUNC_OFFSET(1350, glTexCoord3i, glTexCoord3i, NULL, 114),
NAME_FUNC_OFFSET(1363, glTexCoord3iv, glTexCoord3iv, NULL, 115),
NAME_FUNC_OFFSET(1377, glTexCoord3s, glTexCoord3s, NULL, 116),
NAME_FUNC_OFFSET(1390, glTexCoord3sv, glTexCoord3sv, NULL, 117),
NAME_FUNC_OFFSET(1404, glTexCoord4d, glTexCoord4d, NULL, 118),
NAME_FUNC_OFFSET(1417, glTexCoord4dv, glTexCoord4dv, NULL, 119),
NAME_FUNC_OFFSET(1431, glTexCoord4f, glTexCoord4f, NULL, 120),
NAME_FUNC_OFFSET(1444, glTexCoord4fv, glTexCoord4fv, NULL, 121),
NAME_FUNC_OFFSET(1458, glTexCoord4i, glTexCoord4i, NULL, 122),
NAME_FUNC_OFFSET(1471, glTexCoord4iv, glTexCoord4iv, NULL, 123),
NAME_FUNC_OFFSET(1485, glTexCoord4s, glTexCoord4s, NULL, 124),
NAME_FUNC_OFFSET(1498, glTexCoord4sv, glTexCoord4sv, NULL, 125),
NAME_FUNC_OFFSET(1512, glVertex2d, glVertex2d, NULL, 126),
NAME_FUNC_OFFSET(1523, glVertex2dv, glVertex2dv, NULL, 127),
NAME_FUNC_OFFSET(1535, glVertex2f, glVertex2f, NULL, 128),
NAME_FUNC_OFFSET(1546, glVertex2fv, glVertex2fv, NULL, 129),
NAME_FUNC_OFFSET(1558, glVertex2i, glVertex2i, NULL, 130),
NAME_FUNC_OFFSET(1569, glVertex2iv, glVertex2iv, NULL, 131),
NAME_FUNC_OFFSET(1581, glVertex2s, glVertex2s, NULL, 132),
NAME_FUNC_OFFSET(1592, glVertex2sv, glVertex2sv, NULL, 133),
NAME_FUNC_OFFSET(1604, glVertex3d, glVertex3d, NULL, 134),
NAME_FUNC_OFFSET(1615, glVertex3dv, glVertex3dv, NULL, 135),
NAME_FUNC_OFFSET(1627, glVertex3f, glVertex3f, NULL, 136),
NAME_FUNC_OFFSET(1638, glVertex3fv, glVertex3fv, NULL, 137),
NAME_FUNC_OFFSET(1650, glVertex3i, glVertex3i, NULL, 138),
NAME_FUNC_OFFSET(1661, glVertex3iv, glVertex3iv, NULL, 139),
NAME_FUNC_OFFSET(1673, glVertex3s, glVertex3s, NULL, 140),
NAME_FUNC_OFFSET(1684, glVertex3sv, glVertex3sv, NULL, 141),
NAME_FUNC_OFFSET(1696, glVertex4d, glVertex4d, NULL, 142),
NAME_FUNC_OFFSET(1707, glVertex4dv, glVertex4dv, NULL, 143),
NAME_FUNC_OFFSET(1719, glVertex4f, glVertex4f, NULL, 144),
NAME_FUNC_OFFSET(1730, glVertex4fv, glVertex4fv, NULL, 145),
NAME_FUNC_OFFSET(1742, glVertex4i, glVertex4i, NULL, 146),
NAME_FUNC_OFFSET(1753, glVertex4iv, glVertex4iv, NULL, 147),
NAME_FUNC_OFFSET(1765, glVertex4s, glVertex4s, NULL, 148),
NAME_FUNC_OFFSET(1776, glVertex4sv, glVertex4sv, NULL, 149),
NAME_FUNC_OFFSET(1788, glClipPlane, glClipPlane, NULL, 150),
NAME_FUNC_OFFSET(1800, glColorMaterial, glColorMaterial, NULL, 151),
NAME_FUNC_OFFSET(1816, glCullFace, glCullFace, NULL, 152),
NAME_FUNC_OFFSET(1827, glFogf, glFogf, NULL, 153),
NAME_FUNC_OFFSET(1834, glFogfv, glFogfv, NULL, 154),
NAME_FUNC_OFFSET(1842, glFogi, glFogi, NULL, 155),
NAME_FUNC_OFFSET(1849, glFogiv, glFogiv, NULL, 156),
NAME_FUNC_OFFSET(1857, glFrontFace, glFrontFace, NULL, 157),
NAME_FUNC_OFFSET(1869, glHint, glHint, NULL, 158),
NAME_FUNC_OFFSET(1876, glLightf, glLightf, NULL, 159),
NAME_FUNC_OFFSET(1885, glLightfv, glLightfv, NULL, 160),
NAME_FUNC_OFFSET(1895, glLighti, glLighti, NULL, 161),
NAME_FUNC_OFFSET(1904, glLightiv, glLightiv, NULL, 162),
NAME_FUNC_OFFSET(1914, glLightModelf, glLightModelf, NULL, 163),
NAME_FUNC_OFFSET(1928, glLightModelfv, glLightModelfv, NULL, 164),
NAME_FUNC_OFFSET(1943, glLightModeli, glLightModeli, NULL, 165),
NAME_FUNC_OFFSET(1957, glLightModeliv, glLightModeliv, NULL, 166),
NAME_FUNC_OFFSET(1972, glLineStipple, glLineStipple, NULL, 167),
NAME_FUNC_OFFSET(1986, glLineWidth, glLineWidth, NULL, 168),
NAME_FUNC_OFFSET(1998, glMaterialf, glMaterialf, NULL, 169),
NAME_FUNC_OFFSET(2010, glMaterialfv, glMaterialfv, NULL, 170),
NAME_FUNC_OFFSET(2023, glMateriali, glMateriali, NULL, 171),
NAME_FUNC_OFFSET(2035, glMaterialiv, glMaterialiv, NULL, 172),
NAME_FUNC_OFFSET(2048, glPointSize, glPointSize, NULL, 173),
NAME_FUNC_OFFSET(2060, glPolygonMode, glPolygonMode, NULL, 174),
NAME_FUNC_OFFSET(2074, glPolygonStipple, glPolygonStipple, NULL, 175),
NAME_FUNC_OFFSET(2091, glScissor, glScissor, NULL, 176),
NAME_FUNC_OFFSET(2101, glShadeModel, glShadeModel, NULL, 177),
NAME_FUNC_OFFSET(2114, glTexParameterf, glTexParameterf, NULL, 178),
NAME_FUNC_OFFSET(2130, glTexParameterfv, glTexParameterfv, NULL, 179),
NAME_FUNC_OFFSET(2147, glTexParameteri, glTexParameteri, NULL, 180),
NAME_FUNC_OFFSET(2163, glTexParameteriv, glTexParameteriv, NULL, 181),
NAME_FUNC_OFFSET(2180, glTexImage1D, glTexImage1D, NULL, 182),
NAME_FUNC_OFFSET(2193, glTexImage2D, glTexImage2D, NULL, 183),
NAME_FUNC_OFFSET(2206, glTexEnvf, glTexEnvf, NULL, 184),
NAME_FUNC_OFFSET(2216, glTexEnvfv, glTexEnvfv, NULL, 185),
NAME_FUNC_OFFSET(2227, glTexEnvi, glTexEnvi, NULL, 186),
NAME_FUNC_OFFSET(2237, glTexEnviv, glTexEnviv, NULL, 187),
NAME_FUNC_OFFSET(2248, glTexGend, glTexGend, NULL, 188),
NAME_FUNC_OFFSET(2258, glTexGendv, glTexGendv, NULL, 189),
NAME_FUNC_OFFSET(2269, glTexGenf, glTexGenf, NULL, 190),
NAME_FUNC_OFFSET(2279, glTexGenfv, glTexGenfv, NULL, 191),
NAME_FUNC_OFFSET(2290, glTexGeni, glTexGeni, NULL, 192),
NAME_FUNC_OFFSET(2300, glTexGeniv, glTexGeniv, NULL, 193),
NAME_FUNC_OFFSET(2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194),
NAME_FUNC_OFFSET(2328, glSelectBuffer, glSelectBuffer, NULL, 195),
NAME_FUNC_OFFSET(2343, glRenderMode, glRenderMode, NULL, 196),
NAME_FUNC_OFFSET(2356, glInitNames, glInitNames, NULL, 197),
NAME_FUNC_OFFSET(2368, glLoadName, glLoadName, NULL, 198),
NAME_FUNC_OFFSET(2379, glPassThrough, glPassThrough, NULL, 199),
NAME_FUNC_OFFSET(2393, glPopName, glPopName, NULL, 200),
NAME_FUNC_OFFSET(2403, glPushName, glPushName, NULL, 201),
NAME_FUNC_OFFSET(2414, glDrawBuffer, glDrawBuffer, NULL, 202),
NAME_FUNC_OFFSET(2427, glClear, glClear, NULL, 203),
NAME_FUNC_OFFSET(2435, glClearAccum, glClearAccum, NULL, 204),
NAME_FUNC_OFFSET(2448, glClearIndex, glClearIndex, NULL, 205),
NAME_FUNC_OFFSET(2461, glClearColor, glClearColor, NULL, 206),
NAME_FUNC_OFFSET(2474, glClearStencil, glClearStencil, NULL, 207),
NAME_FUNC_OFFSET(2489, glClearDepth, glClearDepth, NULL, 208),
NAME_FUNC_OFFSET(2502, glStencilMask, glStencilMask, NULL, 209),
NAME_FUNC_OFFSET(2516, glColorMask, glColorMask, NULL, 210),
NAME_FUNC_OFFSET(2528, glDepthMask, glDepthMask, NULL, 211),
NAME_FUNC_OFFSET(2540, glIndexMask, glIndexMask, NULL, 212),
NAME_FUNC_OFFSET(2552, glAccum, glAccum, NULL, 213),
NAME_FUNC_OFFSET(2560, glDisable, glDisable, NULL, 214),
NAME_FUNC_OFFSET(2570, glEnable, glEnable, NULL, 215),
NAME_FUNC_OFFSET(2579, glFinish, glFinish, NULL, 216),
NAME_FUNC_OFFSET(2588, glFlush, glFlush, NULL, 217),
NAME_FUNC_OFFSET(2596, glPopAttrib, glPopAttrib, NULL, 218),
NAME_FUNC_OFFSET(2608, glPushAttrib, glPushAttrib, NULL, 219),
NAME_FUNC_OFFSET(2621, glMap1d, glMap1d, NULL, 220),
NAME_FUNC_OFFSET(2629, glMap1f, glMap1f, NULL, 221),
NAME_FUNC_OFFSET(2637, glMap2d, glMap2d, NULL, 222),
NAME_FUNC_OFFSET(2645, glMap2f, glMap2f, NULL, 223),
NAME_FUNC_OFFSET(2653, glMapGrid1d, glMapGrid1d, NULL, 224),
NAME_FUNC_OFFSET(2665, glMapGrid1f, glMapGrid1f, NULL, 225),
NAME_FUNC_OFFSET(2677, glMapGrid2d, glMapGrid2d, NULL, 226),
NAME_FUNC_OFFSET(2689, glMapGrid2f, glMapGrid2f, NULL, 227),
NAME_FUNC_OFFSET(2701, glEvalCoord1d, glEvalCoord1d, NULL, 228),
NAME_FUNC_OFFSET(2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229),
NAME_FUNC_OFFSET(2730, glEvalCoord1f, glEvalCoord1f, NULL, 230),
NAME_FUNC_OFFSET(2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231),
NAME_FUNC_OFFSET(2759, glEvalCoord2d, glEvalCoord2d, NULL, 232),
NAME_FUNC_OFFSET(2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233),
NAME_FUNC_OFFSET(2788, glEvalCoord2f, glEvalCoord2f, NULL, 234),
NAME_FUNC_OFFSET(2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235),
NAME_FUNC_OFFSET(2817, glEvalMesh1, glEvalMesh1, NULL, 236),
NAME_FUNC_OFFSET(2829, glEvalPoint1, glEvalPoint1, NULL, 237),
NAME_FUNC_OFFSET(2842, glEvalMesh2, glEvalMesh2, NULL, 238),
NAME_FUNC_OFFSET(2854, glEvalPoint2, glEvalPoint2, NULL, 239),
NAME_FUNC_OFFSET(2867, glAlphaFunc, glAlphaFunc, NULL, 240),
NAME_FUNC_OFFSET(2879, glBlendFunc, glBlendFunc, NULL, 241),
NAME_FUNC_OFFSET(2891, glLogicOp, glLogicOp, NULL, 242),
NAME_FUNC_OFFSET(2901, glStencilFunc, glStencilFunc, NULL, 243),
NAME_FUNC_OFFSET(2915, glStencilOp, glStencilOp, NULL, 244),
NAME_FUNC_OFFSET(2927, glDepthFunc, glDepthFunc, NULL, 245),
NAME_FUNC_OFFSET(2939, glPixelZoom, glPixelZoom, NULL, 246),
NAME_FUNC_OFFSET(2951, glPixelTransferf, glPixelTransferf, NULL, 247),
NAME_FUNC_OFFSET(2968, glPixelTransferi, glPixelTransferi, NULL, 248),
NAME_FUNC_OFFSET(2985, glPixelStoref, glPixelStoref, NULL, 249),
NAME_FUNC_OFFSET(2999, glPixelStorei, glPixelStorei, NULL, 250),
NAME_FUNC_OFFSET(3013, glPixelMapfv, glPixelMapfv, NULL, 251),
NAME_FUNC_OFFSET(3026, glPixelMapuiv, glPixelMapuiv, NULL, 252),
NAME_FUNC_OFFSET(3040, glPixelMapusv, glPixelMapusv, NULL, 253),
NAME_FUNC_OFFSET(3054, glReadBuffer, glReadBuffer, NULL, 254),
NAME_FUNC_OFFSET(3067, glCopyPixels, glCopyPixels, NULL, 255),
NAME_FUNC_OFFSET(3080, glReadPixels, glReadPixels, NULL, 256),
NAME_FUNC_OFFSET(3093, glDrawPixels, glDrawPixels, NULL, 257),
NAME_FUNC_OFFSET(3106, glGetBooleanv, glGetBooleanv, NULL, 258),
NAME_FUNC_OFFSET(3120, glGetClipPlane, glGetClipPlane, NULL, 259),
NAME_FUNC_OFFSET(3135, glGetDoublev, glGetDoublev, NULL, 260),
NAME_FUNC_OFFSET(3148, glGetError, glGetError, NULL, 261),
NAME_FUNC_OFFSET(3159, glGetFloatv, glGetFloatv, NULL, 262),
NAME_FUNC_OFFSET(3171, glGetIntegerv, glGetIntegerv, NULL, 263),
NAME_FUNC_OFFSET(3185, glGetLightfv, glGetLightfv, NULL, 264),
NAME_FUNC_OFFSET(3198, glGetLightiv, glGetLightiv, NULL, 265),
NAME_FUNC_OFFSET(3211, glGetMapdv, glGetMapdv, NULL, 266),
NAME_FUNC_OFFSET(3222, glGetMapfv, glGetMapfv, NULL, 267),
NAME_FUNC_OFFSET(3233, glGetMapiv, glGetMapiv, NULL, 268),
NAME_FUNC_OFFSET(3244, glGetMaterialfv, glGetMaterialfv, NULL, 269),
NAME_FUNC_OFFSET(3260, glGetMaterialiv, glGetMaterialiv, NULL, 270),
NAME_FUNC_OFFSET(3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271),
NAME_FUNC_OFFSET(3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272),
NAME_FUNC_OFFSET(3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273),
NAME_FUNC_OFFSET(3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274),
NAME_FUNC_OFFSET(3346, glGetString, glGetString, NULL, 275),
NAME_FUNC_OFFSET(3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276),
NAME_FUNC_OFFSET(3372, glGetTexEnviv, glGetTexEnviv, NULL, 277),
NAME_FUNC_OFFSET(3386, glGetTexGendv, glGetTexGendv, NULL, 278),
NAME_FUNC_OFFSET(3400, glGetTexGenfv, glGetTexGenfv, NULL, 279),
NAME_FUNC_OFFSET(3414, glGetTexGeniv, glGetTexGeniv, NULL, 280),
NAME_FUNC_OFFSET(3428, glGetTexImage, glGetTexImage, NULL, 281),
NAME_FUNC_OFFSET(3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282),
NAME_FUNC_OFFSET(3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283),
NAME_FUNC_OFFSET(3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv,
NULL, 284),
NAME_FUNC_OFFSET(3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv,
NULL, 285),
NAME_FUNC_OFFSET(3532, glIsEnabled, glIsEnabled, NULL, 286),
NAME_FUNC_OFFSET(3544, glIsList, glIsList, NULL, 287),
NAME_FUNC_OFFSET(3553, glDepthRange, glDepthRange, NULL, 288),
NAME_FUNC_OFFSET(3566, glFrustum, glFrustum, NULL, 289),
NAME_FUNC_OFFSET(3576, glLoadIdentity, glLoadIdentity, NULL, 290),
NAME_FUNC_OFFSET(3591, glLoadMatrixf, glLoadMatrixf, NULL, 291),
NAME_FUNC_OFFSET(3605, glLoadMatrixd, glLoadMatrixd, NULL, 292),
NAME_FUNC_OFFSET(3619, glMatrixMode, glMatrixMode, NULL, 293),
NAME_FUNC_OFFSET(3632, glMultMatrixf, glMultMatrixf, NULL, 294),
NAME_FUNC_OFFSET(3646, glMultMatrixd, glMultMatrixd, NULL, 295),
NAME_FUNC_OFFSET(3660, glOrtho, glOrtho, NULL, 296),
NAME_FUNC_OFFSET(3668, glPopMatrix, glPopMatrix, NULL, 297),
NAME_FUNC_OFFSET(3680, glPushMatrix, glPushMatrix, NULL, 298),
NAME_FUNC_OFFSET(3693, glRotated, glRotated, NULL, 299),
NAME_FUNC_OFFSET(3703, glRotatef, glRotatef, NULL, 300),
NAME_FUNC_OFFSET(3713, glScaled, glScaled, NULL, 301),
NAME_FUNC_OFFSET(3722, glScalef, glScalef, NULL, 302),
NAME_FUNC_OFFSET(3731, glTranslated, glTranslated, NULL, 303),
NAME_FUNC_OFFSET(3744, glTranslatef, glTranslatef, NULL, 304),
NAME_FUNC_OFFSET(3757, glViewport, glViewport, NULL, 305),
NAME_FUNC_OFFSET(3768, glArrayElement, glArrayElement, NULL, 306),
NAME_FUNC_OFFSET(3783, glBindTexture, glBindTexture, NULL, 307),
NAME_FUNC_OFFSET(3797, glColorPointer, glColorPointer, NULL, 308),
NAME_FUNC_OFFSET(3812, glDisableClientState, glDisableClientState, NULL,
