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gc: fix complex move again
R=ken2 CC=golang-dev https://golang.org/cl/4443047
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@ -12,6 +12,19 @@ static void minus(Node *nl, Node *res);
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#define CASE(a,b) (((a)<<16)|((b)<<0))
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static int
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overlap(Node *f, Node *t)
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{
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// check whether f and t could be overlapping stack references.
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// not exact, because it's hard to check for the stack register
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// in portable code. close enough: worst case we will allocate
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// an extra temporary and the registerizer will clean it up.
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return f->op == OINDREG &&
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t->op == OINDREG &&
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f->xoffset+f->type->width >= t->xoffset &&
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t->xoffset+t->type->width >= f->xoffset;
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}
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/*
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* generate:
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* res = n;
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@ -43,9 +56,10 @@ complexmove(Node *f, Node *t)
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case CASE(TCOMPLEX64,TCOMPLEX128):
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case CASE(TCOMPLEX128,TCOMPLEX64):
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case CASE(TCOMPLEX128,TCOMPLEX128):
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// complex to complex move/convert
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// make from addable
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if(!f->addable) {
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// complex to complex move/convert.
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// make f addable.
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// also use temporary if possible stack overlap.
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if(!f->addable || overlap(f, t)) {
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tempname(&n1, f->type);
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complexmove(f, &n1);
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f = &n1;
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46
test/fixedbugs/bug329.go
Normal file
46
test/fixedbugs/bug329.go
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@ -0,0 +1,46 @@
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// $G $D/$F.go && $L $F.$A && ./$A.out
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// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package main
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type Value struct {
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X interface{}
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Y int
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}
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type Struct struct {
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X complex128
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}
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const magic = 1 + 2i
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func (Value) Complex(x complex128) {
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if x != magic {
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println(x)
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panic("bad complex magic")
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}
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}
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func f(x *byte, y, z int) complex128 {
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return magic
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}
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func (Value) Struct(x Struct) {
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if x.X != magic {
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println(x.X)
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panic("bad struct magic")
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}
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}
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func f1(x *byte, y, z int) Struct {
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return Struct{magic}
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}
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func main() {
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var v Value
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v.Struct(f1(nil, 0, 0)) // ok
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v.Complex(f(nil, 0, 0)) // used to fail
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}
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