Explain how to make changes to the project's static files and get them compiled in to the godoc binary. Change-Id: I12e0c50bf31925b3f211b6d0dd3e5f8cff547f32 Reviewed-on: https://go-review.googlesource.com/34925 Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
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godoc
This directory contains most of the code for running a godoc server. The executable lives at golang.org/x/tools/cmd/godoc.
Development mode
In production, CSS/JS/template assets need to be compiled into the godoc binary. It can be tedious to recompile assets every time, but you can pass a flag to load CSS/JS/templates from disk every time a page loads:
godoc --templates=$GOPATH/src/golang.org/x/tools/godoc/static --http=:6060
Recompiling static assets
The files that live at static/style.css
, static/jquery.js
and so on are not
present in the final binary. They are placed into static/static.go
by running
go generate
. So to compile a change and test it in your browser:
-
Make changes to e.g.
static/style.css
. -
Run
go generate golang.org/x/tools/godoc/static
sostatic/static.go
picks up the change. -
Run
go install golang.org/x/tools/cmd/godoc
so the compiledgodoc
binary picks up the change. -
Run
godoc -http=:6060
and view your changes in the browser. You may need to disable your browser's cache to avoid reloading a stale file.