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https://github.com/golang/go
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aaccb3834c
I think of "sending" a signal as calling kill, but sigsend is involved in handling a signal and, specifically delivering it to the internal signal queue. The term "delivery" is already used in signalWaitUntilIdle, so this CL also uses it in the documentation for sigsend. Change-Id: I86e171f247f525ece884a680bace616fa9a3c7bd Reviewed-on: https://go-review.googlesource.com/81235 Reviewed-by: Ian Lance Taylor <iant@golang.org>
245 lines
7.1 KiB
Go
245 lines
7.1 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// This file implements runtime support for signal handling.
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//
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// Most synchronization primitives are not available from
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// the signal handler (it cannot block, allocate memory, or use locks)
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// so the handler communicates with a processing goroutine
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// via struct sig, below.
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//
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// sigsend is called by the signal handler to queue a new signal.
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// signal_recv is called by the Go program to receive a newly queued signal.
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// Synchronization between sigsend and signal_recv is based on the sig.state
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// variable. It can be in 3 states: sigIdle, sigReceiving and sigSending.
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// sigReceiving means that signal_recv is blocked on sig.Note and there are no
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// new pending signals.
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// sigSending means that sig.mask *may* contain new pending signals,
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// signal_recv can't be blocked in this state.
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// sigIdle means that there are no new pending signals and signal_recv is not blocked.
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// Transitions between states are done atomically with CAS.
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// When signal_recv is unblocked, it resets sig.Note and rechecks sig.mask.
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// If several sigsends and signal_recv execute concurrently, it can lead to
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// unnecessary rechecks of sig.mask, but it cannot lead to missed signals
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// nor deadlocks.
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// +build !plan9
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package runtime
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import (
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"runtime/internal/atomic"
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_ "unsafe" // for go:linkname
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)
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// sig handles communication between the signal handler and os/signal.
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// Other than the inuse and recv fields, the fields are accessed atomically.
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//
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// The wanted and ignored fields are only written by one goroutine at
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// a time; access is controlled by the handlers Mutex in os/signal.
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// The fields are only read by that one goroutine and by the signal handler.
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// We access them atomically to minimize the race between setting them
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// in the goroutine calling os/signal and the signal handler,
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// which may be running in a different thread. That race is unavoidable,
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// as there is no connection between handling a signal and receiving one,
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// but atomic instructions should minimize it.
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var sig struct {
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note note
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mask [(_NSIG + 31) / 32]uint32
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wanted [(_NSIG + 31) / 32]uint32
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ignored [(_NSIG + 31) / 32]uint32
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recv [(_NSIG + 31) / 32]uint32
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state uint32
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delivering uint32
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inuse bool
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}
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const (
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sigIdle = iota
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sigReceiving
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sigSending
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)
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// sigsend delivers a signal from sighandler to the internal signal delivery queue.
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// It reports whether the signal was sent. If not, the caller typically crashes the program.
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// It runs from the signal handler, so it's limited in what it can do.
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func sigsend(s uint32) bool {
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bit := uint32(1) << uint(s&31)
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if !sig.inuse || s >= uint32(32*len(sig.wanted)) {
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return false
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}
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atomic.Xadd(&sig.delivering, 1)
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// We are running in the signal handler; defer is not available.
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if w := atomic.Load(&sig.wanted[s/32]); w&bit == 0 {
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atomic.Xadd(&sig.delivering, -1)
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return false
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}
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// Add signal to outgoing queue.
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for {
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mask := sig.mask[s/32]
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if mask&bit != 0 {
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atomic.Xadd(&sig.delivering, -1)
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return true // signal already in queue
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}
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if atomic.Cas(&sig.mask[s/32], mask, mask|bit) {
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break
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}
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}
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// Notify receiver that queue has new bit.
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Send:
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for {
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switch atomic.Load(&sig.state) {
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default:
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throw("sigsend: inconsistent state")
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case sigIdle:
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if atomic.Cas(&sig.state, sigIdle, sigSending) {
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break Send
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}
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case sigSending:
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// notification already pending
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break Send
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case sigReceiving:
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if atomic.Cas(&sig.state, sigReceiving, sigIdle) {
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notewakeup(&sig.note)
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break Send
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}
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}
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}
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atomic.Xadd(&sig.delivering, -1)
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return true
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}
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// Called to receive the next queued signal.
