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Introduce the image package.
R=rsc APPROVED=r,rsc DELTA=244 (244 added, 0 deleted, 0 changed) OCL=33733 CL=33940
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@ -32,6 +32,7 @@ hash.install: io.install
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hash/adler32.install: hash.install os.install
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hash/crc32.install: hash.install os.install
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http.install: bufio.install bytes.install container/vector.install fmt.install io.install log.install net.install os.install path.install strconv.install strings.install utf8.install
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image.install:
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io.install: bytes.install os.install strings.install sync.install
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json.install: bytes.install container/vector.install fmt.install math.install reflect.install strconv.install strings.install utf8.install
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log.install: fmt.install io.install os.install runtime.install time.install
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@ -46,6 +46,7 @@ DIRS=\
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hash/adler32\
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hash/crc32\
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http\
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image\
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io\
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json\
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log\
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12
src/pkg/image/Makefile
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12
src/pkg/image/Makefile
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@ -0,0 +1,12 @@
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# Copyright 2009 The Go Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style
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# license that can be found in the LICENSE file.
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include $(GOROOT)/src/Make.$(GOARCH)
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TARG=image
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GOFILES=\
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color.go\
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image.go\
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include $(GOROOT)/src/Make.pkg
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90
src/pkg/image/color.go
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90
src/pkg/image/color.go
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@ -0,0 +1,90 @@
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// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package image
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// TODO(nigeltao): Clarify semantics wrt premultiplied vs unpremultiplied colors.
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// It's probably also worth thinking about floating-point color models.
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// All Colors can convert themselves, with a possible loss of precision, to 128-bit RGBA.
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type Color interface {
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RGBA() (r, g, b, a uint32);
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}
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// An RGBAColor represents a traditional 32-bit color, having 8 bits for each of red, green, blue and alpha.
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type RGBAColor struct {
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R, G, B, A uint8;
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}
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func (c RGBAColor) RGBA() (r, g, b, a uint32) {
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r = uint32(c.R);
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r |= r<<8;
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r |= r<<16;
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g = uint32(c.G);
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g |= g<<8;
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g |= g<<16;
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b = uint32(c.B);
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b |= b<<8;
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b |= b<<16;
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a = uint32(c.A);
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a |= a<<8;
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a |= a<<16;
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return;
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}
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// An RGBA64Color represents a 64-bit color, having 16 bits for each of red, green, blue and alpha.
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type RGBA64Color struct {
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R, G, B, A uint16;
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}
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func (c RGBA64Color) RGBA() (r, g, b, a uint32) {
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r = uint32(c.R);
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r |= r<<16;
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g = uint32(c.G);
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g |= g<<16;
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b = uint32(c.B);
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b |= b<<16;
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a = uint32(c.A);
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a |= a<<16;
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return;
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}
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// A ColorModel can convert foreign Colors, with a possible loss of precision, to a Color
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// from its own color model.
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type ColorModel interface {
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Convert(c Color) Color;
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}
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// The ColorModelFunc type is an adapter to allow the use of an ordinary
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// color conversion function as a ColorModel. If f is such a function,
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// ColorModelFunc(f) is a ColorModel object that invokes f to implement
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// the conversion.
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type ColorModelFunc func(Color) Color
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func (f ColorModelFunc) Convert(c Color) Color {
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return f(c);
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}
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func toRGBAColor(c Color) Color {
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if _, ok := c.(RGBAColor); ok { // no-op conversion
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return c;
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}
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r, g, b, a := c.RGBA();
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return RGBAColor{ uint8(r>>24), uint8(g>>24), uint8(b>>24), uint8(a>>24) };
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}
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func toRGBA64Color(c Color) Color {
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if _, ok := c.(RGBA64Color); ok { // no-op conversion
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return c;
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}
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r, g, b, a := c.RGBA();
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return RGBA64Color{ uint16(r>>16), uint16(g>>16), uint16(b>>16), uint16(a>>16) };
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}
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// The ColorModel associated with RGBAColor.
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var RGBAColorModel ColorModel = ColorModelFunc(toRGBAColor);
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// The ColorModel associated with RGBA64Color.