309),
NAME_FUNC_OFFSET(3833, glDrawArrays, glDrawArrays, NULL, 310),
NAME_FUNC_OFFSET(3846, glDrawElements, glDrawElements, NULL, 311),
NAME_FUNC_OFFSET(3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312),
NAME_FUNC_OFFSET(3879, glEnableClientState, glEnableClientState, NULL, 313),
NAME_FUNC_OFFSET(3899, glIndexPointer, glIndexPointer, NULL, 314),
NAME_FUNC_OFFSET(3914, glIndexub, glIndexub, NULL, 315),
NAME_FUNC_OFFSET(3924, glIndexubv, glIndexubv, NULL, 316),
NAME_FUNC_OFFSET(3935, glInterleavedArrays, glInterleavedArrays, NULL, 317),
NAME_FUNC_OFFSET(3955, glNormalPointer, glNormalPointer, NULL, 318),
NAME_FUNC_OFFSET(3971, glPolygonOffset, glPolygonOffset, NULL, 319),
NAME_FUNC_OFFSET(3987, glTexCoordPointer, glTexCoordPointer, NULL, 320),
NAME_FUNC_OFFSET(4005, glVertexPointer, glVertexPointer, NULL, 321),
NAME_FUNC_OFFSET(4021, glAreTexturesResident, glAreTexturesResident, NULL,
322),
NAME_FUNC_OFFSET(4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
NAME_FUNC_OFFSET(4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
NAME_FUNC_OFFSET(4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
NAME_FUNC_OFFSET(4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
NAME_FUNC_OFFSET(4117, glDeleteTextures, glDeleteTextures, NULL, 327),
NAME_FUNC_OFFSET(4134, glGenTextures, glGenTextures, NULL, 328),
NAME_FUNC_OFFSET(4148, glGetPointerv, glGetPointerv, NULL, 329),
NAME_FUNC_OFFSET(4162, glIsTexture, glIsTexture, NULL, 330),
NAME_FUNC_OFFSET(4174, glPrioritizeTextures, glPrioritizeTextures, NULL,
331),
NAME_FUNC_OFFSET(4195, glTexSubImage1D, glTexSubImage1D, NULL, 332),
NAME_FUNC_OFFSET(4211, glTexSubImage2D, glTexSubImage2D, NULL, 333),
NAME_FUNC_OFFSET(4227, glPopClientAttrib, glPopClientAttrib, NULL, 334),
NAME_FUNC_OFFSET(4245, glPushClientAttrib, glPushClientAttrib, NULL, 335),
NAME_FUNC_OFFSET(4264, glBlendColor, glBlendColor, NULL, 336),
NAME_FUNC_OFFSET(4277, glBlendEquation, glBlendEquation, NULL, 337),
NAME_FUNC_OFFSET(4293, glDrawRangeElements, glDrawRangeElements, NULL, 338),
NAME_FUNC_OFFSET(4313, glColorTable, glColorTable, NULL, 339),
NAME_FUNC_OFFSET(4326, glColorTableParameterfv, glColorTableParameterfv,
NULL, 340),
NAME_FUNC_OFFSET(4350, glColorTableParameteriv, glColorTableParameteriv,
NULL, 341),
NAME_FUNC_OFFSET(4374, glCopyColorTable, glCopyColorTable, NULL, 342),
NAME_FUNC_OFFSET(4391, glGetColorTable, glGetColorTable, NULL, 343),
NAME_FUNC_OFFSET(4407, glGetColorTableParameterfv,
glGetColorTableParameterfv, NULL, 344),
NAME_FUNC_OFFSET(4434, glGetColorTableParameteriv,
glGetColorTableParameteriv, NULL, 345),
NAME_FUNC_OFFSET(4461, glColorSubTable, glColorSubTable, NULL, 346),
NAME_FUNC_OFFSET(4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
NAME_FUNC_OFFSET(4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL,
348),
NAME_FUNC_OFFSET(4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL,
349),
NAME_FUNC_OFFSET(4541, glConvolutionParameterf, glConvolutionParameterf,
NULL, 350),
NAME_FUNC_OFFSET(4565, glConvolutionParameterfv, glConvolutionParameterfv,
NULL, 351),
NAME_FUNC_OFFSET(4590, glConvolutionParameteri, glConvolutionParameteri,
NULL, 352),
NAME_FUNC_OFFSET(4614, glConvolutionParameteriv, glConvolutionParameteriv,
NULL, 353),
NAME_FUNC_OFFSET(4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D,
NULL, 354),
NAME_FUNC_OFFSET(4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D,
NULL, 355),
NAME_FUNC_OFFSET(4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL,
356),
NAME_FUNC_OFFSET(4714, glGetConvolutionParameterfv,
glGetConvolutionParameterfv, NULL, 357),
NAME_FUNC_OFFSET(4742, glGetConvolutionParameteriv,
glGetConvolutionParameteriv, NULL, 358),
NAME_FUNC_OFFSET(4770, glGetSeparableFilter, glGetSeparableFilter, NULL,
359),
NAME_FUNC_OFFSET(4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
NAME_FUNC_OFFSET(4811, glGetHistogram, glGetHistogram, NULL, 361),
NAME_FUNC_OFFSET(4826, glGetHistogramParameterfv, glGetHistogramParameterfv,
NULL, 362),
NAME_FUNC_OFFSET(4852, glGetHistogramParameteriv, glGetHistogramParameteriv,
NULL, 363),
NAME_FUNC_OFFSET(4878, glGetMinmax, glGetMinmax, NULL, 364),
NAME_FUNC_OFFSET(4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL,
365),
NAME_FUNC_OFFSET(4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL,
366),
NAME_FUNC_OFFSET(4936, glHistogram, glHistogram, NULL, 367),
NAME_FUNC_OFFSET(4948, glMinmax, glMinmax, NULL, 368),
NAME_FUNC_OFFSET(4957, glResetHistogram, glResetHistogram, NULL, 369),
NAME_FUNC_OFFSET(4974, glResetMinmax, glResetMinmax, NULL, 370),
NAME_FUNC_OFFSET(4988, glTexImage3D, glTexImage3D, NULL, 371),
NAME_FUNC_OFFSET(5001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
NAME_FUNC_OFFSET(5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
NAME_FUNC_OFFSET(5037, glActiveTextureARB, glActiveTextureARB, NULL, 374),
NAME_FUNC_OFFSET(5056, glClientActiveTextureARB, glClientActiveTextureARB,
NULL, 375),
NAME_FUNC_OFFSET(5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL,
376),
NAME_FUNC_OFFSET(5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL,
377),
NAME_FUNC_OFFSET(5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL,
378),
NAME_FUNC_OFFSET(5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL,
379),
NAME_FUNC_OFFSET(5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL,
380),
NAME_FUNC_OFFSET(5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL,
381),
NAME_FUNC_OFFSET(5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL,
382),
NAME_FUNC_OFFSET(5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL,
383),
NAME_FUNC_OFFSET(5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL,
384),
NAME_FUNC_OFFSET(5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL,
385),
NAME_FUNC_OFFSET(5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL,
386),
NAME_FUNC_OFFSET(5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL,
387),
NAME_FUNC_OFFSET(5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL,
388),
NAME_FUNC_OFFSET(5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL,
389),
NAME_FUNC_OFFSET(5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL,
390),
NAME_FUNC_OFFSET(5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL,
391),
NAME_FUNC_OFFSET(5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL,
392),
NAME_FUNC_OFFSET(5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL,
393),
NAME_FUNC_OFFSET(5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL,
394),
NAME_FUNC_OFFSET(5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL,
395),
NAME_FUNC_OFFSET(5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL,
396),
NAME_FUNC_OFFSET(5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL,
397),
NAME_FUNC_OFFSET(5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL,
398),
NAME_FUNC_OFFSET(5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL,
399),
NAME_FUNC_OFFSET(5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL,
400),
NAME_FUNC_OFFSET(5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL,
401),
NAME_FUNC_OFFSET(5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL,
402),
NAME_FUNC_OFFSET(5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL,
403),
NAME_FUNC_OFFSET(5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL,
404),
NAME_FUNC_OFFSET(5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL,
405),
NAME_FUNC_OFFSET(5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL,
406),
NAME_FUNC_OFFSET(5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL,
407),
NAME_FUNC_OFFSET(5769, glAttachShader, glAttachShader, NULL, 408),
NAME_FUNC_OFFSET(5784, glCreateProgram, glCreateProgram, NULL, 409),
NAME_FUNC_OFFSET(5800, glCreateShader, glCreateShader, NULL, 410),
NAME_FUNC_OFFSET(5815, glDeleteProgram, glDeleteProgram, NULL, 411),
NAME_FUNC_OFFSET(5831, glDeleteShader, glDeleteShader, NULL, 412),
NAME_FUNC_OFFSET(5846, glDetachShader, glDetachShader, NULL, 413),
NAME_FUNC_OFFSET(5861, glGetAttachedShaders, glGetAttachedShaders, NULL,
414),
NAME_FUNC_OFFSET(5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415),
NAME_FUNC_OFFSET(5902, glGetProgramiv, glGetProgramiv, NULL, 416),
NAME_FUNC_OFFSET(5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417),
NAME_FUNC_OFFSET(5936, glGetShaderiv, glGetShaderiv, NULL, 418),
NAME_FUNC_OFFSET(5950, glIsProgram, glIsProgram, NULL, 419),
NAME_FUNC_OFFSET(5962, glIsShader, glIsShader, NULL, 420),
NAME_FUNC_OFFSET(5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL,
421),
NAME_FUNC_OFFSET(5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL,
422),
NAME_FUNC_OFFSET(6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423),
NAME_FUNC_OFFSET(6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL,
424),
NAME_FUNC_OFFSET(6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL,
425),
NAME_FUNC_OFFSET(6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL,
426),
NAME_FUNC_OFFSET(6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL,
427),
NAME_FUNC_OFFSET(6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL,
428),
NAME_FUNC_OFFSET(6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL,
429),
NAME_FUNC_OFFSET(6163, glClampColor, glClampColor, NULL, 430),
NAME_FUNC_OFFSET(6176, glClearBufferfi, glClearBufferfi, NULL, 431),
NAME_FUNC_OFFSET(6192, glClearBufferfv, glClearBufferfv, NULL, 432),
NAME_FUNC_OFFSET(6208, glClearBufferiv, glClearBufferiv, NULL, 433),
NAME_FUNC_OFFSET(6224, glClearBufferuiv, glClearBufferuiv, NULL, 434),
NAME_FUNC_OFFSET(6241, glGetStringi, glGetStringi, NULL, 435),
NAME_FUNC_OFFSET(6254, glTexBuffer, glTexBuffer, NULL, 436),
NAME_FUNC_OFFSET(6266, glFramebufferTexture, glFramebufferTexture, NULL,
437),
NAME_FUNC_OFFSET(6287, glGetBufferParameteri64v, glGetBufferParameteri64v,
NULL, 438),
NAME_FUNC_OFFSET(6312, glGetInteger64i_v, glGetInteger64i_v, NULL, 439),
NAME_FUNC_OFFSET(6330, glVertexAttribDivisor, glVertexAttribDivisor, NULL,
440),
NAME_FUNC_OFFSET(6352, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB,
NULL, 441),
NAME_FUNC_OFFSET(6378, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB,
NULL, 442),
NAME_FUNC_OFFSET(6404, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB,
NULL, 443),
NAME_FUNC_OFFSET(6430, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB,
NULL, 444),
NAME_FUNC_OFFSET(6456, glSampleCoverageARB, glSampleCoverageARB, NULL, 445),
NAME_FUNC_OFFSET(6476, glCompressedTexImage1DARB, glCompressedTexImage1DARB,
NULL, 446),
NAME_FUNC_OFFSET(6502, glCompressedTexImage2DARB, glCompressedTexImage2DARB,
NULL, 447),
NAME_FUNC_OFFSET(6528, glCompressedTexImage3DARB, glCompressedTexImage3DARB,
NULL, 448),
NAME_FUNC_OFFSET(6554, glCompressedTexSubImage1DARB,
glCompressedTexSubImage1DARB, NULL, 449),
NAME_FUNC_OFFSET(6583, glCompressedTexSubImage2DARB,
glCompressedTexSubImage2DARB, NULL, 450),
NAME_FUNC_OFFSET(6612, glCompressedTexSubImage3DARB,
glCompressedTexSubImage3DARB, NULL, 451),
NAME_FUNC_OFFSET(6641, glGetCompressedTexImageARB,
glGetCompressedTexImageARB, NULL, 452),
NAME_FUNC_OFFSET(6668, glDisableVertexAttribArrayARB,
glDisableVertexAttribArrayARB, NULL, 453),
NAME_FUNC_OFFSET(6698, glEnableVertexAttribArrayARB,
glEnableVertexAttribArrayARB, NULL, 454),
NAME_FUNC_OFFSET(6727, glGetProgramEnvParameterdvARB,
glGetProgramEnvParameterdvARB, NULL, 455),
NAME_FUNC_OFFSET(6757, glGetProgramEnvParameterfvARB,
glGetProgramEnvParameterfvARB, NULL, 456),
NAME_FUNC_OFFSET(6787, glGetProgramLocalParameterdvARB,
glGetProgramLocalParameterdvARB, NULL, 457),
NAME_FUNC_OFFSET(6819, glGetProgramLocalParameterfvARB,
glGetProgramLocalParameterfvARB, NULL, 458),
NAME_FUNC_OFFSET(6851, glGetProgramStringARB, glGetProgramStringARB, NULL,
459),
NAME_FUNC_OFFSET(6873, glGetProgramivARB, glGetProgramivARB, NULL, 460),
NAME_FUNC_OFFSET(6891, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL,
461),
NAME_FUNC_OFFSET(6914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL,
462),
NAME_FUNC_OFFSET(6937, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL,
463),
NAME_FUNC_OFFSET(6960, glProgramEnvParameter4dARB,
glProgramEnvParameter4dARB, NULL, 464),
NAME_FUNC_OFFSET(6987, glProgramEnvParameter4dvARB,
glProgramEnvParameter4dvARB, NULL, 465),
NAME_FUNC_OFFSET(7015, glProgramEnvParameter4fARB,
glProgramEnvParameter4fARB, NULL, 466),
NAME_FUNC_OFFSET(7042, glProgramEnvParameter4fvARB,
