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go/misc/cgo/test/callback_c.c

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// Copyright 2011 The Go Authors. All rights reserved.
runtime: scheduler, cgo reorganization * Change use of m->g0 stack (aka scheduler stack). * Provide runtime.mcall(f) to invoke f() on m->g0 stack. * Replace scheduler loop entry with runtime.mcall(schedule). Runtime.mcall eliminates the need for fake scheduler states that exist just to run a bit of code on the m->g0 stack (Grecovery, Gstackalloc). The elimination of the scheduler as a loop that stops and starts using gosave and gogo fixes a bad interaction with the way cgo uses the m->g0 stack. Cgo runs external (gcc-compiled) C functions on that stack, and then when calling back into Go, it sets m->g0->sched.sp below the added call frames, so that other uses of m->g0's stack will not interfere with those frames. Unfortunately, gogo (longjmp) back to the scheduler loop at this point would end up running scheduler with the lower sp, which no longer points at a valid stack frame for a call to scheduler. If scheduler then wrote any function call arguments or local variables to where it expected the stack frame to be, it would overwrite other data on the stack. I realized this possibility while debugging a problem with calling complex Go code in a Go -> C -> Go cgo callback. This wasn't the bug I was looking for, it turns out, but I believe it is a real bug nonetheless. Switching to runtime.mcall, which only adds new frames to the stack and never jumps into functions running in existing ones, fixes this bug. * Move cgo-related code out of proc.c into cgocall.c. * Add very large comment describing cgo call sequences. * Simpilify, regularize cgo function implementations and names. * Add test suite as misc/cgo/test. Now the Go -> C path calls cgocall, which calls asmcgocall, and the C -> Go path calls cgocallback, which calls cgocallbackg. The shuffling, which affects mainly the callback case, moves most of the callback implementation to cgocallback running on the m->curg stack (not the m->g0 scheduler stack) and only while accounted for with $GOMAXPROCS (between calls to exitsyscall and entersyscall). The previous callback code did not block in startcgocallback's approximation to exitsyscall, so if, say, the garbage collector were running, it would still barge in and start doing things like call malloc. Similarly endcgocallback's approximation of entersyscall did not call matchmg to kick off new OS threads when necessary, which caused the bug in issue 1560. Fixes #1560. R=iant CC=golang-dev https://golang.org/cl/4253054
2011-03-07 08:37:42 -07:00
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
#include <string.h>
runtime: scheduler, cgo reorganization * Change use of m->g0 stack (aka scheduler stack). * Provide runtime.mcall(f) to invoke f() on m->g0 stack. * Replace scheduler loop entry with runtime.mcall(schedule). Runtime.mcall eliminates the need for fake scheduler states that exist just to run a bit of code on the m->g0 stack (Grecovery, Gstackalloc). The elimination of the scheduler as a loop that stops and starts using gosave and gogo fixes a bad interaction with the way cgo uses the m->g0 stack. Cgo runs external (gcc-compiled) C functions on that stack, and then when calling back into Go, it sets m->g0->sched.sp below the added call frames, so that other uses of m->g0's stack will not interfere with those frames. Unfortunately, gogo (longjmp) back to the scheduler loop at this point would end up running scheduler with the lower sp, which no longer points at a valid stack frame for a call to scheduler. If scheduler then wrote any function call arguments or local variables to where it expected the stack frame to be, it would overwrite other data on the stack. I realized this possibility while debugging a problem with calling complex Go code in a Go -> C -> Go cgo callback. This wasn't the bug I was looking for, it turns out, but I believe it is a real bug nonetheless. Switching to runtime.mcall, which only adds new frames to the stack and never jumps into functions running in existing ones, fixes this bug. * Move cgo-related code out of proc.c into cgocall.c. * Add very large comment describing cgo call sequences. * Simpilify, regularize cgo function implementations and names. * Add test suite as misc/cgo/test. Now the Go -> C path calls cgocall, which calls asmcgocall, and the C -> Go path calls cgocallback, which calls cgocallbackg. The shuffling, which affects mainly the callback case, moves most of the callback implementation to cgocallback running on the m->curg stack (not the m->g0 scheduler stack) and only while accounted for with $GOMAXPROCS (between calls to exitsyscall and entersyscall). The previous callback code did not block in startcgocallback's approximation to exitsyscall, so if, say, the garbage collector were running, it would still barge in and start doing things like call malloc. Similarly endcgocallback's approximation of entersyscall did not call matchmg to kick off new OS threads when necessary, which caused the bug in issue 1560. Fixes #1560. R=iant CC=golang-dev https://golang.org/cl/4253054
