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[dev.ssa] cmd/compile: don't sink spills that satisfy merge edges in SSA
If a spill is used to satisfy a merge edge (in shuffle), don't sink it out of loop. This is found in the following code (on ARM) where there is a stack Phi (v268) inside a loop (b36 -> ... -> b47 -> b38 -> b36). (before shuffle) b36: <- b34 b38 ... v268 = Phi <int> v410 v360 : autotmp_198[int] ... ... -> b47 b47: <- b44 ... v360 = ... : R6 v230 = StoreReg <int> v360 : autotmp_198[int] v261 = CMPconst <flags> [0] v360 EQ v261 -> b49 b38 (unlikely) b38: <- b47 ... Plain -> b36 During shuffle, v230 (as spill of v360) is found to satisfy v268, but it didn't record its use in shuffle, and v230 is sunk out of the loop (to b49), which leads to bad value in v268. This seems never happened on AMD64 (in make.bash), until 4 registers are removed. Change-Id: I01dfc28ae461e853b36977c58bcfc0669e556660 Reviewed-on: https://go-review.googlesource.com/24858 Reviewed-by: David Chase <drchase@google.com>
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@ -1818,6 +1818,9 @@ func (e *edgeState) processDest(loc Location, vid ID, splice **Value) bool {
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(*splice).Uses--
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(*splice).Uses--
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*splice = occupant.c
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*splice = occupant.c
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occupant.c.Uses++
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occupant.c.Uses++
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if occupant.c.Op == OpStoreReg {
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e.s.lateSpillUse(vid)
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}
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}
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}
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// Note: if splice==nil then c will appear dead. This is
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// Note: if splice==nil then c will appear dead. This is
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// non-SSA formed code, so be careful after this pass not to run
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// non-SSA formed code, so be careful after this pass not to run
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