282 lines
7.2 KiB
C
282 lines
7.2 KiB
C
/* Test GL_EXT_stencil_wrap extension.
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* This is by no means complete, just a quick check.
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*
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* Brian Paul 30 October 2002
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*/
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <GL/glut.h>
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GLboolean wrapping;
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static void RunTest(void)
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{
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const GLenum prim = GL_QUAD_STRIP;
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GLubyte val;
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int bits, max, i;
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int expected;
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GLboolean failed;
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glGetIntegerv(GL_STENCIL_BITS, &bits);
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max = (1 << bits) - 1;
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glEnable(GL_STENCIL_TEST);
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glStencilFunc(GL_ALWAYS, 0, ~0);
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/* test GL_KEEP */
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glClearStencil(max);
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glClear(GL_STENCIL_BUFFER_BIT);
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glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
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failed = GL_FALSE;
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printf("Testing GL_KEEP...\n");
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expected = max;
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glBegin(prim);
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glVertex2f(0, 0);
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glVertex2f(10, 0);
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glVertex2f(0, 10);
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glVertex2f(10, 10);
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glEnd();
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glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
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if (val != expected) {
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printf("Failed GL_KEEP test(got %u, expected %u)\n", val, expected);
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failed = GL_TRUE;
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}
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else
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printf("OK!\n");
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/* test GL_ZERO */
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glClearStencil(max);
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glClear(GL_STENCIL_BUFFER_BIT);
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glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
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failed = GL_FALSE;
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printf("Testing GL_ZERO...\n");
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expected = 0;
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glBegin(prim);
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glVertex2f(0, 0);
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glVertex2f(10, 0);
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glVertex2f(0, 10);
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glVertex2f(10, 10);
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glEnd();
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glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
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if (val != expected) {
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printf("Failed GL_ZERO test(got %u, expected %u)\n", val, expected);
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failed = GL_TRUE;
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}
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else
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printf("OK!\n");
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/* test GL_REPLACE */
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glClearStencil(max);
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glClear(GL_STENCIL_BUFFER_BIT);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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failed = GL_FALSE;
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printf("Testing GL_REPLACE...\n");
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expected = 0;
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glBegin(prim);
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glVertex2f(0, 0);
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glVertex2f(10, 0);
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glVertex2f(0, 10);
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glVertex2f(10, 10);
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glEnd();
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glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
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if (val != expected) {
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printf("Failed GL_REPLACE test(got %u, expected %u)\n", val, expected);
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failed = GL_TRUE;
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}
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else
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printf("OK!\n");
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/* test GL_INCR (saturation) */
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
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failed = GL_FALSE;
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printf("Testing GL_INCR...\n");
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for (i = 1; i < max+10; i++) {
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expected = (i > max) ? max : i;
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glBegin(prim);
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glVertex2f(0, 0); glVertex2f(10, 0);
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glVertex2f(0, 10); glVertex2f(10, 10);
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glEnd();
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glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
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if (val != expected) {
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printf( "Failed GL_INCR test on iteration #%u "
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"(got %u, expected %u)\n", i, val, expected );
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failed = GL_TRUE;
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}
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}
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if ( !failed )
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printf("OK!\n");
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/* test GL_DECR (saturation) */
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glClearStencil(max);
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glClear(GL_STENCIL_BUFFER_BIT);
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glStencilOp(GL_KEEP, GL_KEEP, GL_DECR);
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failed = GL_FALSE;
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printf("Testing GL_DECR...\n");
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for (i = max-1; i > -10; i--) {
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expected = (i < 0) ? 0 : i;
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glBegin(prim);
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glVertex2f(0, 0); glVertex2f(10, 0);
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glVertex2f(0, 10); glVertex2f(10, 10);
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glEnd();
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glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
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if (val != expected) {
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printf( "Failed GL_DECR test on iteration #%u "
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"(got %u, expected %u)\n", max - i, val, expected );
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failed = GL_TRUE;
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}
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}
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if ( !failed )
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printf("OK!\n");
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/* test GL_INVERT */
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT);
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failed = GL_FALSE;
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printf("Testing GL_INVERT...\n");
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expected = max;
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glBegin(prim);
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glVertex2f(0, 0);
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glVertex2f(10, 0);
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glVertex2f(0, 10);
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glVertex2f(10, 10);
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glEnd();
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glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
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if (val != expected) {
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printf("Failed GL_INVERT test(got %u, expected %u)\n", val, expected);
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failed = GL_TRUE;
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}
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else
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printf("OK!\n");
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if(wrapping)
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{
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/* test GL_INCR_WRAP_EXT (wrap around) */
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP_EXT);
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failed = GL_FALSE;
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printf("Testing GL_INCR_WRAP_EXT...\n");
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for (i = 1; i < max+10; i++) {
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expected = i % (max + 1);
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glBegin(prim);
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glVertex2f(0, 0); glVertex2f(10, 0);
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glVertex2f(0, 10); glVertex2f(10, 10);
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glEnd();
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glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
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if (val != expected) {
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printf( "Failed GL_INCR_WRAP test on iteration #%u "
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"(got %u, expected %u)\n", i, val, expected );
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failed = GL_TRUE;
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}
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}
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if ( !failed )
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printf("OK!\n");
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/* test GL_DECR_WRAP_EXT (wrap-around) */
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glClearStencil(max);
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glClear(GL_STENCIL_BUFFER_BIT);
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glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP_EXT);
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failed = GL_FALSE;
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printf("Testing GL_DECR_WRAP_EXT...\n");
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for (i = max-1; i > -10; i--) {
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expected = (i < 0) ? max + i + 1: i;
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glBegin(prim);
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glVertex2f(0, 0); glVertex2f(10, 0);
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glVertex2f(0, 10); glVertex2f(10, 10);
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glEnd();
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glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
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if (val != expected) {
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printf( "Failed GL_DECR_WRAP test on iteration #%u "
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"(got %u, expected %u)\n", max - i, val, expected );
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failed = GL_TRUE;
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}
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}
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if ( !failed )
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printf("OK!\n");
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}
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glDisable(GL_STENCIL_TEST);
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}
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static void Display( void )
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{
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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RunTest();
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glutSwapBuffers();
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}
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static void Reshape( int width, int height )
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{
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glViewport( 0, 0, width, height );
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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glOrtho(0, width, 0, height, -1, 1);
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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}
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static void Key( unsigned char key, int x, int y )
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{
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(void) x;
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(void) y;
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switch (key) {
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case 27:
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exit(0);
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break;
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}
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glutPostRedisplay();
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}
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static void Init( void )
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{
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const char * ver_str;
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float version;
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printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
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printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
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/* Check for both the extension string and GL version 1.4 on the
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* outside chance that some vendor exports version 1.4 but doesn't
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* export the extension string. The stencil-wrap modes are a required
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* part of GL 1.4.
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*/
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ver_str = glGetString( GL_VERSION );
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version = (ver_str == NULL) ? 1.0 : atof( ver_str );
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wrapping = (glutExtensionSupported("GL_EXT_stencil_wrap") || (version >= 1.4));
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if (!wrapping)
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printf("GL_EXT_stencil_wrap not supported. Only testing the rest.\n");
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}
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int main( int argc, char *argv[] )
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{
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glutInit( &argc, argv );
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glutInitWindowPosition( 0, 0 );
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glutInitWindowSize( 400, 400 );
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glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_STENCIL );
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glutCreateWindow(argv[0]);
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glutReshapeFunc( Reshape );
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glutKeyboardFunc( Key );
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glutDisplayFunc( Display );
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Init();
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glutMainLoop();
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return 0;
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}
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