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<h1 id="The_Go_Programming_Language_Design_FAQ">The Go Programming Language Design FAQ</h1>
<!-- The Table of Contents is automatically inserted in this <div>.
Do not delete this <div>. -->
<div id="nav"></div>
<h2 id="origins">Origins</h2>
<h3 id="history">
What is the history of the project?</h3>
<p>
Robert Griesemer, Rob Pike and Ken Thompson started sketching the
goals for a new language on the white board on September 21, 2007.
Within a few days the goals had settled into a plan to do something
and a fair idea of what it would be. Design continued part-time in
parallel with unrelated activities. By January 2008, Ken started work
on a compiler with which to explore ideas; it generated C code as its
output. By mid-year the language had become a full-time project and
had settled enough to attempt a production compiler. Meanwhile, Ian
Taylor had read the draft specification and written an independent GCC
front end.
</p>
<p>
In the last few months of 2008, Russ Cox joined the team and Go had
reached the point where it was usable as the main programming language
for the team's own work.
</p>
<h3 id="creating_a_new_language">
Why are you creating a new language?</h3>
<p>
Go was born out of frustration with existing languages and
environments for systems programming. Programming had become too
difficult and the choice of languages was partly to blame. One had to
choose either efficient compilation, efficient execution, or ease of
programming; all three were not available in the same commonly
available language. Programmers who could were choosing ease over
safety and efficiency by moving to dynamic languages such as
Python and JavaScript rather than C++ or, to a lesser extent, Java.
</p>
<p>
Go is an attempt to combine the ease of programming of the dynamic
languages with the efficiency and type safety of a compiled language.
It also aims to be modern, with support for networked and multicore
computing. Finally, it is intended to be <i>fast</i>: it should take
at most a few seconds to build a large executable on a single computer.
To meet these goals required addressing a number of
linguistic issues: an expressive but lightweight type system;
concurrency and garbage collection; rigid dependency specification;
and so on. These cannot be addressed well by libraries or tools; a new
language was called for.
</p>
<h3 id="ancestors">
What are Go's ancestors?</h3>
<p>
Go is mostly in the C family (basic syntax),
with significant input from the Pascal/Modula/Oberon
family (declarations, packages),
plus it borrows some ideas from languages
inspired by Tony Hoare's CSP,
such as Newsqueak and Limbo (concurrency).
However, it is a new language across the board.
In every respect the language was designed by thinking
about what programmers do and how to make programming, at least the
kind of programming we do, more effective, which means more fun.
</p>
<h3 id="protagonists">
Who are the protagonists?</h3>
<p>
Robert Griesemer, Rob Pike and Ken Thompson laid out the goals and
original specification of the language. Ian Taylor read the draft
specification and decided to write <code>gccgo</code>. Russ
Cox joined later and helped move the language and libraries from
prototype to reality.
</p>
<h2 id="change_from_c">Changes from C</h2>
<h3 id="different_syntax">
Why is the syntax so different from C?</h3>
<p>
Other than declaration syntax, the differences are not major and stem
from two desires. First, the syntax should feel light, without too
many mandatory keywords, repetition, or arcana. Second, the language
has been designed to be easy to parse. The grammar is conflict-free
and can be parsed without a symbol table. This makes it much easier
to build tools such as debuggers, dependency analyzers, automated
documentation extractors, IDE plug-ins, and so on. C and its
descendants are notoriously difficult in this regard but it's not hard
to fix things up.
</p>
<h3 id="declarations_backwards">
Why are declarations backwards?</h3>
<p>
They're only backwards if you're used to C. In C, the notion is that a
variable is declared like an expression denoting its type, which is a
nice idea, but the type and expression grammars don't mix very well and
the results can be confusing; consider function pointers. Go mostly
separates expression and type syntax and that simplifies things (using
prefix <code>*</code> for pointers is an exception that proves the rule). In C,
the declaration
</p>
<pre>
int* a, b;
</pre>
<p>
declares <code>a</code> to be a pointer but not <code>b</code>; in Go
</p>
<pre>
var a, b *int;
</pre>
<p>
declares both to be pointers. This is clearer and more regular.
