xenocara/app/xlockmore/etc/dtscreen.dt
2006-11-26 11:07:42 +00:00

1223 lines
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###############################################################################
#
# dtscreen.dt
#
# Actions for defining screen savers to the Common Desktop Environment.
#
# (c) Copyright 1993, 1994, 1995 Hewlett-Packard Company
# (c) Copyright 1993, 1994, 1995 International Business Machines Corp.
# (c) Copyright 1993, 1994, 1995 Sun Microsystems, Inc.
# (c) Copyright 1993, 1994, 1995 Novell, Inc.
#
# $XConsortium: dtscreen.dt.src /main/cde1_maint/1 1995/07/15 03:07:30 drk $
#
###############################################################################
set DtDbVersion=1.0
###############################################################################
#
# WARNING: This file may be overwritten in subsequent installations of
# the Common Desktop Environment (CDE). Consequently, any system wide
# changes should be made to an equivalent database file in
# /etc/dt/types and not in this file.
#
###############################################################################
###################################################################
#
# Actions
#
# Note: the following are dtscreen's original action changed to use xlock
###################################################################
ACTION StartDtscreenHop
{
LABEL StartDtscreenHop
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode hop
DESCRIPTION hop: Real plane iterated fractals
}
# EXEC_STRING /usr/dt/bin/dtscreen -mode hop
# DESCRIPTION hop: Hopalong iterated fractals
ACTION StartDtscreenQix
{
LABEL StartDtscreenQix
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode qix
DESCRIPTION qix: Spinning lines a la Qix(tm)
