mirror of
https://github.com/golang/go
synced 2024-11-13 19:10:22 -07:00
698c6c00a0
+ style sheet: like code.google.com but less feature-ful + JS with table-of-contents generation + tweaked go_spec.html and go_mem.html to use new style+JS + static-HTML-ified a few other Go docs: + static HTML versions of some wiki pages (which I'll turn into links to these pages). A notable thing that is _not_ in this changelist: any change to the godoc tool or whatever thing generates http://go/godoc R=r APPROVED=r DELTA=2472 (2307 added, 113 deleted, 52 changed) OCL=34644 CL=34728
520 lines
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520 lines
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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<head>
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<!--
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To convert <h2>Foo</h2> into <h2 id="Foo">Foo</h2>
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Edit ,s/<(h.)>(.*)(<\/h.>)/<\1 id="\2">\2\3/g
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>The Go Memory Model</title>
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<script type="text/javascript" src="godocs.js"></script>
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<div id="topnav">
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<table summary=""><tr>
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<td id="headerImage">
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<a href="./"><img src="./logo_blue.png" height="44" width="120" alt="Go Home Page" style="border:0" /></a>
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</td>
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<td id="headerDocSetTitle">The Go Progrmming Language</td>
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</tr>
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</table>
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<div id="linkList">
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<ul>
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<li class="navhead">Related Guides</li>
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<li><a href="go_spec.html">Language Specification</a></li>
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<li class="blank"> </li>
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<li class="navhead">Other Resources</li>
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<li><a href="./">Go Docs</a></li>
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</ul>
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</div>
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<div id="content">
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<h1 id="The_Go_Programming_Language_Specification">The Go Memory Model</h1>
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<!-- The Table of Contents is automatically inserted in this <div>.
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Do not delete this <div>. -->
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<div id="nav"></div>
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<h2>Introduction</h2>
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<p>
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The Go memory model specifies the conditions under which
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reads of a variable in one goroutine can be guaranteed to
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observe values produced by writes to the same variable in a different goroutine.
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</p>
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<h2>Happens Before</h2>
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<p>
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Within a single goroutine, reads and writes must behave
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as if they executed in the order specified by the program.
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That is, compilers and processors may reorder the reads and writes
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executed within a single goroutine only when the reordering
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does not change the execution behavior within that goroutine.
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Because of this reordering, the execution order observed
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by one may differ from the order perceived
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by another. For example, if one goroutine
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executes <code>a = 1; b = 2;</code>, a second goroutine might observe
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the updated value of <code>b</code> before the updated value of <code>a</code>.
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</p>
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<p>
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To specify the requirements on reads and writes, we define
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<i>happens before</i>, a partial order on the execution
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of memory operations in a Go program. If event <span class="event">e<sub>1</sub></span> happens
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before event <span class="event">e<sub>2</sub></span>, then we say that <span class="event">e<sub>2</sub></span> happens after <span class="event">e<sub>1</sub></span>.
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Also, if <span class="event">e<sub>1</sub></span> does not happen before <span class="event">e<sub>2</sub></span> and does not happen
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after <span class="event">e<sub>2</sub></span>, then we say that <span class="event">e<sub>1</sub></span> and <span class="event">e<sub>2</sub></span> happen concurrently.
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</p>
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<p>
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Within a single goroutine, the happens before order is the
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order specified by the program.
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</p>
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<p>
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A read <span class="event">r</span> of a variable <code>v</code> is <i>allowed</i> to observe a write <span class="event">w</span> to <code>v</code>
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if both of the following hold:
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</p>
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<ol>
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<li><span class="event">w</span> happens before <span class="event">r</span>.</li>
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<li>There is no other write <span class="event">w'</span> to <code>v</code> that happens
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after <span class="event">w</span> but before <span class="event">r</span>.</li>
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</ol>
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<p>
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To guarantee that a read <span class="event">r</span> of a variable <code>v</code> observes a
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particular write <span class="event">w</span> to <code>v</code>, ensure that <span class="event">w</span> is the only
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write <span class="event">r</span> is allowed to observe.
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That is, <span class="event">r</span> is <i>guaranteed</i> to observe <span class="event">w</span> if both of the following hold:
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</p>
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<ol>
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<li><span class="event">w</span> happens before <span class="event">r</span>.</li>
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<li>Any other write to the shared variable <code>v</code>
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either happens before <span class="event">w</span> or after <span class="event">r</span>.</li>
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</ol>
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<p>
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This pair of conditions is stronger than the first pair;
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it requires that there are no other writes happening
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concurrently with <span class="event">w</span> or <span class="event">r</span>.
