394 lines
9.3 KiB
C
394 lines
9.3 KiB
C
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/*
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* Example of using the X "shape" extension with OpenGL: render a spinning
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* cube inside of a non-rectangular window.
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*
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* Press ESC to exit. Press up/down to change window shape.
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*
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* To compile add "shape" to the PROGS list in Makefile.
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*
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* Brian Paul
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* June 16, 1997
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*
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* This program is in the public domain.
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*/
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/time.h>
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#include <time.h>
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#include <unistd.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <X11/extensions/shape.h>
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#include <GL/glx.h>
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#ifndef PI
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#define PI 3.1415926
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#endif
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static int Width=500, Height=500;
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static float Xangle = 0.0, Yangle = 0.0;
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static int Sides = 5;
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static int MinSides = 3;
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static int MaxSides = 20;
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/* return current time (in seconds) */
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static double
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current_time(void)
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{
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struct timeval tv;
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#ifdef __VMS
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(void) gettimeofday(&tv, NULL );
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#else
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struct timezone tz;
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(void) gettimeofday(&tv, &tz);
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#endif
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return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
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}
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/*
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* Draw the OpenGL stuff and do a SwapBuffers.
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*/
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static void display(Display *dpy, Window win)
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{
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float scale = 1.7;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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glScalef(scale, scale, scale);
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glRotatef(Xangle, 1.0, 0.0, 0.0);
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glRotatef(Yangle, 0.0, 1.0, 0.0);
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/*
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* wireframe box
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*/
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glColor3f(1.0, 1.0, 1.0);
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glBegin(GL_LINE_LOOP);
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glVertex3f(-1.0, -1.0, -1.0);
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glVertex3f( 1.0, -1.0, -1.0);
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glVertex3f( 1.0, 1.0, -1.0);
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glVertex3f(-1.0, 1.0, -1.0);
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glEnd();
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glBegin(GL_LINE_LOOP);
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glVertex3f(-1.0, -1.0, 1.0);
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glVertex3f( 1.0, -1.0, 1.0);
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glVertex3f( 1.0, 1.0, 1.0);
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glVertex3f(-1.0, 1.0, 1.0);
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glEnd();
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glBegin(GL_LINES);
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glVertex3f(-1.0, -1.0, -1.0); glVertex3f(-1.0, -1.0, 1.0);
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glVertex3f( 1.0, -1.0, -1.0); glVertex3f( 1.0, -1.0, 1.0);
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glVertex3f( 1.0, 1.0, -1.0); glVertex3f( 1.0, 1.0, 1.0);
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glVertex3f(-1.0, 1.0, -1.0); glVertex3f(-1.0, 1.0, 1.0);
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glEnd();
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/*
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* Solid box
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*/
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glPushMatrix();
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glScalef(0.75, 0.75, 0.75);
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glColor3f(1, 0, 0);
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glBegin(GL_POLYGON);
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glVertex3f(1, -1, -1);
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glVertex3f(1, 1, -1);
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glVertex3f(1, 1, 1);
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glVertex3f(1, -1, 1);
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glEnd();
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glColor3f(0, 1, 1);
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glBegin(GL_POLYGON);
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glVertex3f(-1, -1, -1);
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glVertex3f(-1, 1, -1);
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glVertex3f(-1, 1, 1);
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glVertex3f(-1, -1, 1);
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glEnd();
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glColor3f(0, 1, 0);
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glBegin(GL_POLYGON);
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glVertex3f(-1, 1, -1);
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glVertex3f( 1, 1, -1);
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glVertex3f( 1, 1, 1);
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glVertex3f(-1, 1, 1);
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glEnd();
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glColor3f(1, 0, 1);
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glBegin(GL_POLYGON);
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glVertex3f(-1, -1, -1);
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glVertex3f( 1, -1, -1);
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glVertex3f( 1, -1, 1);
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glVertex3f(-1, -1, 1);
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glEnd();
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glColor3f(0, 0, 1);
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glBegin(GL_POLYGON);
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glVertex3f(-1, -1, 1);
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glVertex3f( 1, -1, 1);
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glVertex3f( 1, 1, 1);
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glVertex3f(-1, 1, 1);
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glEnd();
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glColor3f(1, 1, 0);
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glBegin(GL_POLYGON);
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glVertex3f(-1, -1, -1);
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glVertex3f( 1, -1, -1);
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glVertex3f( 1, 1, -1);
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glVertex3f(-1, 1, -1);
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glEnd();
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glPopMatrix();
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glPopMatrix();
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glXSwapBuffers(dpy, win);
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}
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/*
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* This is called when we have to recompute the window shape bitmask.
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* We just generate an n-sided regular polygon here but any other shape
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* would be possible.
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*/
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static void make_shape_mask(Display *dpy, Window win, int width, int height,
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int sides)
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{
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Pixmap shapeMask;
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XGCValues xgcv;
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GC gc;
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/* allocate 1-bit deep pixmap and a GC */
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shapeMask = XCreatePixmap(dpy, win, width, height, 1);
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gc = XCreateGC(dpy, shapeMask, 0, &xgcv);
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/* clear shapeMask to zeros */
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XSetForeground(dpy, gc, 0);
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XFillRectangle(dpy, shapeMask, gc, 0, 0, width, height);
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/* draw mask */
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XSetForeground(dpy, gc, 1);
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{
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int cx = width / 2;
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int cy = height / 2;
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float angle = 0.0;
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float step = 2.0 * PI / sides;
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float radius = width / 2;
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int i;
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XPoint points[100];
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for (i=0;i<sides;i++) {
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int x = cx + radius * sin(angle);
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int y = cy - radius * cos(angle);
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points[i].x = x;
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points[i].y = y;
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angle += step;
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}
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XFillPolygon(dpy, shapeMask, gc, points, sides, Convex, CoordModeOrigin);
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}
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/* This is the only SHAPE extension call- simple! */
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XShapeCombineMask(dpy, win, ShapeBounding, 0, 0, shapeMask, ShapeSet);
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XFreeGC(dpy, gc);
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XFreePixmap(dpy, shapeMask);
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}
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/*
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* Called when window is resized. Do OpenGL viewport and projection stuff.