glProgramEnvParameter4fvARB, NULL, 467),
NAME_FUNC_OFFSET(7070, glProgramLocalParameter4dARB,
glProgramLocalParameter4dARB, NULL, 468),
NAME_FUNC_OFFSET(7099, glProgramLocalParameter4dvARB,
glProgramLocalParameter4dvARB, NULL, 469),
NAME_FUNC_OFFSET(7129, glProgramLocalParameter4fARB,
glProgramLocalParameter4fARB, NULL, 470),
NAME_FUNC_OFFSET(7158, glProgramLocalParameter4fvARB,
glProgramLocalParameter4fvARB, NULL, 471),
NAME_FUNC_OFFSET(7188, glProgramStringARB, glProgramStringARB, NULL, 472),
NAME_FUNC_OFFSET(7207, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473),
NAME_FUNC_OFFSET(7227, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL,
474),
NAME_FUNC_OFFSET(7248, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475),
NAME_FUNC_OFFSET(7268, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL,
476),
NAME_FUNC_OFFSET(7289, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477),
NAME_FUNC_OFFSET(7309, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL,
478),
NAME_FUNC_OFFSET(7330, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479),
NAME_FUNC_OFFSET(7350, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL,
480),
NAME_FUNC_OFFSET(7371, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481),
NAME_FUNC_OFFSET(7391, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL,
482),
NAME_FUNC_OFFSET(7412, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483),
NAME_FUNC_OFFSET(7432, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL,
484),
NAME_FUNC_OFFSET(7453, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485),
NAME_FUNC_OFFSET(7473, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL,
486),
NAME_FUNC_OFFSET(7494, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487),
NAME_FUNC_OFFSET(7514, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL,
488),
NAME_FUNC_OFFSET(7535, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489),
NAME_FUNC_OFFSET(7555, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL,
490),
NAME_FUNC_OFFSET(7576, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL,
491),
NAME_FUNC_OFFSET(7598, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL,
492),
NAME_FUNC_OFFSET(7620, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL,
493),
NAME_FUNC_OFFSET(7642, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL,
494),
NAME_FUNC_OFFSET(7664, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL,
495),
NAME_FUNC_OFFSET(7687, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL,
496),
NAME_FUNC_OFFSET(7710, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL,
497),
NAME_FUNC_OFFSET(7733, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL,
498),
NAME_FUNC_OFFSET(7754, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499),
NAME_FUNC_OFFSET(7774, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL,
500),
NAME_FUNC_OFFSET(7795, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501),
NAME_FUNC_OFFSET(7815, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL,
502),
NAME_FUNC_OFFSET(7836, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL,
503),
NAME_FUNC_OFFSET(7857, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504),
NAME_FUNC_OFFSET(7877, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL,
505),
NAME_FUNC_OFFSET(7898, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL,
506),
NAME_FUNC_OFFSET(7920, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL,
507),
NAME_FUNC_OFFSET(7942, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL,
508),
NAME_FUNC_OFFSET(7964, glVertexAttribPointerARB, glVertexAttribPointerARB,
NULL, 509),
NAME_FUNC_OFFSET(7989, glBindBufferARB, glBindBufferARB, NULL, 510),
NAME_FUNC_OFFSET(8005, glBufferDataARB, glBufferDataARB, NULL, 511),
NAME_FUNC_OFFSET(8021, glBufferSubDataARB, glBufferSubDataARB, NULL, 512),
NAME_FUNC_OFFSET(8040, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513),
NAME_FUNC_OFFSET(8059, glGenBuffersARB, glGenBuffersARB, NULL, 514),
NAME_FUNC_OFFSET(8075, glGetBufferParameterivARB, glGetBufferParameterivARB,
NULL, 515),
NAME_FUNC_OFFSET(8101, glGetBufferPointervARB, glGetBufferPointervARB, NULL,
516),
NAME_FUNC_OFFSET(8124, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL,
517),
NAME_FUNC_OFFSET(8146, glIsBufferARB, glIsBufferARB, NULL, 518),
NAME_FUNC_OFFSET(8160, glMapBufferARB, glMapBufferARB, NULL, 519),
NAME_FUNC_OFFSET(8175, glUnmapBufferARB, glUnmapBufferARB, NULL, 520),
NAME_FUNC_OFFSET(8192, glBeginQueryARB, glBeginQueryARB, NULL, 521),
NAME_FUNC_OFFSET(8208, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522),
NAME_FUNC_OFFSET(8227, glEndQueryARB, glEndQueryARB, NULL, 523),
NAME_FUNC_OFFSET(8241, glGenQueriesARB, glGenQueriesARB, NULL, 524),
NAME_FUNC_OFFSET(8257, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL,
525),
NAME_FUNC_OFFSET(8279, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL,
526),
NAME_FUNC_OFFSET(8302, glGetQueryivARB, glGetQueryivARB, NULL, 527),
NAME_FUNC_OFFSET(8318, glIsQueryARB, glIsQueryARB, NULL, 528),
NAME_FUNC_OFFSET(8331, glAttachObjectARB, glAttachObjectARB, NULL, 529),
NAME_FUNC_OFFSET(8349, glCompileShaderARB, glCompileShaderARB, NULL, 530),
NAME_FUNC_OFFSET(8368, glCreateProgramObjectARB, glCreateProgramObjectARB,
NULL, 531),
NAME_FUNC_OFFSET(8393, glCreateShaderObjectARB, glCreateShaderObjectARB,
NULL, 532),
NAME_FUNC_OFFSET(8417, glDeleteObjectARB, glDeleteObjectARB, NULL, 533),
NAME_FUNC_OFFSET(8435, glDetachObjectARB, glDetachObjectARB, NULL, 534),
NAME_FUNC_OFFSET(8453, glGetActiveUniformARB, glGetActiveUniformARB, NULL,
535),
NAME_FUNC_OFFSET(8475, glGetAttachedObjectsARB, glGetAttachedObjectsARB,
NULL, 536),
NAME_FUNC_OFFSET(8499, glGetHandleARB, glGetHandleARB, NULL, 537),
NAME_FUNC_OFFSET(8514, glGetInfoLogARB, glGetInfoLogARB, NULL, 538),
NAME_FUNC_OFFSET(8530, glGetObjectParameterfvARB, glGetObjectParameterfvARB,
NULL, 539),
NAME_FUNC_OFFSET(8556, glGetObjectParameterivARB, glGetObjectParameterivARB,
NULL, 540),
NAME_FUNC_OFFSET(8582, glGetShaderSourceARB, glGetShaderSourceARB, NULL,
541),
NAME_FUNC_OFFSET(8603, glGetUniformLocationARB, glGetUniformLocationARB,
NULL, 542),
NAME_FUNC_OFFSET(8627, glGetUniformfvARB, glGetUniformfvARB, NULL, 543),
NAME_FUNC_OFFSET(8645, glGetUniformivARB, glGetUniformivARB, NULL, 544),
NAME_FUNC_OFFSET(8663, glLinkProgramARB, glLinkProgramARB, NULL, 545),
NAME_FUNC_OFFSET(8680, glShaderSourceARB, glShaderSourceARB, NULL, 546),
NAME_FUNC_OFFSET(8698, glUniform1fARB, glUniform1fARB, NULL, 547),
NAME_FUNC_OFFSET(8713, glUniform1fvARB, glUniform1fvARB, NULL, 548),
NAME_FUNC_OFFSET(8729, glUniform1iARB, glUniform1iARB, NULL, 549),
NAME_FUNC_OFFSET(8744, glUniform1ivARB, glUniform1ivARB, NULL, 550),
NAME_FUNC_OFFSET(8760, glUniform2fARB, glUniform2fARB, NULL, 551),
NAME_FUNC_OFFSET(8775, glUniform2fvARB, glUniform2fvARB, NULL, 552),
NAME_FUNC_OFFSET(8791, glUniform2iARB, glUniform2iARB, NULL, 553),
NAME_FUNC_OFFSET(8806, glUniform2ivARB, glUniform2ivARB, NULL, 554),
NAME_FUNC_OFFSET(8822, glUniform3fARB, glUniform3fARB, NULL, 555),
NAME_FUNC_OFFSET(8837, glUniform3fvARB, glUniform3fvARB, NULL, 556),
NAME_FUNC_OFFSET(8853, glUniform3iARB, glUniform3iARB, NULL, 557),
NAME_FUNC_OFFSET(8868, glUniform3ivARB, glUniform3ivARB, NULL, 558),
NAME_FUNC_OFFSET(8884, glUniform4fARB, glUniform4fARB, NULL, 559),
NAME_FUNC_OFFSET(8899, glUniform4fvARB, glUniform4fvARB, NULL, 560),
NAME_FUNC_OFFSET(8915, glUniform4iARB, glUniform4iARB, NULL, 561),
NAME_FUNC_OFFSET(8930, glUniform4ivARB, glUniform4ivARB, NULL, 562),
NAME_FUNC_OFFSET(8946, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL,
563),
NAME_FUNC_OFFSET(8968, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL,
564),
NAME_FUNC_OFFSET(8990, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL,
565),
NAME_FUNC_OFFSET(9012, glUseProgramObjectARB, glUseProgramObjectARB, NULL,
566),
NAME_FUNC_OFFSET(9034, glValidateProgramARB, glValidateProgramARB, NULL,
567),
NAME_FUNC_OFFSET(9055, glBindAttribLocationARB, glBindAttribLocationARB,
NULL, 568),
NAME_FUNC_OFFSET(9079, glGetActiveAttribARB, glGetActiveAttribARB, NULL,
569),
NAME_FUNC_OFFSET(9100, glGetAttribLocationARB, glGetAttribLocationARB, NULL,
570),
NAME_FUNC_OFFSET(9123, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
NAME_FUNC_OFFSET(9140, glClampColorARB, glClampColorARB, NULL, 572),
NAME_FUNC_OFFSET(9156, glDrawArraysInstancedARB, glDrawArraysInstancedARB,
NULL, 573),
NAME_FUNC_OFFSET(9181, glDrawElementsInstancedARB,
glDrawElementsInstancedARB, NULL, 574),
NAME_FUNC_OFFSET(9208, glRenderbufferStorageMultisample,
glRenderbufferStorageMultisample, NULL, 575),
NAME_FUNC_OFFSET(9241, glFramebufferTextureARB, glFramebufferTextureARB,
NULL, 576),
NAME_FUNC_OFFSET(9265, glFramebufferTextureFaceARB,
glFramebufferTextureFaceARB, NULL, 577),
NAME_FUNC_OFFSET(9293, glProgramParameteriARB, glProgramParameteriARB, NULL,
578),
NAME_FUNC_OFFSET(9316, glVertexAttribDivisorARB, glVertexAttribDivisorARB,
NULL, 579),
NAME_FUNC_OFFSET(9341, glFlushMappedBufferRange, glFlushMappedBufferRange,
NULL, 580),
NAME_FUNC_OFFSET(9366, glMapBufferRange, glMapBufferRange, NULL, 581),
NAME_FUNC_OFFSET(9383, glTexBufferARB, glTexBufferARB, NULL, 582),
NAME_FUNC_OFFSET(9398, glBindVertexArray, glBindVertexArray, NULL, 583),
NAME_FUNC_OFFSET(9416, glGenVertexArrays, glGenVertexArrays, NULL, 584),
NAME_FUNC_OFFSET(9434, glCopyBufferSubData, glCopyBufferSubData, NULL, 585),
NAME_FUNC_OFFSET(9454, glClientWaitSync, glClientWaitSync, NULL, 586),
NAME_FUNC_OFFSET(9471, glDeleteSync, glDeleteSync, NULL, 587),
NAME_FUNC_OFFSET(9484, glFenceSync, glFenceSync, NULL, 588),
NAME_FUNC_OFFSET(9496, glGetInteger64v, glGetInteger64v, NULL, 589),
NAME_FUNC_OFFSET(9512, glGetSynciv, glGetSynciv, NULL, 590),
NAME_FUNC_OFFSET(9524, glIsSync, glIsSync, NULL, 591),
NAME_FUNC_OFFSET(9533, glWaitSync, glWaitSync, NULL, 592),
NAME_FUNC_OFFSET(9544, glDrawElementsBaseVertex, glDrawElementsBaseVertex,
NULL, 593),
NAME_FUNC_OFFSET(9569, glDrawElementsInstancedBaseVertex,
glDrawElementsInstancedBaseVertex, NULL, 594),
NAME_FUNC_OFFSET(9603, glDrawRangeElementsBaseVertex,
glDrawRangeElementsBaseVertex, NULL, 595),
NAME_FUNC_OFFSET(9633, glMultiDrawElementsBaseVertex,
glMultiDrawElementsBaseVertex, NULL, 596),
NAME_FUNC_OFFSET(9663, glBlendEquationSeparateiARB,
glBlendEquationSeparateiARB, NULL, 597),
NAME_FUNC_OFFSET(9691, glBlendEquationiARB, glBlendEquationiARB, NULL, 598),
NAME_FUNC_OFFSET(9711, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB,
NULL, 599),
NAME_FUNC_OFFSET(9735, glBlendFunciARB, glBlendFunciARB, NULL, 600),
NAME_FUNC_OFFSET(9751, glBindSampler, glBindSampler, NULL, 601),
NAME_FUNC_OFFSET(9765, glDeleteSamplers, glDeleteSamplers, NULL, 602),
NAME_FUNC_OFFSET(9782, glGenSamplers, glGenSamplers, NULL, 603),
NAME_FUNC_OFFSET(9796, glGetSamplerParameterIiv, glGetSamplerParameterIiv,
NULL, 604),
NAME_FUNC_OFFSET(9821, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv,
NULL, 605),
NAME_FUNC_OFFSET(9847, glGetSamplerParameterfv, glGetSamplerParameterfv,
NULL, 606),
NAME_FUNC_OFFSET(9871, glGetSamplerParameteriv, glGetSamplerParameteriv,
NULL, 607),
NAME_FUNC_OFFSET(9895, glIsSampler, glIsSampler, NULL, 608),
NAME_FUNC_OFFSET(9907, glSamplerParameterIiv, glSamplerParameterIiv, NULL,
609),
NAME_FUNC_OFFSET(9929, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL,
610),
NAME_FUNC_OFFSET(9952, glSamplerParameterf, glSamplerParameterf, NULL, 611),
NAME_FUNC_OFFSET(9972, glSamplerParameterfv, glSamplerParameterfv, NULL,
612),
NAME_FUNC_OFFSET(9993, glSamplerParameteri, glSamplerParameteri, NULL, 613),
NAME_FUNC_OFFSET(10013, glSamplerParameteriv, glSamplerParameteriv, NULL,
614),
NAME_FUNC_OFFSET(10034, glColorP3ui, glColorP3ui, NULL, 615),
NAME_FUNC_OFFSET(10046, glColorP3uiv, glColorP3uiv, NULL, 616),
NAME_FUNC_OFFSET(10059, glColorP4ui, glColorP4ui, NULL, 617),
NAME_FUNC_OFFSET(10071, glColorP4uiv, glColorP4uiv, NULL, 618),
NAME_FUNC_OFFSET(10084, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL,
619),
NAME_FUNC_OFFSET(10104, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL,
620),
NAME_FUNC_OFFSET(10125, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL,
621),
NAME_FUNC_OFFSET(10145, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL,
622),
NAME_FUNC_OFFSET(10166, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL,
623),
