204 lines
4.7 KiB
C
204 lines
4.7 KiB
C
/*
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* Test GL_EXT_framebuffer_object
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*
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* Brian Paul
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* 19 Mar 2006
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*/
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <GL/glew.h>
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#include <GL/glut.h>
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static int Win = 0;
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static int Width = 400, Height = 400;
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static GLuint MyFB, ColorRb, DepthRb;
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static GLboolean Animate = GL_TRUE;
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static GLfloat Rotation = 0.0;
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static void
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CheckError(int line)
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{
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GLenum err = glGetError();
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if (err) {
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printf("fbotest2: GL Error 0x%x at line %d\n", (int) err, line);
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}
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}
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static void
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Display( void )
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{
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GLubyte *buffer = malloc(Width * Height * 4);
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GLenum status;
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CheckError(__LINE__);
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/* draw to user framebuffer */
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
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glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
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glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
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status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
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printf("fbotest2: Error: Framebuffer is incomplete!!!\n");
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}
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CheckError(__LINE__);
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glClearColor(0.5, 0.5, 1.0, 0.0);
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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glPushMatrix();
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glRotatef(30.0, 1, 0, 0);
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glRotatef(Rotation, 0, 1, 0);
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glutSolidTeapot(2.0);
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glPopMatrix();
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/* read from user framebuffer */
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glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
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/* draw to window */
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */
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glWindowPos2iARB(0, 0);
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glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
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free(buffer);
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glutSwapBuffers();
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CheckError(__LINE__);
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}
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static void
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Reshape( int width, int height )
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{
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float ar = (float) width / (float) height;
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glViewport( 0, 0, width, height );
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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glTranslatef( 0.0, 0.0, -15.0 );
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, width, height);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb);
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
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width, height);
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Width = width;
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Height = height;
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}
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static void
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CleanUp(void)
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{
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glDeleteFramebuffersEXT(1, &MyFB);
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glDeleteRenderbuffersEXT(1, &ColorRb);
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glDeleteRenderbuffersEXT(1, &DepthRb);
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assert(!glIsFramebufferEXT(MyFB));
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assert(!glIsRenderbufferEXT(ColorRb));
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assert(!glIsRenderbufferEXT(DepthRb));
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glutDestroyWindow(Win);
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exit(0);
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}
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static void
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Idle(void)
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{
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Rotation = glutGet(GLUT_ELAPSED_TIME) * 0.1;
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glutPostRedisplay();
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}
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static void
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Key( unsigned char key, int x, int y )
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{
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(void) x;
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(void) y;
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switch (key) {
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case 'a':
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Animate = !Animate;
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if (Animate)
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glutIdleFunc(Idle);
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else
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glutIdleFunc(NULL);
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break;
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case 27:
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CleanUp();
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break;
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}
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glutPostRedisplay();
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}
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static void
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Init( void )
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{
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if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
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printf("fbotest2: GL_EXT_framebuffer_object not found!\n");
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exit(0);
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}
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printf("fbotest2: GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
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glGenFramebuffersEXT(1, &MyFB);
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
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assert(glIsFramebufferEXT(MyFB));
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/* set color buffer */
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glGenRenderbuffersEXT(1, &ColorRb);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
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assert(glIsRenderbufferEXT(ColorRb));
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
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GL_RENDERBUFFER_EXT, ColorRb);
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
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/* setup depth buffer */
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glGenRenderbuffersEXT(1, &DepthRb);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb);
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assert(glIsRenderbufferEXT(DepthRb));
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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GL_RENDERBUFFER_EXT, DepthRb);
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, Width, Height);
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CheckError(__LINE__);
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/* restore to default */
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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CheckError(__LINE__);
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}
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int
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main( int argc, char *argv[] )
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{
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glutInit( &argc, argv );
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glutInitWindowPosition( 0, 0 );
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glutInitWindowSize(Width, Height);
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glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
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Win = glutCreateWindow(argv[0]);
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glewInit();
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glutReshapeFunc( Reshape );
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glutKeyboardFunc( Key );
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glutDisplayFunc( Display );
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if (Animate)
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glutIdleFunc(Idle);
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Init();
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glutMainLoop();
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return 0;
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}
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