}
# EXEC_STRING /usr/dt/bin/dtscreen -mode qix
# DESCRIPTION qix: Spinning lines
ACTION StartDtscreenImage
{
LABEL StartDtscreenImage
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode image
DESCRIPTION image: Randomly appearing logos
}
# EXEC_STRING /usr/dt/bin/dtscreen -mode image
# DESCRIPTION image: Random bouncing image
ACTION StartDtscreenLife
{
LABEL StartDtscreenLife
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode life
DESCRIPTION life: Conway's game of Life
}
# EXEC_STRING /usr/dt/bin/dtscreen -mode life
ACTION StartDtscreenSwarm
{
LABEL StartDtscreenSwarm
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode swarm
DESCRIPTION swarm: A swarm of bees following a wasp
}
# EXEC_STRING /usr/dt/bin/dtscreen -mode swarm
# DESCRIPTION swarm: Swarm of bees
ACTION StartDtscreenRotor
{
LABEL StartDtscreenRotor
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode rotor
DESCRIPTION rotor: Tom's Roto-Rotor
}
# EXEC_STRING /usr/dt/bin/dtscreen -mode rotor
# DESCRIPTION rotor: Rotor
ACTION StartDtscreenPyro
{
LABEL StartDtscreenPyro
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode pyro
DESCRIPTION pyro: Fireworks
}
# EXEC_STRING /usr/dt/bin/dtscreen -mode pyro
ACTION StartDtscreenFlame
{
LABEL StartDtscreenFlame
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode flame
DESCRIPTION flame: Cosmic flame fractals
}
# EXEC_STRING /usr/dt/bin/dtscreen -mode flame
# DESCRIPTION flame: Cosmic Flame Fractals
ACTION StartDtscreenWorm
{
LABEL StartDtscreenWorm
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode worm
DESCRIPTION worm: Wiggly worms
}
# EXEC_STRING /usr/dt/bin/dtscreen -mode worm
# DESCRIPTION worm: Wiggly Worms
ACTION StartDtscreenBlank
{
LABEL StartDtscreenBlank
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode blank
DESCRIPTION blank: Nothing but a blank screen
}
# DESCRIPTION blank: Blank Screen
###################################################################
#
# xlock's modes that dtscreen doesn't have.
#
###################################################################
ACTION StartDtscreenAnemone
{
LABEL StartDtscreenAnemone
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode anemone
DESCRIPTION anemone: wiggling tentacles
}
ACTION StartDtscreenAnt
{
LABEL StartDtscreenAnt
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode ant
DESCRIPTION ant: Langton's and Turk's generalized ants
}
ACTION StartDtscreenAnt3d
{
LABEL StartDtscreenAnt3d
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode ant3d
DESCRIPTION ant3d: 3d ants
}
ACTION StartDtscreenApollonian
{
LABEL StartDtscreenApollonian
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode apollonian
DESCRIPTION apollonian: Apollonian Circles
}
ACTION StartDtscreenAtlantis
{
LABEL StartDtscreenAtlantis
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode atlantis
DESCRIPTION atlantis: Moving sharks/whales/dolphin
}
ACTION StartDtscreenAtunnels
{
LABEL StartDtscreenAtunnels
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode atunnels
DESCRIPTION atunnels: An OpenGL advanced tunnel screensaver
}
ACTION StartDtscreenBall
{
LABEL StartDtscreenBall
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode ball
DESCRIPTION ball: Bouncing balls
}
ACTION StartDtscreenBat
{
LABEL StartDtscreenBat
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode bat
DESCRIPTION bat: Bouncing flying bats
}
ACTION StartDtscreenBiof
{
LABEL StartDtscreenBiof
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode biof
DESCRIPTION biof: 3D bioform
}
ACTION StartDtscreenBlot
{
LABEL StartDtscreenBlot
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode blot
DESCRIPTION blot: Rorschach's ink blot test
}
ACTION StartDtscreenBouboule
{
LABEL StartDtscreenBouboule
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode bouboule
DESCRIPTION bouboule: Mimi's bouboule of moving stars
}
ACTION StartDtscreenBounce
{
LABEL StartDtscreenBounce
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode bounce
DESCRIPTION bounce: Bouncing footballs
}
ACTION StartDtscreenBraid
{
LABEL StartDtscreenBraid
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode braid
DESCRIPTION braid: Random braids and knots
}
ACTION StartDtscreenBubble
{
LABEL StartDtscreenBubble
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode bubble
DESCRIPTION bubble: Popping bubbles
}
ACTION StartDtscreenBubble3d
{
LABEL StartDtscreenBubble3d
