xenocara/dist/Mesa/progs/tests/arraytexture.c

330 lines
8.1 KiB
C

/*
* (C) Copyright IBM Corporation 2007
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* \file arraytexture.c
*
*
* \author Ian Romanick <idr@us.ibm.com>
*/
#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>
#if !defined(GL_EXT_texture_array) && !defined(GL_MESA_texture_array)
# error "This demo requires enums for either GL_EXT_texture_array or GL_MESA_texture_array to build."
#endif
#include "readtex.h"
#define GL_CHECK_ERROR() \
do { \
GLenum err = glGetError(); \
if (err) { \
printf("%s:%u: %s (0x%04x)\n", __FILE__, __LINE__, \
gluErrorString(err), err); \
} \
} while (0)
static const char *const textures[] = {
"../images/girl.rgb",
"../images/girl2.rgb",
"../images/arch.rgb",
"../images/s128.rgb",
"../images/tree3.rgb",
"../images/bw.rgb",
"../images/reflect.rgb",
"../images/wrs_logo.rgb",
NULL
};
static const char frag_prog[] =
"!!ARBfp1.0\n"
"OPTION MESA_texture_array;\n"
"TEX result.color, fragment.texcoord[0], texture[0], ARRAY2D;\n"
"END\n";
static GLfloat Xrot = 0, Yrot = -30, Zrot = 0;
static GLfloat texZ = 0.0;
static GLfloat texZ_dir = 0.01;
static GLint num_layers;
static void
PrintString(const char *s)
{
while (*s) {
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
s++;
}
}
static void Idle(void)
{
static int lastTime = 0;
int t = glutGet(GLUT_ELAPSED_TIME);
if (lastTime == 0)
lastTime = t;
else if (t - lastTime < 10)
return;
lastTime = t;
texZ += texZ_dir;
if ((texZ < 0.0) || ((GLint) texZ > num_layers)) {
texZ_dir = -texZ_dir;
}
glutPostRedisplay();
}
static void Display(void)
{
char str[100];
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1, 1, -1, 1, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0);
glColor3f(1,1,1);
glRasterPos3f(-0.9, -0.9, 0.0);
sprintf(str, "Texture Z coordinate = %4.1f", texZ);
PrintString(str);
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 1);
GL_CHECK_ERROR();
glEnable(GL_TEXTURE_2D_ARRAY_EXT);
GL_CHECK_ERROR();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -8.0);
glPushMatrix();
glRotatef(Xrot, 1, 0, 0);
glRotatef(Yrot, 0, 1, 0);
glRotatef(Zrot, 0, 0, 1);
glBegin(GL_QUADS);
glTexCoord3f(0.0, 0.0, texZ); glVertex2f(-1.0, -1.0);
glTexCoord3f(2.0, 0.0, texZ); glVertex2f(1.0, -1.0);
glTexCoord3f(2.0, 2.0, texZ); glVertex2f(1.0, 1.0);
glTexCoord3f(0.0, 2.0, texZ); glVertex2f(-1.0, 1.0);
glEnd();
glPopMatrix();
glDisable(GL_TEXTURE_2D_ARRAY_EXT);
GL_CHECK_ERROR();
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0);
GL_CHECK_ERROR();
glutSwapBuffers();
}
static void Reshape(int width, int height)
{
glViewport(0, 0, width, height);
}
static void Key(unsigned char key, int x, int y)
{
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void SpecialKey(int key, int x, int y)
{
const GLfloat step = 3.0;
(void) x;
(void) y;
switch (key) {
case GLUT_KEY_UP:
Xrot -= step;
break;
case GLUT_KEY_DOWN:
Xrot += step;
break;
case GLUT_KEY_LEFT:
Yrot -= step;
break;
case GLUT_KEY_RIGHT:
Yrot += step;
break;
}
glutPostRedisplay();
}
static int FindLine(const char *program, int position)
{
int i, line = 1;
for (i = 0; i < position; i++) {
if (program[i] == '\n')
line++;
}
return line;
}
static void
compile_fragment_program(GLuint id, const char *prog)
{
int errorPos;
int err;
err = glGetError();
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, id);
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
strlen(prog), (const GLubyte *) prog);
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos);
err = glGetError();
if (err != GL_NO_ERROR || errorPos != -1) {
int l = FindLine(prog, errorPos);
printf("Fragment Program Error (err=%d, pos=%d line=%d): %s\n",
err, errorPos, l,
(char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
exit(0);
}
}
static void require_extension(const char *ext)
{
if (!glutExtensionSupported(ext)) {
printf("Sorry, %s not supported by this renderer.\n", ext);
exit(1);
}
}
static void Init(void)
{
const char *const ver_string = (const char *const) glGetString(GL_VERSION);
unsigned i;
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", ver_string);
require_extension("GL_ARB_fragment_program");
require_extension("GL_MESA_texture_array");
require_extension("GL_SGIS_generate_mipmap");
for (num_layers = 0; textures[num_layers] != NULL; num_layers++)
/* empty */ ;
glBindTexture(GL_TEXTURE_2D_ARRAY_EXT, 1);
glTexImage3D(GL_TEXTURE_2D_ARRAY_EXT, 0, GL_RGB8,
256, 256, num_layers, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
GL_CHECK_ERROR();
glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_GENERATE_MIPMAP_SGIS,
GL_TRUE);
for (i = 0; textures[i] != NULL; i++) {
GLint width, height;
GLenum format;
GLubyte *image = LoadRGBImage(textures[i], &width, &height, &format);
if (!image) {
printf("Error: could not load texture image %s\n", textures[i]);
exit(1);
}
/* resize to 256 x 256 */
if (width != 256 || height != 256) {
GLubyte *newImage = malloc(256 * 256 * 4);
gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
256, 256, GL_UNSIGNED_BYTE, newImage);
free(image);
image = newImage;
}
glTexSubImage3D(GL_TEXTURE_2D_ARRAY_EXT, 0,
0, 0, i, 256, 256, 1,
format, GL_UNSIGNED_BYTE, image);
free(image);
}
GL_CHECK_ERROR();
glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
GL_CHECK_ERROR();
glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
GL_CHECK_ERROR();
compile_fragment_program(1, frag_prog);
GL_CHECK_ERROR();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition(0, 0);
glutInitWindowSize(350, 350);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutCreateWindow("Array texture test");
glewInit();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutSpecialFunc(SpecialKey);
glutDisplayFunc(Display);
glutIdleFunc(Idle);
Init();
glutMainLoop();
return 0;
}