713 lines
16 KiB
C
713 lines
16 KiB
C
/*
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* This program is under the GNU GPL.
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* Use at your own risk.
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*
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* written by David Bucciarelli (tech.hmw@plus.it)
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* Humanware s.r.l.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#if defined (WIN32)|| defined(_WIN32)
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#include <windows.h>
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#include <mmsystem.h>
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#endif
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#include <GL/glut.h>
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#include "readtex.h"
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#ifdef XMESA
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#include "GL/xmesa.h"
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static int fullscreen = 1;
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#endif
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static int WIDTH = 640;
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static int HEIGHT = 480;
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static GLint T0;
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static GLint Frames;
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#define MAX_LOD 9
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#define TEX_SKY_WIDTH 256
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#define TEX_SKY_HEIGHT TEX_SKY_WIDTH
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#ifndef M_PI
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#define M_PI 3.1415926535
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#endif
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#define FROM_NONE 0
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#define FROM_DOWN 1
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#define FROM_UP 2
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#define FROM_LEFT 3
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#define FROM_RIGHT 4
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#define FROM_FRONT 5
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#define FROM_BACK 6
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static int win = 0;
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static float obs[3] = { 3.8, 0.0, 0.0 };
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static float dir[3];
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static float v = 0.0;
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static float alpha = -90.0;
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static float beta = 90.0;
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static int fog = 1;
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static int bfcull = 1;
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static int usetex = 1;
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static int help = 1;
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static int poutline = 0;
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static int normext = 1;
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static int joyavailable = 0;
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static int joyactive = 0;
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static int LODbias = 3;
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static int maxdepth = MAX_LOD;
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static unsigned int totpoly = 0;
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static GLuint t1id, t2id;
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static GLuint skydlist, LODdlist[MAX_LOD], LODnumpoly[MAX_LOD];
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static void
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initlight(void)
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{
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GLfloat lspec[4] = { 1.0, 1.0, 1.0, 1.0 };
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static GLfloat lightpos[4] = { 30, 15.0, 30.0, 1.0 };
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glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
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glLightfv(GL_LIGHT0, GL_SPECULAR, lspec);
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glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, lspec);
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}
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static void
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initdlists(void)
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{
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static int slicetable[MAX_LOD][2] = {
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{21, 10},
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{18, 9},
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{15, 8},
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{12, 7},
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{9, 6},
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{7, 5},
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{5, 4},
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{4, 3},
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{3, 2}
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};
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GLUquadricObj *obj;
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int i, xslices, yslices;
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obj = gluNewQuadric();
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skydlist = glGenLists(1);
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glNewList(skydlist, GL_COMPILE);
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glBindTexture(GL_TEXTURE_2D, t2id);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glColor3f(1.0f, 1.0f, 1.0f);
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gluQuadricDrawStyle(obj, GLU_FILL);
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gluQuadricNormals(obj, GLU_NONE);
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gluQuadricTexture(obj, GL_TRUE);
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gluQuadricOrientation(obj, GLU_INSIDE);
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gluSphere(obj, 40.0f, 18, 9);
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glEndList();
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for (i = 0; i < MAX_LOD; i++) {
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LODdlist[i] = glGenLists(1);
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glNewList(LODdlist[i], GL_COMPILE);
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gluQuadricDrawStyle(obj, GLU_FILL);
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gluQuadricNormals(obj, GLU_SMOOTH);
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gluQuadricTexture(obj, GL_TRUE);
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gluQuadricOrientation(obj, GLU_OUTSIDE);
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xslices = slicetable[i][0];
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yslices = slicetable[i][1];
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gluSphere(obj, 1.0f, xslices, yslices);
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LODnumpoly[i] = xslices * (yslices - 2) + 2 * (xslices - 1);
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glEndList();
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}
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}
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static void
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inittextures(void)
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{
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GLubyte tsky[TEX_SKY_HEIGHT][TEX_SKY_WIDTH][3];
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GLuint x, y;
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GLfloat fact;
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GLenum gluerr;
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/* Brick */
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glGenTextures(1, &t1id);
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glBindTexture(GL_TEXTURE_2D, t1id);
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if (!LoadRGBMipmaps("../images/bw.rgb", 3)) {
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fprintf(stderr, "Error reading a texture.\n");
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exit(-1);
