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gc: fix complex move again

R=ken2
CC=golang-dev
https://golang.org/cl/4443047
This commit is contained in:
Russ Cox 2011-04-18 13:22:31 -04:00
parent e3634aad9d
commit beb64bbd6e
2 changed files with 63 additions and 3 deletions

View File

@ -12,6 +12,19 @@ static void minus(Node *nl, Node *res);
#define CASE(a,b) (((a)<<16)|((b)<<0)) #define CASE(a,b) (((a)<<16)|((b)<<0))
static int
overlap(Node *f, Node *t)
{
// check whether f and t could be overlapping stack references.
// not exact, because it's hard to check for the stack register
// in portable code. close enough: worst case we will allocate
// an extra temporary and the registerizer will clean it up.
return f->op == OINDREG &&
t->op == OINDREG &&
f->xoffset+f->type->width >= t->xoffset &&
t->xoffset+t->type->width >= f->xoffset;
}
/* /*
* generate: * generate:
* res = n; * res = n;
@ -43,9 +56,10 @@ complexmove(Node *f, Node *t)
case CASE(TCOMPLEX64,TCOMPLEX128): case CASE(TCOMPLEX64,TCOMPLEX128):
case CASE(TCOMPLEX128,TCOMPLEX64): case CASE(TCOMPLEX128,TCOMPLEX64):
case CASE(TCOMPLEX128,TCOMPLEX128): case CASE(TCOMPLEX128,TCOMPLEX128):
// complex to complex move/convert // complex to complex move/convert.
// make from addable // make f addable.
if(!f->addable) { // also use temporary if possible stack overlap.
if(!f->addable || overlap(f, t)) {
tempname(&n1, f->type); tempname(&n1, f->type);
complexmove(f, &n1); complexmove(f, &n1);
f = &n1; f = &n1;

46
test/fixedbugs/bug329.go Normal file
View File

@ -0,0 +1,46 @@
// $G $D/$F.go && $L $F.$A && ./$A.out
// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
type Value struct {
X interface{}
Y int
}
type Struct struct {
X complex128
}
const magic = 1 + 2i
func (Value) Complex(x complex128) {
if x != magic {
println(x)
panic("bad complex magic")
}
}
func f(x *byte, y, z int) complex128 {
return magic
}
func (Value) Struct(x Struct) {
if x.X != magic {
println(x.X)
panic("bad struct magic")
}
}
func f1(x *byte, y, z int) Struct {
return Struct{magic}
}
func main() {
var v Value
v.Struct(f1(nil, 0, 0)) // ok
v.Complex(f(nil, 0, 0)) // used to fail
}