2012-03-12 16:07:37 -06:00
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<!--{
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"Title": "C? Go? Cgo!",
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"Template": true
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}-->
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<p>
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Cgo lets Go packages call C code. Given a Go source file written with some
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special features, cgo outputs Go and C files that can be combined into a
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single Go package.
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</p>
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<p>
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To lead with an example, here's a Go package that provides two functions -
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<code>Random</code> and <code>Seed</code> - that wrap C's <code>rand</code>
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and <code>srand</code> functions.
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</p>
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{{code "/doc/progs/cgo1.go" `/package rand/` `/END/`}}
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<p>
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Let's look at what's happening here, starting with the import statement.
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</p>
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<p>
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The <code>rand</code> package imports <code>"C"</code>, but you'll find there's
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no such package in the standard Go library. That's because <code>C</code> is a
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"pseudo-package", a special name interpreted by cgo as a reference to C's
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name space.
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</p>
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<p>
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The <code>rand</code> package contains four references to the <code>C</code>
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package: the calls to <code>C.rand</code> and <code>C.srand</code>, the
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conversion <code>C.uint(i)</code>, and the <code>import</code> statement.
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</p>
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<p>
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The <code>Random</code> function calls the standard C library's <code>random</code>
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function and returns the result. In C, <code>rand</code> returns a value of the
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C type <code>int</code>, which cgo represents as the type <code>C.int</code>.
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It must be converted to a Go type before it can be used by Go code outside this
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package, using an ordinary Go type conversion:
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</p>
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{{code "/doc/progs/cgo1.go" `/func Random/` `/STOP/`}}
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<p>
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Here's an equivalent function that uses a temporary variable to illustrate
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the type conversion more explicitly:
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</p>
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{{code "/doc/progs/cgo2.go" `/func Random/` `/STOP/`}}
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<p>
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The <code>Seed</code> function does the reverse, in a way. It takes a
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regular Go <code>int</code>, converts it to the C <code>unsigned int</code>
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type, and passes it to the C function <code>srand</code>.
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</p>
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{{code "/doc/progs/cgo1.go" `/func Seed/` `/END/`}}
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<p>
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Note that cgo knows the <code>unsigned int</code> type as <code>C.uint</code>;
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see the <a href="/cmd/cgo">cgo documentation</a> for a complete list of
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these numeric type names.
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</p>
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<p>
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The one detail of this example we haven't examined yet is the comment
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above the <code>import</code> statement.
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</p>
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{{code "/doc/progs/cgo1.go" `/\/\*/` `/STOP/`}}
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<p>
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Cgo recognizes this comment. Any lines starting
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with <code>#cgo</code>
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followed
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by a space character are removed; these become directives for cgo.
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The remaining lines are used as a header when compiling the C parts of
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the package. In this case those lines are just a
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single <code>#include</code>
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statement, but they can be almost any C code. The <code>#cgo</code>
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directives are
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used to provide flags for the compiler and linker when building the C
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parts of the package.
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</p>
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<p>
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There is a limitation: if your program uses any <code>//export</code>
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directives, then the C code in the comment may only include declarations
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(<code>extern int f();</code>), not definitions (<code>int f() {
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return 1; }</code>). You can use <code>//export</code> directives to
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make Go functions accessible to C code.
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</p>
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<p>
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The <code>#cgo</code> and <code>//export</code> directives are
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documented in
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the <a href="/cmd/cgo/">cgo documentation</a>.
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</p>
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<p>
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<b>Strings and things</b>
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</p>
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<p>
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Unlike Go, C doesn't have an explicit string type. Strings in C are
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represented by a zero-terminated array of chars.
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</p>
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<p>
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Conversion between Go and C strings is done with the
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<code>C.CString</code>, <code>C.GoString</code>, and
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<code>C.GoStringN</code> functions. These conversions make a copy of the
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string data.
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</p>
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<p>
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This next example implements a <code>Print</code> function that writes a
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string to standard output using C's <code>fputs</code> function from the
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<code>stdio</code> library:
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</p>
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{{code "/doc/progs/cgo3.go" `/package print/` `/END/`}}
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<p>
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Memory allocations made by C code are not known to Go's memory manager.
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When you create a C string with <code>C.CString</code> (or any C memory
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allocation) you must remember to free the memory when you're done with it
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by calling <code>C.free</code>.
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</p>
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<p>
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The call to <code>C.CString</code> returns a pointer to the start of the
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char array, so before the function exits we convert it to an
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<a href="/pkg/unsafe/#Pointer"><code>unsafe.Pointer</code></a> and release
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the memory allocation with <code>C.free</code>. A common idiom in cgo programs
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is to <a href="/doc/articles/defer_panic_recover.html"><code>defer</code></a>
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the free immediately after allocating (especially when the code that follows
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is more complex than a single function call), as in this rewrite of
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<code>Print</code>:
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</p>
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{{code "/doc/progs/cgo4.go" `/func Print/` `/END/`}}
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<p>
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<b>Building cgo packages</b>
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</p>
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<p>
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To build cgo packages, just use <a href="/cmd/go/#hdr-Compile_packages_and_dependencies">"
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<code>go build</code>"</a> or
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<a href="/cmd/go/#hdr-Compile_and_install_packages_and_dependencies">"<code>go install</code>
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"</a> as usual. The go tool recognizes the special <code>"C"</code> import and automatically
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uses cgo for those files.
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</p>
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<p>
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<b>More cgo resources</b>
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</p>
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<p>
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The <a href="/cmd/cgo/">cgo command</a> documentation has more detail about
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the C pseudo-package and the build process. The <a href="/misc/cgo/">cgo examples</a>
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in the Go tree demonstrate more advanced concepts.
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</p>
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<p>
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For a simple, idiomatic example of a cgo-based package, see Russ Cox's <a
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href="http://code.google.com/p/gosqlite/source/browse/sqlite/sqlite.go">gosqlite</a>.
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Also, the <a href="http://code.google.com/p/go-wiki/wiki/Projects">Go Community Wiki</a>
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lists many packages, some of which use cgo.
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</p>
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<p>
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Finally, if you're curious as to how all this works internally, take a look
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at the introductory comment of the runtime package's <a href="/src/pkg/runtime/cgocall.c">cgocall.c</a>.
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</p>
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