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// Must only be called from a single goroutine at a time.
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//go:linkname signal_recv os/signal.signal_recv
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func signal_recv() uint32 {
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for {
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// Serve any signals from local copy.
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for i := uint32(0); i < _NSIG; i++ {
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if sig.recv[i/32]&(1<<(i&31)) != 0 {
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sig.recv[i/32] &^= 1 << (i & 31)
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return i
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}
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}
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// Wait for updates to be available from signal sender.
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Receive:
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for {
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switch atomic.Load(&sig.state) {
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default:
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throw("signal_recv: inconsistent state")
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case sigIdle:
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if atomic.Cas(&sig.state, sigIdle, sigReceiving) {
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notetsleepg(&sig.note, -1)
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noteclear(&sig.note)
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break Receive
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}
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case sigSending:
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if atomic.Cas(&sig.state, sigSending, sigIdle) {
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break Receive
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}
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}
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}
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// Incorporate updates from sender into local copy.
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for i := range sig.mask {
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sig.recv[i] = atomic.Xchg(&sig.mask[i], 0)
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}
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}
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}
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// signalWaitUntilIdle waits until the signal delivery mechanism is idle.
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// This is used to ensure that we do not drop a signal notification due
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// to a race between disabling a signal and receiving a signal.
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// This assumes that signal delivery has already been disabled for
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// the signal(s) in question, and here we are just waiting to make sure
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// that all the signals have been delivered to the user channels
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// by the os/signal package.
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//go:linkname signalWaitUntilIdle os/signal.signalWaitUntilIdle
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func signalWaitUntilIdle() {
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// Although the signals we care about have been removed from
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// sig.wanted, it is possible that another thread has received
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// a signal, has read from sig.wanted, is now updating sig.mask,
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// and has not yet woken up the processor thread. We need to wait
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// until all current signal deliveries have completed.
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for atomic.Load(&sig.delivering) != 0 {
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Gosched()
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}
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// Although WaitUntilIdle seems like the right name for this
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// function, the state we are looking for is sigReceiving, not
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// sigIdle. The sigIdle state is really more like sigProcessing.
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for atomic.Load(&sig.state) != sigReceiving {
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Gosched()
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}
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}
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// Must only be called from a single goroutine at a time.
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//go:linkname signal_enable os/signal.signal_enable
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func signal_enable(s uint32) {
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if !sig.inuse {
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// The first call to signal_enable is for us
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// to use for initialization. It does not pass
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// signal information in m.
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sig.inuse = true // enable reception of signals; cannot disable
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noteclear(&sig.note)
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return
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}
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if s >= uint32(len(sig.wanted)*32) {
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return
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}
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w := sig.wanted[s/32]
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w |= 1 << (s & 31)
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atomic.Store(&sig.wanted[s/32], w)
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i := sig.ignored[s/32]
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i &^= 1 << (s & 31)
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atomic.Store(&sig.ignored[s/32], i)
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sigenable(s)
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}
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// Must only be called from a single goroutine at a time.
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//go:linkname signal_disable os/signal.signal_disable
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func signal_disable(s uint32) {
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if s >= uint32(len(sig.wanted)*32) {
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return
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}
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sigdisable(s)
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w := sig.wanted[s/32]
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w &^= 1 << (s & 31)
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atomic.Store(&sig.wanted[s/32], w)
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}
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// Must only be called from a single goroutine at a time.
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//go:linkname signal_ignore os/signal.signal_ignore
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func signal_ignore(s uint32) {
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if s >= uint32(len(sig.wanted)*32) {
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return
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}
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sigignore(s)
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w := sig.wanted[s/32]
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w &^= 1 << (s & 31)
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atomic.Store(&sig.wanted[s/32], w)
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i := sig.ignored[s/32]
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i |= 1 << (s & 31)
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atomic.Store(&sig.ignored[s/32], i)
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}
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// Checked by signal handlers.
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func signal_ignored(s uint32) bool {
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i := atomic.Load(&sig.ignored[s/32])
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return i&(1<<(s&31)) != 0
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}
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