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mirror of https://github.com/golang/go synced 2024-11-25 07:07:57 -07:00

more language FAQ

DELTA=79  (61 added, 3 deleted, 15 changed)
OCL=35083
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This commit is contained in:
Rob Pike 2009-09-29 11:56:57 -07:00
parent 8ccf8240f4
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@ -24,16 +24,20 @@
</div>
<div id="linkList">
<ul>
<li class="navhead">Related Guides</li>
<li><a href="go_tutorial.html">Tutorial</a></li>
<li><a href="go_spec.html">Language Specification</a></li>
<li><a href="go_faq.html">FAQ</a></li>
<li><a href="go_mem.html">Memory Model</a></li>
<li><a href="go_tutorial.html">Tutorial</a></li>
<li><a href="effective_go.html">Effective Go</a></li>
<li class="blank">&nbsp;</li>
<li class="navhead">Other Resources</li>
<li><a href="./">Go Docs</a></li>
<li><a href="/pkg">Library documentation</a></li>
<li><a href="go_faq.html">FAQ</a></li>
<li><a href="go_lang_faq.html">Language Design FAQ</a></li>
<li><a href="go_for_cpp_programmers.html">Go for C++ Programmers</a></li>
<li class="blank">&nbsp;</li>
<li class="navhead">Home</li>
<li><a href="/">Go documentation home</a></li>
</ul>
</div>
@ -48,18 +52,53 @@
<h2 id="origins">Origins</h2>
<h3 id="creating_a_new_language">
Why are you creating a new language?</h3>
<p>
TODO
</p>
<h3 id="history">
What is the history of the project?</h3>
<p>
TODO
Robert Griesemer, Rob Pike and Ken Thompson started sketching the
goals for a new language on the white board on September 21, 2007.
Within a few days the goals had settled into a plan to do something
and a fair idea of what it would be. Design continued part-time in
parallel with unrelated activities. By January 2008, Ken started work
on a compiler with which to explore ideas; it generated C code as its
output. By mid-year the language had become a full-time project and
had settled enough to attempt a production compiler. Meanwhile, Ian
Taylor had read the draft specification and written an independent GCC
front end.
</p>
<p>
In the last few months of 2008, Russ Cox joined the team and Go had
reached the point where it was usable as the main programming language
for the team's own work.
</p>
<h3 id="creating_a_new_language">
Why are you creating a new language?</h3>
<p>
Go was born out of frustration with existing languages and
environments for systems programming. Programming had become too
difficult and the choice of languages was partly to blame. One had to
choose either efficient compilation, efficient execution, or ease of
programming; all three were not available in the same commonly
available language. Programmers who could were choosing ease over
safety and efficiency by moving to dynamic languages such as
Python and JavaScript rather than C++ or, to a lesser extent, Java.
</p>
<p>
Go is an attempt to combine the ease of programming of the dynamic
languages with the efficiency and type safety of a compiled language.
It also aims to be modern, with support for networked and multicore
computing. Finally, it is intended to be <i>fast</i>: it should take
at most a few seconds to build a large executable on a single computer.
To meet these goals required addressing a number of
linguistic issues: an expressive but lightweight type system;
concurrency and garbage collection; rigid dependency specification;
and so on. These cannot be addressed well by libraries or tools; a new
language was called for.
</p>
<h3 id="ancestors">
What are Go's ancestors?</h3>
<p>
@ -157,7 +196,7 @@ Without pointer arithmetic, the convenience value of pre- and postfix
increment operators drops. By removing them from the expression
hierarchy altogether, expression syntax is simplified and the messy
issues around order of evaluation of <code>++</code> and <code>--</code>
(consider <code>f(i++)</code> and <code>p[i] = q[i++]</code>)
(consider <code>f(i++)</code> and <code>p[i] = q[++i]</code>)
are eliminated as well. The simplification is
significant. As for postfix vs. prefix, either would work fine but
the postfix version is more traditional; insistence on prefix arose
@ -191,12 +230,12 @@ Why does Go not have exceptions?</h3>
<p>
Exceptions are a similar story. A number of designs for exceptions
have been proposed but each adds significant complexity to the
language and run-time. By their very nature, they span functions and
language and run-time. By their very nature, exceptions span functions and
perhaps even goroutines; they have wide-ranging implications. There
is also concern about the effect exceptions would have on the
is also concern about the effect they would have on the
libraries. They are, by definition, exceptional yet experience with
other languages that support them show they have profound effect on
library and interface definition. It would be nice to find a design
library and interface specification. It would be nice to find a design
that allows them to be truly exceptional without encouraging common
errors to turn into special control flow requiring every programmer to
compensate.
@ -211,6 +250,26 @@ Why does Go not have assertions?</h3>
This is answered in the general <a href="go_faq.html#Where_is_assert">FAQ</a>.
</p>
<h2 id="concurrency">Concurrency</h2>
<h3 id="atomic_maps">
Why are map operations not defined to be atomic?</h3>
<p>
After long discussion it was decided that the typical use of maps did not require
safe access from multiple threads, and in those cases where it did, the map was
probably part of some larger data structure or computation that was already
synchronized. Therefore making all map operations grab a mutex would slow
down most programs and add safety to few. This was not an easy decision,
however, since it means uncontrolled map access can crash the program.
</p>
<p>
The language does not preclude atomic map updates. When required, such
as when hosting an untrusted program, the implementation could interlock
map access.
</p>
<h3 id="TODO">
TODO</h3>
<p>TODO:</p>
@ -235,7 +294,6 @@ no data in interfaces
concurrency questions:
goroutine design
why aren't maps atomic
why csp
inheritance?