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go/src/pkg/image/image.go

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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// The image package implements a basic 2-D image library.
package image
// An Image is a rectangular grid of Colors drawn from a ColorModel.
type Image interface {
ColorModel() ColorModel;
Width() int;
Height() int;
// At(0, 0) returns the upper-left pixel of the grid.
// At(Width()-1, Height()-1) returns the lower-right pixel.
At(x, y int) Color;
}
// An RGBA is an in-memory image backed by a 2-D slice of RGBAColor values.
type RGBA struct {
// The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x].
Pixel [][]RGBAColor;
}
func (p *RGBA) ColorModel() ColorModel {
return RGBAColorModel;
}
func (p *RGBA) Width() int {
if len(p.Pixel) == 0 {
return 0;
}
return len(p.Pixel[0]);
}
func (p *RGBA) Height() int {
return len(p.Pixel);
}
func (p *RGBA) At(x, y int) Color {
return p.Pixel[y][x];
}
func (p *RGBA) Set(x, y int, c Color) {
p.Pixel[y][x] = toRGBAColor(c).(RGBAColor);
}
// An RGBA64 is an in-memory image backed by a 2-D slice of RGBA64Color values.
type RGBA64 struct {
// The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x].
Pixel [][]RGBA64Color;
}
func (p *RGBA64) ColorModel() ColorModel {
return RGBA64ColorModel;
}
func (p *RGBA64) Width() int {
if len(p.Pixel) == 0 {
return 0;
}
return len(p.Pixel[0]);
}
func (p *RGBA64) Height() int {
return len(p.Pixel);
}
func (p *RGBA64) At(x, y int) Color {
return p.Pixel[y][x];
}
func (p *RGBA64) Set(x, y int, c Color) {
p.Pixel[y][x] = toRGBA64Color(c).(RGBA64Color);
}
// A PalettedColorModel represents a fixed palette of colors.
type PalettedColorModel []Color;
func diff(a, b uint32) uint32 {
if a > b {
return a - b;
}
return b - a;
}
// Convert returns the palette color closest to c in Euclidean R,G,B space.
func (p PalettedColorModel) Convert(c Color) Color {
if len(p) == 0 {
return nil;
}
// TODO(nigeltao): Revisit the "pick the palette color which minimizes sum-squared-difference"
// algorithm when the premultiplied vs unpremultiplied issue is resolved.
// Currently, we only compare the R, G and B values, and ignore A.
cr, cg, cb, ca := c.RGBA();
// Shift by 17 bits to avoid potential uint32 overflow in sum-squared-difference.
cr >>= 17;
cg >>= 17;
cb >>= 17;
result := Color(nil);
bestSSD := uint32(1<<32 - 1);
for _, v := range p {
vr, vg, vb, va := v.RGBA();
vr >>= 17;
vg >>= 17;
vb >>= 17;
dr, dg, db := diff(cr, vr), diff(cg, vg), diff(cb, vb);
ssd := (dr * dr) + (dg * dg) + (db * db);
if ssd < bestSSD {
bestSSD = ssd;
result = v;
}
}
return result;
}
// A Paletted is an in-memory image backed by a 2-D slice of byte values and a PalettedColorModel.
type Paletted struct {
// The Pixel field's indices are y first, then x, so that At(x, y) == Palette[Pixel[y][x]].
Pixel [][]byte;
Palette PalettedColorModel;
}
func (p *Paletted) ColorModel() ColorModel {
return p.Palette;
}
func (p *Paletted) Width() int {
if len(p.Pixel) == 0 {
return 0;
}
return len(p.Pixel[0]);
}
func (p *Paletted) Height() int {
return len(p.Pixel);
}
func (p *Paletted) At(x, y int) Color {
return p.Palette[p.Pixel[y][x]];
}