Also, the <code>:=</code> short declaration form argues that a full variable
declaration should present the same order as <code>:=</code> so
</p>
<pre>
var a uint64 = 1;
</pre>
has the same effect as
<pre>
a := uint64(1);
</pre>
<p>
Parsing is also simplified by having a distinct grammar for types that
is not just the expression grammar; keywords such as <code>func</code>
and <code>chan</code> keep things clear.
</p>
<h3 id="no_pointer_arithmetic">
Why is there no pointer arithmetic?</h3>
<p>
Safety. Without pointer arithmetic it's possible to create a
language that can never derive an illegal address that succeeds
incorrectly. Compiler and hardware technology have advanced to the
point where a loop using array indices can be as efficient as a loop
using pointer arithmetic. Also, the lack of pointer arithmetic can
simplify the implementation of the garbage collector.
</p>
<h3 id="inc_dec">
Why are <code>++</code> and <code>--</code> statements and not expressions? And why postfix, not prefix?</h3>
<p>
Without pointer arithmetic, the convenience value of pre- and postfix
increment operators drops. By removing them from the expression
hierarchy altogether, expression syntax is simplified and the messy
issues around order of evaluation of <code>++</code> and <code>--</code>
(consider <code>f(i++)</code> and <code>p[i] = q[++i]</code>)
are eliminated as well. The simplification is
significant. As for postfix vs. prefix, either would work fine but
the postfix version is more traditional; insistence on prefix arose
with the STL, part of a language whose name contains, ironically, a
postfix increment.
</p>
<h2 id="absent_features">Absent features</h2>
<h3 id="generics">
Why does Go not have generic types?</h3>
<p>
Generics may well come at some point. We don't feel an urgency for
them, although we understand some programmers do.
</p>
<p>
Generics are convenient but they come at a cost in
complexity in the type system and run-time. We haven't yet found a
design that gives value proportionate to the complexity, although we
continue to think about it. Meanwhile, Go's built-in maps and slices,
plus the ability to use the empty interface to construct containers
(with explicit unboxing) mean in many cases it is possible to write
code that does what generics would enable, if less smoothly.
</p>
<p>
This remains an open issue.
</p>
<h3 id="exceptions">
Why does Go not have exceptions?</h3>
<p>
Exceptions are a similar story. A number of designs for exceptions
have been proposed but each adds significant complexity to the
language and run-time. By their very nature, exceptions span functions and
perhaps even goroutines; they have wide-ranging implications. There
is also concern about the effect they would have on the
libraries. They are, by definition, exceptional yet experience with
other languages that support them show they have profound effect on
library and interface specification. It would be nice to find a design
that allows them to be truly exceptional without encouraging common
errors to turn into special control flow requiring every programmer to
compensate.
</p>
<p>
Like generics, exceptions remain an open issue.
</p>
<h3 id="assertions">
Why does Go not have assertions?</h3>
<p>
This is answered in the general <a href="go_faq.html#Where_is_assert">FAQ</a>.
</p>
<h2 id="concurrency">Concurrency</h2>
<h3 id="atomic_maps">
Why are map operations not defined to be atomic?</h3>
<p>
After long discussion it was decided that the typical use of maps did not require
safe access from multiple threads, and in those cases where it did, the map was
probably part of some larger data structure or computation that was already
synchronized. Therefore making all map operations grab a mutex would slow
down most programs and add safety to few. This was not an easy decision,
however, since it means uncontrolled map access can crash the program.
</p>
<p>
The language does not preclude atomic map updates. When required, such
as when hosting an untrusted program, the implementation could interlock
map access.
</p>
<h3 id="TODO">
TODO</h3>
<p>TODO:</p>
<pre>
Why does Go not have:
- macros?
- conditional compilation?
What do you have planned?
- variant types?
explain:
package design
slices
oo separate from storage (abstraction vs. implementation)
why garbage collection?
no data in interfaces
concurrency questions:
goroutine design
why csp
inheritance?
embedding?
dependency declarations in the language
oo questions
dynamic dispatch
clean separation of interface and implementation
why no automatic numeric conversions?
make vs new
Why do maps only work on builtin types?
</pre>
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