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode bubble3d
DESCRIPTION bubble3d: Richard Jones's GL bubbles
}
ACTION StartDtscreenBug
{
LABEL StartDtscreenBug
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode bug
DESCRIPTION bug: Palmiter's bug evolution and garden of Eden
}
ACTION StartDtscreenCage
{
LABEL StartDtscreenCage
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode cage
DESCRIPTION cage: The Impossible Cage, an Escher-like GL scene
}
ACTION StartDtscreenClock
{
LABEL StartDtscreenClock
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode clock
DESCRIPTION clock: Packard's clock
}
ACTION StartDtscreenCoral
{
LABEL StartDtscreenCoral
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode coral
DESCRIPTION coral: A coral reef
}
ACTION StartDtscreenCrystal
{
LABEL StartDtscreenCrystal
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode crystal +install
DESCRIPTION crystal: Polygons in 2D plane groups
}
ACTION StartDtscreenDaisy
{
LABEL StartDtscreenDaisy
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode daisy
DESCRIPTION daisy: A meadow of daisies
}
ACTION StartDtscreenDclock
{
LABEL StartDtscreenDclock
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode dclock
DESCRIPTION dclock: A floating digital clock or message
}
ACTION StartDtscreenDecay
{
LABEL StartDtscreenDecay
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode decay
DESCRIPTION decay: A decaying screen
}
ACTION StartDtscreenDeco
{
LABEL StartDtscreenDeco
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode deco
DESCRIPTION deco: Art as ugly as sin
}
ACTION StartDtscreenDeluxe
{
LABEL StartDtscreenDeluxe
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode deluxe
DESCRIPTION deluxe: Pulsing sequence of stars
}
ACTION StartDtscreenDemon
{
LABEL StartDtscreenDemon
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode demon
DESCRIPTION demon: Griffeath's cellular automata
}
ACTION StartDtscreenDilemma
{
LABEL StartDtscreenDilemma
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode dilemma
DESCRIPTION dilemma: Lloyd's Prisoner's Dilemma simulation
}
ACTION StartDtscreenDiscrete
{
LABEL StartDtscreenDiscrete
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode discrete
DESCRIPTION discrete: Various discrete maps
}
ACTION StartDtscreenDragon
{
LABEL StartDtscreenDragon
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode dragon
DESCRIPTION dragon: Deventer's Hexagonal Dragons Maze
}
ACTION StartDtscreenDrift
{
LABEL StartDtscreenDrift
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode drift
DESCRIPTION drift: Cosmic drifting flame fractals
}
ACTION StartDtscreenEuler2d
{
LABEL StartDtscreenEuler2d
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode euler2d
DESCRIPTION euler2d: A simulation of 2D incompressible inviscid fluid
}
ACTION StartDtscreenEyes
{
LABEL StartDtscreenEyes
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode eyes
DESCRIPTION eyes: Eyes following a bouncing grelb
}
ACTION StartDtscreenFadeplot
{
LABEL StartDtscreenFadeplot
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode fadeplot
DESCRIPTION fadeplot: A fading plot of sine squared
}
ACTION StartDtscreenFiberlamp
{
LABEL StartDtscreenFiberlamp
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode fiberlamp
DESCRIPTION fiberlamp: A Fiber Optic Lamp
}
ACTION StartDtscreenFire
{
LABEL StartDtscreenFire
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode fire
DESCRIPTION fire: A 3D fire-like image
}
ACTION StartDtscreenFlag
{
LABEL StartDtscreenFlag
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode flag
DESCRIPTION flag: A waving flag image
}
ACTION StartDtscreenFlow
{
LABEL StartDtscreenFlow
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode flow
DESCRIPTION flow: Dynamic strange attractors
}
ACTION StartDtscreenForest
{
LABEL StartDtscreenForest
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode forest
DESCRIPTION forest: Binary trees of a fractal forest
}
ACTION StartDtscreenFzort
{
LABEL StartDtscreenFzort
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode fzort
DESCRIPTION forest: A metallic-looking fzort
}
ACTION StartDtscreenGalaxy
{
LABEL StartDtscreenGalaxy
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode galaxy
DESCRIPTION galaxy: Crashing spiral galaxies
}
ACTION StartDtscreenGears
{
LABEL StartDtscreenGears
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode gears
DESCRIPTION gears: GL's gears
