25 lines
435 B
GLSL
25 lines
435 B
GLSL
const int KernelSize = 9;
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uniform vec2 KernelValue2f[KernelSize];
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void main(void)
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{
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int i;
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vec4 sum = vec4(0.0);
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vec4 tmp = gl_Color;
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gl_Position = gl_Vertex;
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for (i = 0; i < KernelSize; ++i) {
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vec2 rg, ba;
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rg = KernelValue2f[i];
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++i;
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if (i < KernelSize)
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ba = KernelValue2f[i];
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else
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ba = vec2(0, 0);
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sum += tmp * vec4(rg, ba);
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}
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gl_FrontColor = sum;
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}
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