NAME_FUNC_OFFSET(10186, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL,
624),
NAME_FUNC_OFFSET(10207, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL,
625),
NAME_FUNC_OFFSET(10227, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL,
626),
NAME_FUNC_OFFSET(10248, glNormalP3ui, glNormalP3ui, NULL, 627),
NAME_FUNC_OFFSET(10261, glNormalP3uiv, glNormalP3uiv, NULL, 628),
NAME_FUNC_OFFSET(10275, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL,
629),
NAME_FUNC_OFFSET(10296, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL,
630),
NAME_FUNC_OFFSET(10318, glTexCoordP1ui, glTexCoordP1ui, NULL, 631),
NAME_FUNC_OFFSET(10333, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 632),
NAME_FUNC_OFFSET(10349, glTexCoordP2ui, glTexCoordP2ui, NULL, 633),
NAME_FUNC_OFFSET(10364, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 634),
NAME_FUNC_OFFSET(10380, glTexCoordP3ui, glTexCoordP3ui, NULL, 635),
NAME_FUNC_OFFSET(10395, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 636),
NAME_FUNC_OFFSET(10411, glTexCoordP4ui, glTexCoordP4ui, NULL, 637),
NAME_FUNC_OFFSET(10426, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 638),
NAME_FUNC_OFFSET(10442, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 639),
NAME_FUNC_OFFSET(10461, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL,
640),
NAME_FUNC_OFFSET(10481, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 641),
NAME_FUNC_OFFSET(10500, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL,
642),
NAME_FUNC_OFFSET(10520, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 643),
NAME_FUNC_OFFSET(10539, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL,
644),
NAME_FUNC_OFFSET(10559, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 645),
NAME_FUNC_OFFSET(10578, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL,
646),
NAME_FUNC_OFFSET(10598, glVertexP2ui, glVertexP2ui, NULL, 647),
NAME_FUNC_OFFSET(10611, glVertexP2uiv, glVertexP2uiv, NULL, 648),
NAME_FUNC_OFFSET(10625, glVertexP3ui, glVertexP3ui, NULL, 649),
NAME_FUNC_OFFSET(10638, glVertexP3uiv, glVertexP3uiv, NULL, 650),
NAME_FUNC_OFFSET(10652, glVertexP4ui, glVertexP4ui, NULL, 651),
NAME_FUNC_OFFSET(10665, glVertexP4uiv, glVertexP4uiv, NULL, 652),
NAME_FUNC_OFFSET(10679, glBindTransformFeedback, glBindTransformFeedback,
NULL, 653),
NAME_FUNC_OFFSET(10703, glDeleteTransformFeedbacks,
glDeleteTransformFeedbacks, NULL, 654),
NAME_FUNC_OFFSET(10730, glDrawTransformFeedback, glDrawTransformFeedback,
NULL, 655),
NAME_FUNC_OFFSET(10754, glGenTransformFeedbacks, glGenTransformFeedbacks,
NULL, 656),
NAME_FUNC_OFFSET(10778, glIsTransformFeedback, glIsTransformFeedback, NULL,
657),
NAME_FUNC_OFFSET(10800, glPauseTransformFeedback, glPauseTransformFeedback,
NULL, 658),
NAME_FUNC_OFFSET(10825, glResumeTransformFeedback,
glResumeTransformFeedback, NULL, 659),
NAME_FUNC_OFFSET(10851, glClearDepthf, glClearDepthf, NULL, 660),
NAME_FUNC_OFFSET(10865, glDepthRangef, glDepthRangef, NULL, 661),
NAME_FUNC_OFFSET(10879, glGetShaderPrecisionFormat,
glGetShaderPrecisionFormat, NULL, 662),
NAME_FUNC_OFFSET(10906, glReleaseShaderCompiler, glReleaseShaderCompiler,
NULL, 663),
NAME_FUNC_OFFSET(10930, glShaderBinary, glShaderBinary, NULL, 664),
NAME_FUNC_OFFSET(10945, glGetGraphicsResetStatusARB,
glGetGraphicsResetStatusARB, NULL, 665),
NAME_FUNC_OFFSET(10973, glGetnColorTableARB, glGetnColorTableARB, NULL,
666),
NAME_FUNC_OFFSET(10993, glGetnCompressedTexImageARB,
glGetnCompressedTexImageARB, NULL, 667),
NAME_FUNC_OFFSET(11021, glGetnConvolutionFilterARB,
glGetnConvolutionFilterARB, NULL, 668),
NAME_FUNC_OFFSET(11048, glGetnHistogramARB, glGetnHistogramARB, NULL, 669),
NAME_FUNC_OFFSET(11067, glGetnMapdvARB, glGetnMapdvARB, NULL, 670),
NAME_FUNC_OFFSET(11082, glGetnMapfvARB, glGetnMapfvARB, NULL, 671),
NAME_FUNC_OFFSET(11097, glGetnMapivARB, glGetnMapivARB, NULL, 672),
NAME_FUNC_OFFSET(11112, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 673),
NAME_FUNC_OFFSET(11128, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL,
674),
NAME_FUNC_OFFSET(11148, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL,
675),
NAME_FUNC_OFFSET(11169, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL,
676),
NAME_FUNC_OFFSET(11190, glGetnPolygonStippleARB, glGetnPolygonStippleARB,
NULL, 677),
NAME_FUNC_OFFSET(11214, glGetnSeparableFilterARB, glGetnSeparableFilterARB,
NULL, 678),
NAME_FUNC_OFFSET(11239, glGetnTexImageARB, glGetnTexImageARB, NULL, 679),
NAME_FUNC_OFFSET(11257, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 680),
NAME_FUNC_OFFSET(11276, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 681),
NAME_FUNC_OFFSET(11295, glGetnUniformivARB, glGetnUniformivARB, NULL, 682),
NAME_FUNC_OFFSET(11314, glGetnUniformuivARB, glGetnUniformuivARB, NULL,
683),
NAME_FUNC_OFFSET(11334, glReadnPixelsARB, glReadnPixelsARB, NULL, 684),
NAME_FUNC_OFFSET(11351, glTexStorage1D, glTexStorage1D, NULL, 685),
NAME_FUNC_OFFSET(11366, glTexStorage2D, glTexStorage2D, NULL, 686),
NAME_FUNC_OFFSET(11381, glTexStorage3D, glTexStorage3D, NULL, 687),
NAME_FUNC_OFFSET(11396, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL,
688),
NAME_FUNC_OFFSET(11418, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL,
689),
NAME_FUNC_OFFSET(11440, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL,
690),
NAME_FUNC_OFFSET(11462, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 691),
NAME_FUNC_OFFSET(11481, gl_dispatch_stub_692, gl_dispatch_stub_692, NULL,
692),
NAME_FUNC_OFFSET(11513, gl_dispatch_stub_693, gl_dispatch_stub_693, NULL,
693),
NAME_FUNC_OFFSET(11545, gl_dispatch_stub_694, gl_dispatch_stub_694, NULL,
694),
NAME_FUNC_OFFSET(11573, gl_dispatch_stub_695, gl_dispatch_stub_695, NULL,
695),
NAME_FUNC_OFFSET(11602, gl_dispatch_stub_696, gl_dispatch_stub_696, NULL,
696),
NAME_FUNC_OFFSET(11630, gl_dispatch_stub_697, gl_dispatch_stub_697, NULL,
697),
NAME_FUNC_OFFSET(11659, gl_dispatch_stub_698, gl_dispatch_stub_698, NULL,
698),
NAME_FUNC_OFFSET(11676, gl_dispatch_stub_699, gl_dispatch_stub_699, NULL,
699),
NAME_FUNC_OFFSET(11696, glColorPointerEXT, glColorPointerEXT, NULL, 700),
NAME_FUNC_OFFSET(11714, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL,
701),
NAME_FUNC_OFFSET(11735, glIndexPointerEXT, glIndexPointerEXT, NULL, 702),
NAME_FUNC_OFFSET(11753, glNormalPointerEXT, glNormalPointerEXT, NULL, 703),
NAME_FUNC_OFFSET(11772, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL,
704),
NAME_FUNC_OFFSET(11793, glVertexPointerEXT, glVertexPointerEXT, NULL, 705),
NAME_FUNC_OFFSET(11812, glPointParameterfEXT, glPointParameterfEXT, NULL,
706),
NAME_FUNC_OFFSET(11833, glPointParameterfvEXT, glPointParameterfvEXT, NULL,
707),
NAME_FUNC_OFFSET(11855, glLockArraysEXT, glLockArraysEXT, NULL, 708),
NAME_FUNC_OFFSET(11871, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 709),
NAME_FUNC_OFFSET(11889, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL,
710),
NAME_FUNC_OFFSET(11911, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT,
NULL, 711),
NAME_FUNC_OFFSET(11934, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL,
712),
NAME_FUNC_OFFSET(11956, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT,
NULL, 713),
NAME_FUNC_OFFSET(11979, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL,
714),
NAME_FUNC_OFFSET(12001, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT,
NULL, 715),
NAME_FUNC_OFFSET(12024, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL,
716),
NAME_FUNC_OFFSET(12046, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT,
NULL, 717),
NAME_FUNC_OFFSET(12069, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL,
718),
NAME_FUNC_OFFSET(12091, glSecondaryColor3svEXT, glSecondaryColor3svEXT,
NULL, 719),
NAME_FUNC_OFFSET(12114, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT,
NULL, 720),
NAME_FUNC_OFFSET(12137, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT,
NULL, 721),
NAME_FUNC_OFFSET(12161, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT,
NULL, 722),
NAME_FUNC_OFFSET(12184, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT,
NULL, 723),
NAME_FUNC_OFFSET(12208, glSecondaryColor3usEXT, glSecondaryColor3usEXT,
NULL, 724),
NAME_FUNC_OFFSET(12231, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT,
NULL, 725),
NAME_FUNC_OFFSET(12255, glSecondaryColorPointerEXT,
glSecondaryColorPointerEXT, NULL, 726),
NAME_FUNC_OFFSET(12282, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL,
727),
NAME_FUNC_OFFSET(12303, glMultiDrawElementsEXT, glMultiDrawElementsEXT,
NULL, 728),
NAME_FUNC_OFFSET(12326, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL,
729),
NAME_FUNC_OFFSET(12347, glFogCoorddEXT, glFogCoorddEXT, NULL, 730),
NAME_FUNC_OFFSET(12362, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 731),
NAME_FUNC_OFFSET(12378, glFogCoordfEXT, glFogCoordfEXT, NULL, 732),
NAME_FUNC_OFFSET(12393, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 733),
NAME_FUNC_OFFSET(12409, gl_dispatch_stub_734, gl_dispatch_stub_734, NULL,
734),
NAME_FUNC_OFFSET(12427, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT,
NULL, 735),
NAME_FUNC_OFFSET(12450, glFlushVertexArrayRangeNV,
glFlushVertexArrayRangeNV, NULL, 736),
NAME_FUNC_OFFSET(12476, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL,
737),
NAME_FUNC_OFFSET(12497, glCombinerInputNV, glCombinerInputNV, NULL, 738),
NAME_FUNC_OFFSET(12515, glCombinerOutputNV, glCombinerOutputNV, NULL, 739),
NAME_FUNC_OFFSET(12534, glCombinerParameterfNV, glCombinerParameterfNV,
NULL, 740),
NAME_FUNC_OFFSET(12557, glCombinerParameterfvNV, glCombinerParameterfvNV,
NULL, 741),
NAME_FUNC_OFFSET(12581, glCombinerParameteriNV, glCombinerParameteriNV,
NULL, 742),
NAME_FUNC_OFFSET(12604, glCombinerParameterivNV, glCombinerParameterivNV,
NULL, 743),
NAME_FUNC_OFFSET(12628, glFinalCombinerInputNV, glFinalCombinerInputNV,
NULL, 744),
NAME_FUNC_OFFSET(12651, glGetCombinerInputParameterfvNV,
glGetCombinerInputParameterfvNV, NULL, 745),
NAME_FUNC_OFFSET(12683, glGetCombinerInputParameterivNV,
glGetCombinerInputParameterivNV, NULL, 746),
NAME_FUNC_OFFSET(12715, glGetCombinerOutputParameterfvNV,
glGetCombinerOutputParameterfvNV, NULL, 747),
NAME_FUNC_OFFSET(12748, glGetCombinerOutputParameterivNV,
glGetCombinerOutputParameterivNV, NULL, 748),
NAME_FUNC_OFFSET(12781, glGetFinalCombinerInputParameterfvNV,
glGetFinalCombinerInputParameterfvNV, NULL, 749),
NAME_FUNC_OFFSET(12818, glGetFinalCombinerInputParameterivNV,
glGetFinalCombinerInputParameterivNV, NULL, 750),
NAME_FUNC_OFFSET(12855, glResizeBuffersMESA, glResizeBuffersMESA, NULL,
751),
NAME_FUNC_OFFSET(12875, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 752),
NAME_FUNC_OFFSET(12893, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 753),
NAME_FUNC_OFFSET(12912, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 754),
NAME_FUNC_OFFSET(12930, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 755),
NAME_FUNC_OFFSET(12949, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 756),
NAME_FUNC_OFFSET(12967, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 757),
NAME_FUNC_OFFSET(12986, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 758),
NAME_FUNC_OFFSET(13004, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 759),
NAME_FUNC_OFFSET(13023, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 760),
NAME_FUNC_OFFSET(13041, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 761),
NAME_FUNC_OFFSET(13060, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 762),
NAME_FUNC_OFFSET(13078, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 763),
NAME_FUNC_OFFSET(13097, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 764),
NAME_FUNC_OFFSET(13115, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 765),
NAME_FUNC_OFFSET(13134, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 766),
NAME_FUNC_OFFSET(13152, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 767),
NAME_FUNC_OFFSET(13171, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 768),
NAME_FUNC_OFFSET(13189, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 769),
NAME_FUNC_OFFSET(13208, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 770),
NAME_FUNC_OFFSET(13226, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 771),
NAME_FUNC_OFFSET(13245, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 772),
NAME_FUNC_OFFSET(13263, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 773),
