We only want to attempt to un-gzip if there's a body (not in
response to a HEAD)
This was accidentally passing before, but revealed to be broken
when c3c6e72d7cc went in.
R=golang-dev, rsc
CC=golang-dev
https://golang.org/cl/5477093
The obvious fix is breaking the build in non-obvious ways.
Reverting while waiting for the correct fix, if any is needed.
««« original CL description
net/http: fix bug in error checking
Thanks to josef86@gmail.com for pointing this out.
R=golang-dev, iant
CC=golang-dev
https://golang.org/cl/5477092
»»»
R=iant
CC=golang-dev
https://golang.org/cl/5488085
Cross- and intra package inlining of single assignments or return <expression>.
Minus some hairy cases, currently including other calls, expressions with closures and ... arguments.
R=rsc, rogpeppe, adg, gri
CC=golang-dev
https://golang.org/cl/5400043
breaks 64-bit build
««« original CL description
8c: handle 64-bit switch value
Cases must still be 32-bit values, but one thing at a time.
R=ality, ken2, ken
CC=golang-dev
https://golang.org/cl/5485063
»»»
R=ken2
CC=golang-dev
https://golang.org/cl/5488075
The transmitter must encode an interface value if it is to be decoded
into an interface value, but it's a common and confusing error to
encode a concrete value and attempt to decode it into an interface,
particularly *interface{}. This CL attempts to explain things better.
Fixes#2367.
R=golang-dev, rsc
CC=golang-dev
https://golang.org/cl/5485072
Testing total space fails for gccgo when not using split
stacks, because then each goroutine has a large stack, and so
the total memory usage is large.
R=golang-dev, rsc
CC=golang-dev
https://golang.org/cl/5487068
I was confused by the existence of two portable Hypot
routines in the tree when I cleaned things up, and I made
ARM use the wrong (imprecise) one. Use the right one,
and delete the wrong one.
Fixes arm build.
R=golang-dev, r
CC=golang-dev
https://golang.org/cl/5485065
breaks build
««« original CL description
http: close connection after printing panic stack trace
In a testing situation, it's possible for a local http
server to panic and the test exit without the stack trace
ever being printed.
Fixes#2480.
R=rsc, bradfitz
CC=golang-dev
https://golang.org/cl/5414048
»»»
R=bradfitz
CC=golang-dev
https://golang.org/cl/5482061
In a testing situation, it's possible for a local http
server to panic and the test exit without the stack trace
ever being printed.
Fixes#2480.
R=rsc, bradfitz
CC=golang-dev
https://golang.org/cl/5414048
This will be nicer to the automatic tools.
It requires a few more assembly stubs
but fewer Go files.
There are a few instances where it looks like
there are new blobs of code, but they are just
being copied out of deleted files.
There is no new code here.
Suppose you have a portable implementation for Sin
and a 386-specific assembly one. The old way to
do this was to write three files
sin_decl.go
func Sin(x float64) float64 // declaration only
sin_386.s
assembly implementation
sin_port.go
func Sin(x float64) float64 { ... } // pure-Go impl
and then link in either sin_decl.go+sin_386.s or
just sin_port.go. The Makefile actually did the magic
of linking in only the _port.go files for those without
assembly and only the _decl.go files for those with
assembly, or at least some of that magic.
The biggest problem with this, beyond being hard
to explain to the build system, is that once you do
explain it to the build system, godoc knows which
of sin_port.go or sin_decl.go are involved on a given
architecture, and it (correctly) ignores the other.
That means you have to put identical doc comments
in both files.
The new approach, which is more like what we did
in the later packages math/big and sync/atomic,
is to have
sin.go
func Sin(x float64) float64 // decl only
func sin(x float64) float64 {...} // pure-Go impl
sin_386.s
// assembly for Sin (ignores sin)
sin_amd64.s
// assembly for Sin: jmp sin
sin_arm.s
// assembly for Sin: jmp sin
Once we abandon Makefiles we can put all the assembly
stubs in one source file, so the number of files will
actually go down.
Chris asked whether the branches cost anything.
Given that they are branching to pure-Go implementations
that are not typically known for their speed, the single
direct branch is not going to be noticeable. That is,
it's on the slow path.
An alternative would have been to preserve the old
"only write assembly files when there's an implementation"
and still have just one copy of the declaration of Sin
(and thus one doc comment) by doing:
sin.go
func Sin(x float64) float64 { return sin(x) }
sin_decl.go
func sin(x float64) float64 // declaration only
sin_386.s
// assembly for sin
sin_port.go
func sin(x float64) float64 { portable code }
In this version everyone would link in sin.go and
then either sin_decl.go+sin_386.s or sin_port.go.
