275 lines
5.6 KiB
C
275 lines
5.6 KiB
C
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/* uglline.c - WindML/Mesa example program */
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/*
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* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
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*
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* Permission to use, copy, modify, distribute, and sell this software and
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* its documentation for any purpose is hereby granted without fee, provided
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* that (i) the above copyright notices and this permission notice appear in
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* all copies of the software and related documentation, and (ii) the name of
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* Silicon Graphics may not be used in any advertising or
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* publicity relating to the software without the specific, prior written
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* permission of Silicon Graphics.
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*
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* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
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* ANY KIND,
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* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
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* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
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*
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* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
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* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
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* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
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* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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/*
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modification history
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--------------------
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01a,jun01,sra Ported to UGL/Mesa and modifications
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*/
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/*
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DESCRIPTION
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Draw circular lines
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*/
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#include <stdio.h>
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#include <math.h>
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#include <ugl/ugl.h>
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#include <ugl/uglucode.h>
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#include <ugl/uglevent.h>
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#include <ugl/uglinput.h>
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#include <GL/uglmesa.h>
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#include <GL/glu.h>
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#define BLACK (0)
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#define YELLOW (1)
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#define GREEN (2)
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#define BLUE (3)
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#define CI_OFFSET 4
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UGL_LOCAL GLuint rgb;
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UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
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UGL_LOCAL UGL_EVENT_Q_ID qId;
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UGL_LOCAL volatile UGL_BOOL stopWex;
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UGL_LOCAL UGL_MESA_CONTEXT umc;
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UGL_LOCAL GLboolean mode1, mode2;
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UGL_LOCAL GLint size;
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UGL_LOCAL GLfloat pntA[3] = {
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-10.0, 0.0, 0.0
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};
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UGL_LOCAL GLfloat pntB[3] = {
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-5.0, 0.0, 0.0
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};
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UGL_LOCAL GLint angleA;
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UGL_LOCAL void initGL (void)
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{
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GLint i;
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uglMesaSetColor(BLACK, 0.0, 0.0, 0.0);
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uglMesaSetColor(YELLOW, 1.0, 1.0, 0.0);
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uglMesaSetColor(GREEN, 0.0, 1.0, 0.0);
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uglMesaSetColor(BLUE, 0.0, 0.0, 1.0);
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for (i = 0; i < 16; i++)
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{
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uglMesaSetColor(CI_OFFSET+i, i/15.0, i/15.0, 0.0);
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}
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClearIndex(BLACK);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-10, 10, -10, 10, -10.0, 10.0);
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glMatrixMode(GL_MODELVIEW);
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glLineStipple(1, 0xF0E0);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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mode1 = GL_FALSE;
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mode2 = GL_FALSE;
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size = 1;
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}
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UGL_LOCAL void drawGL (void)
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{
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GLint ci, i;
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glClear(GL_COLOR_BUFFER_BIT);
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glLineWidth(size);
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if (mode1) {
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glEnable(GL_LINE_STIPPLE);
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} else {
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glDisable(GL_LINE_STIPPLE);
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}
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if (mode2) {
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ci = CI_OFFSET;
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glEnable(GL_LINE_SMOOTH);
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glEnable(GL_BLEND);
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} else {
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ci = YELLOW;
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glDisable(GL_LINE_SMOOTH);
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glDisable(GL_BLEND);
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}
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glPushMatrix();
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glRotatef(angleA, 1, 0, 1);
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angleA = angleA++ % 360;
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for (i = 0; i < 360; i += 5) {
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glRotatef(5.0, 0, 0, 1);
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glColor3f(1.0, 1.0, 0.0);
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glBegin(GL_LINE_STRIP);
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glVertex3fv(pntA);
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glVertex3fv(pntB);
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glEnd();
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glPointSize(1);
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glColor3f(0.0, 1.0, 0.0);
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glBegin(GL_POINTS);
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glVertex3fv(pntA);
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glVertex3fv(pntB);
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glEnd();
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}
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glPopMatrix();
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glFlush();
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uglMesaSwapBuffers();
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}
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UGL_LOCAL void echoUse(void)
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{
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printf("tLine keys:\n");
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printf(" b Blending/antialiasing\n");
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printf(" n Line stipple\n");
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printf(" Up/Down Pixel size\n");
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printf(" ESC Exit\n");
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}
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UGL_LOCAL void readKey (UGL_WCHAR key)
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{
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switch(key)
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{
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case 'n':
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mode1 = (mode1) ? GL_FALSE: GL_TRUE;
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break;
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case 'b':
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mode2 = (mode2) ? GL_FALSE: GL_TRUE;
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break;
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case UGL_UNI_DOWN_ARROW:
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if(size>0)
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size--;
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break;
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case UGL_UNI_UP_ARROW:
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size++;
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break;
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case UGL_UNI_ESCAPE:
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stopWex = UGL_TRUE;
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break;
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}
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}
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UGL_LOCAL void loopEvent(void)
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{
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UGL_EVENT event;
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UGL_INPUT_EVENT * pInputEvent;
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UGL_FOREVER
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{
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if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
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!= UGL_STATUS_Q_EMPTY)
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{
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pInputEvent = (UGL_INPUT_EVENT *)&event;
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if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
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pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
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readKey(pInputEvent->type.keyboard.key);
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}
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drawGL();
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if (stopWex)
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break;
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}
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}
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void windMLLine (UGL_BOOL windMLMode);
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void uglline (void)
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{
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taskSpawn("tLine", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLLine,
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UGL_FALSE,1,2,3,4,5,6,7,8,9);
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}
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void windMLLine(UGL_BOOL windMLMode)
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{
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UGL_INPUT_DEVICE_ID keyboardDevId;
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angleA = 0;
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uglInitialize();
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uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
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uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
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qId = uglEventQCreate (eventServiceId, 100);
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/* Double buffer */
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if (windMLMode)
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umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
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| UGL_MESA_WINDML_EXCLUSIVE, NULL);
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else
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umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
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if (umc == NULL)
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{
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uglDeinitialize();
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return;
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}
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/* Fullscreen */
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uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
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UGL_MESA_FULLSCREEN_HEIGHT);
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uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
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initGL();
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echoUse();
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stopWex = UGL_FALSE;
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loopEvent();
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uglEventQDestroy(eventServiceId, qId);
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uglMesaDestroyContext();
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uglDeinitialize();
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return;
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}
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