NAME_FUNC_OFFSET(13282, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 774),
NAME_FUNC_OFFSET(13300, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 775),
NAME_FUNC_OFFSET(13319, gl_dispatch_stub_776, gl_dispatch_stub_776, NULL,
776),
NAME_FUNC_OFFSET(13344, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL,
777),
NAME_FUNC_OFFSET(13371, gl_dispatch_stub_778, gl_dispatch_stub_778, NULL,
778),
NAME_FUNC_OFFSET(13388, gl_dispatch_stub_779, gl_dispatch_stub_779, NULL,
779),
NAME_FUNC_OFFSET(13404, gl_dispatch_stub_780, gl_dispatch_stub_780, NULL,
780),
NAME_FUNC_OFFSET(13418, gl_dispatch_stub_781, gl_dispatch_stub_781, NULL,
781),
NAME_FUNC_OFFSET(13433, gl_dispatch_stub_782, gl_dispatch_stub_782, NULL,
782),
NAME_FUNC_OFFSET(13445, gl_dispatch_stub_783, gl_dispatch_stub_783, NULL,
783),
NAME_FUNC_OFFSET(13458, gl_dispatch_stub_784, gl_dispatch_stub_784, NULL,
784),
NAME_FUNC_OFFSET(13472, glAreProgramsResidentNV, glAreProgramsResidentNV,
NULL, 785),
NAME_FUNC_OFFSET(13496, glBindProgramNV, glBindProgramNV, NULL, 786),
NAME_FUNC_OFFSET(13512, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 787),
NAME_FUNC_OFFSET(13531, glExecuteProgramNV, glExecuteProgramNV, NULL, 788),
NAME_FUNC_OFFSET(13550, glGenProgramsNV, glGenProgramsNV, NULL, 789),
NAME_FUNC_OFFSET(13566, glGetProgramParameterdvNV,
glGetProgramParameterdvNV, NULL, 790),
NAME_FUNC_OFFSET(13592, glGetProgramParameterfvNV,
glGetProgramParameterfvNV, NULL, 791),
NAME_FUNC_OFFSET(13618, glGetProgramStringNV, glGetProgramStringNV, NULL,
792),
NAME_FUNC_OFFSET(13639, glGetProgramivNV, glGetProgramivNV, NULL, 793),
NAME_FUNC_OFFSET(13656, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL,
794),
NAME_FUNC_OFFSET(13677, glGetVertexAttribPointervNV,
glGetVertexAttribPointervNV, NULL, 795),
NAME_FUNC_OFFSET(13705, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL,
796),
NAME_FUNC_OFFSET(13727, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL,
797),
NAME_FUNC_OFFSET(13749, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL,
798),
NAME_FUNC_OFFSET(13771, glIsProgramNV, glIsProgramNV, NULL, 799),
NAME_FUNC_OFFSET(13785, glLoadProgramNV, glLoadProgramNV, NULL, 800),
NAME_FUNC_OFFSET(13801, glProgramParameters4dvNV, glProgramParameters4dvNV,
NULL, 801),
NAME_FUNC_OFFSET(13826, glProgramParameters4fvNV, glProgramParameters4fvNV,
NULL, 802),
NAME_FUNC_OFFSET(13851, glRequestResidentProgramsNV,
glRequestResidentProgramsNV, NULL, 803),
NAME_FUNC_OFFSET(13879, glTrackMatrixNV, glTrackMatrixNV, NULL, 804),
NAME_FUNC_OFFSET(13895, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 805),
NAME_FUNC_OFFSET(13914, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL,
806),
NAME_FUNC_OFFSET(13934, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 807),
NAME_FUNC_OFFSET(13953, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL,
808),
NAME_FUNC_OFFSET(13973, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 809),
NAME_FUNC_OFFSET(13992, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL,
810),
NAME_FUNC_OFFSET(14012, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 811),
NAME_FUNC_OFFSET(14031, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL,
812),
NAME_FUNC_OFFSET(14051, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 813),
NAME_FUNC_OFFSET(14070, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL,
814),
NAME_FUNC_OFFSET(14090, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 815),
NAME_FUNC_OFFSET(14109, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL,
816),
NAME_FUNC_OFFSET(14129, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 817),
NAME_FUNC_OFFSET(14148, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL,
818),
NAME_FUNC_OFFSET(14168, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 819),
NAME_FUNC_OFFSET(14187, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL,
820),
NAME_FUNC_OFFSET(14207, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 821),
NAME_FUNC_OFFSET(14226, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL,
822),
NAME_FUNC_OFFSET(14246, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 823),
NAME_FUNC_OFFSET(14265, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL,
824),
NAME_FUNC_OFFSET(14285, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 825),
NAME_FUNC_OFFSET(14304, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL,
826),
NAME_FUNC_OFFSET(14324, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 827),
NAME_FUNC_OFFSET(14343, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL,
828),
NAME_FUNC_OFFSET(14363, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL,
829),
NAME_FUNC_OFFSET(14383, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL,
830),
NAME_FUNC_OFFSET(14404, glVertexAttribPointerNV, glVertexAttribPointerNV,
NULL, 831),
NAME_FUNC_OFFSET(14428, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL,
832),
NAME_FUNC_OFFSET(14449, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL,
833),
NAME_FUNC_OFFSET(14470, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL,
834),
NAME_FUNC_OFFSET(14491, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL,
835),
NAME_FUNC_OFFSET(14512, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL,
836),
NAME_FUNC_OFFSET(14533, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL,
837),
NAME_FUNC_OFFSET(14554, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL,
838),
NAME_FUNC_OFFSET(14575, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL,
839),
NAME_FUNC_OFFSET(14596, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL,
840),
NAME_FUNC_OFFSET(14617, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL,
841),
NAME_FUNC_OFFSET(14638, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL,
842),
NAME_FUNC_OFFSET(14659, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL,
843),
NAME_FUNC_OFFSET(14680, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL,
844),
NAME_FUNC_OFFSET(14702, glGetTexBumpParameterfvATI,
glGetTexBumpParameterfvATI, NULL, 845),
NAME_FUNC_OFFSET(14729, glGetTexBumpParameterivATI,
glGetTexBumpParameterivATI, NULL, 846),
NAME_FUNC_OFFSET(14756, glTexBumpParameterfvATI, glTexBumpParameterfvATI,
NULL, 847),
NAME_FUNC_OFFSET(14780, glTexBumpParameterivATI, glTexBumpParameterivATI,
NULL, 848),
NAME_FUNC_OFFSET(14804, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL,
849),
NAME_FUNC_OFFSET(14826, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL,
850),
NAME_FUNC_OFFSET(14848, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL,
851),
NAME_FUNC_OFFSET(14870, glBeginFragmentShaderATI, glBeginFragmentShaderATI,
NULL, 852),
NAME_FUNC_OFFSET(14895, glBindFragmentShaderATI, glBindFragmentShaderATI,
NULL, 853),
NAME_FUNC_OFFSET(14919, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL,
854),
NAME_FUNC_OFFSET(14941, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL,
855),
NAME_FUNC_OFFSET(14963, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL,
856),
NAME_FUNC_OFFSET(14985, glDeleteFragmentShaderATI,
glDeleteFragmentShaderATI, NULL, 857),
NAME_FUNC_OFFSET(15011, glEndFragmentShaderATI, glEndFragmentShaderATI,
NULL, 858),
NAME_FUNC_OFFSET(15034, glGenFragmentShadersATI, glGenFragmentShadersATI,
NULL, 859),
NAME_FUNC_OFFSET(15058, glPassTexCoordATI, glPassTexCoordATI, NULL, 860),
NAME_FUNC_OFFSET(15076, glSampleMapATI, glSampleMapATI, NULL, 861),
NAME_FUNC_OFFSET(15091, glSetFragmentShaderConstantATI,
glSetFragmentShaderConstantATI, NULL, 862),
NAME_FUNC_OFFSET(15122, glPointParameteriNV, glPointParameteriNV, NULL,
863),
NAME_FUNC_OFFSET(15142, glPointParameterivNV, glPointParameterivNV, NULL,
864),
NAME_FUNC_OFFSET(15163, gl_dispatch_stub_865, gl_dispatch_stub_865, NULL,
865),
NAME_FUNC_OFFSET(15186, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL,
866),
NAME_FUNC_OFFSET(15209, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL,
867),
NAME_FUNC_OFFSET(15235, gl_dispatch_stub_868, gl_dispatch_stub_868, NULL,
868),
NAME_FUNC_OFFSET(15258, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL,
869),
NAME_FUNC_OFFSET(15279, glGetProgramNamedParameterdvNV,
glGetProgramNamedParameterdvNV, NULL, 870),
NAME_FUNC_OFFSET(15310, glGetProgramNamedParameterfvNV,
glGetProgramNamedParameterfvNV, NULL, 871),
NAME_FUNC_OFFSET(15341, glProgramNamedParameter4dNV,
glProgramNamedParameter4dNV, NULL, 872),
NAME_FUNC_OFFSET(15369, glProgramNamedParameter4dvNV,
glProgramNamedParameter4dvNV, NULL, 873),
NAME_FUNC_OFFSET(15398, glProgramNamedParameter4fNV,
glProgramNamedParameter4fNV, NULL, 874),
NAME_FUNC_OFFSET(15426, glProgramNamedParameter4fvNV,
glProgramNamedParameter4fvNV, NULL, 875),
NAME_FUNC_OFFSET(15455, glPrimitiveRestartIndexNV,
glPrimitiveRestartIndexNV, NULL, 876),
NAME_FUNC_OFFSET(15481, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL,
877),
NAME_FUNC_OFFSET(15502, gl_dispatch_stub_878, gl_dispatch_stub_878, NULL,
878),
NAME_FUNC_OFFSET(15519, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL,
879),
NAME_FUNC_OFFSET(15546, glBindFramebufferEXT, glBindFramebufferEXT, NULL,
880),
NAME_FUNC_OFFSET(15567, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL,
881),
NAME_FUNC_OFFSET(15589, glCheckFramebufferStatusEXT,
glCheckFramebufferStatusEXT, NULL, 882),
NAME_FUNC_OFFSET(15617, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT,
NULL, 883),
NAME_FUNC_OFFSET(15641, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT,
NULL, 884),
NAME_FUNC_OFFSET(15666, glFramebufferRenderbufferEXT,
glFramebufferRenderbufferEXT, NULL, 885),
NAME_FUNC_OFFSET(15695, glFramebufferTexture1DEXT,
glFramebufferTexture1DEXT, NULL, 886),
NAME_FUNC_OFFSET(15721, glFramebufferTexture2DEXT,
glFramebufferTexture2DEXT, NULL, 887),
NAME_FUNC_OFFSET(15747, glFramebufferTexture3DEXT,
glFramebufferTexture3DEXT, NULL, 888),
NAME_FUNC_OFFSET(15773, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL,
889),
NAME_FUNC_OFFSET(15794, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL,
890),
NAME_FUNC_OFFSET(15816, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL,
891),
NAME_FUNC_OFFSET(15836, glGetFramebufferAttachmentParameterivEXT,
glGetFramebufferAttachmentParameterivEXT, NULL, 892),
NAME_FUNC_OFFSET(15877, glGetRenderbufferParameterivEXT,
glGetRenderbufferParameterivEXT, NULL, 893),
NAME_FUNC_OFFSET(15909, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 894),
NAME_FUNC_OFFSET(15928, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL,
895),
NAME_FUNC_OFFSET(15948, glRenderbufferStorageEXT, glRenderbufferStorageEXT,
NULL, 896),
NAME_FUNC_OFFSET(15973, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL,
897),
NAME_FUNC_OFFSET(15994, gl_dispatch_stub_898, gl_dispatch_stub_898, NULL,
898),
NAME_FUNC_OFFSET(16018, gl_dispatch_stub_899, gl_dispatch_stub_899, NULL,
899),
NAME_FUNC_OFFSET(16048, glBindFragDataLocationEXT,
glBindFragDataLocationEXT, NULL, 900),
NAME_FUNC_OFFSET(16074, glGetFragDataLocationEXT, glGetFragDataLocationEXT,
NULL, 901),
NAME_FUNC_OFFSET(16099, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 902),
NAME_FUNC_OFFSET(16118, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT,
NULL, 903),
NAME_FUNC_OFFSET(16142, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT,
NULL, 904),
NAME_FUNC_OFFSET(16167, glUniform1uiEXT, glUniform1uiEXT, NULL, 905),
NAME_FUNC_OFFSET(16183, glUniform1uivEXT, glUniform1uivEXT, NULL, 906),
NAME_FUNC_OFFSET(16200, glUniform2uiEXT, glUniform2uiEXT, NULL, 907),
NAME_FUNC_OFFSET(16216, glUniform2uivEXT, glUniform2uivEXT, NULL, 908),
NAME_FUNC_OFFSET(16233, glUniform3uiEXT, glUniform3uiEXT, NULL, 909),
NAME_FUNC_OFFSET(16249, glUniform3uivEXT, glUniform3uivEXT, NULL, 910),
NAME_FUNC_OFFSET(16266, glUniform4uiEXT, glUniform4uiEXT, NULL, 911),
NAME_FUNC_OFFSET(16282, glUniform4uivEXT, glUniform4uivEXT, NULL, 912),
NAME_FUNC_OFFSET(16299, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL,
913),
NAME_FUNC_OFFSET(16320, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL,
914),
NAME_FUNC_OFFSET(16342, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL,
915),
NAME_FUNC_OFFSET(16364, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT,
NULL, 916),
NAME_FUNC_OFFSET(16387, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL,
917),
NAME_FUNC_OFFSET(16408, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL,
918),
