278 lines
6.1 KiB
C
278 lines
6.1 KiB
C
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/* uglpoint.c - WindML/Mesa example program */
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/* Copyright (C) 2001 by Wind River Systems, Inc */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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*
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* The MIT License
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/*
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* Authors:
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* Stephane Raimbault <stephane.raimbault@windriver.com>
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*/
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/*
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DESCRIPTION
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Draw a single point.
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*/
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#include <stdio.h>
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#include <math.h>
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#include <ugl/ugl.h>
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#include <ugl/uglevent.h>
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#include <ugl/uglinput.h>
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#include <GL/uglmesa.h>
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#define DOUBLE_BUFFER GL_TRUE
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enum {
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BLACK = 0,
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RED,
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GREEN,
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BLUE,
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WHITE
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};
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UGL_LOCAL GLuint rgb;
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UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
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UGL_LOCAL UGL_EVENT_Q_ID qId;
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UGL_LOCAL UGL_MESA_CONTEXT umc;
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UGL_LOCAL GLint angleT;
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UGL_LOCAL void initGL (void)
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{
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/* By passed in RGB mode */
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uglMesaSetColor(BLACK, 0.0, 0.0, 0.0);
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uglMesaSetColor(RED, 1.0, 0.0, 0.0);
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uglMesaSetColor(GREEN, 0.0, 1.0, 0.0);
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uglMesaSetColor(BLUE, 0.0, 0.0, 1.0);
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uglMesaSetColor(WHITE, 1.0, 1.0, 1.0);
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glOrtho(0.0, 1.0, 0.0, 1.0, -20.0, 20.0);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClearIndex(BLACK);
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}
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UGL_LOCAL void drawGL (void)
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{
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GLint i;
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GLfloat x, y;
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/* Avoid blinking in single buffer */
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if (DOUBLE_BUFFER)
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glClear(GL_COLOR_BUFFER_BIT);
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/* Random points */
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glBegin(GL_POINTS);
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(rgb) ? glColor3f(1.0, 0.0, 0.0): glIndexi(RED);
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for (i=0; i<150; i++)
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{
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x = rand() / (RAND_MAX+1.0);
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y = rand() / (RAND_MAX+1.0);
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glVertex2f(x, y);
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}
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(rgb) ? glColor3f(0.0, 1.0, 0.0): glIndexi(GREEN);
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for (i=0; i<150; i++)
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{
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x = (rand() / (RAND_MAX+1.0));
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y = (rand() / (RAND_MAX+1.0));
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glVertex2f(x, y);
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}
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(rgb) ? glColor3f(0.0, 0.0, 1.0): glIndexi(BLUE);
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glVertex2f(0.5,0.5);
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for (i=0; i<150; i++)
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{
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x = rand() / (RAND_MAX+1.0);
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y = rand() / (RAND_MAX+1.0);
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glVertex2f(x, y);
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}
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glEnd();
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/* Smooth triangle */
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glPushMatrix();
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glTranslatef(0.5, 0.5, 0);
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glRotatef(angleT, 1.0, -1.0, 0.0);
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angleT = angleT++ % 360;
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glBegin(GL_TRIANGLES);
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(rgb) ? glColor3f(1.0, 0.0, 0.0): glIndexi(RED);
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glVertex2f(0.75, 0.25);
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(rgb) ? glColor3f(0.0, 1.0, 0.0): glIndexi(GREEN);
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glVertex2f(0.75, 0.75);
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(rgb) ? glColor3f(0.0, 0.0, 1.0): glIndexi(BLUE);
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glVertex2f(0.25, 0.75);
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glEnd();
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glPopMatrix();
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/* Flush and swap */
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glFlush();
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uglMesaSwapBuffers();
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}
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/************************************************************************
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*
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* getEvent
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*
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* RETURNS: true or false
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*
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* NOMANUAL
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*
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*/
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UGL_LOCAL int getEvent(void)
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{
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UGL_EVENT event;
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UGL_STATUS status;
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int retVal = 0;
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status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
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while (status != UGL_STATUS_Q_EMPTY)
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{
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UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
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if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
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retVal = 1;
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status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
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}
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return(retVal);
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}
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void windMLPoint (UGL_BOOL windMLMode);
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void uglpoint (void)
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{
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taskSpawn ("tPoint", 210, VX_FP_TASK, 100000,
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(FUNCPTR)windMLPoint, UGL_FALSE,1,2,3,4,5,6,7,8,9);
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}
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void windMLPoint (UGL_BOOL windMLMode)
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{
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GLubyte pPixels[4];
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GLsizei width, height;
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UGL_INPUT_DEVICE_ID keyboardDevId;
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angleT = 0;
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uglInitialize();
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uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
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if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
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(UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
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{
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qId = uglEventQCreate (eventServiceId, 100);
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}
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else
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{
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eventServiceId = UGL_NULL;
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}
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if (DOUBLE_BUFFER)
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{
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if (windMLMode)
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umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
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| UGL_MESA_WINDML_EXCLUSIVE, NULL);
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else
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umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
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}
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else
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{
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if (windMLMode)
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umc = uglMesaCreateNewContext(UGL_MESA_SINGLE
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| UGL_MESA_WINDML_EXCLUSIVE, NULL);
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else
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umc = uglMesaCreateNewContext(UGL_MESA_SINGLE, NULL);
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}
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if (umc == NULL)
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{
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uglDeinitialize();
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return;
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}
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/* Fullscreen */
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uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
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UGL_MESA_FULLSCREEN_HEIGHT);
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/* RGB or CI ? */
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uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
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initGL();
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while (!getEvent())
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drawGL();
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uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
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uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
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printf ("glReadPixel return ");
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if (rgb)
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{
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glReadPixels(width/2, height/2,
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1, 1, GL_RGB,
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GL_UNSIGNED_BYTE, pPixels);
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glFlush();
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printf ("R:%i G:%i B:%i (RGB)", pPixels[0], pPixels[1], pPixels[2]);
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}
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else
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{
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glReadPixels(width/2, height/2,
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1, 1, GL_COLOR_INDEX,
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GL_UNSIGNED_BYTE, pPixels);
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glFlush();
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if (pPixels[0] == BLUE)
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printf ("BLUE (CI)");
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else
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printf ("%i (CI))", pPixels[0]);
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}
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printf(" for %ix%i\n", width/2, height/2);
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if (eventServiceId != UGL_NULL)
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uglEventQDestroy (eventServiceId, qId);
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uglMesaDestroyContext();
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uglDeinitialize();
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return;
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}
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