190 lines
4.5 KiB
C
190 lines
4.5 KiB
C
/*
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* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
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*
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* Permission to use, copy, modify, distribute, and sell this software and
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* its documentation for any purpose is hereby granted without fee, provided
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* that (i) the above copyright notices and this permission notice appear in
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* all copies of the software and related documentation, and (ii) the name of
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* Silicon Graphics may not be used in any advertising or
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* publicity relating to the software without the specific, prior written
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* permission of Silicon Graphics.
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*
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* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
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* ANY KIND,
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* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
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* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
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*
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* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
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* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
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* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
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* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <GL/glut.h>
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static GLenum Target = GL_TEXTURE_2D;
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static GLenum Filter = GL_NEAREST;
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GLenum doubleBuffer;
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static float Rot = 0;
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static int win = 0;
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static void Init(void)
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{
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fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
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fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
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fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
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fflush(stderr);
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glClearColor(0.0, 0.0, 1.0, 0.0);
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#define SIZE 32
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{
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GLubyte tex2d[SIZE][SIZE][3];
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GLint s, t;
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for (s = 0; s < SIZE; s++) {
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for (t = 0; t < SIZE; t++) {
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#if 0
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tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255;
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tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255;
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tex2d[t][s][2] = 0;
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#else
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tex2d[t][s][0] = s*255/(SIZE-1);
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tex2d[t][s][1] = t*255/(SIZE-1);
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tex2d[t][s][2] = 0;
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#endif
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}
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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if (Target == GL_TEXTURE_1D)
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glTexImage1D(Target, 0, 3, SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, tex2d);
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else
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glTexImage2D(Target, 0, 3, SIZE, SIZE, 0,
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GL_RGB, GL_UNSIGNED_BYTE, tex2d);
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glEnable(Target);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexParameterf(Target, GL_TEXTURE_WRAP_R, GL_REPEAT);
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glTexParameterf(Target, GL_TEXTURE_MIN_FILTER, Filter);
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glTexParameterf(Target, GL_TEXTURE_MAG_FILTER, Filter);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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}
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}
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static void Reshape(int width, int height)
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{
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glViewport(0, 0, (GLint)width, (GLint)height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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#if 0
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glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
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#else
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glFrustum(-1, 1, -1, 1, 10, 20);
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#endif
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0, 0, -15);
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}
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static void Key(unsigned char key, int x, int y)
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{
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switch (key) {
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case 'r':
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Rot += 10.0;
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break;
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case 'R':
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Rot -= 10.0;
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break;
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case 27:
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glutDestroyWindow(win);
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exit(0);
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default:
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return;
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}
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glutPostRedisplay();
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}
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static void Draw(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glPushMatrix();
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glRotatef(Rot, 0, 1, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(1,0);
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glVertex3f( 0.9, -0.9, 0.0);
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glTexCoord2f(1,1);
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glVertex3f( 0.9, 0.9, 0.0);
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glTexCoord2f(0,1);
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glVertex3f(-0.9, 0.9, 0.0);
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glTexCoord2f(0,0);
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glVertex3f(-0.9, -0.9, 0.0);
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glEnd();
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glPopMatrix();
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glFlush();
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if (doubleBuffer) {
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glutSwapBuffers();
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}
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}
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static GLenum Args(int argc, char **argv)
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{
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GLint i;
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doubleBuffer = GL_FALSE;
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for (i = 1; i < argc; i++) {
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if (strcmp(argv[i], "-sb") == 0) {
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doubleBuffer = GL_FALSE;
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} else if (strcmp(argv[i], "-db") == 0) {
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doubleBuffer = GL_TRUE;
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} else {
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fprintf(stderr, "%s (Bad option).\n", argv[i]);
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return GL_FALSE;
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}
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}
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return GL_TRUE;
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}
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int main(int argc, char **argv)
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{
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GLenum type;
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glutInit(&argc, argv);
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if (Args(argc, argv) == GL_FALSE) {
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exit(1);
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}
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glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
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type = GLUT_RGB;
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type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
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glutInitDisplayMode(type);
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win = glutCreateWindow(*argv);
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if (!win) {
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exit(1);
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}
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Init();
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glutReshapeFunc(Reshape);
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glutKeyboardFunc(Key);
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glutDisplayFunc(Draw);
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glutMainLoop();
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return 0;
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}
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