179 lines
4.6 KiB
C
179 lines
4.6 KiB
C
/*
|
|
* (C) Copyright IBM Corporation 2004
|
|
* All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* on the rights to use, copy, modify, merge, publish, distribute, sub
|
|
* license, and/or sell copies of the Software, and to permit persons to whom
|
|
* the Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
|
* VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
|
|
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
|
* USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
/**
|
|
* \file blendsquare.c
|
|
*
|
|
* Simple test of GL_NV_blend_square functionality. Four squares are drawn
|
|
* with different blending modes, but all should be rendered with the same
|
|
* final color.
|
|
*
|
|
* \author Ian Romanick <idr@us.ibm.com>
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <GL/glut.h>
|
|
|
|
static int Width = 400;
|
|
static int Height = 200;
|
|
static const GLfloat Near = 5.0, Far = 25.0;
|
|
|
|
|
|
static void Display( void )
|
|
{
|
|
glClearColor(0.2, 0.2, 0.8, 0);
|
|
glClear( GL_COLOR_BUFFER_BIT );
|
|
|
|
glPushMatrix();
|
|
|
|
glTranslatef(-4.5, 0, 0);
|
|
glBlendFunc( GL_ONE, GL_ZERO );
|
|
glBegin(GL_QUADS);
|
|
glColor3f( 0.5 * 0.5, 0.5 * 0.5, 0.5 * 0.5 );
|
|
glVertex2f(-1, -1);
|
|
glVertex2f( 1, -1);
|
|
glVertex2f( 1, 1);
|
|
glVertex2f(-1, 1);
|
|
glEnd();
|
|
|
|
|
|
glTranslatef(3.0, 0, 0);
|
|
glBlendFunc( GL_ONE, GL_ZERO );
|
|
glBegin(GL_QUADS);
|
|
glColor3f( 0.5, 0.5, 0.5 );
|
|
glVertex2f(-1, -1);
|
|
glVertex2f( 1, -1);
|
|
glVertex2f( 1, 1);
|
|
glVertex2f(-1, 1);
|
|
glEnd();
|
|
|
|
glBlendFunc( GL_DST_COLOR, GL_ZERO );
|
|
glBegin(GL_QUADS);
|
|
glVertex2f(-1, -1);
|
|
glVertex2f( 1, -1);
|
|
glVertex2f( 1, 1);
|
|
glVertex2f(-1, 1);
|
|
glEnd();
|
|
|
|
|
|
glTranslatef(3.0, 0, 0);
|
|
glBlendFunc( GL_SRC_COLOR, GL_ZERO );
|
|
glBegin(GL_QUADS);
|
|
glVertex2f(-1, -1);
|
|
glVertex2f( 1, -1);
|
|
glVertex2f( 1, 1);
|
|
glVertex2f(-1, 1);
|
|
glEnd();
|
|
|
|
|
|
glTranslatef(3.0, 0, 0);
|
|
glBlendFunc( GL_ONE, GL_ZERO );
|
|
glBegin(GL_QUADS);
|
|
glVertex2f(-1, -1);
|
|
glVertex2f( 1, -1);
|
|
glVertex2f( 1, 1);
|
|
glVertex2f(-1, 1);
|
|
glEnd();
|
|
|
|
glBlendFunc( GL_ZERO, GL_DST_COLOR );
|
|
glBegin(GL_QUADS);
|
|
glVertex2f(-1, -1);
|
|
glVertex2f( 1, -1);
|
|
glVertex2f( 1, 1);
|
|
glVertex2f(-1, 1);
|
|
glEnd();
|
|
|
|
glPopMatrix();
|
|
|
|
glutSwapBuffers();
|
|
}
|
|
|
|
|
|
static void Reshape( int width, int height )
|
|
{
|
|
GLfloat ar = (float) width / (float) height;
|
|
Width = width;
|
|
Height = height;
|
|
glViewport( 0, 0, width, height );
|
|
glMatrixMode( GL_PROJECTION );
|
|
glLoadIdentity();
|
|
glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
|
|
glMatrixMode( GL_MODELVIEW );
|
|
glLoadIdentity();
|
|
glTranslatef( 0.0, 0.0, -15.0 );
|
|
}
|
|
|
|
|
|
static void Key( unsigned char key, int x, int y )
|
|
{
|
|
(void) x;
|
|
(void) y;
|
|
switch (key) {
|
|
case 27:
|
|
exit(0);
|
|
break;
|
|
}
|
|
glutPostRedisplay();
|
|
}
|
|
|
|
|
|
static void Init( void )
|
|
{
|
|
const char * const ver_string = (const char * const)
|
|
glGetString( GL_VERSION );
|
|
const double version = strtod( ver_string, NULL );
|
|
|
|
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
|
printf("GL_VERSION = %s\n", ver_string);
|
|
|
|
if ( (version < 1.4) && !glutExtensionSupported("GL_NV_blend_square")) {
|
|
printf("Sorry, this program requires either OpenGL 1.4 or GL_NV_blend_square\n");
|
|
exit(1);
|
|
}
|
|
|
|
printf("\nAll 4 squares should be the same color. The two on the left are drawn\n"
|
|
"without NV_blend_square functionality, and the two on the right are drawn\n"
|
|
"with NV_blend_square functionality. If the two on the left are dark, but\n"
|
|
"the two on the right are not, then NV_blend_square is broken.\n");
|
|
glEnable( GL_BLEND );
|
|
glBlendEquation( GL_FUNC_ADD );
|
|
}
|
|
|
|
|
|
int main( int argc, char *argv[] )
|
|
{
|
|
glutInit( &argc, argv );
|
|
glutInitWindowPosition( 0, 0 );
|
|
glutInitWindowSize( Width, Height );
|
|
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
|
|
glutCreateWindow( "GL_NV_blend_square test" );
|
|
glutReshapeFunc( Reshape );
|
|
glutKeyboardFunc( Key );
|
|
glutDisplayFunc( Display );
|
|
Init();
|
|
glutMainLoop();
|
|
return 0;
|
|
}
|