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</p>
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<p>
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Within a single goroutine,
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there is no concurrency, so the two definitions are equivalent:
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a read <span class="event">r</span> observes the value written by the most recent write <span class="event">w</span> to <code>v</code>.
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When multiple goroutines access a shared variable <code>v</code>,
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they must use synchronization events to establish
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happens-before conditions that ensure reads observe the
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desired writes.
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</p>
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<p>
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The initialization of variable <code>v</code> with the zero value
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for <code>v</code>'s type behaves as a write in the memory model.
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</p>
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<p>
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Reads and writes of values larger than a single machine word
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behave as multiple machine-word-sized operations in an
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unspecified order.
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</p>
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<h2>Synchronization</h2>
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<h3>Initialization</h3>
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<p>
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Program initialization runs in a single goroutine, and
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new goroutines created during initialization do not
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start running until initialization ends.
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</p>
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<p class="rule">
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If a package <code>p</code> imports package <code>q</code>, the completion of
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<code>q</code>'s <code>init</code> functions happens before the start of any of <code>p</code>'s.
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</p>
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<p class="rule">
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The start of the function <code>main.main</code> happens after
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all <code>init</code> functions have finished.
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</p>
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<p class="rule">
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The execution of any goroutines created during <code>init</code>
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functions happens after all <code>init</code> functions have finished.
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</p>
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<h3>Goroutine creation</h3>
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<p class="rule">
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The <code>go</code> statement that starts a new goroutine
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happens before the goroutine's execution begins.
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</p>
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<p>
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For example, in this program:
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</p>
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<pre>
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var a string;
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func f() {
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print(a);
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}
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func hello() {
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a = "hello, world";
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go f();
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}
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</pre>
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<p>
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calling <code>hello</code> will print <code>"hello, world"</code>
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at some point in the future (perhaps after <code>hello</code> has returned).
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</p>
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<h3>Channel communication</h3>
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<p>
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Channel communication is the main method of synchronization
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between goroutines. Each send on a particular channel
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is matched to a corresponding receive from that channel,
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usually in a different goroutine.
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</p>
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<p class="rule">
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A send on a channel happens before the corresponding
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receive from that channel completes.
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</p>
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<p>
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For example, this program:
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</p>
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<pre>
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var c = make(chan int, 10);
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var a string;
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func f() {
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a = "hello, world";
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c <- 0;
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}
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func main() {
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go f();
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<-c;
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print(a);
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}
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</pre>
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<p>
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is guaranteed to print <code>"hello, world"</code>. The write to <code>a</code>
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happens before the send on <code>c</code>, which happens before
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the corresponding receive on <code>c</code> completes, which happens before
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the <code>print</code>.
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</p>
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<p class="rule">
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A receive from an unbuffered channel happens before
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the send on that channel completes.
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</p>
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<p>
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For example, this program:
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</p>
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<pre>
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var c = make(chan int);
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var a string;
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func f() {
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a = "hello, world";
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<-c;
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}
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</pre>
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<pre>
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func main() {
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go f();
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c <- 0;
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print(a);
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}
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</pre>
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<p>
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is also guaranteed to print "hello, world". The write to <code>a</code>
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happens before the receive on <code>c</code>, which happens before
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the corresponding send on <code>c</code> completes, which happens
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before the <code>print</code>.
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</p>
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<p>
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If the channel were buffered (e.g., <code>c = make(chan int, 1)</code>)
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then the program would not be guaranteed to print
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<code>"hello, world"</code>. (It might print the empty string;
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it cannot print <code>"hello, sailor"</code>, nor can it crash.)
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</p>
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<h3>Locks</h3>
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<p>
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The <code>sync</code> package implements two lock data types,
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<code>sync.Mutex</code> and <code>sync.RWMutex</code>.
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</p>
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<p class="rule">
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For any <code>sync.Mutex</code> variable <code>l</code> and <i>n</i> < <i>m</i>,
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the <i>n</i>'th call to <code>l.Unlock()</code> happens before the <i>m</i>'th call to <code>l.Lock()</code> returns.
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</p>
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<p>
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For example, this program:
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</p>
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<pre>
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var l sync.Mutex;
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var a string;
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func f() {
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a = "hello, world";
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l.Unlock();
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}
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func main() {
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l.Lock();
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go f();
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l.Lock();
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print(a);
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}
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</pre>
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<p>
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is guaranteed to print <code>"hello, world"</code>.
