xenocara/dist/Mesa/progs/tests/subtexrate.c

351 lines
8.3 KiB
C

/*
* Measure glTexSubImage and glCopyTexSubImage speed
*
* Brian Paul
* 26 Jan 2006
*/
#define GL_GLEXT_PROTOTYPES
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <GL/glut.h>
static GLint WinWidth = 1024, WinHeight = 512;
static GLint TexWidth = 512, TexHeight = 512;
static GLuint TexObj = 1;
static GLenum IntFormat = GL_RGBA8;
static GLenum ReadFormat = GL_RGBA; /* for glReadPixels */
static GLboolean DrawQuad = GL_TRUE;
/**
* draw teapot image, size TexWidth by TexHeight
*/
static void
DrawTestImage(void)
{
GLfloat ar;
glViewport(0, 0, TexWidth, TexHeight);
glScissor(0, 0, TexWidth, TexHeight);
glEnable(GL_SCISSOR_TEST);
glClearColor(0.5, 0.5, 0.5, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
ar = (float) TexWidth / TexHeight;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glFrontFace(GL_CW);
glPushMatrix();
glRotatef(45, 1, 0, 0);
glRotatef(45, 0, 1, 0);
glutSolidTeapot(2.3);
glPopMatrix();
glFrontFace(GL_CCW);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glDisable(GL_SCISSOR_TEST);
glViewport(0, 0, WinWidth, WinHeight);
glFinish();
}
/**
* Do glCopyTexSubImage2D call (update texture with framebuffer data)
* If doSubRect is true, do the copy in four pieces instead of all at once.
*/
static void
DoCopyTex(GLboolean doSubRect)
{
if (doSubRect) {
/* copy in four parts */
int w = TexWidth / 2, h = TexHeight / 2;
int x0 = 0, y0 = 0;
int x1 = w, y1 = h;
#if 1
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x0, y0, w, h);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x1, y0, w, h);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x0, y1, w, h);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x1, y1, w, h);
#else
/* scramble */
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x1, y1, w, h);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x0, y1, w, h);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x1, y0, w, h);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x0, y0, w, h);
#endif
}
else {
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, TexWidth, TexHeight);
}
}
/**
* Do glTexSubImage2D (update texture w/ user data)
* If doSubRect, do update in four pieces, else all at once.
*/
static void
SubTex(GLboolean doSubRect, const GLubyte *image)
{
if (doSubRect) {
/* four pieces */
int w = TexWidth / 2, h = TexHeight / 2;
int x0 = 0, y0 = 0;
int x1 = w, y1 = h;
glPixelStorei(GL_UNPACK_ROW_LENGTH, TexWidth);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_SKIP_ROWS, y0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0);
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, w, h,
ReadFormat, GL_UNSIGNED_BYTE, image);
glPixelStorei(GL_UNPACK_SKIP_ROWS, y0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1);
glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, w, h,
ReadFormat, GL_UNSIGNED_BYTE, image);
glPixelStorei(GL_UNPACK_SKIP_ROWS, y1);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0);
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, w, h,
ReadFormat, GL_UNSIGNED_BYTE, image);
glPixelStorei(GL_UNPACK_SKIP_ROWS, y1);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1);
glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, w, h,
ReadFormat, GL_UNSIGNED_BYTE, image);
}
else {
/* all at once */
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TexWidth, TexHeight,
ReadFormat, GL_UNSIGNED_BYTE, image);
}
}
/**
* Measure gl[Copy]TexSubImage rate.
* This actually also includes time to render a quad and SwapBuffers.
*/
static void
RunTest(GLboolean copyTex, GLboolean doSubRect)
{
double t0, t1;
int iters = 0;
float copyRate, mbRate;
float rot = 0.0;
int bpp, r, g, b, a;
int w, h;
GLubyte *image = NULL;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
bpp = (r + g + b + a) / 8;
if (!copyTex) {
/* read image from frame buffer */
image = (GLubyte *) malloc(TexWidth * TexHeight * bpp);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, TexWidth, TexHeight,
ReadFormat, GL_UNSIGNED_BYTE, image);
}
glEnable(GL_TEXTURE_2D);
glViewport(WinWidth / 2, 0, WinWidth / 2, WinHeight);
t0 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
do {
if (copyTex)
/* Framebuffer -> Texture */
DoCopyTex(doSubRect);
else {
/* Main Mem -> Texture */
SubTex(doSubRect, image);
}
/* draw textured quad */
if (DrawQuad) {
glPushMatrix();
glRotatef(rot, 0, 0, 1);
glTranslatef(1, 0, 0);
glBegin(GL_POLYGON);
glTexCoord2f(0, 0); glVertex2f(-1, -1);
glTexCoord2f(1, 0); glVertex2f( 1, -1);
glTexCoord2f(1, 1); glVertex2f( 1, 1);
glTexCoord2f(0, 1); glVertex2f(-1, 1);
glEnd();
glPopMatrix();
}
iters++;
rot += 2.0;
t1 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
if (DrawQuad) {
glutSwapBuffers();
}
} while (t1 - t0 < 5.0);
glDisable(GL_TEXTURE_2D);
if (image)
free(image);
if (doSubRect) {
w = TexWidth / 2;
h = TexHeight / 2;
iters *= 4;
}
else {
w = TexWidth;
h = TexHeight;
}
copyRate = iters / (t1 - t0);
mbRate = w * h * bpp * copyRate / (1024 * 1024);
if (copyTex)
printf("glCopyTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp);
else
printf("glTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp);
printf(" %d calls in %.2f = %.2f calls/sec, %.2f MB/s\n",
iters, t1-t0, copyRate, mbRate);
}
static void
Draw(void)
{
glClearColor(0.2, 0.2, 0.8, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
DrawTestImage();
if (!DrawQuad) {
glutSwapBuffers();
}
RunTest(GL_FALSE, GL_FALSE);
RunTest(GL_FALSE, GL_TRUE);
RunTest(GL_TRUE, GL_FALSE);
RunTest(GL_TRUE, GL_TRUE);
glutSwapBuffers();
printf("exiting\n");
exit(0);
}
static void
Reshape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -15.0);
}
static void
Key(unsigned char key, int x, int y)
{
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void
SpecialKey(int key, int x, int y)
{
(void) x;
(void) y;
switch (key) {
case GLUT_KEY_UP:
break;
case GLUT_KEY_DOWN:
break;
case GLUT_KEY_LEFT:
break;
case GLUT_KEY_RIGHT:
break;
}
glutPostRedisplay();
}
static void
Init(void)
{
/* create initial, empty teximage */
glBindTexture(GL_TEXTURE_2D, TexObj);
glTexImage2D(GL_TEXTURE_2D, 0, IntFormat, TexWidth, TexHeight, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}
static void
ParseArgs(int argc, char *argv[])
{
int i;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-nodraw") == 0)
DrawQuad = GL_FALSE;
}
}
int
main(int argc, char *argv[])
{
GLint mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH;
glutInit(&argc, argv);
ParseArgs(argc, argv);
glutInitWindowPosition(0, 0);
glutInitWindowSize(WinWidth, WinHeight);
glutInitDisplayMode(mode);
glutCreateWindow(argv[0]);
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutSpecialFunc(SpecialKey);
glutDisplayFunc(Draw);
printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
Init();
glutMainLoop();
return 0;
}