NAME_FUNC_OFFSET(16430, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL,
919),
NAME_FUNC_OFFSET(16452, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT,
NULL, 920),
NAME_FUNC_OFFSET(16475, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL,
921),
NAME_FUNC_OFFSET(16496, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL,
922),
NAME_FUNC_OFFSET(16518, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL,
923),
NAME_FUNC_OFFSET(16540, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT,
NULL, 924),
NAME_FUNC_OFFSET(16563, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL,
925),
NAME_FUNC_OFFSET(16585, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL,
926),
NAME_FUNC_OFFSET(16606, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL,
927),
NAME_FUNC_OFFSET(16628, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL,
928),
NAME_FUNC_OFFSET(16650, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT,
NULL, 929),
NAME_FUNC_OFFSET(16673, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL,
930),
NAME_FUNC_OFFSET(16695, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT,
NULL, 931),
NAME_FUNC_OFFSET(16718, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT,
NULL, 932),
NAME_FUNC_OFFSET(16741, glVertexAttribIPointerEXT,
glVertexAttribIPointerEXT, NULL, 933),
NAME_FUNC_OFFSET(16767, glFramebufferTextureLayerEXT,
glFramebufferTextureLayerEXT, NULL, 934),
NAME_FUNC_OFFSET(16796, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL,
935),
NAME_FUNC_OFFSET(16818, glDisableIndexedEXT, glDisableIndexedEXT, NULL,
936),
NAME_FUNC_OFFSET(16838, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 937),
NAME_FUNC_OFFSET(16857, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT,
NULL, 938),
NAME_FUNC_OFFSET(16881, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT,
NULL, 939),
NAME_FUNC_OFFSET(16905, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL,
940),
NAME_FUNC_OFFSET(16927, glClearColorIiEXT, glClearColorIiEXT, NULL, 941),
NAME_FUNC_OFFSET(16945, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 942),
NAME_FUNC_OFFSET(16964, glGetTexParameterIivEXT, glGetTexParameterIivEXT,
NULL, 943),
NAME_FUNC_OFFSET(16988, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT,
NULL, 944),
NAME_FUNC_OFFSET(17013, glTexParameterIivEXT, glTexParameterIivEXT, NULL,
945),
NAME_FUNC_OFFSET(17034, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL,
946),
NAME_FUNC_OFFSET(17056, glBeginConditionalRenderNV,
glBeginConditionalRenderNV, NULL, 947),
NAME_FUNC_OFFSET(17083, glEndConditionalRenderNV, glEndConditionalRenderNV,
NULL, 948),
NAME_FUNC_OFFSET(17108, glBeginTransformFeedbackEXT,
glBeginTransformFeedbackEXT, NULL, 949),
NAME_FUNC_OFFSET(17136, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL,
950),
NAME_FUNC_OFFSET(17156, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL,
951),
NAME_FUNC_OFFSET(17178, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL,
952),
NAME_FUNC_OFFSET(17199, glEndTransformFeedbackEXT,
glEndTransformFeedbackEXT, NULL, 953),
NAME_FUNC_OFFSET(17225, glGetTransformFeedbackVaryingEXT,
glGetTransformFeedbackVaryingEXT, NULL, 954),
NAME_FUNC_OFFSET(17258, glTransformFeedbackVaryingsEXT,
glTransformFeedbackVaryingsEXT, NULL, 955),
NAME_FUNC_OFFSET(17289, glProvokingVertexEXT, glProvokingVertexEXT, NULL,
956),
NAME_FUNC_OFFSET(17310, gl_dispatch_stub_957, gl_dispatch_stub_957, NULL,
957),
NAME_FUNC_OFFSET(17341, gl_dispatch_stub_958, gl_dispatch_stub_958, NULL,
958),
NAME_FUNC_OFFSET(17361, glGetObjectParameterivAPPLE,
glGetObjectParameterivAPPLE, NULL, 959),
NAME_FUNC_OFFSET(17389, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE,
NULL, 960),
NAME_FUNC_OFFSET(17412, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE,
NULL, 961),
NAME_FUNC_OFFSET(17437, glActiveProgramEXT, glActiveProgramEXT, NULL, 962),
NAME_FUNC_OFFSET(17456, glCreateShaderProgramEXT, glCreateShaderProgramEXT,
NULL, 963),
NAME_FUNC_OFFSET(17481, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL,
964),
NAME_FUNC_OFFSET(17503, glTextureBarrierNV, glTextureBarrierNV, NULL, 965),
NAME_FUNC_OFFSET(17522, gl_dispatch_stub_966, gl_dispatch_stub_966, NULL,
966),
NAME_FUNC_OFFSET(17547, gl_dispatch_stub_967, gl_dispatch_stub_967, NULL,
967),
NAME_FUNC_OFFSET(17576, gl_dispatch_stub_968, gl_dispatch_stub_968, NULL,
968),
NAME_FUNC_OFFSET(17607, gl_dispatch_stub_969, gl_dispatch_stub_969, NULL,
969),
NAME_FUNC_OFFSET(17631, gl_dispatch_stub_970, gl_dispatch_stub_970, NULL,
970),
NAME_FUNC_OFFSET(17656, glEGLImageTargetRenderbufferStorageOES,
glEGLImageTargetRenderbufferStorageOES, NULL, 971),
NAME_FUNC_OFFSET(17695, glEGLImageTargetTexture2DOES,
glEGLImageTargetTexture2DOES, NULL, 972),
NAME_FUNC_OFFSET(17724, glArrayElement, glArrayElement, NULL, 306),
NAME_FUNC_OFFSET(17742, glBindTexture, glBindTexture, NULL, 307),
NAME_FUNC_OFFSET(17759, glDrawArrays, glDrawArrays, NULL, 310),
NAME_FUNC_OFFSET(17775, glAreTexturesResident, glAreTexturesResidentEXT,
glAreTexturesResidentEXT, 322),
NAME_FUNC_OFFSET(17800, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
NAME_FUNC_OFFSET(17820, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
NAME_FUNC_OFFSET(17840, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL,
325),
NAME_FUNC_OFFSET(17863, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL,
326),
NAME_FUNC_OFFSET(17886, glDeleteTextures, glDeleteTexturesEXT,
glDeleteTexturesEXT, 327),
NAME_FUNC_OFFSET(17906, glGenTextures, glGenTexturesEXT, glGenTexturesEXT,
328),
NAME_FUNC_OFFSET(17923, glGetPointerv, glGetPointerv, NULL, 329),
NAME_FUNC_OFFSET(17940, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
NAME_FUNC_OFFSET(17955, glPrioritizeTextures, glPrioritizeTextures, NULL,
331),
NAME_FUNC_OFFSET(17979, glTexSubImage1D, glTexSubImage1D, NULL, 332),
NAME_FUNC_OFFSET(17998, glTexSubImage2D, glTexSubImage2D, NULL, 333),
NAME_FUNC_OFFSET(18017, glBlendColor, glBlendColor, NULL, 336),
NAME_FUNC_OFFSET(18033, glBlendEquation, glBlendEquation, NULL, 337),
NAME_FUNC_OFFSET(18052, glDrawRangeElements, glDrawRangeElements, NULL,
338),
NAME_FUNC_OFFSET(18075, glColorTable, glColorTable, NULL, 339),
NAME_FUNC_OFFSET(18091, glColorTable, glColorTable, NULL, 339),
NAME_FUNC_OFFSET(18107, glColorTableParameterfv, glColorTableParameterfv,
NULL, 340),
NAME_FUNC_OFFSET(18134, glColorTableParameteriv, glColorTableParameteriv,
NULL, 341),
NAME_FUNC_OFFSET(18161, glCopyColorTable, glCopyColorTable, NULL, 342),
NAME_FUNC_OFFSET(18181, glGetColorTable, glGetColorTableEXT,
glGetColorTableEXT, 343),
NAME_FUNC_OFFSET(18200, glGetColorTable, glGetColorTableEXT,
glGetColorTableEXT, 343),
NAME_FUNC_OFFSET(18219, glGetColorTableParameterfv,
glGetColorTableParameterfvEXT,
glGetColorTableParameterfvEXT, 344),
NAME_FUNC_OFFSET(18249, glGetColorTableParameterfv,
glGetColorTableParameterfvEXT,
glGetColorTableParameterfvEXT, 344),
NAME_FUNC_OFFSET(18279, glGetColorTableParameteriv,
glGetColorTableParameterivEXT,
glGetColorTableParameterivEXT, 345),
NAME_FUNC_OFFSET(18309, glGetColorTableParameteriv,
glGetColorTableParameterivEXT,
glGetColorTableParameterivEXT, 345),
NAME_FUNC_OFFSET(18339, glColorSubTable, glColorSubTable, NULL, 346),
NAME_FUNC_OFFSET(18358, glCopyColorSubTable, glCopyColorSubTable, NULL,
347),
NAME_FUNC_OFFSET(18381, glConvolutionFilter1D, glConvolutionFilter1D, NULL,
348),
NAME_FUNC_OFFSET(18406, glConvolutionFilter2D, glConvolutionFilter2D, NULL,
349),
NAME_FUNC_OFFSET(18431, glConvolutionParameterf, glConvolutionParameterf,
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NAME_FUNC_OFFSET(18458, glConvolutionParameterfv, glConvolutionParameterfv,
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NAME_FUNC_OFFSET(18486, glConvolutionParameteri, glConvolutionParameteri,
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NAME_FUNC_OFFSET(18513, glConvolutionParameteriv, glConvolutionParameteriv,
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NAME_FUNC_OFFSET(18541, glCopyConvolutionFilter1D,
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NAME_FUNC_OFFSET(18570, glCopyConvolutionFilter2D,
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NAME_FUNC_OFFSET(18599, glGetConvolutionFilter, gl_dispatch_stub_356,
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NAME_FUNC_OFFSET(18625, glGetConvolutionParameterfv, gl_dispatch_stub_357,
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NAME_FUNC_OFFSET(18656, glGetConvolutionParameteriv, gl_dispatch_stub_358,
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NAME_FUNC_OFFSET(18687, glGetSeparableFilter, gl_dispatch_stub_359,
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NAME_FUNC_OFFSET(18711, glSeparableFilter2D, glSeparableFilter2D, NULL,
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NAME_FUNC_OFFSET(18734, glGetHistogram, gl_dispatch_stub_361,
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NAME_FUNC_OFFSET(18752, glGetHistogramParameterfv, gl_dispatch_stub_362,
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NAME_FUNC_OFFSET(18781, glGetHistogramParameteriv, gl_dispatch_stub_363,
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NAME_FUNC_OFFSET(18810, glGetMinmax, gl_dispatch_stub_364,
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NAME_FUNC_OFFSET(18825, glGetMinmaxParameterfv, gl_dispatch_stub_365,
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NAME_FUNC_OFFSET(18851, glGetMinmaxParameteriv, gl_dispatch_stub_366,
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NAME_FUNC_OFFSET(18877, glHistogram, glHistogram, NULL, 367),
NAME_FUNC_OFFSET(18892, glMinmax, glMinmax, NULL, 368),
NAME_FUNC_OFFSET(18904, glResetHistogram, glResetHistogram, NULL, 369),
NAME_FUNC_OFFSET(18924, glResetMinmax, glResetMinmax, NULL, 370),
NAME_FUNC_OFFSET(18941, glTexImage3D, glTexImage3D, NULL, 371),
NAME_FUNC_OFFSET(18957, glTexSubImage3D, glTexSubImage3D, NULL, 372),
NAME_FUNC_OFFSET(18976, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL,
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NAME_FUNC_OFFSET(18999, glActiveTextureARB, glActiveTextureARB, NULL, 374),
NAME_FUNC_OFFSET(19015, glClientActiveTextureARB, glClientActiveTextureARB,
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NAME_FUNC_OFFSET(19037, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL,
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NAME_FUNC_OFFSET(19055, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL,
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NAME_FUNC_OFFSET(19074, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL,
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NAME_FUNC_OFFSET(19240, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL,
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NAME_FUNC_OFFSET(19259, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL,
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NAME_FUNC_OFFSET(19277, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL,
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NAME_FUNC_OFFSET(19296, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL,
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NAME_FUNC_OFFSET(19314, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL,
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NAME_FUNC_OFFSET(19333, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL,
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NAME_FUNC_OFFSET(19351, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL,
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NAME_FUNC_OFFSET(19370, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL,
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NAME_FUNC_OFFSET(19388, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL,
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NAME_FUNC_OFFSET(19407, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL,
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NAME_FUNC_OFFSET(19425, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL,
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NAME_FUNC_OFFSET(19444, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL,
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NAME_FUNC_OFFSET(19462, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL,
