e9438a8659
and xserver)...
138 lines
4.7 KiB
Plaintext
138 lines
4.7 KiB
Plaintext
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Mesa / BeOS Information
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* Introduction
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Brian Paul added in Mesa 3.1 a driver for BeOS R4.5 operating system.
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This driver implements a clone of the BGLView class. This class,
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derived from BView, allows OpenGL rendering into any BeOS window. His
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driver was updated in Mesa 4.1 and again in version 6.1 by Philippe
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Houdoin, who's maintaining this driver since.
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Any application which uses the BGLView should be able to use Mesa
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instead of Be's OpenGL without changing any code.
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Since Be's OpenGL implementation (as of R5) is basically just the
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SGI sample implementation, it's pretty slow. You'll see that Mesa
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is considerably faster.
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* Source Code
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The source code for the driver is in src/mesa/drivers/beos/ directory.
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It's not 100% finished at this time but many GLUT-based demos are
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working. No optimizations have been made at this time.
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* Compiling
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Since Mesa 6.x, it can be build under BeOS with both the R5 builtin gcc version
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or more recent gcc versions available for BeOS, like this gcc version 2.95.3 for BeOS
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you can find at http://www.bebits.com/app/2157.
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Anyway, keep in mind that to take full advantage of Mesa x86 optimizations, you better
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want to use gcc 2.95.3 or sooner versions...
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To build Mesa-powered BeOS libGL.so version, open an Terminal window,
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move to Mesa root folder and type this command:
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$ make beos
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Note that the "beos" argument is only needed the first time to setup build config.
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Next times, typing "make" will be enough.
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When it finishes the Mesa based libGL.so library for
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BeOS will be in the lib/ directory, along libglut.so library.
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Several demo/test programs should have been build too under progs/* folders.
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If it stop when building one of the progs/* programs, you may want to ignore it
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and force make to move on next target by adding the -k make option:
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$ cd progs
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$ make -k
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To install it as Be's default libGL.so replacement, put it in your
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/boot/home/config/lib/ directory. All your GL/GLUT apps will use
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the Mesa based then.
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By default, it build a non-debug version library.
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The x86 (MMX, SSE and 3DNOW) optimizations are also supported for x86 target.
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For PowerPC BeOS flavor, sorry, Mesa don't have ppc (Altivec) optimizations
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yet.
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To build a DEBUG version, type instead this :
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$ DEBUG=1 make
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* Example Programs
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Look under progs/beos/ for some BGLView-based programs.
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You should find under progs/samples and progs/redbook directories GLUT-based programs too.
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They all should have been compiled along with the Mesa library.
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* GLUT
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A beta version of GLUT 3.7 port for BeOS, made by Jake Hamby, can be found at
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http://anobject.com/jehamby/Code/Glut-3.7-x86.zip.
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This is the version currently included in Mesa source code, and
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build in lib/libglut.so.
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A previous 3.5 version of this GLUT BeOS port used to be available at
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http://home.beoscentral.com/jehamby/Glut-3.5-x86.zip.
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They're special versions of GLUT for the BeOS platform. I don't
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believe Mark Kilgard's normal GLUT distribution includes BeOS
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support.
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* Special Features
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Mesa's implementation of the BGLView class has an extra member
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function: CopySubBufferMESA(). It basically works like SwapBuffers()
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but it only copies a sub region from the back buffer to the front
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buffer. This is a useful optimization for some applications.
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If you use this method in your code be sure that you check at runtime
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that you're actually using Mesa (with glGetString) so you don't
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cause a fatal error when running with Be's OpenGL.
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* Work Left To Do
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- BDirectWindow single buffering support is not implemented yet.
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- Color index mode is not implemented yet.
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- Reading pixels from the front buffer not implemented yet.
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- There is also a BGLScreen class in BeOS for full-screen OpenGL rendering.
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This should also be implemented for Mesa.
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- Multiple renderers add-ons support, first step toward hardware acceleration
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support.
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* Other contributors to this BeOS port
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Jake Hamby jhamby <at> anobject <dot> com
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Marcin Konicki ahwayakchih <at> neoni <dot> net
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Francois Revol revol <at> free <dot> fr
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Nathan Whitehorn nathanw <at> uchicago <dot> edu
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* Older BeOS Driver
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Mesa 2.6 had an earlier BeOS driver. It was based on Mesa's Off-screen
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rendering interface, not BGLView. If you're interested in the older
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driver you should get Mesa 2.6.
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* BeOS and Glide
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Mesa 3.0 supported the 3Dfx/Glide library on Beos. Download Mesa 3.0
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if interested. Ideally, the 3Dfx/Glide support should be updated to
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work with the new Mesa 3.1 BGLView implementation.
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The Glide library hasn't been updated for BeOS R4 and newer, to my knowledge,
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as of February, 1999.
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----------------------------------------------------------------------
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$Id: README.BEOS,v 1.1.1.1 2006/11/25 18:49:26 matthieu Exp $
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