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}
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR_MIPMAP_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/* Sky */
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glGenTextures(1, &t2id);
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glBindTexture(GL_TEXTURE_2D, t2id);
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for (y = 0; y < TEX_SKY_HEIGHT; y++)
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for (x = 0; x < TEX_SKY_WIDTH; x++)
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if (y < TEX_SKY_HEIGHT / 2) {
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fact = y / (GLfloat) (TEX_SKY_HEIGHT / 2);
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tsky[y][x][0] =
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(GLubyte) (255.0f * (0.1f * fact + 0.3f * (1.0f - fact)));
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tsky[y][x][1] =
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(GLubyte) (255.0f * (0.2f * fact + 1.0f * (1.0f - fact)));
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tsky[y][x][2] = 255;
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}
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else {
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tsky[y][x][0] = tsky[TEX_SKY_HEIGHT - y - 1][x][0];
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tsky[y][x][1] = tsky[TEX_SKY_HEIGHT - y - 1][x][1];
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tsky[y][x][2] = 255;
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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if (
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(gluerr =
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gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TEX_SKY_WIDTH, TEX_SKY_HEIGHT,
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GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) (tsky)))) {
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fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
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exit(-1);
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}
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR_MIPMAP_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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static void
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calcposobs(void)
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{
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dir[0] = sin(alpha * M_PI / 180.0);
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dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
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dir[2] = cos(beta * M_PI / 180.0);
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if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
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dir[0] = 0;
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if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
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dir[1] = 0;
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if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
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dir[2] = 0;
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obs[0] += v * dir[0];
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obs[1] += v * dir[1];
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obs[2] += v * dir[2];
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}
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static void
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special(int k, int x, int y)
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{
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switch (k) {
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case GLUT_KEY_LEFT:
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alpha -= 2.0;
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break;
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case GLUT_KEY_RIGHT:
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alpha += 2.0;
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break;
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case GLUT_KEY_DOWN:
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beta -= 2.0;
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break;
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case GLUT_KEY_UP:
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beta += 2.0;
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break;
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}
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}
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static void
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key(unsigned char k, int x, int y)
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{
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switch (k) {
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case 27:
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exit(0);
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break;
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case 'a':
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v += 0.01;
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break;
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case 'z':
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v -= 0.01;
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break;
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#ifdef XMESA
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case ' ':
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fullscreen = (!fullscreen);
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XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
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break;
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#endif
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case '+':
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LODbias--;
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break;
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case '-':
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LODbias++;
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break;
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case 'j':
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joyactive = (!joyactive);
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break;
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case 'h':
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help = (!help);
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break;
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case 'f':
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fog = (!fog);
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break;
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case 't':
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usetex = (!usetex);
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break;
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case 'n':
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normext = (!normext);
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break;
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case 'b':
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if (bfcull) {
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glDisable(GL_CULL_FACE);
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bfcull = 0;
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}
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else {
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glEnable(GL_CULL_FACE);
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bfcull = 1;
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}
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break;
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case 'p':
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if (poutline) {
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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poutline = 0;
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usetex = 1;
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}
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else {
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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poutline = 1;
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usetex = 0;
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}
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break;
