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cmd/cgo: avoid exporting all symbols on windows buildmode=c-shared
Disable default symbol auto-export behaviour by marking exported function with the __declspec(dllexport) attribute. Old behaviour can still be used by setting -extldflags=-Wl,--export-all-symbols. See https://sourceware.org/binutils/docs/ld/WIN32.html for more info. This change cuts 50kb of a "hello world" dll. Updates #6853 Fixes #30674 Change-Id: I9c7fb09c677cc760f24d0f7d199740ae73981413 Reviewed-on: https://go-review.googlesource.com/c/go/+/262797 Run-TryBot: Ian Lance Taylor <iant@golang.org> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: Ian Lance Taylor <iant@golang.org> Reviewed-by: Alex Brainman <alex.brainman@gmail.com> Trust: Alex Brainman <alex.brainman@gmail.com>
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@ -7,6 +7,8 @@ package cshared_test
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import (
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"bytes"
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"debug/elf"
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"debug/pe"
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"encoding/binary"
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"flag"
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"fmt"
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"io/ioutil"
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@ -355,6 +357,100 @@ func TestExportedSymbols(t *testing.T) {
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}
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}
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func checkNumberOfExportedFunctionsWindows(t *testing.T, exportAllSymbols bool) {
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const prog = `
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package main
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import "C"
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//export GoFunc
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func GoFunc() {
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println(42)
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}
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//export GoFunc2
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func GoFunc2() {
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println(24)
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}
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func main() {
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}
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`
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tmpdir := t.TempDir()
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srcfile := filepath.Join(tmpdir, "test.go")
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objfile := filepath.Join(tmpdir, "test.dll")
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if err := ioutil.WriteFile(srcfile, []byte(prog), 0666); err != nil {
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t.Fatal(err)
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}
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argv := []string{"build", "-buildmode=c-shared"}
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if exportAllSymbols {
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argv = append(argv, "-ldflags", "-extldflags=-Wl,--export-all-symbols")
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}
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argv = append(argv, "-o", objfile, srcfile)
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out, err := exec.Command("go", argv...).CombinedOutput()
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if err != nil {
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t.Fatalf("build failure: %s\n%s\n", err, string(out))
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}
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f, err := pe.Open(objfile)
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if err != nil {
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t.Fatalf("pe.Open failed: %v", err)
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}
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defer f.Close()
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section := f.Section(".edata")
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if section == nil {
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t.Error(".edata section is not present")
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}
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// TODO: deduplicate this struct from cmd/link/internal/ld/pe.go
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type IMAGE_EXPORT_DIRECTORY struct {
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_ [2]uint32
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_ [2]uint16
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_ [2]uint32
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NumberOfFunctions uint32
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NumberOfNames uint32
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_ [3]uint32
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}
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var e IMAGE_EXPORT_DIRECTORY
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if err := binary.Read(section.Open(), binary.LittleEndian, &e); err != nil {
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t.Fatalf("binary.Read failed: %v", err)
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}
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expectedNumber := uint32(2)
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if exportAllSymbols {
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if e.NumberOfFunctions <= expectedNumber {
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t.Fatalf("missing exported functions: %v", e.NumberOfFunctions)
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}
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if e.NumberOfNames <= expectedNumber {
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t.Fatalf("missing exported names: %v", e.NumberOfNames)
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}
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} else {
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if e.NumberOfFunctions != expectedNumber {
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t.Fatalf("too many exported functions: %v", e.NumberOfFunctions)
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}
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if e.NumberOfNames != expectedNumber {
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t.Fatalf("too many exported names: %v", e.NumberOfNames)
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}
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}
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}
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func TestNumberOfExportedFunctions(t *testing.T) {
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if GOOS != "windows" {
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t.Skip("skipping windows only test")
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}
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t.Parallel()
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t.Run("OnlyExported", func(t *testing.T) {
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checkNumberOfExportedFunctionsWindows(t, false)
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})
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t.Run("All", func(t *testing.T) {
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checkNumberOfExportedFunctionsWindows(t, true)
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})
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}
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// test1: shared library can be dynamically loaded and exported symbols are accessible.
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func TestExportedSymbolsWithDynamicLoad(t *testing.T) {
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t.Parallel()
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@ -939,7 +939,11 @@ func (p *Package) writeExports(fgo2, fm, fgcc, fgcch io.Writer) {
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}
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// Build the wrapper function compiled by gcc.
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s := fmt.Sprintf("%s %s(", gccResult, exp.ExpName)
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gccExport := ""
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if goos == "windows" {
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gccExport = "__declspec(dllexport)"
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}
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s := fmt.Sprintf("%s %s %s(", gccExport, gccResult, exp.ExpName)
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if fn.Recv != nil {
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s += p.cgoType(fn.Recv.List[0].Type).C.String()
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s += " recv"
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