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NAME_FUNC_OFFSET(19481, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL,
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NAME_FUNC_OFFSET(19499, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL,
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NAME_FUNC_OFFSET(19518, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL,
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NAME_FUNC_OFFSET(19536, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL,
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NAME_FUNC_OFFSET(19555, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL,
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NAME_FUNC_OFFSET(19573, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL,
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NAME_FUNC_OFFSET(19592, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL,
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NAME_FUNC_OFFSET(19610, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL,
407),
NAME_FUNC_OFFSET(19629, glStencilOpSeparate, glStencilOpSeparate, NULL,
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NAME_FUNC_OFFSET(19652, glLoadTransposeMatrixdARB,
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NAME_FUNC_OFFSET(19675, glLoadTransposeMatrixfARB,
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NAME_FUNC_OFFSET(19698, glMultTransposeMatrixdARB,
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NAME_FUNC_OFFSET(19721, glMultTransposeMatrixfARB,
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NAME_FUNC_OFFSET(19744, glSampleCoverageARB, glSampleCoverageARB, NULL,
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NAME_FUNC_OFFSET(19761, glCompressedTexImage1DARB,
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NAME_FUNC_OFFSET(19784, glCompressedTexImage2DARB,
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NAME_FUNC_OFFSET(19807, glCompressedTexImage3DARB,
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NAME_FUNC_OFFSET(19830, glCompressedTexSubImage1DARB,
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NAME_FUNC_OFFSET(19856, glCompressedTexSubImage2DARB,
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NAME_FUNC_OFFSET(19882, glCompressedTexSubImage3DARB,
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NAME_FUNC_OFFSET(19908, glGetCompressedTexImageARB,
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NAME_FUNC_OFFSET(19932, glDisableVertexAttribArrayARB,
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NAME_FUNC_OFFSET(19959, glEnableVertexAttribArrayARB,
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NAME_FUNC_OFFSET(19985, glGetVertexAttribdvARB, glGetVertexAttribdvARB,
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NAME_FUNC_OFFSET(20005, glGetVertexAttribfvARB, glGetVertexAttribfvARB,
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NAME_FUNC_OFFSET(20025, glGetVertexAttribivARB, glGetVertexAttribivARB,
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NAME_FUNC_OFFSET(20045, glProgramEnvParameter4dARB,
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NAME_FUNC_OFFSET(20068, glProgramEnvParameter4dvARB,
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NAME_FUNC_OFFSET(20092, glProgramEnvParameter4fARB,
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NAME_FUNC_OFFSET(20115, glProgramEnvParameter4fvARB,
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NAME_FUNC_OFFSET(20139, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL,
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NAME_FUNC_OFFSET(20156, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL,
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NAME_FUNC_OFFSET(20174, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL,
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NAME_FUNC_OFFSET(20191, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL,
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NAME_FUNC_OFFSET(20209, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL,
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NAME_FUNC_OFFSET(20226, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL,
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NAME_FUNC_OFFSET(20244, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL,
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NAME_FUNC_OFFSET(20261, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL,
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NAME_FUNC_OFFSET(20279, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL,
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NAME_FUNC_OFFSET(20296, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL,
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NAME_FUNC_OFFSET(20314, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL,
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NAME_FUNC_OFFSET(20331, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL,
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NAME_FUNC_OFFSET(20349, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL,
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NAME_FUNC_OFFSET(20366, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL,
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NAME_FUNC_OFFSET(20384, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL,
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NAME_FUNC_OFFSET(20401, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL,
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NAME_FUNC_OFFSET(20419, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL,
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NAME_FUNC_OFFSET(20454, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL,
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NAME_FUNC_OFFSET(20473, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL,
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NAME_FUNC_OFFSET(20511, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL,
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NAME_FUNC_OFFSET(20550, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB,
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NAME_FUNC_OFFSET(20590, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL,
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NAME_FUNC_OFFSET(20608, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL,
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NAME_FUNC_OFFSET(20625, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL,
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NAME_FUNC_OFFSET(20643, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL,
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NAME_FUNC_OFFSET(20678, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL,
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NAME_FUNC_OFFSET(20788, glVertexAttribPointerARB, glVertexAttribPointerARB,
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NAME_FUNC_OFFSET(20810, glBindBufferARB, glBindBufferARB, NULL, 510),
NAME_FUNC_OFFSET(20823, glBufferDataARB, glBufferDataARB, NULL, 511),
NAME_FUNC_OFFSET(20836, glBufferSubDataARB, glBufferSubDataARB, NULL, 512),
NAME_FUNC_OFFSET(20852, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513),
NAME_FUNC_OFFSET(20868, glGenBuffersARB, glGenBuffersARB, NULL, 514),
NAME_FUNC_OFFSET(20881, glGetBufferParameterivARB,
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NAME_FUNC_OFFSET(20904, glGetBufferPointervARB, glGetBufferPointervARB,
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NAME_FUNC_OFFSET(20924, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL,
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NAME_FUNC_OFFSET(20943, glIsBufferARB, glIsBufferARB, NULL, 518),
NAME_FUNC_OFFSET(20954, glMapBufferARB, glMapBufferARB, NULL, 519),
NAME_FUNC_OFFSET(20966, glUnmapBufferARB, glUnmapBufferARB, NULL, 520),
NAME_FUNC_OFFSET(20980, glBeginQueryARB, glBeginQueryARB, NULL, 521),
NAME_FUNC_OFFSET(20993, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522),
NAME_FUNC_OFFSET(21009, glEndQueryARB, glEndQueryARB, NULL, 523),
NAME_FUNC_OFFSET(21020, glGenQueriesARB, glGenQueriesARB, NULL, 524),
NAME_FUNC_OFFSET(21033, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL,
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NAME_FUNC_OFFSET(21052, glGetQueryObjectuivARB, glGetQueryObjectuivARB,
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NAME_FUNC_OFFSET(21072, glGetQueryivARB, glGetQueryivARB, NULL, 527),
NAME_FUNC_OFFSET(21085, glIsQueryARB, glIsQueryARB, NULL, 528),
NAME_FUNC_OFFSET(21095, glCompileShaderARB, glCompileShaderARB, NULL, 530),
NAME_FUNC_OFFSET(21111, glGetActiveUniformARB, glGetActiveUniformARB, NULL,
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NAME_FUNC_OFFSET(21130, glGetShaderSourceARB, glGetShaderSourceARB, NULL,
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NAME_FUNC_OFFSET(21148, glGetUniformLocationARB, glGetUniformLocationARB,
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NAME_FUNC_OFFSET(21169, glGetUniformfvARB, glGetUniformfvARB, NULL, 543),
NAME_FUNC_OFFSET(21184, glGetUniformivARB, glGetUniformivARB, NULL, 544),
NAME_FUNC_OFFSET(21199, glLinkProgramARB, glLinkProgramARB, NULL, 545),
NAME_FUNC_OFFSET(21213, glShaderSourceARB, glShaderSourceARB, NULL, 546),
NAME_FUNC_OFFSET(21228, glUniform1fARB, glUniform1fARB, NULL, 547),
NAME_FUNC_OFFSET(21240, glUniform1fvARB, glUniform1fvARB, NULL, 548),
NAME_FUNC_OFFSET(21253, glUniform1iARB, glUniform1iARB, NULL, 549),
NAME_FUNC_OFFSET(21265, glUniform1ivARB, glUniform1ivARB, NULL, 550),
NAME_FUNC_OFFSET(21278, glUniform2fARB, glUniform2fARB, NULL, 551),
NAME_FUNC_OFFSET(21290, glUniform2fvARB, glUniform2fvARB, NULL, 552),
NAME_FUNC_OFFSET(21303, glUniform2iARB, glUniform2iARB, NULL, 553),
NAME_FUNC_OFFSET(21315, glUniform2ivARB, glUniform2ivARB, NULL, 554),
NAME_FUNC_OFFSET(21328, glUniform3fARB, glUniform3fARB, NULL, 555),
NAME_FUNC_OFFSET(21340, glUniform3fvARB, glUniform3fvARB, NULL, 556),
NAME_FUNC_OFFSET(21353, glUniform3iARB, glUniform3iARB, NULL, 557),
NAME_FUNC_OFFSET(21365, glUniform3ivARB, glUniform3ivARB, NULL, 558),
NAME_FUNC_OFFSET(21378, glUniform4fARB, glUniform4fARB, NULL, 559),
NAME_FUNC_OFFSET(21390, glUniform4fvARB, glUniform4fvARB, NULL, 560),
NAME_FUNC_OFFSET(21403, glUniform4iARB, glUniform4iARB, NULL, 561),
NAME_FUNC_OFFSET(21415, glUniform4ivARB, glUniform4ivARB, NULL, 562),
NAME_FUNC_OFFSET(21428, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL,
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NAME_FUNC_OFFSET(21447, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL,
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NAME_FUNC_OFFSET(21466, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL,
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NAME_FUNC_OFFSET(21485, glUseProgramObjectARB, glUseProgramObjectARB, NULL,
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NAME_FUNC_OFFSET(21498, glValidateProgramARB, glValidateProgramARB, NULL,
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NAME_FUNC_OFFSET(21516, glBindAttribLocationARB, glBindAttribLocationARB,
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NAME_FUNC_OFFSET(21537, glGetActiveAttribARB, glGetActiveAttribARB, NULL,
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NAME_FUNC_OFFSET(21555, glGetAttribLocationARB, glGetAttribLocationARB,
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NAME_FUNC_OFFSET(21575, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
NAME_FUNC_OFFSET(21589, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
NAME_FUNC_OFFSET(21606, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
NAME_FUNC_OFFSET(21622, glDrawArraysInstancedARB, glDrawArraysInstancedARB,
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NAME_FUNC_OFFSET(21647, glDrawArraysInstancedARB, glDrawArraysInstancedARB,
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NAME_FUNC_OFFSET(21669, glDrawElementsInstancedARB,
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NAME_FUNC_OFFSET(21696, glDrawElementsInstancedARB,
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NAME_FUNC_OFFSET(21720, glRenderbufferStorageMultisample,