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}
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}
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static void
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reshape(int w, int h)
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{
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WIDTH = w;
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HEIGHT = h;
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(90.0, w / (float) h, 0.8, 100.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glViewport(0, 0, w, h);
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}
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static void
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printstring(void *font, char *string)
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{
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int len, i;
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len = (int) strlen(string);
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for (i = 0; i < len; i++)
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glutBitmapCharacter(font, string[i]);
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}
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static void
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printhelp(void)
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{
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glEnable(GL_BLEND);
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glColor4f(0.5, 0.5, 0.5, 0.5);
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glRecti(40, 40, 600, 440);
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glDisable(GL_BLEND);
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glColor3f(1.0, 0.0, 0.0);
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glRasterPos2i(300, 420);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
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glRasterPos2i(60, 390);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
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glRasterPos2i(60, 360);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
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glRasterPos2i(60, 330);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
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glRasterPos2i(60, 300);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
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glRasterPos2i(60, 270);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
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glRasterPos2i(60, 240);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
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glRasterPos2i(60, 210);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
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glRasterPos2i(60, 180);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24, "p - Toggle Wire frame");
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glRasterPos2i(60, 150);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24,
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"n - Toggle GL_EXT_rescale_normal extension");
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glRasterPos2i(60, 120);
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printstring(GLUT_BITMAP_TIMES_ROMAN_24,
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"+/- - Increase/decrease the Object maximum LOD");
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glRasterPos2i(60, 90);
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if (joyavailable)
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printstring(GLUT_BITMAP_TIMES_ROMAN_24,
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"j - Toggle jostick control (Joystick control available)");
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else
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printstring(GLUT_BITMAP_TIMES_ROMAN_24,
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"(No Joystick control available)");
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}
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static void
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dojoy(void)
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{
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#ifdef _WIN32
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static UINT max[2] = { 0, 0 };
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static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
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MMRESULT res;
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JOYINFO joy;
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res = joyGetPos(JOYSTICKID1, &joy);
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if (res == JOYERR_NOERROR) {
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joyavailable = 1;
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if (max[0] < joy.wXpos)
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max[0] = joy.wXpos;
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if (min[0] > joy.wXpos)
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min[0] = joy.wXpos;
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center[0] = (max[0] + min[0]) / 2;
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if (max[1] < joy.wYpos)
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max[1] = joy.wYpos;
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if (min[1] > joy.wYpos)
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min[1] = joy.wYpos;
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center[1] = (max[1] + min[1]) / 2;
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if (joyactive) {
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if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
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alpha -=
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2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
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if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
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beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
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if (joy.wButtons & JOY_BUTTON1)
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v += 0.01;
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if (joy.wButtons & JOY_BUTTON2)
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v -= 0.01;
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}
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}
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else
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joyavailable = 0;
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#endif
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}
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static void
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drawipers(int depth, int from)
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{
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int lod;
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if (depth == maxdepth)
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return;
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lod = depth + LODbias;
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if (lod < 0)
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lod = 0;
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if (lod >= MAX_LOD)
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return;
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switch (from) {
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case FROM_NONE:
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glCallList(LODdlist[lod]);
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depth++;
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drawipers(depth, FROM_DOWN);
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drawipers(depth, FROM_UP);
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drawipers(depth, FROM_FRONT);
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drawipers(depth, FROM_BACK);
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drawipers(depth, FROM_LEFT);
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drawipers(depth, FROM_RIGHT);
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break;
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case FROM_FRONT:
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glPushMatrix();
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glTranslatef(0.0f, -1.5f, 0.0f);