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var RGBA64ColorModel ColorModel = ColorModelFunc(toRGBA64Color);
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140
src/pkg/image/image.go
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140
src/pkg/image/image.go
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@ -0,0 +1,140 @@
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// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// The image package implements a basic 2-D image library.
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package image
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// An Image is a rectangular grid of Colors drawn from a ColorModel.
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type Image interface {
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ColorModel() ColorModel;
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Width() int;
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Height() int;
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// At(0, 0) returns the upper-left pixel of the grid.
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// At(Width()-1, Height()-1) returns the lower-right pixel.
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At(x, y int) Color;
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}
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// An RGBA is an in-memory image backed by a 2-D slice of RGBAColor values.
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type RGBA struct {
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// The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x].
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Pixel [][]RGBAColor;
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}
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func (p *RGBA) ColorModel() ColorModel {
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return RGBAColorModel;
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}
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func (p *RGBA) Width() int {
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if len(p.Pixel) == 0 {
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return 0;
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}
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return len(p.Pixel[0]);
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}
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func (p *RGBA) Height() int {
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return len(p.Pixel);
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}
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func (p *RGBA) At(x, y int) Color {
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return p.Pixel[y][x];
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}
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func (p *RGBA) Set(x, y int, c Color) {
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p.Pixel[y][x] = toRGBAColor(c).(RGBAColor);
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}
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// An RGBA64 is an in-memory image backed by a 2-D slice of RGBA64Color values.
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type RGBA64 struct {
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// The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x].
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Pixel [][]RGBA64Color;
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}
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func (p *RGBA64) ColorModel() ColorModel {
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return RGBA64ColorModel;
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}
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func (p *RGBA64) Width() int {
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if len(p.Pixel) == 0 {
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return 0;
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}
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return len(p.Pixel[0]);
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}
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func (p *RGBA64) Height() int {
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return len(p.Pixel);
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}
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func (p *RGBA64) At(x, y int) Color {
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return p.Pixel[y][x];
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}
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func (p *RGBA64) Set(x, y int, c Color) {
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p.Pixel[y][x] = toRGBA64Color(c).(RGBA64Color);
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}
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// A PalettedColorModel represents a fixed palette of colors.
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type PalettedColorModel []Color;
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func diff(a, b uint32) uint32 {
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if a > b {
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return a - b;
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}
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return b - a;
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}
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// Convert returns the palette color closest to c in Euclidean R,G,B space.
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func (p PalettedColorModel) Convert(c Color) Color {
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if len(p) == 0 {
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return nil;
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}
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// TODO(nigeltao): Revisit the "pick the palette color which minimizes sum-squared-difference"
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// algorithm when the premultiplied vs unpremultiplied issue is resolved.
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// Currently, we only compare the R, G and B values, and ignore A.
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cr, cg, cb, ca := c.RGBA();
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// Shift by 17 bits to avoid potential uint32 overflow in sum-squared-difference.
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cr >>= 17;
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cg >>= 17;
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cb >>= 17;
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result := Color(nil);
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bestSSD := uint32(1<<32 - 1);
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for _, v := range p {
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vr, vg, vb, va := v.RGBA();
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vr >>= 17;
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vg >>= 17;
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vb >>= 17;
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dr, dg, db := diff(cr, vr), diff(cg, vg), diff(cb, vb);
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ssd := (dr * dr) + (dg * dg) + (db * db);
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if ssd < bestSSD {
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bestSSD = ssd;
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result = v;
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}
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}
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return result;
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}
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// A Paletted is an in-memory image backed by a 2-D slice of byte values and a PalettedColorModel.
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type Paletted struct {
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// The Pixel field's indices are y first, then x, so that At(x, y) == Palette[Pixel[y][x]].
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Pixel [][]byte;
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Palette PalettedColorModel;
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}
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func (p *Paletted) ColorModel() ColorModel {
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return p.Palette;
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}
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func (p *Paletted) Width() int {
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if len(p.Pixel) == 0 {
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return 0;
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}
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return len(p.Pixel[0]);
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}
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func (p *Paletted) Height() int {
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return len(p.Pixel);
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}
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func (p *Paletted) At(x, y int) Color {
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return p.Palette[p.Pixel[y][x]];
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}
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