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NAME_FUNC_OFFSET(21790, glBlendEquationiARB, glBlendEquationiARB, NULL,
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NAME_FUNC_OFFSET(21816, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB,
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NAME_FUNC_OFFSET(21846, glBlendFunciARB, glBlendFunciARB, NULL, 600),
NAME_FUNC_OFFSET(21868, gl_dispatch_stub_698, gl_dispatch_stub_698, NULL,
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NAME_FUNC_OFFSET(21884, gl_dispatch_stub_699, gl_dispatch_stub_699, NULL,
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NAME_FUNC_OFFSET(21903, glPointParameterfEXT, glPointParameterfEXT, NULL,
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NAME_FUNC_OFFSET(21942, glPointParameterfEXT, glPointParameterfEXT, NULL,
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NAME_FUNC_OFFSET(22005, glPointParameterfvEXT, glPointParameterfvEXT, NULL,
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NAME_FUNC_OFFSET(22305, glSecondaryColor3usEXT, glSecondaryColor3usEXT,
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NAME_FUNC_OFFSET(22346, glSecondaryColorPointerEXT,
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NAME_FUNC_OFFSET(22370, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL,
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NAME_FUNC_OFFSET(22388, glMultiDrawElementsEXT, glMultiDrawElementsEXT,
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NAME_FUNC_OFFSET(22408, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL,
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NAME_FUNC_OFFSET(22426, glFogCoorddEXT, glFogCoorddEXT, NULL, 730),
NAME_FUNC_OFFSET(22438, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 731),
NAME_FUNC_OFFSET(22451, glFogCoordfEXT, glFogCoordfEXT, NULL, 732),
NAME_FUNC_OFFSET(22463, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 733),
NAME_FUNC_OFFSET(22476, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT,
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NAME_FUNC_OFFSET(22496, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT,
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NAME_FUNC_OFFSET(22520, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 752),
NAME_FUNC_OFFSET(22534, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 752),
NAME_FUNC_OFFSET(22551, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 753),
NAME_FUNC_OFFSET(22566, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 753),
NAME_FUNC_OFFSET(22584, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 754),
NAME_FUNC_OFFSET(22598, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 754),
NAME_FUNC_OFFSET(22615, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 755),
NAME_FUNC_OFFSET(22630, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 755),
NAME_FUNC_OFFSET(22648, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 756),
NAME_FUNC_OFFSET(22662, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 756),
NAME_FUNC_OFFSET(22679, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 757),
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NAME_FUNC_OFFSET(22712, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 758),
NAME_FUNC_OFFSET(22726, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 758),
NAME_FUNC_OFFSET(22743, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 759),
NAME_FUNC_OFFSET(22758, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 759),
NAME_FUNC_OFFSET(22776, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 760),
NAME_FUNC_OFFSET(22790, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 760),
NAME_FUNC_OFFSET(22807, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 761),
NAME_FUNC_OFFSET(22822, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 761),
NAME_FUNC_OFFSET(22840, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 762),
NAME_FUNC_OFFSET(22854, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 762),
NAME_FUNC_OFFSET(22871, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 763),
NAME_FUNC_OFFSET(22886, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 763),
NAME_FUNC_OFFSET(22904, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 764),
NAME_FUNC_OFFSET(22918, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 764),
NAME_FUNC_OFFSET(22935, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 765),
NAME_FUNC_OFFSET(22950, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 765),
NAME_FUNC_OFFSET(22968, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 766),
NAME_FUNC_OFFSET(22982, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 766),
NAME_FUNC_OFFSET(22999, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 767),
NAME_FUNC_OFFSET(23014, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 767),
NAME_FUNC_OFFSET(23032, glBindProgramNV, glBindProgramNV, NULL, 786),
NAME_FUNC_OFFSET(23049, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 787),
NAME_FUNC_OFFSET(23069, glGenProgramsNV, glGenProgramsNV, NULL, 789),
NAME_FUNC_OFFSET(23086, glGetVertexAttribPointervNV,
glGetVertexAttribPointervNV, NULL, 795),
NAME_FUNC_OFFSET(23112, glGetVertexAttribPointervNV,
glGetVertexAttribPointervNV, NULL, 795),
NAME_FUNC_OFFSET(23141, glIsProgramNV, glIsProgramNV, NULL, 799),
NAME_FUNC_OFFSET(23156, glPointParameteriNV, glPointParameteriNV, NULL,
863),
NAME_FUNC_OFFSET(23174, glPointParameterivNV, glPointParameterivNV, NULL,
864),
NAME_FUNC_OFFSET(23193, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL,
867),
NAME_FUNC_OFFSET(23214, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL,
869),
NAME_FUNC_OFFSET(23230, glPrimitiveRestartIndexNV,
glPrimitiveRestartIndexNV, NULL, 876),
NAME_FUNC_OFFSET(23254, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL,
879),
NAME_FUNC_OFFSET(23278, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL,
879),
NAME_FUNC_OFFSET(23305, glBindFramebufferEXT, glBindFramebufferEXT, NULL,
880),
NAME_FUNC_OFFSET(23323, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL,
881),
NAME_FUNC_OFFSET(23342, glCheckFramebufferStatusEXT,
glCheckFramebufferStatusEXT, NULL, 882),
NAME_FUNC_OFFSET(23367, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT,
NULL, 883),
NAME_FUNC_OFFSET(23388, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT,
NULL, 884),
NAME_FUNC_OFFSET(23410, glFramebufferRenderbufferEXT,
glFramebufferRenderbufferEXT, NULL, 885),
NAME_FUNC_OFFSET(23436, glFramebufferTexture1DEXT,
glFramebufferTexture1DEXT, NULL, 886),
NAME_FUNC_OFFSET(23459, glFramebufferTexture2DEXT,
glFramebufferTexture2DEXT, NULL, 887),
NAME_FUNC_OFFSET(23482, glFramebufferTexture3DEXT,
glFramebufferTexture3DEXT, NULL, 888),
NAME_FUNC_OFFSET(23505, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL,
889),
NAME_FUNC_OFFSET(23523, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL,
890),
NAME_FUNC_OFFSET(23542, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL,
891),
NAME_FUNC_OFFSET(23559, glGetFramebufferAttachmentParameterivEXT,
glGetFramebufferAttachmentParameterivEXT, NULL, 892),
NAME_FUNC_OFFSET(23597, glGetRenderbufferParameterivEXT,
glGetRenderbufferParameterivEXT, NULL, 893),
NAME_FUNC_OFFSET(23626, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 894),
NAME_FUNC_OFFSET(23642, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL,
895),
NAME_FUNC_OFFSET(23659, glRenderbufferStorageEXT, glRenderbufferStorageEXT,
NULL, 896),
NAME_FUNC_OFFSET(23681, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL,
897),
NAME_FUNC_OFFSET(23699, glBindFragDataLocationEXT,
glBindFragDataLocationEXT, NULL, 900),
NAME_FUNC_OFFSET(23722, glGetFragDataLocationEXT, glGetFragDataLocationEXT,
NULL, 901),
NAME_FUNC_OFFSET(23744, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 902),
NAME_FUNC_OFFSET(23760, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT,
NULL, 903),
NAME_FUNC_OFFSET(23781, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT,
NULL, 904),
NAME_FUNC_OFFSET(23803, glUniform1uiEXT, glUniform1uiEXT, NULL, 905),
NAME_FUNC_OFFSET(23816, glUniform1uivEXT, glUniform1uivEXT, NULL, 906),
NAME_FUNC_OFFSET(23830, glUniform2uiEXT, glUniform2uiEXT, NULL, 907),
NAME_FUNC_OFFSET(23843, glUniform2uivEXT, glUniform2uivEXT, NULL, 908),
NAME_FUNC_OFFSET(23857, glUniform3uiEXT, glUniform3uiEXT, NULL, 909),
NAME_FUNC_OFFSET(23870, glUniform3uivEXT, glUniform3uivEXT, NULL, 910),
NAME_FUNC_OFFSET(23884, glUniform4uiEXT, glUniform4uiEXT, NULL, 911),
NAME_FUNC_OFFSET(23897, glUniform4uivEXT, glUniform4uivEXT, NULL, 912),
NAME_FUNC_OFFSET(23911, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL,
913),
NAME_FUNC_OFFSET(23929, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL,
914),
NAME_FUNC_OFFSET(23948, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL,
915),
NAME_FUNC_OFFSET(23967, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT,
NULL, 916),
NAME_FUNC_OFFSET(23987, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL,
917),
NAME_FUNC_OFFSET(24005, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL,
918),
NAME_FUNC_OFFSET(24024, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL,
919),
NAME_FUNC_OFFSET(24043, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT,
NULL, 920),
NAME_FUNC_OFFSET(24063, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL,
921),
NAME_FUNC_OFFSET(24081, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL,
922),
NAME_FUNC_OFFSET(24100, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL,
923),
NAME_FUNC_OFFSET(24119, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT,
NULL, 924),
NAME_FUNC_OFFSET(24139, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL,
925),
NAME_FUNC_OFFSET(24158, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL,
926),
NAME_FUNC_OFFSET(24176, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL,
927),
NAME_FUNC_OFFSET(24195, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL,
928),
NAME_FUNC_OFFSET(24214, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT,
NULL, 929),
NAME_FUNC_OFFSET(24234, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL,
930),
NAME_FUNC_OFFSET(24253, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT,
NULL, 931),
NAME_FUNC_OFFSET(24273, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT,
NULL, 932),
NAME_FUNC_OFFSET(24293, glVertexAttribIPointerEXT,
glVertexAttribIPointerEXT, NULL, 933),
NAME_FUNC_OFFSET(24316, glFramebufferTextureLayerEXT,
glFramebufferTextureLayerEXT, NULL, 934),
NAME_FUNC_OFFSET(24342, glFramebufferTextureLayerEXT,
glFramebufferTextureLayerEXT, NULL, 934),
NAME_FUNC_OFFSET(24371, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL,
935),
NAME_FUNC_OFFSET(24384, glDisableIndexedEXT, glDisableIndexedEXT, NULL,
936),
NAME_FUNC_OFFSET(24395, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 937),
NAME_FUNC_OFFSET(24405, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT,
NULL, 938),
NAME_FUNC_OFFSET(24421, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT,
NULL, 939),
NAME_FUNC_OFFSET(24437, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL,
940),
NAME_FUNC_OFFSET(24450, glGetTexParameterIivEXT, glGetTexParameterIivEXT,
NULL, 943),
NAME_FUNC_OFFSET(24471, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT,
NULL, 944),
NAME_FUNC_OFFSET(24493, glTexParameterIivEXT, glTexParameterIivEXT, NULL,
945),
NAME_FUNC_OFFSET(24511, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL,
946),
NAME_FUNC_OFFSET(24530, glBeginConditionalRenderNV,
glBeginConditionalRenderNV, NULL, 947),
NAME_FUNC_OFFSET(24555, glEndConditionalRenderNV, glEndConditionalRenderNV,
NULL, 948),
NAME_FUNC_OFFSET(24578, glBeginTransformFeedbackEXT,
glBeginTransformFeedbackEXT, NULL, 949),
NAME_FUNC_OFFSET(24603, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL,
950),
NAME_FUNC_OFFSET(24620, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL,
952),
NAME_FUNC_OFFSET(24638, glEndTransformFeedbackEXT,
glEndTransformFeedbackEXT, NULL, 953),
NAME_FUNC_OFFSET(24661, glGetTransformFeedbackVaryingEXT,
glGetTransformFeedbackVaryingEXT, NULL, 954),
NAME_FUNC_OFFSET(24691, glTransformFeedbackVaryingsEXT,
glTransformFeedbackVaryingsEXT, NULL, 955),
NAME_FUNC_OFFSET(24719, glProvokingVertexEXT, glProvokingVertexEXT, NULL,
956),
NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
};
#undef NAME_FUNC_OFFSET