8 lines
148 B
GLSL
8 lines
148 B
GLSL
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void main() {
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gl_FrontColor = gl_Color;
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gl_Position = gl_Vertex;
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if (gl_Position.x < 0.5)
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gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0);
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}
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