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go/src/math/floor.go
Mark Pulford a5c44f3e3f math: add RoundToEven function
Rounding ties to even is statistically useful for some applications.
This implementation completes IEEE float64 rounding mode support (in
addition to Round, Ceil, Floor, Trunc).

This function avoids subtle faults found in ad-hoc implementations, and
is simple enough to be inlined by the compiler.

Fixes #21748

Change-Id: I09415df2e42435f9e7dabe3bdc0148e9b9ebd609
Reviewed-on: https://go-review.googlesource.com/61211
Reviewed-by: Robert Griesemer <gri@golang.org>
Run-TryBot: Robert Griesemer <gri@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
2017-10-24 22:33:09 +00:00

132 lines
3.1 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package math
// Floor returns the greatest integer value less than or equal to x.
//
// Special cases are:
// Floor(±0) = ±0
// Floor(±Inf) = ±Inf
// Floor(NaN) = NaN
func Floor(x float64) float64
func floor(x float64) float64 {
if x == 0 || IsNaN(x) || IsInf(x, 0) {
return x
}
if x < 0 {
d, fract := Modf(-x)
if fract != 0.0 {
d = d + 1
}
return -d
}
d, _ := Modf(x)
return d
}
// Ceil returns the least integer value greater than or equal to x.
//
// Special cases are:
// Ceil(±0) = ±0
// Ceil(±Inf) = ±Inf
// Ceil(NaN) = NaN
func Ceil(x float64) float64
func ceil(x float64) float64 {
return -Floor(-x)
}
// Trunc returns the integer value of x.
//
// Special cases are:
// Trunc(±0) = ±0
// Trunc(±Inf) = ±Inf
// Trunc(NaN) = NaN
func Trunc(x float64) float64
func trunc(x float64) float64 {
if x == 0 || IsNaN(x) || IsInf(x, 0) {
return x
}
d, _ := Modf(x)
return d
}
// Round returns the nearest integer, rounding half away from zero.
//
// Special cases are:
// Round(±0) = ±0
// Round(±Inf) = ±Inf
// Round(NaN) = NaN
func Round(x float64) float64 {
// Round is a faster implementation of:
//
// func Round(x float64) float64 {
// t := Trunc(x)
// if Abs(x-t) >= 0.5 {
// return t + Copysign(1, x)
// }
// return t
// }
bits := Float64bits(x)
e := uint(bits>>shift) & mask
if e < bias {
// Round abs(x) < 1 including denormals.
bits &= signMask // +-0
if e == bias-1 {
bits |= uvone // +-1
}
} else if e < bias+shift {
// Round any abs(x) >= 1 containing a fractional component [0,1).
//
// Numbers with larger exponents are returned unchanged since they
// must be either an integer, infinity, or NaN.
const half = 1 << (shift - 1)
e -= bias
bits += half >> e
bits &^= fracMask >> e
}
return Float64frombits(bits)
}
// RoundToEven returns the nearest integer, rounding ties to even.
//
// Special cases are:
// RoundToEven(±0) = ±0
// RoundToEven(±Inf) = ±Inf
// RoundToEven(NaN) = NaN
func RoundToEven(x float64) float64 {
// RoundToEven is a faster implementation of:
//
// func RoundToEven(x float64) float64 {
// t := math.Trunc(x)
// odd := math.Remainder(t, 2) != 0
// if d := math.Abs(x - t); d > 0.5 || (d == 0.5 && odd) {
// return t + math.Copysign(1, x)
// }
// return t
// }
bits := Float64bits(x)
e := uint(bits>>shift) & mask
if e >= bias {
// Round abs(x) >= 1.
// - Large numbers without fractional components, infinity, and NaN are unchanged.
// - Add 0.499.. or 0.5 before truncating depending on whether the truncated
// number is even or odd (respectively).
const halfMinusULP = (1 << (shift - 1)) - 1
e -= bias
bits += (halfMinusULP + (bits>>(shift-e))&1) >> e
bits &^= fracMask >> e
} else if e == bias-1 && bits&fracMask != 0 {
// Round 0.5 < abs(x) < 1.
bits = bits&signMask | uvone // +-1
} else {
// Round abs(x) <= 0.5 including denormals.
bits &= signMask // +-0
}
return Float64frombits(bits)
}