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go/godoc/README.md
Kevin Burke cb538dbcf8 godoc: add README
Explain how to make changes to the project's static files and get them compiled
in to the godoc binary.

Change-Id: I12e0c50bf31925b3f211b6d0dd3e5f8cff547f32
Reviewed-on: https://go-review.googlesource.com/34925
Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
2017-01-09 19:14:34 +00:00

1.1 KiB

godoc

This directory contains most of the code for running a godoc server. The executable lives at golang.org/x/tools/cmd/godoc.

Development mode

In production, CSS/JS/template assets need to be compiled into the godoc binary. It can be tedious to recompile assets every time, but you can pass a flag to load CSS/JS/templates from disk every time a page loads:

godoc --templates=$GOPATH/src/golang.org/x/tools/godoc/static --http=:6060

Recompiling static assets

The files that live at static/style.css, static/jquery.js and so on are not present in the final binary. They are placed into static/static.go by running go generate. So to compile a change and test it in your browser:

  1. Make changes to e.g. static/style.css.

  2. Run go generate golang.org/x/tools/godoc/static so static/static.go picks up the change.

  3. Run go install golang.org/x/tools/cmd/godoc so the compiled godoc binary picks up the change.

  4. Run godoc -http=:6060 and view your changes in the browser. You may need to disable your browser's cache to avoid reloading a stale file.