2011-03-07 08:37:42 -07:00
#include <sys/types.h>
#include <unistd.h>
runtime: scheduler, cgo reorganization * Change use of m->g0 stack (aka scheduler stack). * Provide runtime.mcall(f) to invoke f() on m->g0 stack. * Replace scheduler loop entry with runtime.mcall(schedule). Runtime.mcall eliminates the need for fake scheduler states that exist just to run a bit of code on the m->g0 stack (Grecovery, Gstackalloc). The elimination of the scheduler as a loop that stops and starts using gosave and gogo fixes a bad interaction with the way cgo uses the m->g0 stack. Cgo runs external (gcc-compiled) C functions on that stack, and then when calling back into Go, it sets m->g0->sched.sp below the added call frames, so that other uses of m->g0's stack will not interfere with those frames. Unfortunately, gogo (longjmp) back to the scheduler loop at this point would end up running scheduler with the lower sp, which no longer points at a valid stack frame for a call to scheduler. If scheduler then wrote any function call arguments or local variables to where it expected the stack frame to be, it would overwrite other data on the stack. I realized this possibility while debugging a problem with calling complex Go code in a Go -> C -> Go cgo callback. This wasn't the bug I was looking for, it turns out, but I believe it is a real bug nonetheless. Switching to runtime.mcall, which only adds new frames to the stack and never jumps into functions running in existing ones, fixes this bug. * Move cgo-related code out of proc.c into cgocall.c. * Add very large comment describing cgo call sequences. * Simpilify, regularize cgo function implementations and names. * Add test suite as misc/cgo/test. Now the Go -> C path calls cgocall, which calls asmcgocall, and the C -> Go path calls cgocallback, which calls cgocallbackg. The shuffling, which affects mainly the callback case, moves most of the callback implementation to cgocallback running on the m->curg stack (not the m->g0 scheduler stack) and only while accounted for with $GOMAXPROCS (between calls to exitsyscall and entersyscall). The previous callback code did not block in startcgocallback's approximation to exitsyscall, so if, say, the garbage collector were running, it would still barge in and start doing things like call malloc. Similarly endcgocallback's approximation of entersyscall did not call matchmg to kick off new OS threads when necessary, which caused the bug in issue 1560. Fixes #1560. R=iant CC=golang-dev https://golang.org/cl/4253054
2011-03-07 08:37:42 -07:00
#include "_cgo_export.h"
void
callback(void *f)
{
// use some stack space
volatile char data[64*1024];
data[0] = 0;
runtime: scheduler, cgo reorganization * Change use of m->g0 stack (aka scheduler stack). * Provide runtime.mcall(f) to invoke f() on m->g0 stack. * Replace scheduler loop entry with runtime.mcall(schedule). Runtime.mcall eliminates the need for fake scheduler states that exist just to run a bit of code on the m->g0 stack (Grecovery, Gstackalloc). The elimination of the scheduler as a loop that stops and starts using gosave and gogo fixes a bad interaction with the way cgo uses the m->g0 stack. Cgo runs external (gcc-compiled) C functions on that stack, and then when calling back into Go, it sets m->g0->sched.sp below the added call frames, so that other uses of m->g0's stack will not interfere with those frames. Unfortunately, gogo (longjmp) back to the scheduler loop at this point would end up running scheduler with the lower sp, which no longer points at a valid stack frame for a call to scheduler. If scheduler then wrote any function call arguments or local variables to where it expected the stack frame to be, it would overwrite other data on the stack. I realized this possibility while debugging a problem with calling complex Go code in a Go -> C -> Go cgo callback. This wasn't the bug I was looking for, it turns out, but I believe it is a real bug nonetheless. Switching to runtime.mcall, which