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glScalef(0.5f, 0.5f, 0.5f);
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glCallList(LODdlist[lod]);
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depth++;
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drawipers(depth, FROM_DOWN);
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drawipers(depth, FROM_UP);
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drawipers(depth, FROM_FRONT);
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drawipers(depth, FROM_LEFT);
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drawipers(depth, FROM_RIGHT);
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glPopMatrix();
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break;
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case FROM_BACK:
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glPushMatrix();
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glTranslatef(0.0f, 1.5f, 0.0f);
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glScalef(0.5f, 0.5f, 0.5f);
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glCallList(LODdlist[lod]);
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depth++;
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drawipers(depth, FROM_DOWN);
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drawipers(depth, FROM_UP);
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drawipers(depth, FROM_BACK);
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drawipers(depth, FROM_LEFT);
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drawipers(depth, FROM_RIGHT);
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glPopMatrix();
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break;
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case FROM_LEFT:
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glPushMatrix();
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glTranslatef(-1.5f, 0.0f, 0.0f);
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glScalef(0.5f, 0.5f, 0.5f);
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glCallList(LODdlist[lod]);
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depth++;
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drawipers(depth, FROM_DOWN);
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drawipers(depth, FROM_UP);
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drawipers(depth, FROM_FRONT);
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drawipers(depth, FROM_BACK);
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drawipers(depth, FROM_LEFT);
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glPopMatrix();
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break;
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case FROM_RIGHT:
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glPushMatrix();
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glTranslatef(1.5f, 0.0f, 0.0f);
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glScalef(0.5f, 0.5f, 0.5f);
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glCallList(LODdlist[lod]);
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depth++;
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drawipers(depth, FROM_DOWN);
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drawipers(depth, FROM_UP);
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drawipers(depth, FROM_FRONT);
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drawipers(depth, FROM_BACK);
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drawipers(depth, FROM_RIGHT);
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glPopMatrix();
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break;
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case FROM_DOWN:
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glPushMatrix();
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glTranslatef(0.0f, 0.0f, 1.5f);
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glScalef(0.5f, 0.5f, 0.5f);
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glCallList(LODdlist[lod]);
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depth++;
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drawipers(depth, FROM_DOWN);
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drawipers(depth, FROM_FRONT);
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drawipers(depth, FROM_BACK);
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drawipers(depth, FROM_LEFT);
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drawipers(depth, FROM_RIGHT);
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glPopMatrix();
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break;
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case FROM_UP:
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glPushMatrix();
|
|
glTranslatef(0.0f, 0.0f, -1.5f);
|
|
glScalef(0.5f, 0.5f, 0.5f);
|
|
|
|
glCallList(LODdlist[lod]);
|
|
|
|
depth++;
|
|
drawipers(depth, FROM_UP);
|
|
drawipers(depth, FROM_FRONT);
|
|
drawipers(depth, FROM_BACK);
|
|
drawipers(depth, FROM_LEFT);
|
|
drawipers(depth, FROM_RIGHT);
|
|
glPopMatrix();
|
|
break;
|
|
}
|
|
|
|
totpoly += LODnumpoly[lod];
|
|
}
|
|
|
|
static void
|
|
draw(void)
|
|
{
|
|
static char frbuf[80] = "";
|
|
static GLfloat alpha = 0.0f;
|
|
static GLfloat beta = 0.0f;
|
|
static float fr = 0.0;
|
|
static double t0 = -1.;
|
|
double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
|
|
if (t0 < 0.0)
|
|
t0 = t;
|
|
dt = t - t0;
|
|
t0 = t;
|
|
|
|
dojoy();
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
if (usetex)
|
|
glEnable(GL_TEXTURE_2D);
|
|
else
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
if (fog)
|
|
glEnable(GL_FOG);
|
|
else
|
|
glDisable(GL_FOG);
|
|
|
|
glPushMatrix();
|
|
calcposobs();
|
|
gluLookAt(obs[0], obs[1], obs[2],
|
|
obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
|
|
0.0, 0.0, 1.0);
|
|
|
|
/* Scene */
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
glShadeModel(GL_SMOOTH);
|
|
glBindTexture(GL_TEXTURE_2D, t1id);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
glColor3f(1.0f, 1.0f, 1.0f);
|
|
glEnable(GL_LIGHT0);
|
|
glEnable(GL_LIGHTING);
|
|
|
|
if (normext)
|
|
glEnable(GL_RESCALE_NORMAL_EXT);
|
|
else
|
|
glEnable(GL_NORMALIZE);
|
|
|
|
glPushMatrix();
|
|
glRotatef(alpha, 0.0f, 0.0f, 1.0f);
|
|
glRotatef(beta, 1.0f, 0.0f, 0.0f);
|
|
totpoly = 0;
|
|
drawipers(0, FROM_NONE);
|
|
glPopMatrix();
|
|
|
|
alpha += 4.f * dt;
|
|
beta += 2.4f * dt;
|
|
|
|
glDisable(GL_LIGHTING);
|
|
glDisable(GL_LIGHT0);
|
|
glShadeModel(GL_FLAT);
|
|
|
|
if (normext)
|
|
glDisable(GL_RESCALE_NORMAL_EXT);
|
|
else
|
|
glDisable(GL_NORMALIZE);
|
|
|
|
glCallList(skydlist);
|
|
|
|
glPopMatrix();
|
|
|
|
/* Help Screen */
|
|
|
|
sprintf(frbuf,
|
|
"Frame rate: %0.2f LOD: %d Tot. poly.: %d Poly/sec: %.1f",
|
|
fr, LODbias, totpoly, totpoly * fr);
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glDisable(GL_FOG);
|
|
glShadeModel(GL_FLAT);
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
glColor3f(1.0, 0.0, 0.0);
|
|
glRasterPos2i(10, 10);
|
|
printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
|
|
glRasterPos2i(350, 470);
|
|
printstring(GLUT_BITMAP_HELVETICA_10,
|
|
"IperS V1.0 Written by David Bucciarelli (tech.hmw@plus.it)");
|
|
|
|
if (help)
|
|
printhelp();
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glutSwapBuffers();
|
|
|
|
Frames++;
|
|
{
|
|
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
|
if (t - T0 >= 2000) {
|
|
GLfloat seconds = (t - T0) / 1000.0;
|
|
fr = Frames / seconds;
|
|
T0 = t;
|
|
Frames = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
int
|
|
main(int ac, char **av)
|
|
{
|
|
float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };
|
|
|
|
fprintf(stderr,
|
|
"IperS V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
|
|
|
|
glutInitWindowPosition(0, 0);
|
|
glutInitWindowSize(WIDTH, HEIGHT);
|
|
glutInit(&ac, av);
|
|
|
|
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
|
|
|
|
if (!(win = glutCreateWindow("IperS"))) {
|
|
fprintf(stderr, "Error, couldn't open window\n");
|
|
exit(-1);
|
|
}
|
|
|
|
reshape(WIDTH, HEIGHT);
|
|
|
|
glShadeModel(GL_SMOOTH);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glEnable(GL_CULL_FACE);
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glEnable(GL_FOG);
|
|
glFogi(GL_FOG_MODE, GL_EXP2);
|
|
glFogfv(GL_FOG_COLOR, fogcolor);
|
|
|
|
glFogf(GL_FOG_DENSITY, 0.006);
|
|
|
|
glHint(GL_FOG_HINT, GL_NICEST);
|
|
|
|
inittextures();
|
|
initdlists();
|
|
initlight();
|
|
|
|
glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
calcposobs();
|
|
|
|
glutReshapeFunc(reshape);
|
|
glutDisplayFunc(draw);
|
|
glutKeyboardFunc(key);
|
|
glutSpecialFunc(special);
|
|
glutIdleFunc(draw);
|
|
|
|
glutMainLoop();
|
|
|
|
return 0;
|
|
}
|