This has an extra function call on all paths, including
the "fast path" to get to assembly, and it triples the
number of Go files involved compared to what I did
in this CL. On the other hand you don't have to
write assembly stubs. After starting down this path
I decided that the assembly stubs were the easier
approach.
As for generating the assembly stubs on the fly, much
of the goal here is to eliminate magic from the build
process, so that zero-configuration tools like goinstall
or the new go tool can handle this package.
R=golang-dev, r, cw, iant, r
CC=golang-dev
https://golang.org/cl/5488057
This CL is concerned with the basic Package structure
and applies it to the (trivial) implementations of the
doc, fmt, fix, list, and vet commands.
The command as a whole is still very much a work in progress.
In particular, work making the error messages look nice
is deferred to a future CL.
R=golang-dev, adg, dsymonds, r
CC=golang-dev
https://golang.org/cl/5482048
Apparently it is broken. Disable so that dashboard
will let us see other breakages on Windows.
R=golang-dev, bradfitz
CC=golang-dev
https://golang.org/cl/5477081
Example:
PACKAGE
package utf8
import "unicode/utf8"
Package utf8 implements functions and constants to support text
encoded in UTF-8. This package calls a Unicode character a rune for
brevity.
CONSTANTS
const (
RuneError = unicode.ReplacementChar // the "error" Rune or "replacement character".
RuneSelf = 0x80 // characters below Runeself are represented as themselves in a single byte.
UTFMax = 4 // maximum number of bytes of a UTF-8 encoded Unicode character.
)
Numbers fundamental to the encoding.
FUNCTIONS
func DecodeLastRune(p []byte) (r rune, size int)
DecodeLastRune unpacks the last UTF-8 encoding in p and returns the
rune and its width in bytes.
func DecodeLastRuneInString(s string) (r rune, size int)
DecodeLastRuneInString is like DecodeLastRune but its input is a
string.
func DecodeRune(p []byte) (r rune, size int)
DecodeRune unpacks the first UTF-8 encoding in p and returns the rune
and its width in bytes.
func DecodeRuneInString(s string) (r rune, size int)
DecodeRuneInString is like DecodeRune but its input is a string.
func EncodeRune(p []byte, r rune) int
EncodeRune writes into p (which must be large enough) the UTF-8
encoding of the rune. It returns the number of bytes written.
func FullRune(p []byte) bool
FullRune reports whether the bytes in p begin with a full UTF-8
encoding of a rune. An invalid encoding is considered a full Rune
since it will convert as a width-1 error rune.
func FullRuneInString(s string) bool
FullRuneInString is like FullRune but its input is a string.
func RuneCount(p []byte) int
RuneCount returns the number of runes in p. Erroneous and short
encodings are treated as single runes of width 1 byte.
func RuneCountInString(s string) (n int)
RuneCountInString is like RuneCount but its input is a string.
func RuneLen(r rune) int
RuneLen returns the number of bytes required to encode the rune.
func RuneStart(b byte) bool
RuneStart reports whether the byte could be the first byte of an
encoded rune. Second and subsequent bytes always have the top two
bits set to 10.
func Valid(p []byte) bool
Valid reports whether p consists entirely of valid UTF-8-encoded
runes.
func ValidString(s string) bool
ValidString reports whether s consists entirely of valid UTF-8-encoded
runes.
TYPES
type String struct {
// contains filtered or unexported fields
}
String wraps a regular string with a small structure that provides
more efficient indexing by code point index, as opposed to byte index.
Scanning incrementally forwards or backwards is O(1) per index
operation (although not as fast a range clause going forwards).
Random access is O(N) in the length of the string, but the overhead is
less than always scanning from the beginning. If the string is ASCII,
random access is O(1). Unlike the built-in string type, String has
internal mutable state and is not thread-safe.
func NewString(contents string) *String
NewString returns a new UTF-8 string with the provided contents.
func (s *String) At(i int) rune
At returns the rune with index i in the String. The sequence of runes
is the same as iterating over the contents with a "for range" clause.
func (s *String) Init(contents string) *String
Init initializes an existing String to hold the provided contents.
It returns a pointer to the initialized String.
func (s *String) IsASCII() bool
IsASCII returns a boolean indicating whether the String contains only
ASCII bytes.
func (s *String) RuneCount() int
RuneCount returns the number of runes (Unicode code points) in the
String.
func (s *String) Slice(i, j int) string
Slice returns the string sliced at rune positions [i:j].
func (s *String) String() string
String returns the contents of the String. This method also means the
String is directly printable by fmt.Print.
Fixes#2479.
R=golang-dev, dsymonds, mattn.jp, r, gri, r
CC=golang-dev
https://golang.org/cl/5472051
don't crash when printing error messages about symbols in a garbled state.
render OCOMPLIT in export mode.
R=rsc
CC=golang-dev
https://golang.org/cl/5466045