224 lines
4.2 KiB
C
224 lines
4.2 KiB
C
/**
|
|
* Test Z compositing with glDrawPixels(GL_DEPTH_COMPONENT) and stencil test.
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <math.h>
|
|
#include <GL/glew.h>
|
|
#include <GL/glut.h>
|
|
|
|
|
|
static int Win;
|
|
static GLfloat Xrot = 0, Yrot = 0, Zpos = 6;
|
|
static GLboolean Anim = GL_FALSE;
|
|
|
|
static int Width = 400, Height = 200;
|
|
static GLfloat *Zimg;
|
|
static GLubyte *Cimg;
|
|
static GLboolean showZ = 0;
|
|
|
|
|
|
static void
|
|
Idle(void)
|
|
{
|
|
Xrot += 3.0;
|
|
Yrot += 4.0;
|
|
glutPostRedisplay();
|
|
}
|
|
|
|
|
|
/**
|
|
* Draw first object, save color+Z images
|
|
*/
|
|
static void
|
|
DrawFirst(void)
|
|
{
|
|
static const GLfloat red[4] = { 1.0, 0.0, 0.0, 0.0 };
|
|
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glPushMatrix();
|
|
glTranslatef(-1, 0, 0);
|
|
glRotatef(45 + Xrot, 1, 0, 0);
|
|
|
|
glutSolidTorus(0.75, 2.0, 10, 20);
|
|
|
|
glPopMatrix();
|
|
|
|
glReadPixels(0, 0, Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, Zimg);
|
|
glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Cimg);
|
|
}
|
|
|
|
|
|
/**
|
|
* Draw second object.
|
|
*/
|
|
static void
|
|
DrawSecond(void)
|
|
{
|
|
static const GLfloat blue[4] = { 0.0, 0.0, 1.0, 0.0 };
|
|
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
|
|
glPushMatrix();
|
|
glTranslatef(+1, 0, 0);
|
|
glRotatef(-45 + Xrot, 1, 0, 0);
|
|
|
|
glutSolidTorus(0.75, 2.0, 10, 20);
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
|
|
/**
|
|
* Composite first/saved image over second rendering.
|
|
*/
|
|
static void
|
|
Composite(void)
|
|
{
|
|
glWindowPos2i(0, 0);
|
|
|
|
/* Draw Z values, set stencil where Z test passes */
|
|
glEnable(GL_STENCIL_TEST);
|
|
glStencilFunc(GL_ALWAYS, 1, ~0);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
glColorMask(0,0,0,0);
|
|
glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, Zimg);
|
|
glColorMask(1,1,1,1);
|
|
|
|
/* Draw color where stencil==1 */
|
|
glStencilFunc(GL_EQUAL, 1, ~0);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Cimg);
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
glDisable(GL_STENCIL_TEST);
|
|
}
|
|
|
|
|
|
static void
|
|
Draw(void)
|
|
{
|
|
DrawFirst();
|
|
DrawSecond();
|
|
Composite();
|
|
glutSwapBuffers();
|
|
}
|
|
|
|
|
|
static void
|
|
Reshape(int width, int height)
|
|
{
|
|
GLfloat ar = (float) width / height;
|
|
glViewport(0, 0, width, height);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glFrustum(-ar, ar, -1.0, 1.0, 5.0, 30.0);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glTranslatef(0.0, 0.0, -15.0);
|
|
|
|
Width = width;
|
|
Height = height;
|
|
|
|
if (Zimg)
|
|
free(Zimg);
|
|
if (Cimg)
|
|
free(Cimg);
|
|
Zimg = (float *) malloc(width * height * 4);
|
|
Cimg = (GLubyte *) malloc(width * height * 4);
|
|
}
|
|
|
|
|
|
static void
|
|
Key(unsigned char key, int x, int y)
|
|
{
|
|
const GLfloat step = 1.0;
|
|
(void) x;
|
|
(void) y;
|
|
switch (key) {
|
|
case 'a':
|
|
Anim = !Anim;
|
|
if (Anim)
|
|
glutIdleFunc(Idle);
|
|
else
|
|
glutIdleFunc(NULL);
|
|
break;
|
|
case 'd':
|
|
showZ = !showZ;
|
|
break;
|
|
case 'z':
|
|
Zpos -= step;
|
|
break;
|
|
case 'Z':
|
|
Zpos += step;
|
|
break;
|
|
case 27:
|
|
glutDestroyWindow(Win);
|
|
exit(0);
|
|
break;
|
|
}
|
|
glutPostRedisplay();
|
|
}
|
|
|
|
|
|
static void
|
|
SpecialKey(int key, int x, int y)
|
|
{
|
|
const GLfloat step = 3.0;
|
|
(void) x;
|
|
(void) y;
|
|
switch (key) {
|
|
case GLUT_KEY_UP:
|
|
Xrot -= step;
|
|
break;
|
|
case GLUT_KEY_DOWN:
|
|
Xrot += step;
|
|
break;
|
|
case GLUT_KEY_LEFT:
|
|
Yrot -= step;
|
|
break;
|
|
case GLUT_KEY_RIGHT:
|
|
Yrot += step;
|
|
break;
|
|
}
|
|
glutPostRedisplay();
|
|
}
|
|
|
|
|
|
static void
|
|
Init(void)
|
|
{
|
|
/* setup lighting, etc */
|
|
glEnable(GL_DEPTH_TEST);
|
|
glEnable(GL_LIGHTING);
|
|
glEnable(GL_LIGHT0);
|
|
}
|
|
|
|
|
|
int
|
|
main(int argc, char *argv[])
|
|
{
|
|
glutInit(&argc, argv);
|
|
glutInitWindowPosition(0, 0);
|
|
glutInitWindowSize(Width, Height);
|
|
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
|
|
Win = glutCreateWindow(argv[0]);
|
|
glewInit();
|
|
glutReshapeFunc(Reshape);
|
|
glutKeyboardFunc(Key);
|
|
glutSpecialFunc(SpecialKey);
|
|
glutDisplayFunc(Draw);
|
|
if (Anim)
|
|
glutIdleFunc(Idle);
|
|
Init();
|
|
glutMainLoop();
|
|
return 0;
|
|
}
|