mirror of
https://github.com/golang/go
synced 2024-11-25 07:07:57 -07:00
more language FAQ
DELTA=79 (61 added, 3 deleted, 15 changed) OCL=35083 CL=35088
This commit is contained in:
parent
8ccf8240f4
commit
8796e8ce1e
@ -24,16 +24,20 @@
|
||||
</div>
|
||||
|
||||
<div id="linkList">
|
||||
|
||||
<ul>
|
||||
<li class="navhead">Related Guides</li>
|
||||
<li><a href="go_tutorial.html">Tutorial</a></li>
|
||||
<li><a href="go_spec.html">Language Specification</a></li>
|
||||
<li><a href="go_faq.html">FAQ</a></li>
|
||||
<li><a href="go_mem.html">Memory Model</a></li>
|
||||
<li><a href="go_tutorial.html">Tutorial</a></li>
|
||||
<li><a href="effective_go.html">Effective Go</a></li>
|
||||
<li class="blank"> </li>
|
||||
<li class="navhead">Other Resources</li>
|
||||
<li><a href="./">Go Docs</a></li>
|
||||
<li><a href="/pkg">Library documentation</a></li>
|
||||
<li><a href="go_faq.html">FAQ</a></li>
|
||||
<li><a href="go_lang_faq.html">Language Design FAQ</a></li>
|
||||
<li><a href="go_for_cpp_programmers.html">Go for C++ Programmers</a></li>
|
||||
<li class="blank"> </li>
|
||||
<li class="navhead">Home</li>
|
||||
<li><a href="/">Go documentation home</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
@ -48,18 +52,53 @@
|
||||
|
||||
<h2 id="origins">Origins</h2>
|
||||
|
||||
<h3 id="creating_a_new_language">
|
||||
Why are you creating a new language?</h3>
|
||||
<p>
|
||||
TODO
|
||||
</p>
|
||||
|
||||
<h3 id="history">
|
||||
What is the history of the project?</h3>
|
||||
<p>
|
||||
TODO
|
||||
Robert Griesemer, Rob Pike and Ken Thompson started sketching the
|
||||
goals for a new language on the white board on September 21, 2007.
|
||||
Within a few days the goals had settled into a plan to do something
|
||||
and a fair idea of what it would be. Design continued part-time in
|
||||
parallel with unrelated activities. By January 2008, Ken started work
|
||||
on a compiler with which to explore ideas; it generated C code as its
|
||||
output. By mid-year the language had become a full-time project and
|
||||
had settled enough to attempt a production compiler. Meanwhile, Ian
|
||||
Taylor had read the draft specification and written an independent GCC
|
||||
front end.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
In the last few months of 2008, Russ Cox joined the team and Go had
|
||||
reached the point where it was usable as the main programming language
|
||||
for the team's own work.
|
||||
</p>
|
||||
|
||||
<h3 id="creating_a_new_language">
|
||||
Why are you creating a new language?</h3>
|
||||
<p>
|
||||
Go was born out of frustration with existing languages and
|
||||
environments for systems programming. Programming had become too
|
||||
difficult and the choice of languages was partly to blame. One had to
|
||||
choose either efficient compilation, efficient execution, or ease of
|
||||
programming; all three were not available in the same commonly
|
||||
available language. Programmers who could were choosing ease over
|
||||
safety and efficiency by moving to dynamic languages such as
|
||||
Python and JavaScript rather than C++ or, to a lesser extent, Java.
|
||||
</p>
|
||||
<p>
|
||||
Go is an attempt to combine the ease of programming of the dynamic
|
||||
languages with the efficiency and type safety of a compiled language.
|
||||
It also aims to be modern, with support for networked and multicore
|
||||
computing. Finally, it is intended to be <i>fast</i>: it should take
|
||||
at most a few seconds to build a large executable on a single computer.
|
||||
To meet these goals required addressing a number of
|
||||
linguistic issues: an expressive but lightweight type system;
|
||||
concurrency and garbage collection; rigid dependency specification;
|
||||
and so on. These cannot be addressed well by libraries or tools; a new
|
||||
language was called for.
|
||||
</p>
|
||||
|
||||
|
||||
<h3 id="ancestors">
|
||||
What are Go's ancestors?</h3>
|
||||
<p>
|
||||
@ -157,7 +196,7 @@ Without pointer arithmetic, the convenience value of pre- and postfix
|
||||
increment operators drops. By removing them from the expression
|
||||
hierarchy altogether, expression syntax is simplified and the messy
|
||||
issues around order of evaluation of <code>++</code> and <code>--</code>
|
||||
(consider <code>f(i++)</code> and <code>p[i] = q[i++]</code>)
|
||||
(consider <code>f(i++)</code> and <code>p[i] = q[++i]</code>)
|
||||
are eliminated as well. The simplification is
|
||||
significant. As for postfix vs. prefix, either would work fine but
|
||||
the postfix version is more traditional; insistence on prefix arose
|
||||
@ -191,12 +230,12 @@ Why does Go not have exceptions?</h3>
|
||||
<p>
|
||||
Exceptions are a similar story. A number of designs for exceptions
|
||||
have been proposed but each adds significant complexity to the
|
||||
language and run-time. By their very nature, they span functions and
|
||||
language and run-time. By their very nature, exceptions span functions and
|
||||
perhaps even goroutines; they have wide-ranging implications. There
|
||||
is also concern about the effect exceptions would have on the
|
||||
is also concern about the effect they would have on the
|
||||
libraries. They are, by definition, exceptional yet experience with
|
||||
other languages that support them show they have profound effect on
|
||||
library and interface definition. It would be nice to find a design
|
||||
library and interface specification. It would be nice to find a design
|
||||
that allows them to be truly exceptional without encouraging common
|
||||
errors to turn into special control flow requiring every programmer to
|
||||
compensate.
|
||||
@ -211,6 +250,26 @@ Why does Go not have assertions?</h3>
|
||||
This is answered in the general <a href="go_faq.html#Where_is_assert">FAQ</a>.
|
||||
</p>
|
||||
|
||||
<h2 id="concurrency">Concurrency</h2>
|
||||
|
||||
<h3 id="atomic_maps">
|
||||
Why are map operations not defined to be atomic?</h3>
|
||||
|
||||
<p>
|
||||
After long discussion it was decided that the typical use of maps did not require
|
||||
safe access from multiple threads, and in those cases where it did, the map was
|
||||
probably part of some larger data structure or computation that was already
|
||||
synchronized. Therefore making all map operations grab a mutex would slow
|
||||
down most programs and add safety to few. This was not an easy decision,
|
||||
however, since it means uncontrolled map access can crash the program.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The language does not preclude atomic map updates. When required, such
|
||||
as when hosting an untrusted program, the implementation could interlock
|
||||
map access.
|
||||
</p>
|
||||
|
||||
<h3 id="TODO">
|
||||
TODO</h3>
|
||||
<p>TODO:</p>
|
||||
@ -235,7 +294,6 @@ no data in interfaces
|
||||
|
||||
concurrency questions:
|
||||
goroutine design
|
||||
why aren't maps atomic
|
||||
why csp
|
||||
|
||||
inheritance?
|
||||
|
Loading…
Reference in New Issue
Block a user