From beb64bbd6eba6fb59763e4e366cdf64795db93b9 Mon Sep 17 00:00:00 2001 From: Russ Cox Date: Mon, 18 Apr 2011 13:22:31 -0400 Subject: [PATCH] gc: fix complex move again R=ken2 CC=golang-dev https://golang.org/cl/4443047 --- src/cmd/gc/cplx.c | 20 ++++++++++++++--- test/fixedbugs/bug329.go | 46 ++++++++++++++++++++++++++++++++++++++++ 2 files changed, 63 insertions(+), 3 deletions(-) create mode 100644 test/fixedbugs/bug329.go diff --git a/src/cmd/gc/cplx.c b/src/cmd/gc/cplx.c index 3ec9fe5a2c..890cf7f10c 100644 --- a/src/cmd/gc/cplx.c +++ b/src/cmd/gc/cplx.c @@ -12,6 +12,19 @@ static void minus(Node *nl, Node *res); #define CASE(a,b) (((a)<<16)|((b)<<0)) +static int +overlap(Node *f, Node *t) +{ + // check whether f and t could be overlapping stack references. + // not exact, because it's hard to check for the stack register + // in portable code. close enough: worst case we will allocate + // an extra temporary and the registerizer will clean it up. + return f->op == OINDREG && + t->op == OINDREG && + f->xoffset+f->type->width >= t->xoffset && + t->xoffset+t->type->width >= f->xoffset; +} + /* * generate: * res = n; @@ -43,9 +56,10 @@ complexmove(Node *f, Node *t) case CASE(TCOMPLEX64,TCOMPLEX128): case CASE(TCOMPLEX128,TCOMPLEX64): case CASE(TCOMPLEX128,TCOMPLEX128): - // complex to complex move/convert - // make from addable - if(!f->addable) { + // complex to complex move/convert. + // make f addable. + // also use temporary if possible stack overlap. + if(!f->addable || overlap(f, t)) { tempname(&n1, f->type); complexmove(f, &n1); f = &n1; diff --git a/test/fixedbugs/bug329.go b/test/fixedbugs/bug329.go new file mode 100644 index 0000000000..0b7074d62b --- /dev/null +++ b/test/fixedbugs/bug329.go @@ -0,0 +1,46 @@ +// $G $D/$F.go && $L $F.$A && ./$A.out + +// Copyright 2011 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package main + +type Value struct { + X interface{} + Y int +} + +type Struct struct { + X complex128 +} + +const magic = 1 + 2i + +func (Value) Complex(x complex128) { + if x != magic { + println(x) + panic("bad complex magic") + } +} + +func f(x *byte, y, z int) complex128 { + return magic +} + +func (Value) Struct(x Struct) { + if x.X != magic { + println(x.X) + panic("bad struct magic") + } +} + +func f1(x *byte, y, z int) Struct { + return Struct{magic} +} + +func main() { + var v Value + v.Struct(f1(nil, 0, 0)) // ok + v.Complex(f(nil, 0, 0)) // used to fail +}