389 lines
15 KiB
C
389 lines
15 KiB
C
#ifndef __gl2ext_h_
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#define __gl2ext_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.0 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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*/
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#ifndef GL_APIENTRYP
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# define GL_APIENTRYP GL_APIENTRY*
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#endif
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/*------------------------------------------------------------------------*
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* OES extension tokens
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*------------------------------------------------------------------------*/
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/* GL_OES_compressed_ETC1_RGB8_texture */
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#ifndef GL_OES_compressed_ETC1_RGB8_texture
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#define GL_ETC1_RGB8_OES 0x8D64
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#endif
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/* GL_OES_compressed_paletted_texture */
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#ifndef GL_OES_compressed_paletted_texture
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#define GL_PALETTE4_RGB8_OES 0x8B90
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#define GL_PALETTE4_RGBA8_OES 0x8B91
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#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
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#define GL_PALETTE4_RGBA4_OES 0x8B93
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#define GL_PALETTE4_RGB5_A1_OES 0x8B94
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#define GL_PALETTE8_RGB8_OES 0x8B95
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#define GL_PALETTE8_RGBA8_OES 0x8B96
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#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
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#define GL_PALETTE8_RGBA4_OES 0x8B98
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#define GL_PALETTE8_RGB5_A1_OES 0x8B99
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#endif
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/* GL_OES_EGL_image */
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#ifndef GL_OES_EGL_image
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typedef void* GLeglImageOES;
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#endif
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/* GL_OES_depth24 */
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#ifndef GL_OES_depth24
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#define GL_DEPTH_COMPONENT24_OES 0x81A6
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#endif
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/* GL_OES_depth32 */
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#ifndef GL_OES_depth32
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#define GL_DEPTH_COMPONENT32_OES 0x81A7
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#endif
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/* GL_OES_depth_texture */
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/* No new tokens introduced by this extension. */
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/* GL_OES_mapbuffer */
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#ifndef GL_OES_mapbuffer
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/* GL_READ_ONLY and GL_READ_WRITE not supported */
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#define GL_WRITE_ONLY_OES 0x88B9
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#define GL_BUFFER_ACCESS_OES 0x88BB
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#define GL_BUFFER_MAPPED_OES 0x88BC
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#define GL_BUFFER_MAP_POINTER_OES 0x88BD
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#endif
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/* GL_OES_packed_depth_stencil */
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#ifndef GL_OES_packed_depth_stencil
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#define GL_DEPTH_STENCIL_OES 0x84F9
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#define GL_UNSIGNED_INT_24_8_OES 0x84FA
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#define GL_DEPTH24_STENCIL8_OES 0x88F0
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#endif
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/* GL_OES_rgb8_rgba8 */
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#ifndef GL_OES_rgb8_rgba8
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#define GL_RGB8_OES 0x8051
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#define GL_RGBA8_OES 0x8058
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#endif
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/* GL_OES_standard_derivatives */
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#ifndef GL_OES_standard_derivatives
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
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#endif
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/* GL_OES_stencil1 */
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#ifndef GL_OES_stencil1
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#define GL_STENCIL_INDEX1_OES 0x8D46
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#endif
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/* GL_OES_stencil4 */
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#ifndef GL_OES_stencil4
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#define GL_STENCIL_INDEX4_OES 0x8D47
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#endif
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/* GL_OES_texture3D */
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#ifndef GL_OES_texture3D
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#define GL_TEXTURE_WRAP_R_OES 0x8072
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#define GL_TEXTURE_3D_OES 0x806F
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#define GL_TEXTURE_BINDING_3D_OES 0x806A
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#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
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#define GL_SAMPLER_3D_OES 0x8B5F
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
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#endif
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/* GL_OES_texture_half_float */
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#ifndef GL_OES_texture_half_float
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#define GL_HALF_FLOAT_OES 0x8D61
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#endif
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/* GL_OES_vertex_half_float */
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/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
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/* GL_OES_vertex_type_10_10_10_2 */
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#ifndef GL_OES_vertex_type_10_10_10_2
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#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
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#define GL_INT_10_10_10_2_OES 0x8DF7
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#endif
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/* GL_OES_get_program_binary */
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#ifndef GL_OES_get_program_binary
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#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
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#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
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#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
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#endif
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/* GL_AMD_program_binary_Z400 */
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#ifndef GL_AMD_program_binary_Z400
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#define GL_Z400_BINARY_AMD 0x8740
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#endif
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/*------------------------------------------------------------------------*
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* AMD extension tokens
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*------------------------------------------------------------------------*/
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/* GL_AMD_compressed_3DC_texture */
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#ifndef GL_AMD_compressed_3DC_texture
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#define GL_3DC_X_AMD 0x87F9
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#define GL_3DC_XY_AMD 0x87FA
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#endif
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/* GL_AMD_compressed_ATC_texture */
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#ifndef GL_AMD_compressed_ATC_texture
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#define GL_ATC_RGB_AMD 0x8C92
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#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
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#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
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#endif
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/*------------------------------------------------------------------------*
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* EXT extension tokens
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*------------------------------------------------------------------------*/
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/* GL_EXT_texture_filter_anisotropic */
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#ifndef GL_EXT_texture_filter_anisotropic
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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#endif
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/* GL_EXT_texture_type_2_10_10_10_REV */
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#ifndef GL_EXT_texture_type_2_10_10_10_REV
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#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
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#endif
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/*------------------------------------------------------------------------*
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* OES extension functions
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*------------------------------------------------------------------------*/
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/* GL_OES_compressed_ETC1_RGB8_texture */
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#ifndef GL_OES_compressed_ETC1_RGB8_texture
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#define GL_OES_compressed_ETC1_RGB8_texture 1
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#endif
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/* GL_OES_compressed_paletted_texture */
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#ifndef GL_OES_compressed_paletted_texture
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#define GL_OES_compressed_paletted_texture 1
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#endif
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/* GL_OES_EGL_image */
