mirror of
https://github.com/golang/go
synced 2024-11-19 12:04:43 -07:00
runtime: improve sigsend documentation
I think of "sending" a signal as calling kill, but sigsend is involved in handling a signal and, specifically delivering it to the internal signal queue. The term "delivery" is already used in signalWaitUntilIdle, so this CL also uses it in the documentation for sigsend. Change-Id: I86e171f247f525ece884a680bace616fa9a3c7bd Reviewed-on: https://go-review.googlesource.com/81235 Reviewed-by: Ian Lance Taylor <iant@golang.org>
This commit is contained in:
parent
292558be02
commit
aaccb3834c
@ -61,8 +61,9 @@ const (
|
||||
sigSending
|
||||
)
|
||||
|
||||
// Called from sighandler to send a signal back out of the signal handling thread.
|
||||
// Reports whether the signal was sent. If not, the caller typically crashes the program.
|
||||
// sigsend delivers a signal from sighandler to the internal signal delivery queue.
|
||||
// It reports whether the signal was sent. If not, the caller typically crashes the program.
|
||||
// It runs from the signal handler, so it's limited in what it can do.
|
||||
func sigsend(s uint32) bool {
|
||||
bit := uint32(1) << uint(s&31)
|
||||
if !sig.inuse || s >= uint32(32*len(sig.wanted)) {
|
||||
|
Loading…
Reference in New Issue
Block a user