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*/
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static void reshape(int width, int height)
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{
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-1.0, 1.0, -1.0, 1.0, 3.0, 20.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0, 0.0, -10.0);
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glEnable(GL_DEPTH_TEST);
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}
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/*
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* Process X events.
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*/
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static void event_loop(Display *dpy, Window win)
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{
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while (1) {
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XEvent event;
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if (XPending(dpy)) {
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XNextEvent(dpy, &event);
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switch (event.type) {
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case Expose:
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display(dpy, event.xexpose.window);
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break;
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case ConfigureNotify:
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Width = event.xconfigure.width;
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Height = event.xconfigure.height,
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make_shape_mask(dpy, win, Width, Height, Sides);
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reshape(Width, Height);
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break;
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case KeyPress:
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{
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char buf[100];
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KeySym keySym;
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XComposeStatus stat;
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XLookupString(&event.xkey, buf, sizeof(buf), &keySym, &stat);
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switch (keySym) {
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case XK_Escape:
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exit(0);
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break;
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case XK_Up:
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Sides++;
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if (Sides>MaxSides) Sides = MaxSides;
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make_shape_mask(dpy, win, Width, Height, Sides);
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break;
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case XK_Down:
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Sides--;
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if (Sides<MinSides) Sides = MinSides;
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make_shape_mask(dpy, win, Width, Height, Sides);
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break;
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}
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}
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break;
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default:
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;;
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}
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}
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else {
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static double t0 = -1.0;
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double dt, t = current_time();
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if (t0 < 0.0)
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t0 = t;
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dt = t - t0;
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Xangle += 90.0 * dt; /* 90 degrees per second */
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Yangle += 70.0 * dt;
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t0 = t;
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display(dpy, win);
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}
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}
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}
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/*
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* Allocate a "nice" colormap. This could be better (HP-CR support, etc).
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*/
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static Colormap alloc_colormap(Display *dpy, Window parent, Visual *vis)
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{
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Screen *scr = DefaultScreenOfDisplay(dpy);
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int scrnum = DefaultScreen(dpy);
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if (MaxCmapsOfScreen(scr)==1 && vis==DefaultVisual(dpy, scrnum)) {
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/* The window and root are of the same visual type so */
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/* share the root colormap. */
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return DefaultColormap(dpy, scrnum);
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}
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else {
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return XCreateColormap(dpy, parent, vis, AllocNone);
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}
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}
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int main(int argc, char *argv[])
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{
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static int glAttribs[] = {
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GLX_DOUBLEBUFFER,
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GLX_RGBA,
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GLX_DEPTH_SIZE, 1,
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None
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};
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Display *dpy;
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XVisualInfo *visInfo;
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int scrn;
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Window root;
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Colormap cmap;
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Window win;
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XSetWindowAttributes winAttribs;
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unsigned long winAttribsMask;
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GLXContext glCtx;
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int ignore;
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const char *name = "OpenGL in a Shaped Window";
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dpy = XOpenDisplay(NULL);
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if (!dpy) {
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fprintf(stderr, "Couldn't open default display\n");
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return 1;
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}
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/* check that we can use the shape extension */
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if (!XQueryExtension(dpy, "SHAPE", &ignore, &ignore, &ignore )) {
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fprintf(stderr, "Display doesn't support shape extension\n");
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return 1;
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}
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scrn = DefaultScreen(dpy);
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root = RootWindow(dpy, scrn);
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visInfo = glXChooseVisual(dpy, scrn, glAttribs);
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if (!visInfo) {
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fprintf(stderr, "Couldn't get RGB, DB, Z visual\n");
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return 1;
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}
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glCtx = glXCreateContext(dpy, visInfo, 0, True);
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if (!glCtx) {
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fprintf(stderr, "Couldn't create GL context\n");
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return 1;
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}
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cmap = alloc_colormap(dpy, root, visInfo->visual);
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if (!cmap) {
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fprintf(stderr, "Couln't create colormap\n");
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return 1;
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}
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winAttribs.border_pixel = 0;
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winAttribs.colormap = cmap;
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winAttribs.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
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winAttribsMask = CWBorderPixel | CWColormap | CWEventMask;
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win = XCreateWindow(dpy, root, 0, 0, Width, Height, 0,
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visInfo->depth, InputOutput,
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visInfo->visual,
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winAttribsMask, &winAttribs);
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{
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XSizeHints sizehints;
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/*
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sizehints.x = xpos;
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sizehints.y = ypos;
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sizehints.width = width;
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sizehints.height = height;
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*/
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sizehints.flags = 0;
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XSetNormalHints(dpy, win, &sizehints);
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XSetStandardProperties(dpy, win, name, name,
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None, (char **)NULL, 0, &sizehints);
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}
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XMapWindow(dpy, win);
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glXMakeCurrent(dpy, win, glCtx);
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printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
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printf("Press ESC to exit.\n");
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printf("Press up/down to change window shape.\n");
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event_loop(dpy, win);
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return 0;
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}
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