}
ACTION StartDtscreenGlplanet
{
LABEL StartDtscreenGlplanet
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode glplanet
DESCRIPTION glplanet: GL's planet
}
ACTION StartDtscreenGoop
{
LABEL StartDtscreenGoop
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode goop
DESCRIPTION goop: Goop from a lava lamp
}
ACTION StartDtscreenGrav
{
LABEL StartDtscreenGrav
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode grav
DESCRIPTION grav: Orbiting planets
}
ACTION StartDtscreenHelix
{
LABEL StartDtscreenHelix
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode helix
DESCRIPTION helix: String art
}
ACTION StartDtscreenHyper
{
LABEL StartDtscreenHyper
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode hyper
DESCRIPTION hyper: Spinning n-dimensional hypercubes
}
ACTION StartDtscreenIco
{
LABEL StartDtscreenIco
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode ico
DESCRIPTION ico: A bouncing polyhedra
}
ACTION StartDtscreenIfs
{
LABEL StartDtscreenIfs
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode ifs
DESCRIPTION ifs: A modified iterated function system
}
ACTION StartDtscreenInvert
{
LABEL StartDtscreenInvert
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode invert
DESCRIPTION invert: A sphere inverted without wrinkles
}
ACTION StartDtscreenJuggle
{
LABEL StartDtscreenJuggle
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode juggle
DESCRIPTION juggle: A Juggler, juggling
}
ACTION StartDtscreenJulia
{
LABEL StartDtscreenJulia
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode julia
DESCRIPTION julia: The Julia set
}
ACTION StartDtscreenKaleid
{
LABEL StartDtscreenKaleid
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode kaleid
DESCRIPTION kaleid: Brewster's Kaleidoscope
}
ACTION StartDtscreenKumppa
{
LABEL StartDtscreenKumppa
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode kumppa +install
DESCRIPTION kumppa: Kumppa
}
ACTION StartDtscreenLament
{
LABEL StartDtscreenLament
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode lament
DESCRIPTION lament: Lemarchand's Box
}
ACTION StartDtscreenLaser
{
LABEL StartDtscreenLaser
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode laser
DESCRIPTION laser: Spinning lasers
}
ACTION StartDtscreenLife1d
{
LABEL StartDtscreenLife1d
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode life1d
DESCRIPTION life1d: Wolfram's game of 1D Life
}
ACTION StartDtscreenLife3d
{
LABEL StartDtscreenLife3d
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode life3d
DESCRIPTION life3d: Bays' game of 3D Life
}
ACTION StartDtscreenLightning
{
LABEL StartDtscreenLightning
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode lightning
DESCRIPTION lightning: Keith's fractal lightning bolts
}
ACTION StartDtscreenLisa
{
LABEL StartDtscreenLisa
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode lisa
DESCRIPTION lisa: Animated lisajous loops
}
ACTION StartDtscreenLissie
{
LABEL StartDtscreenLissie
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode lissie
DESCRIPTION lissie: Lissajous worms
}
ACTION StartDtscreenLoop
{
LABEL StartDtscreenLoop
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode loop
DESCRIPTION loop: Langton's self-producing loops
}
ACTION StartDtscreenLyapunov
{
LABEL StartDtscreenLyapunov
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode lyapunov
DESCRIPTION lyapunov: lyapunov space
}
ACTION StartDtscreenMandelbrot
{
LABEL StartDtscreenMandelbrot
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode mandelbrot
DESCRIPTION mandelbrot: Mandelbrot sets
}
ACTION StartDtscreenMarquee
{
LABEL StartDtscreenMarquee
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode marquee
DESCRIPTION marquee: Messages
}
ACTION StartDtscreenMatrix
{
LABEL StartDtscreenMatrix
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode matrix
DESCRIPTION matrix: The matrix
}
ACTION StartDtscreenMaze
{
LABEL StartDtscreenMaze
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode maze
DESCRIPTION maze: A random maze and a depth first search solution
}
ACTION StartDtscreenMoebius
{
LABEL StartDtscreenMoebius
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode moebius
DESCRIPTION moebius: Moebius Strip II, an Escher-like GL scene with ants
}
ACTION StartDtscreenMolecule
{
LABEL StartDtscreenMolecule
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode molecule
DESCRIPTION molecule: Draws molecules
}