only adds new frames to the stack and never jumps into functions running in existing ones, fixes this bug. * Move cgo-related code out of proc.c into cgocall.c. * Add very large comment describing cgo call sequences. * Simpilify, regularize cgo function implementations and names. * Add test suite as misc/cgo/test. Now the Go -> C path calls cgocall, which calls asmcgocall, and the C -> Go path calls cgocallback, which calls cgocallbackg. The shuffling, which affects mainly the callback case, moves most of the callback implementation to cgocallback running on the m->curg stack (not the m->g0 scheduler stack) and only while accounted for with $GOMAXPROCS (between calls to exitsyscall and entersyscall). The previous callback code did not block in startcgocallback's approximation to exitsyscall, so if, say, the garbage collector were running, it would still barge in and start doing things like call malloc. Similarly endcgocallback's approximation of entersyscall did not call matchmg to kick off new OS threads when necessary, which caused the bug in issue 1560. Fixes #1560. R=iant CC=golang-dev https://golang.org/cl/4253054
2011-03-07 08:37:42 -07:00
goCallback(f);
data[sizeof(data)-1] = 0;
runtime: scheduler, cgo reorganization * Change use of m->g0 stack (aka scheduler stack). * Provide runtime.mcall(f) to invoke f() on m->g0 stack. * Replace scheduler loop entry with runtime.mcall(schedule). Runtime.mcall eliminates the need for fake scheduler states that exist just to run a bit of code on the m->g0 stack (Grecovery, Gstackalloc). The elimination of the scheduler as a loop that stops and starts using gosave and gogo fixes a bad interaction with the way cgo uses the m->g0 stack. Cgo runs external (gcc-compiled) C functions on that stack, and then when calling back into Go, it sets m->g0->sched.sp below the added call frames, so that other uses of m->g0's stack will not interfere with those frames. Unfortunately, gogo (longjmp) back to the scheduler loop at this point would end up running scheduler with the lower sp, which no longer points at a valid stack frame for a call to scheduler. If scheduler then wrote any function call arguments or local variables to where it expected the stack frame to be, it would overwrite other data on the stack. I realized this possibility while debugging a problem with calling complex Go code in a Go -> C -> Go cgo callback. This wasn't the bug I was looking for, it turns out, but I believe it is a real bug nonetheless. Switching to runtime.mcall, which only adds new frames to the stack and never jumps into functions running in existing ones, fixes this bug. * Move cgo-related code out of proc.c into cgocall.c. * Add very large comment describing cgo call sequences. * Simpilify, regularize cgo function implementations and names. * Add test suite as misc/cgo/test. Now the Go -> C path calls cgocall, which calls asmcgocall, and the C -> Go path calls cgocallback, which calls cgocallbackg. The shuffling, which affects mainly the callback case, moves most of the callback implementation to cgocallback running on the m->curg stack (not the m->g0 scheduler stack) and only while accounted for with $GOMAXPROCS (between calls to exitsyscall and entersyscall). The previous callback code did not block in startcgocallback's approximation to exitsyscall, so if, say, the garbage collector were running, it would still barge in and start doing things like call malloc. Similarly endcgocallback's approximation of entersyscall did not call matchmg to kick off new OS threads when necessary, which caused the bug in issue 1560. Fixes #1560. R=iant CC=golang-dev https://golang.org/cl/4253054
2011-03-07 08:37:42 -07:00
}
void
callGoFoo(void)
{
extern void goFoo(void);
goFoo();
}
void
IntoC(void)
{
BackIntoGo();
}
#ifdef WIN32
#include <windows.h>
long long
mysleep(int seconds) {
long long st = GetTickCount();
Sleep(1000 * seconds);
return st;
}
#else
#include <sys/time.h>
long long
mysleep(int seconds) {
long long st;
struct timeval tv;
gettimeofday(&tv, NULL);
st = tv.tv_sec * 1000 + tv.tv_usec / 1000;
sleep(seconds);
return st;
}
#endif
long long
twoSleep(int n)
{
BackgroundSleep(n);
return mysleep(n);
}
void
callGoStackCheck(void)
{
extern void goStackCheck(void);
goStackCheck();
}
int
returnAfterGrow(void)
{
extern int goReturnVal(void);
goReturnVal();
return 123456;
}
int
returnAfterGrowFromGo(void)
{
extern int goReturnVal(void);
return goReturnVal();
}
void
callGoWithString(void)
{
extern void goWithString(GoString);
const char *str = "string passed from C to Go";
goWithString((GoString){str, strlen(str)});
}