52 lines
2.0 KiB
HTML
52 lines
2.0 KiB
HTML
<HTML>
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<TITLE>Environment Variables</TITLE>
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<link rel="stylesheet" type="text/css" href="mesa.css"></head>
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<BODY>
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<H1>Environment Variables</H1>
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<p>
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Mesa supports the following environment variables:
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</p>
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<ul>
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<li>MESA_NO_ASM - if set, disables all assembly language optimizations
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<li>MESA_NO_MMX - if set, disables Intel MMX optimizations
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<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
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<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
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<li>MESA_DEBUG - if set, error messages are printed to stderr.
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If the value of MESA_DEBUG is "FP" floating point arithmetic errors will
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generate exceptions.
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<li>MESA_NO_DITHER - if set, disables dithering, overriding glEnable(GL_DITHER)
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<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
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fragment programs (intended for developers only)
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<li>MESA_TNL_PROG - if set, implement conventional vertex transformation
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operations with vertex programs (intended for developers only).
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Setting this variable automatically sets the MESA_TEX_PROG variable as well.
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</ul>
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<p>
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The following are only applicable to the Xlib software driver.
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See the <A HREF="xlibdriver.html">Xlib software driver page</A> for details.
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</p>
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<ul>
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<li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
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<li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode
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<li>MESA_BACK_BUFFER - specifies how to implement the back color buffer,
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either "pixmap" or "ximage"
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<li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels
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<li>MESA_XSYNC - enable synchronous X behavior (for debugging only)
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<li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals
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<li>MESA_GLX_FX - set to either "fullscreen" for full-screen rendering,
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"window" to render into a window, or "disable" to disable the Glide driver.
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<li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
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<li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
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<li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
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</ul>
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</BODY>
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</HTML>
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