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The first call to <code>l.Unlock()</code> (in <code>f</code>) happens
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before the second call to <code>l.Lock()</code> (in <code>main</code>) returns,
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which happens before the <code>print</code>.
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</p>
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<p>
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TODO(rsc): <code>sync.RWMutex</code>.
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</p>
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<h3>Once</h3>
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<p>
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The <code>once</code> package provides a safe mechanism for
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initialization in the presence of multiple goroutines.
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Multiple threads can execute <code>once.Do(f)</code> for a particular <code>f</code>,
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but only one will run <code>f()</code>, and the other calls block
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until <code>f()</code> has returned.
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</p>
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<p>
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A single call to <code>f()</code> happens before <code>once.Do(f)</code> returns.
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</p>
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<p>
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For example, in this program:
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</p>
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<pre>
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var a string;
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func setup() {
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a = "hello, world";
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}
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func doprint() {
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once.Do(setup);
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print(a);
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}
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func twoprint() {
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go doprint();
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go doprint();
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}
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</pre>
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<p>
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calling <code>twoprint</code> causes <code>"hello, world"</code> to be printed twice.
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The first call to <code>twoprint</code> runs <code>setup</code> once.
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</p>
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<h2>Incorrect synchronization</h2>
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<p>
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Note that a read <span class="event">r</span> may observe the value written by a write <span class="event">w</span>
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that happens concurrently with <span class="event">r</span>.
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Even if this occurs, it does not imply that reads happening after <span class="event">r</span>
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will observe writes that happened before <span class="event">w</span>.
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</p>
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<p>
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For example, in this program:
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</p>
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<pre>
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var a, b int;
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func f() {
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a = 1;
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b = 2;
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}
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func g() {
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print(b);
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print(a);
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}
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func main() {
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go f();
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g();
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}
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</pre>
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<p>
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it can happen that <code>g</code> prints <code>2</code> and then <code>0</code>.
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</p>
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<p>
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This fact invalidates a few obvious idioms.
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</p>
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<p>
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Double-checked locking is an attempt to avoid the overhead of synchronization.
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For example, the <code>twoprint</code> program above, might be
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incorrectly written as:
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</p>
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<pre>
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var a string;
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var done bool;
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func setup() {
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a = "hello, world";
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done = true;
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}
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func doprint() {
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if !done {
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once.Do(setup);
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}
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print(a);
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}
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func twoprint() {
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go doprint();
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go doprint();
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}
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</pre>
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<p>
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but there is no guarantee that, in <code>doprint</code>, observing the write to <code>done</code>
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implies observing the write to <code>a</code>. This
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version can (incorrectly) print an empty string
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instead of <code>"hello, world"</code>.
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</p>
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<p>
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Another incorrect idiom is busy waiting for a value, as in:
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</p>
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<pre>
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var a string;
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var done bool;
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func setup() {
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a = "hello, world";
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done = true;
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}
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func main() {
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go setup();
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for !done {
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}
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print(a);
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}
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</pre>
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<p>
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As before, there is no guarantee that, in <code>main</code>,
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observing of the write to <code>done</code>
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implies observing the write to <code>a</code>, so this program could
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print an empty string too.
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Worse, there is no guarantee that the write to <code>done</code> will ever
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be observed by <code>main</code>, since there are no synchronization
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events between the two threads. The loop in <code>main</code> is not
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guaranteed to finish.
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</p>
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<p>
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There are subtler variants on this theme. For example, in this program:
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</p>
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<pre>
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type T struct {
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msg string;
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}
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var g *T;
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func setup() {
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t := new(T);
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t.msg = "hello, world";
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g = t;
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}
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func main() {
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go setup();
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for g == nil {
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}
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print(g.msg);
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}
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</pre>
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<p>
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Even if <code>main</code> observes <code>g != nil</code> and exits its loop,
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there is no guarantee that it will observe the initialized
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value for <code>g.msg</code>.
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</p>
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<p>
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In all these examples, the solution is the same:
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use explicit synchronization.
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</p>
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|
</div>
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<div id="footer">
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|
<p>Except as noted, this content is
|
|
licensed under <a href="http://creativecommons.org/licenses/by/3.0/">
|
|
Creative Commons Attribution 3.0</a>.
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|
</div>
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|
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</body>
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</html>
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