ACTION StartDtscreenMorph3d
{
LABEL StartDtscreenMorph3d
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode morph3d
DESCRIPTION morph3d: GL morphing polyhedra
}
ACTION StartDtscreenMountain
{
LABEL StartDtscreenMountain
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode mountain
DESCRIPTION mountain: Papo's mountain range
}
ACTION StartDtscreenMunch
{
LABEL StartDtscreenMunch
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode munch
DESCRIPTION munch: Munching squares
}
ACTION StartDtscreenNoof
{
LABEL StartDtscreenNoof
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode noof
DESCRIPTION noof: SGI Diatoms
}
ACTION StartDtscreenNose
{
LABEL StartDtscreenNose
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode nose
DESCRIPTION nose: A man with a big nose runs around spewing out messages
}
ACTION StartDtscreenPacman
{
LABEL StartDtscreenPacman
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode pacman
DESCRIPTION pacman: Pacman(tm)
}
ACTION StartDtscreenPenrose
{
LABEL StartDtscreenPenrose
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode penrose
DESCRIPTION penrose: Penrose's quasiperiodic tilings
}
ACTION StartDtscreenPetal
{
LABEL StartDtscreenPetal
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode petal
DESCRIPTION petal: Various GCD Flowers
}
ACTION StartDtscreenPetri
{
LABEL StartDtscreenPetri
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode petri
DESCRIPTION petri: A mold simulation in a petri dish
}
ACTION StartDtscreenPipes
{
LABEL StartDtscreenPipes
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode pipes
DESCRIPTION pipes: A selfbuilding pipe system
}
ACTION StartDtscreenPolyominoes
{
LABEL StartDtscreenPolyominoes
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode polyominoes
DESCRIPTION polyominoes: Attempts to place polyominoes into a rectangle
}
ACTION StartDtscreenPuzzle
{
LABEL StartDtscreenPuzzle
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode puzzle
DESCRIPTION puzzle: A puzzle being scrambled and then solved
}
ACTION StartDtscreenRoll
{
LABEL StartDtscreenRoll
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode roll
DESCRIPTION roll: A rolling ball
}
ACTION StartDtscreenRubik
{
LABEL StartDtscreenRubik
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode rubik
DESCRIPTION rubik: An auto-solving Rubik's cube
}
ACTION StartDtscreenSballs
{
LABEL StartDtscreenSballs
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode sballs
DESCRIPTION sballs: Balls spinning like crazy in OpenGL
}
ACTION StartDtscreenScooter
{
LABEL StartDtscreenScooter
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode scooter
DESCRIPTION scooter: A journey through space tunnel and stars
}
ACTION StartDtscreenShape
{
LABEL StartDtscreenShape
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode shape
DESCRIPTION shape: Stippled rectangles, ellipses, and triangles
}
ACTION StartDtscreenSierpinski
{
LABEL StartDtscreenSierpinski
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode sierpinski
DESCRIPTION sierpinski: Sierpinski's triangle
}
ACTION StartDtscreenSierpinski3d
{
LABEL StartDtscreenSierpinski3d
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode sierpinski3d
DESCRIPTION sierpinski: Sierpinski's gasket
}
ACTION StartDtscreenSkewb
{
LABEL StartDtscreenSkewb
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode skewb
DESCRIPTION skewb: An auto-solving Skewb
}
ACTION StartDtscreenSlip
{
LABEL StartDtscreenSlip
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode slip
DESCRIPTION slip: Slipping blits
}
ACTION StartDtscreenSolitare
{
LABEL StartDtscreenSolitare
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode solitare
DESCRIPTION solitare: Klondike's game of solitare
}
ACTION StartDtscreenSpace
{
LABEL StartDtscreenSpace
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode space
DESCRIPTION space: A journey into deep space
}
ACTION StartDtscreenSphere
{
LABEL StartDtscreenSphere
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode sphere
DESCRIPTION sphere: A bunch of shaded spheres
}
ACTION StartDtscreenSpiral
{
LABEL StartDtscreenSpiral
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode spiral
DESCRIPTION spiral: Helixes of dots
}
ACTION StartDtscreenSpline
{
LABEL StartDtscreenSpline
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode spline
DESCRIPTION spline: Colorful moving splines
}
ACTION StartDtscreenSproingies