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#ifndef GL_OES_EGL_image
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#define GL_OES_EGL_image 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
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GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
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#endif
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typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
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typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
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#endif
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/* GL_OES_depth24 */
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#ifndef GL_OES_depth24
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#define GL_OES_depth24 1
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#endif
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/* GL_OES_depth32 */
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#ifndef GL_OES_depth32
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#define GL_OES_depth32 1
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#endif
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/* GL_OES_depth_texture */
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#ifndef GL_OES_depth_texture
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#define GL_OES_depth_texture 1
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#endif
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/* GL_OES_element_index_uint */
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#ifndef GL_OES_element_index_uint
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#define GL_OES_element_index_uint 1
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#endif
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/* GL_OES_fbo_render_mipmap */
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#ifndef GL_OES_fbo_render_mipmap
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#define GL_OES_fbo_render_mipmap 1
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#endif
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/* GL_OES_fragment_precision_high */
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#ifndef GL_OES_fragment_precision_high
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#define GL_OES_fragment_precision_high 1
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#endif
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/* GL_OES_mapbuffer */
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#ifndef GL_OES_mapbuffer
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#define GL_OES_mapbuffer 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
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GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
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GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void** params);
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#endif
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typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
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typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
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typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params);
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#endif
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/* GL_OES_packed_depth_stencil */
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#ifndef GL_OES_packed_depth_stencil
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#define GL_OES_packed_depth_stencil 1
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#endif
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/* GL_OES_rgb8_rgba8 */
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#ifndef GL_OES_rgb8_rgba8
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#define GL_OES_rgb8_rgba8 1
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#endif
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/* GL_OES_standard_derivatives */
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#ifndef GL_OES_standard_derivatives
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#define GL_OES_standard_derivatives 1
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#endif
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/* GL_OES_stencil1 */
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#ifndef GL_OES_stencil1
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#define GL_OES_stencil1 1
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#endif
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/* GL_OES_stencil4 */
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#ifndef GL_OES_stencil4
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#define GL_OES_stencil4 1
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#endif
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/* GL_OES_texture_3D */
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#ifndef GL_OES_texture_3D
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#define GL_OES_texture_3D 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
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GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
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GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
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GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
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GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
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#endif
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typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
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typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
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typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
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typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
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typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
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#endif
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/* GL_OES_texture_float_linear */
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#ifndef GL_OES_texture_float_linear
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#define GL_OES_texture_float_linear 1
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#endif
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/* GL_OES_texture_half_float_linear */
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#ifndef GL_OES_texture_half_float_linear
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#define GL_OES_texture_half_float_linear 1
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#endif
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/* GL_OES_texture_float */
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#ifndef GL_OES_texture_float
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#define GL_OES_texture_float 1
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#endif
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/* GL_OES_texture_half_float */
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#ifndef GL_OES_texture_half_float
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#define GL_OES_texture_half_float 1
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#endif
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/* GL_OES_texture_npot */
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#ifndef GL_OES_texture_npot
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#define GL_OES_texture_npot 1
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#endif
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/* GL_OES_vertex_half_float */
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#ifndef GL_OES_vertex_half_float
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#define GL_OES_vertex_half_float 1
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#endif
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/* GL_OES_vertex_type_10_10_10_2 */
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#ifndef GL_OES_vertex_type_10_10_10_2
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#define GL_OES_vertex_type_10_10_10_2 1
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#endif
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/* GL_OES_get_program_binary */
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#ifndef GL_OES_get_program_binary
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#define GL_OES_get_program_binary 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
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GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
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#endif
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typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
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typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
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#endif
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/*------------------------------------------------------------------------*
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* AMD extension functions
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*------------------------------------------------------------------------*/
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/* GL_AMD_compressed_3DC_texture */
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#ifndef GL_AMD_compressed_3DC_texture
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#define GL_AMD_compressed_3DC_texture 1
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#endif
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/* GL_AMD_compressed_ATC_texture */
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#ifndef GL_AMD_compressed_ATC_texture
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#define GL_AMD_compressed_ATC_texture 1
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#endif
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/* GL_AMD_program_binary_Z400 */
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#ifndef GL_AMD_program_binary_Z400
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#define GL_AMD_program_binary_Z400 1
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#endif
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/*------------------------------------------------------------------------*
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* EXT extension functions
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*------------------------------------------------------------------------*/
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/* GL_EXT_texture_filter_anisotropic */
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#ifndef GL_EXT_texture_filter_anisotropic
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#define GL_EXT_texture_filter_anisotropic 1
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#endif
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/* GL_EXT_texture_type_2_10_10_10_REV */
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#ifndef GL_EXT_texture_type_2_10_10_10_REV
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#define GL_EXT_texture_type_2_10_10_10_REV 1
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* __gl2ext_h_ */
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