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A non-trivial Cgo program may need to use callbacks and interact with go objects per goroutine. Because of the rules for passing pointers between Go and C, such a program needs to store handles to associated Go values. This often causes much extra effort to figure out a way to correctly deal with: 1) map collision; 2) identifying leaks and 3) concurrency. This CL implements a Handle representation in runtime/cgo package, and related methods such as Value, Delete, etc. which allows Go users can use a standard way to handle the above difficulties. In addition, the CL allows a Go value to have multiple handles, and the NewHandle always returns a different handle compare to the previously returned handles. In comparison, CL 294670 implements a different behavior of NewHandle that returns a unique handle when the Go value is referring to the same object. Benchmark: name time/op Handle/non-concurrent-16 487ns ± 1% Handle/concurrent-16 674ns ± 1% Fixes #37033 Change-Id: I0eadb9d44332fffef8fb567c745246a49dd6d4c1 Reviewed-on: https://go-review.googlesource.com/c/go/+/295369 Run-TryBot: Ian Lance Taylor <iant@golang.org> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: Ian Lance Taylor <iant@golang.org> Trust: Cherry Zhang <cherryyz@google.com> |
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