{
LABEL StartDtscreenSproingies
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode sproingies
DESCRIPTION sproingies: Sproingies! Nontoxic. Safe for pets and small children
}
ACTION StartDtscreenStairs
{
LABEL StartDtscreenStairs
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode stairs
DESCRIPTION stairs: Infinite Stairs, an Escher-like GL scene
}
ACTION StartDtscreenStar
{
LABEL StartDtscreenStar
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode star
DESCRIPTION star: A star field with a twist
}
ACTION StartDtscreenStarfish
{
LABEL StartDtscreenStarfish
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode starfish +install
DESCRIPTION starfish: Starfish
}
ACTION StartDtscreenStrange
{
LABEL StartDtscreenStrange
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode strange
DESCRIPTION strange: Strange attractors
}
ACTION StartDtscreenSuperquadrics
{
LABEL StartDtscreenSuperquadrics
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode superquadrics
DESCRIPTION superquadrics: 3D mathematical shapes
}
ACTION StartDtscreenSwirl
{
LABEL StartDtscreenSwirl
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode swirl
DESCRIPTION swirl: Animated swirling patterns
}
ACTION StartDtscreenT3d
{
LABEL StartDtscreenT3d
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode t3d +install
DESCRIPTION t3d: Flying Balls Clock Demo
}
ACTION StartDtscreenTetris
{
LABEL StartDtscreenTetris
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode tetris +install
DESCRIPTION tetris: Tetris
}
ACTION StartDtscreenText3d
{
LABEL StartDtscreenText3d
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode text3d
DESCRIPTION text3d: 3D text
}
ACTION StartDtscreenThornbird
{
LABEL StartDtscreenThornbird
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode thornbird
DESCRIPTION thornbird: An animated Bird in a Thorn Bush fractal map
}
ACTION StartDtscreenTik_Tak
{
LABEL StartDtscreenTik_Tak
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode tik_tak +install
DESCRIPTION tik_tak: Rotating polygons
}
ACTION StartDtscreenToneclock
{
LABEL StartDtscreenToneclock
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode toneclock +install
DESCRIPTION toneclock: Peter Schat's toneclock
}
ACTION StartDtscreenTransparent
{
LABEL StartDtscreenTransparent
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode blank -geometry 1x1 -enablesaver
DESCRIPTION transparent: locked but work visible
}
ACTION StartDtscreenTriangle
{
LABEL StartDtscreenTriangle
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode triangle
DESCRIPTION triangle: A triangle mountain range
}
ACTION StartDtscreenTube
{
LABEL StartDtscreenTube
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode tube
DESCRIPTION tube: An animated tube
}
ACTION StartDtscreenTurtle
{
LABEL StartDtscreenTurtle
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode turtle
DESCRIPTION turtle: Turtle fractals
}
ACTION StartDtscreenVines
{
LABEL StartDtscreenVines
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode vines
DESCRIPTION vines: Fractals
}
ACTION StartDtscreenVoters
{
LABEL StartDtscreenVoters
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode voters
DESCRIPTION voters: Dewdney's Voters
}
ACTION StartDtscreenWator
{
LABEL StartDtscreenWator
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode wator
DESCRIPTION wator: Dewdney's Water-Torus planet of fish and sharks
}
ACTION StartDtscreenWire
{
LABEL StartDtscreenWire
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode wire
DESCRIPTION wire: A random circuit with 2 electrons
}
ACTION StartDtscreenWorld
{
LABEL StartDtscreenWorld
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode world
DESCRIPTION world: Spinning Earths
}
ACTION StartDtscreenXcl
{
LABEL StartDtscreenXcl
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode xcl
DESCRIPTION xcl: A control line combat model race
}
ACTION StartDtscreenXjack
{
LABEL StartDtscreenXjack
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode xjack
DESCRIPTION xjack: Jack having one of those days
}
ACTION StartDtscreenBomb
{
LABEL StartDtscreenBomb
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode bomb
DESCRIPTION bomb: A bomb and will autologout after a time
}
ACTION StartDtscreenRandom
{
LABEL StartDtscreenRandom
TYPE COMMAND
WINDOW_TYPE NO_STDIO
EXEC_STRING $DTSCREEN -mode random
DESCRIPTION random: A random mode except blank and bomb
}