The Go Memory Model
Introduction
The Go memory model specifies the conditions under which reads of a variable in one goroutine can be guaranteed to observe values produced by writes to the same variable in a different goroutine.
Happens Before
Within a single goroutine, reads and writes must behave
as if they executed in the order specified by the program.
That is, compilers and processors may reorder the reads and writes
executed within a single goroutine only when the reordering
does not change the execution behavior within that goroutine.
Because of this reordering, the execution order observed
by one may differ from the order perceived
by another. For example, if one goroutine
executes a = 1; b = 2;
, a second goroutine might observe
the updated value of b
before the updated value of a
.
To specify the requirements on reads and writes, we define happens before, a partial order on the execution of memory operations in a Go program. If event e1 happens before event e2, then we say that e2 happens after e1. Also, if e1 does not happen before e2 and does not happen after e2, then we say that e1 and e2 happen concurrently.
Within a single goroutine, the happens before order is the order specified by the program.
A read r of a variable v
is allowed to observe a write w to v
if both of the following hold:
- w happens before r.
- There is no other write w' to
v
that happens after w but before r.
To guarantee that a read r of a variable v
observes a
particular write w to v
, ensure that w is the only
write r is allowed to observe.
That is, r is guaranteed to observe w if both of the following hold:
- w happens before r.
- Any other write to the shared variable
v
either happens before w or after r.
This pair of conditions is stronger than the first pair; it requires that there are no other writes happening concurrently with w or r.
Within a single goroutine,
there is no concurrency, so the two definitions are equivalent:
a read r observes the value written by the most recent write w to v
.
When multiple goroutines access a shared variable v
,
they must use synchronization events to establish
happens-before conditions that ensure reads observe the
desired writes.
The initialization of variable v
with the zero value
for v
's type behaves as a write in the memory model.
Reads and writes of values larger than a single machine word behave as multiple machine-word-sized operations in an unspecified order.
Synchronization
Initialization
Program initialization runs in a single goroutine, and new goroutines created during initialization do not start running until initialization ends.
If a package p
imports package q
, the completion of
q
's init
functions happens before the start of any of p
's.
The start of the function main.main
happens after
all init
functions have finished.
The execution of any goroutines created during init
functions happens after all init
functions have finished.
Goroutine creation
The go
statement that starts a new goroutine
happens before the goroutine's execution begins.
For example, in this program:
var a string; func f() { print(a); } func hello() { a = "hello, world"; go f(); }
calling hello
will print "hello, world"
at some point in the future (perhaps after hello
has returned).
Channel communication
Channel communication is the main method of synchronization between goroutines. Each send on a particular channel is matched to a corresponding receive from that channel, usually in a different goroutine.
A send on a channel happens before the corresponding receive from that channel completes.
For example, this program:
var c = make(chan int, 10); var a string; func f() { a = "hello, world"; c <- 0; } func main() { go f(); <-c; print(a); }
is guaranteed to print "hello, world"
. The write to a
happens before the send on c
, which happens before
the corresponding receive on c
completes, which happens before
the print
.
A receive from an unbuffered channel happens before the send on that channel completes.
For example, this program:
var c = make(chan int); var a string; func f() { a = "hello, world"; <-c; }
func main() { go f(); c <- 0; print(a); }
is also guaranteed to print "hello, world". The write to a
happens before the receive on c
, which happens before
the corresponding send on c
completes, which happens
before the print
.
If the channel were buffered (e.g., c = make(chan int, 1)
)
then the program would not be guaranteed to print
"hello, world"
. (It might print the empty string;
it cannot print "hello, sailor"
, nor can it crash.)
Locks
The sync
package implements two lock data types,
sync.Mutex
and sync.RWMutex
.
For any sync.Mutex
variable l
and n < m,
the n'th call to l.Unlock()
happens before the m'th call to l.Lock()
returns.
For example, this program:
var l sync.Mutex; var a string; func f() { a = "hello, world"; l.Unlock(); } func main() { l.Lock(); go f(); l.Lock(); print(a); }
is guaranteed to print "hello, world"
.
The first call to l.Unlock()
(in f
) happens
before the second call to l.Lock()
(in main
) returns,
which happens before the print
.
TODO(rsc): sync.RWMutex
.
Once
The once
package provides a safe mechanism for
initialization in the presence of multiple goroutines.
Multiple threads can execute once.Do(f)
for a particular f
,
but only one will run f()
, and the other calls block
until f()
has returned.
A single call to f()
happens before once.Do(f)
returns.
For example, in this program:
var a string; func setup() { a = "hello, world"; } func doprint() { once.Do(setup); print(a); } func twoprint() { go doprint(); go doprint(); }
calling twoprint
causes "hello, world"
to be printed twice.
The first call to twoprint
runs setup
once.
Incorrect synchronization
Note that a read r may observe the value written by a write w that happens concurrently with r. Even if this occurs, it does not imply that reads happening after r will observe writes that happened before w.
For example, in this program:
var a, b int; func f() { a = 1; b = 2; } func g() { print(b); print(a); } func main() { go f(); g(); }
it can happen that g
prints 2
and then 0
.
This fact invalidates a few obvious idioms.
Double-checked locking is an attempt to avoid the overhead of synchronization.
For example, the twoprint
program above, might be
incorrectly written as:
var a string; var done bool; func setup() { a = "hello, world"; done = true; } func doprint() { if !done { once.Do(setup); } print(a); } func twoprint() { go doprint(); go doprint(); }
but there is no guarantee that, in doprint
, observing the write to done
implies observing the write to a
. This
version can (incorrectly) print an empty string
instead of "hello, world"
.
Another incorrect idiom is busy waiting for a value, as in:
var a string; var done bool; func setup() { a = "hello, world"; done = true; } func main() { go setup(); for !done { } print(a); }
As before, there is no guarantee that, in main
,
observing of the write to done
implies observing the write to a
, so this program could
print an empty string too.
Worse, there is no guarantee that the write to done
will ever
be observed by main
, since there are no synchronization
events between the two threads. The loop in main
is not
guaranteed to finish.
There are subtler variants on this theme. For example, in this program:
type T struct { msg string; } var g *T; func setup() { t := new(T); t.msg = "hello, world"; g = t; } func main() { go setup(); for g == nil { } print(g.msg); }
Even if main
observes g != nil
and exits its loop,
there is no guarantee that it will observe the initialized
value for g.msg
.
In all these examples, the solution is the same: use explicit synchronization.