192 lines
4.4 KiB
C
192 lines
4.4 KiB
C
/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
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#include <stdio.h>
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#include <assert.h>
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#include <GL/glew.h>
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#include <GL/glut.h>
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GLenum doubleBuffer;
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static void Init(void)
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{
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GLint errno;
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GLuint prognum;
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static const char *prog1 =
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"!!ARBvp1.0\n"
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"PARAM Emission = state.material.emission; \n"
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"PARAM Ambient = state.material.ambient; \n"
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"PARAM Diffuse = state.material.diffuse; \n"
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"PARAM Specular = state.material.specular; \n"
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"DP4 result.position.x, Ambient, vertex.position;\n"
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"DP4 result.position.y, Diffuse, vertex.position;\n"
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"DP4 result.position.z, Specular, vertex.position;\n"
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"DP4 result.position.w, Emission, vertex.position;\n"
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"MOV result.texcoord[0], vertex.texcoord[0];\n"
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"END\n";
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const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 };
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const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 };
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const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 };
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const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 };
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
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glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
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glGenProgramsARB(1, &prognum);
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glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
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glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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strlen(prog1), (const GLubyte *) prog1);
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assert(glIsProgramARB(prognum));
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errno = glGetError();
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printf("glGetError = %d\n", errno);
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if (errno != GL_NO_ERROR)
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{
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GLint errorpos;
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
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printf("errorpos: %d\n", errorpos);
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printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
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}
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glEnable(GL_VERTEX_PROGRAM_NV);
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#define SIZE 32
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{
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GLubyte tex2d[SIZE][SIZE][3];
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GLint s, t;
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for (s = 0; s < SIZE; s++) {
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for (t = 0; t < SIZE; t++) {
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#if 0
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tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255;
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tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255;
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tex2d[t][s][2] = 0;
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#else
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tex2d[t][s][0] = s*255/(SIZE-1);
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tex2d[t][s][1] = t*255/(SIZE-1);
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tex2d[t][s][2] = 0;
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#endif
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}
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0,
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GL_RGB, GL_UNSIGNED_BYTE, tex2d);
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glEnable(GL_TEXTURE_2D);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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}
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}
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static void Reshape(int width, int height)
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{
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glViewport(0, 0, (GLint)width, (GLint)height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
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glMatrixMode(GL_MODELVIEW);
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}
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static void Key(unsigned char key, int x, int y)
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{
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switch (key) {
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case 27:
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exit(1);
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default:
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break;
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}
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glutPostRedisplay();
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}
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static void Draw(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glBegin(GL_TRIANGLES);
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glTexCoord2f(1,-1);
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glVertex3f( 0.9, -0.9, -0.0);
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glTexCoord2f(1,1);
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glVertex3f( 0.9, 0.9, -0.0);
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glTexCoord2f(-1,0);
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glVertex3f(-0.9, 0.0, -0.0);
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glEnd();
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glFlush();
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if (doubleBuffer) {
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glutSwapBuffers();
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}
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}
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static GLenum Args(int argc, char **argv)
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{
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GLint i;
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doubleBuffer = GL_FALSE;
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for (i = 1; i < argc; i++) {
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if (strcmp(argv[i], "-sb") == 0) {
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doubleBuffer = GL_FALSE;
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} else if (strcmp(argv[i], "-db") == 0) {
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doubleBuffer = GL_TRUE;
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} else {
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fprintf(stderr, "%s (Bad option).\n", argv[i]);
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return GL_FALSE;
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}
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}
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return GL_TRUE;
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}
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int main(int argc, char **argv)
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{
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GLenum type;
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glutInit(&argc, argv);
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if (Args(argc, argv) == GL_FALSE) {
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exit(1);
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}
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glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
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type = GLUT_RGB | GLUT_ALPHA;
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type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
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glutInitDisplayMode(type);
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if (glutCreateWindow(*argv) == GL_FALSE) {
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exit(1);
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}
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glewInit();
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Init();
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glutReshapeFunc(Reshape);
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glutKeyboardFunc(Key);
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glutDisplayFunc(Draw);
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glutMainLoop();
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return 0;
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}
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